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Minecraft / Mods

[1.7.10] Hbm's Nuclear Tech Mod

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HbTextures
Level 54 : Grandmaster Modder
54
Published on 10/13/2015 - 10/13/15 2:58 pm , last updated: 01/22/18 11:17:13 am
This mod was on the pop reel? What!?

1.8.9 is no longer supported. 1.7.10 will continue being updated!

Hello there! Have you ever wondered if there is a mod which combines the explosive power of the stereotypical TNT mod, but with more then just "hurr durr big xplosion" and some technic behind it? Then this mod is for you!!

Yes! This mod allows you to mine eleven new ores, recreate historical nukes and use machines to gather new items! Seperate isotopes and craft items which you can fill into the bomb to make it work! Build bunkers to protect yourself from creepers or other players (and their nukes). Explore the world and find structures like abandoned radio stations and antennas!

This mod offers:
* Nukes, such as The Gadget, Little Boy and Fat Man!
* Hydrogren bombs like Ivy Mike and the Tsar Bomb!
* F.L.E.I.J.A., a compact but rather effective futuristic bomb with a small, but deep crater!
* New machines and furnaces, like an alloy furnace used to create steel or a gas centrifuge which seperates isotopes
* Alternate furnaces which are powered with different items and smelt faster
* Electricity! (work in progress :p)
* Grenades with loads of different effects like frag, cluster, fire, lightnig and much more!
* Four different revolvers, the best one oneshots everything, no matter how much health it has (only goes for EntityLivingBase)
* Test stuff you can play arround with! It even has a missile!
* Nuclear waste as byproduct to explosions (you didn't think you could do that without consequences, did you?)
* Thermal bombs! Freeze or burn everything!
* A flame war in a box (that one's rather interesting, try it out)
* Two brand new swords! (Just for testing, they have a great model tho)
* Fallout 4's T45 Power Armor, a very strong and durable armor set found in crashed vertibird helicopters
* M42 Nuclear Catapult "Fat Man", a very powerful handheld mini nuke launcher
* A giant Fusion reactor which will provide you with almost infinite power!
* More!

Crafting:
This mod has so many recipes and items, I really recommend to install Craft Guide or something like that...

Installation:
1. Run Minecraft 1.7.10 at least one time
2. Download the recommended 1.7.10 installer version of minecraft forge and run it (it's not hard to find, google it)
3. Run the new launcher profile at least one time so that a new mods folder get's created in the minecraft folders
4. Go to %AppData% and then into the Roaming folder, then into .minecraft.
5. Drag the mod jar file into the mods folder (it's inside the .minecraft folder)
6. Launch minecraft again. Congratulations, you did it!

Using the bombs:
1. Detonating nukes is a no brainer, it was made fool proof, yet some people still don't know how it works, don't worry.
2. Place a nuke you want (the ones with the custom model, all other explosives can be ignited with redstone)
3. The nuke is infact only one block big. You have to rightclick that one block to open the interface
4. Go back into the inventory and look for the activation items, they are in the same tab as the bombs
5. Fill all items into the marked slots. If you did all that correctly, a little atom symbol should show up.
6. If you want to make the explosion timed, use redstone repeaters and put them infront of the bomb's main block.
7. If you trigger the block with a redstone signal when it has all items loaded in correctly, the bomb should go off.

Note: H-bombs don't need their fusion components to work, but then they are only as strong as Fat Man.
Credit:Thutmose for some still unused terrain aware explosion algorythms, Rodol Phito for the spiral algorythm, HbmMods
Progress: 100% Complete
Game Version:Minecraft 1.7.10

Note: Showing last 25 of 28 logs.

Update 1.0.27X04 : 01/22/2018 11:17:13 am1/22/18

New blocks
  • WIP, turns nuclear waste into energyRadiation-powered engine

  • A currently unnamed turret
    • AA turret with proximity-ammo (not quite implemented yet)


New Items
    • Ammo boxes for the lever and bolt action rifles
    • Ammo container

      • Grantss the player a small amount of ammo for every gun they're holding



Fixed broken refinery recipe


Small recipe changes concerning insulators


Missiles can now be destroyed, turrets will also target missiles

Update 1.0.27X03 : 01/15/2018 3:56:24 pm1/15/18

New guns
    • Bolt-action rifle
    • Lever-action shotgun

Other items
    • New batteries (up to 2.5G HE)
    • More resources
    • Taint-tipped missile

Missiles have been retextured, their models have been slightly adjusted and they finally load chunks!

New blocks
    • SPE potential generator (top and bottom piece)

Some recipes have changed

Euphemium has no longer any anticheat-mechanism (virus has been removed in prior versions, now it doesn't require meta 34 anymore)

Euphemium's reg name has been changed back to euphemium (from astatine)

Taint now uses ISBRHs instead of the TESR (and the corresponding TE), and is therefore less resource intensive

Added two more polaroid images

Update 1.0.27X02 : 12/25/2017 10:12:05 am12/25/17

Features and changes
  • Lil' Pipsqueak now has a 3D model
  • Taint, it's like the one from TF4 but not quite as crappy
  • There's now a config that deletes unloaded nuclear explosions after a set amount of time
  • There's now a siren which needs a siren track and a redstone signal to function
  • Added uncraftable joke weapon that doesn't make sense but whatever

Update 1.0.27X01 : 12/04/2017 1:22:01 pm12/04/17

Fixed explosion animation being jittery



Improved explosion algorithm (still somewhat untested, can cause lag)
  • crater gets deeper when detonated higher up
  • still destroys terrin even when detonated mid-air
  • all explosion resistant blocks now won't be destroyed
  • experimental resistance added: blocks below resistant walls are protected

Added experimental "AMS" reactor (still can't produce energy)



Added "Lil' Pipsqueak"
  • does 25-45 damage
  • sneaking while firing will fire a no-damage bullet (secondary fire)
  • secondary fire spawns a falling boxcar that deals 1000 damage

Update 1.0.26 Release : 11/15/2017 11:56:06 am11/15/17

New Machines
  • Assembly Machine
    • replaces many workbench recipes
    • can process up to 12 stacks, with ore dict integration
    • upgradable
    • has I/O ports to interact with chests and crates

  • Chemical Plant
    • has recipes with fluids
    • up to 2 fluids and 4 items for in/output
    • upgradable
    • has I/O ports to interact with chests and crates

  • Automatic Mining Drill
    • drills down and mines blocks automatically
    • upgradable
    • has output port to interact with chests and crates

  • Fluid Tank
    • can store up to 256B of NTM fluid
    • fuse changes inout to output mode

  • Pumpjack
    • faster and more effective oil derrick
    • creates less natural gas
    • takes more energy to run

  • Meteorite Blocks
    • different properties
    • drop meteor shards or treasures

  • Turbofan engine
    • large generator which burns kerosene
    • upgradable

  • Steam Press
    • powered by coal
    • can press ingots into plates or wires
    • non-metal dusts into gems
    • coal chunks into diamonds

  • Rejuvination Device
    • regenerates chunks
    • currently not very reliable, new chunks behave weirdly

  • Universal Fluid Pipes
    • transmit NTM fluids
    • type is set via fluid ID


New Items
  • Desh
    • high-dura metal alloy made from the new rare earth ore
    • tools are ubreakable

  • Shimmer Sledge
    • high damage & recoil weapon
    • right click smashed any block and propells it forward

  • Recipe Template Folder
    • used to make assembly and chemical templates, stamps and fluid IDs

  • Infinite Fusion Core
    • keeps T45 permanently charged

  • Universal Fluid Tanks
    • 1000 and 16k mB versions
    • can carry any NTM liquid

  • Geiger Counter
    • clicks when radiation is nearby
    • even works when not directly held

  • Survey Scanner
    • scanns underground for ore quantity
    • second mode detects blocks typical for bases


New Weapons
  • Turrets
    • controllable via turret remote
    • can run on their own with the AI chip
    • require ammo

  • Meteor Remote
    • summons a meteorite nearby
    • creative-only


Other Additions
  • Biofuel
    • made from biogas which in turn is created with biomass in the chemplant

  • Meteorites
    • spawn randomly
    • can come in different sizes with different contents
    • rare variants

  • Retextured a few items
  • Fixed bug where electricity gauges would not work correctly in SMP (still no fix for other gauges, though)
  • Electricity gauges now show their fill level when hovering over it
  • New Fluid System
    • All machines have been retrofitted
    • fluids can now be transmitted with fluid ducts
    • types of configurable tanks can be set via fluid ID
    • multiblock machines have I/O ports at their acces ports

  • Removed deuterium extractor
    • added deuterium extraction recipe to the chemplant

Update 1.0.26X03 : 09/05/2017 2:11:55 pm9/05/17

Beta for version 1.0.26 "The Industrial Update"



Short summary:
  • Fixed game breaking bugs
    • Fixed template folder disconnection the player on use in SMP
    • Fixed electricity poles spamming the client console on SMP

  • Added desh tools
  • Small fixes, more recipes

Update 1.0.26X02 : 09/01/2017 7:25:31 am9/01/17

Beta for version 1.0.26 "The Industrial Update"



Short summary:
  • Retrofitted more machines to use the fluid pipes
  • Added more temporary crafting recipes

Update 1.0.26X01 : 08/12/2017 5:22:42 pm8/12/17

Beta for version 1.0.26 "The Industrial Update"



Short summary:
  • Assembly Machine
  • Chemical Plant
  • Larger Refinery
  • Fluid Pipes
  • Turrets

Due to the change of how fluids are transmitted, some machines won't support the old oil/gas pipes anymore. This will be changed so all oil processing machiens will support both old and new pipes. Additionally, only a small portion of machines has been retrofitted to use the new fluid system. To find out whether or not the machine is compatible, hover with your mouse over one of the internal fluid tanks. The new system will display a tooltip with information about the tank's contents. HBM fluids are not compatible with buildcraft pipes.

Update 1.0.25 : 06/19/2017 3:43:45 pm6/19/17

New Blocks
  • Cyclotron
    • Special generator that requires powder crates and coolant pellets
    • Can transmutate any element
    • Used to create antimatter

  • Oil Derrick
    • Uses power to drill down and extract oil from underground
    • Also extracts gas

  • Flare Stack
    • Flare tower that burns unwanted natural gas
    • Small electricity output

  • More pipes
    • Pipes for oil and gas

  • Refinery
    • Turns cude oil into smear, lubricant, diesel, kerosene and sulfur

  • Electicity Pole
    • Pole that transmits energy like wire blocks
    • can be linked via wire drum

  • Asphalt
  • Reinforced Desh
  • Strucutre Marker
    • Hologram projector that shows template of multiblock strucutres
    • Can be cycled by right-clicking


New Items
  • Highspeed Steel and polymer
  • Asbestor suit
    • Protects player from fire

  • Cable Drum
    • Used to connect electricity poles

  • More fuels
    • Mostly created in the refinery
    • Industrial oil
      • Used in the industrial generator
      • Can be smelted into reclaimed oil

    • Reclaimed oil
      • Used in industrial generator
      • Can be crafted into petroil

    • Petroil
      • Cheaper diesel substitute

    • Kerosene
      • Used to craft missiles


  • More batteries
    • Batteries can be crafted into energy cells
    • Energy cells can be crafted together to form larger energy storage clusters

  • New weapons
    • Sparkplug
      • Shoots explosive energy pellet

    • HPP lazerjet
      • Weaponized laser printer

    • Defabricator
      • Rapid-fire laser gun
      • The 9th Doc had one of these



A lot of small fixes regarding hoppers, meta storage and NBT.

Update 1.0.25X01 (BETA) : 05/29/2017 2:06:59 pm5/29/17

No changelog avalible for betas, for documentation see trello.com/b/vzgC0fqW/hbm-s-nuclear-tech-mod

Update 1.0.24 : 05/09/2017 3:08:02 pm5/09/17

New Blocks
  • Silo door
    • Made from a square silo hatch frame and a controller
    • Can be opened/closed with redstone or a detonator

  • New ores
    • Rare new ores only found in specific locations
    • Can be used tro craft guns and the power fist

  • New explosive
    • Explosive charge
    • Behaves like det cord, but stronger

  • New rails
    • High speed rail with a higher max speed for all carts
    • New booster rail that doesn't require redstone


New Machines
  • Industrial generator
    • Combines coal, diesel and RT generator
    • Produced power depending on different factors (engine lubricant, water, torque)
    • New multiblock system (the centrifuge now uses it too!)

  • RTG
    • Uses RTG pellets for constant power supply
    • Accepts weak and normal RTG pellets


New Items
  • Long range target designator
    • Sets target wherever the player looks

  • Jackhammer
    • Quad-barrel shotgun

  • Euthanasia
    • SMG with instakill chance

  • New drinks
    • Nuka cola, cherry and quantum
    • Korl and Fritz Cola
    • Require bottle opener to be consumed

  • Bottle caps
  • Ring Pull
  • Pills
    • Iodine pill removes all negative effects
    • Plan C

  • Power fist
    • Sneak clicking cycles though modes
    • Combines digging claw with a strong fist, a laser, a decontaminator and a pocket furnace


New particle system
  • Conventional explosions now have dust clouds
  • Shrapnells
  • Rubble

The custom nuke now has limited strength

RPG is now stronger

Schrabidium grenades no longer turn uranium into schrabidium

Lowered energy consumption for schrabidium transmutator

Rebalanced HE system

Update 1.0.23 : 01/23/2017 11:11:20 am1/23/17

New blocks
  • Teleporter
    • Requires HE to transport entities from one to another teleporter
    • Can be linked with the Telelinker

  • Custom Nuke
    • Needs things like TNT, uranium, plutonium, schrabidium, etc.
    • Variable strength


New Weapons
  • Nightmare Revolver
    • Needs to be reloaded
    • Does 1 - 100 dmg
    • Scary

  • Dark Nightmare Revolver
    • Needs to be reloaded
    • Does 25 - 150 dmg
    • Shoots multiple bullets with high spread

  • Experimental Mirv
    • Shoots mini MIRVs
    • MIRVs split into eight mini nukes

  • SMG
    • Shoots SMG rounds in rapid succession
    • Does 2 - 8 dmg

  • Uboinik
    • Shotgun
    • Shoots 6 - 12 projectiles
    • Bullets do 3 - 7 dmg

  • Immolator
    • Flame thrower
    • Sets block and entites on fire (duh)
    • Alt fire (sneak): shoots plasma beams which scorches blocks

  • Cryolator
    • LN2 thrower
    • Freezes blocks, creates snow layer

  • EMP Ray
    • Shoots ball lightning
    • Discharges create EMP blasts on impact, destroys machines
    • Alt fire: Create a large EMP wave around the player

  • Ullapool Caber
    • Grenade
    • Unthrowable
    • Hitting mobs will detonate the explosive

  • Impulse Grenade
    • Destroys blocks
    • Certain blocks become fallable (turn into sand, gravel, etc.)
    • Collapses buildings

  • New melee weapons made from old, reused textures
    • Noice!


Added melee dmg to all guns

Fixed some bugs

Changed few crafting recipes

More easter eggs

Cheaters are now punished (exotic matter is now 99% uncheatable)

Don't spoil secrets.

Update 1.0.22 : 11/02/2016 5:53:22 pm11/02/16

New Blocks
  • Shredder
    • Turns all items into scrap, except for ores and ingots
    • they turn into the corresponding dust
    • works with the ore dict

  • Fusionary Watz Plant
    • Large multiblock structure
    • needs antimatter and antischrabidium like a fusion reactor

  • CMB furnace
    • creates cmb steel

  • New fluids
    • Acid
      • Dissolves everything

    • Green ooze
      • Damages entities

    • Mud is now corrosive and will destroy dirt and sand

  • Crushed obsidian
    • created when obsidian is shredded

  • New bricks
    • cmb tile and reinforced cmb bricks

  • Supply crate
  • Nether ores

Items
  • Guns!
    • Nuka Revolver
      • Like iron revolver but with radiation effect

    • OSIPR
      • machine gun
      • alt fire: combine ball

    • XVL1456
      • fires tauons rapidly
      • alt-fire: charged shot

    • MP
      • Machine gun

    • ZOMG gun
      • needs validation
      • standard: bullet spray
      • superuser: rainbows


  • New tools
  • PaA armor
  • Dusts
  • crowbar
    • needed to open crates

  • Supply drop requester
  • NITAN 100 octane super fuel
  • New grenades
    • ZOMG grenade
      • creates rainbows

    • tau grenade
      • shoots tauons

    • combustible lemon
      • incendiary explosive

    • ambassador pineapple
      • stronger than enhanced grenade

    • Tossable antischrabidium cell


NPC
  • Hunter chopper
    • craftable
    • shoots all mobs and players, even if not in sight
    • drops bombs


Sounds
  • Custom sounds for weapons
    • looped sounds are a little buggy


Changes
  • Rewrote guidebook
  • Remodeled RPG
  • Changed some crafting recipes
  • Fixed fluid names
  • Removed useless code

Update 1.0.21 : 07/03/2016 12:25:52 pm7/03/16

Watz Power Plant



Poisonous Mud



New Items
  • Watz Fuel
  • Sugary Drinks
  • Watz Reaction Titanium Filter

New death messages for poisonous injection

Fixed some bugs

Fixed some typos

Update 1.0.20 : 06/12/2016 5:23:15 pm6/12/16

!!!Update for 1.7.10!!!


New Blocks
  • Diesel Generator
    • Accepts red barrels or fuel tanks
    • Creates 25 HE/tick


New Items
  • Tirtium-Deuterium-Cake
    • Universal Reactor Fuel
    • Can be placed in either the deuterium or tritium slot
    • Fills both gauges by 75%


Better mechanics
  • Shift-Click integration for most machines (not smart)
  • Hopper integration for all machines (very smart)

Config
  • Spawnrate for structures
  • Spawnrate of ores
  • Explosion strength of non-stationairy nukes

More sounds for machines




Bugfixes

Update 1.0.19 : 06/04/2016 5:13:44 am6/04/16

!!!Update for 1.7.10!!!


New Blocks:
  • Schrabidium Transmutation Device
    • Turns uranium ingors into schrabidium ingots
    • Needs 500 MHE to work

New Items:
  • Redcoil capacitor
    • Needed for schrabidium creation
    • Can be used 10 times
    • Can be discharged by right-clicking on a block
    • Creates a lightning bolt and an explosion when discharging

  • Detonator
    • Shift right-click to set position
    • Right-click to activate selected bomb

  • Structure Wand
    • Shift right-click to cycle though structures
    • Right click a block to spawn structures

  • Euphemium Stopper
    • Gives enemy slowness and weakness effect

  • Schrabidium Hammer
    • Instakilles anything
    • -50% movement speed when held

More ore dict compability
Crafting recipes now use ore dict
NEI machine support for alloy furnace, centrifuge and breeding reactor

Snapshot 1.8.9v1b : 05/12/2016 1:04:48 pm5/12/16

Fixed most machines, crafting recipes work now.

Snapshot 1.8.9v1a : 04/16/2016 8:31:11 am4/16/16

This is a port of 1.0.16 (with the new power net code of 1.0.17) with only one nuke functional, bugs, unfinished stuff, etc.

At least most machines work fine :P

Update 1.0.18 : 04/08/2016 4:45:44 pm4/08/16

New Machines
  • HE to RF converter
    • Has a buffer of 10k HE and 40k RF
    • Consumes He to produce RF in a 1:4 ratio
    • RF compatible (duh)

  • RF to HE converter
    • Same thing, but converts RF into HE instead
    • 4:1 ratio


World Generator
  • Decreased spawnrate of useless ores (sufur, fluorite, beryllium)
  • Increased spawnrate of interesting ores (tungsten and copper, you need a crap-tillion of it to build a fusion reactor)

Bug fixes (yay!)
  • Fixed overflow where a too big integer would be saved into a short, thus deleting water and coolant in different reactors
  • Fixed somehing else I can't think of

Update 1.0.17 : 03/15/2016 6:29:43 pm3/15/16

New Items
  • Lithium
    • Obtained by processing stone or cobble in the centrifuge

  • Lithium Rods
    • Can be bred into tritium rods

  • Tritium rods
    • Used to craft tritium cells
    • Fuel for fusion reactors

  • Antischrabidium
    • Doesn't do anything right now

  • Super conductor and super conducting coil
    • Made from advanced alloy
    • Used for building magnets and other fusion related parts

  • Makeshift energy core
    • Shares properties with fusion core
    • Can be crafted
    • Can not charge power armor

  • Infinite Tanks
    • Water
    • Coolant
    • Deuterium
    • Tritium
    • Sulfur
    • Creative only items
    • Will instantly fill the corresponding gauge


New Blocks
  • Meteor block
    • Not used for anything right now
    • Found in crashed spaceships

  • Red Cable
    • Unlike the coated cable, it's not a full block
    • Conducts energy properly

  • Coated Red Cable now works as it should
  • Factory electricity ports
    • Optional parts which replace the very top/bottom center part of the casing
    • Enables energy cluster reload via cables

  • Big nuclear reactor parts
    • Reactor chamber
    • Control Rods
    • Reactor control
    • Reactor energy ports
    • Reactor access hatch

  • Fusion reactor
    • Super conducting magnet
    • Plasma heater
    • Access Hatch
    • Fusion reactor core
    • Central magnet
    • Magnet motor piece
    • Is gud

  • Plasma
    • Very hot
    • Ouch
    • Slowly disappears


New Weapons/Tools
  • Plasma grenade
    • creates a constant plasma bubble for a few minutes
    • great for blocking paths and melting though walls

  • Dud
    • dud
    • right-clicking with an empty cell will extract antimatter
    • 90% chance for antimatter
    • 9% chance for antischrabidium
    • 1% chance for death

  • Construction wand
    • Poor man's world edit
    • shift-right-click for selecting block type
    • right-click for setting pos1
    • another right-click for filling area


Capes
  • Craftable items
  • Radioactive Cape
  • Gas Mask Cape
  • Schrabidic Cape
  • Hbm's Cape
    • Only works for me
    • :3

Update 1.0.16 FINAL : 02/14/2016 3:24:29 pm2/14/16

Finished all unfinished features, probably the last version for 1.7.10

 

Added new Machines
  • Basic Factory
    • Hardcore 3x3x3 furnace with in and output queue
    • Composed from three different blocks: Casing, access hatch and core
    • Needs energy cluster to operate
    • Processes two stacks at the same time

  • Advanced Factory
    • Same as basic factory, with different blocks
    • Processes four stacks in half the time


New Material
  • Advanced Alloy
    • Used for crafting advanced plates and factories
    • Made from steel and red copper


New weapons
  • Fat Man launcher
    • Shoots mini nukes

  • Nuka Grenade
    • Small throwable nuclear warhead


New consumables
  • Hitting a mob with a syringe will give the effect to it
  • Med-X
    • Gives resistance 3 for half a minute

  • Psycho
    • Gives regeneration and strengh

  • Poisnous injection
    • Wither, nausea and poison

  • Stealth device
    • Grants 30 seconds of invisibility


Added new structures
  • Relay tower
  • Satellite dish
  • Factory
    • Has factory furnaces

  • Missile silo
  • Forgotten library
    • Spawns underground
    • Has 4 mob spawners


Added config file
  • Options for changing bomb's radii
  • Option for debug mode (off by default)
  • Option for glowing mycelium spread (on by default)

Finished all textures for missiles

 

Added particles for missiles and small explosions

 

Ivy Mike now has a big mushroom cloud

 

Doubled spawn rate for sulfur

Update 1.0.16 PRE : 01/22/2016 1:52:52 pm1/22/16

Prepairing update to 1.8






Missiles
  • MIRV is now functional
  • All missiles are now craftable
  • Crafting recipes for deignator and launch pad
  • Textures for tier 2 missile


New Items
  • Parts for missiles
  • Canisters
  • Tem Flakes
    • Three different tiers, all heal one heart

  • New kits for missiles and power armor


Barrels can now be crafted






Radiation won't damage protection suits anymore






Canister of fuel can be created in the alloy furnace with a coal block and an empty canister






Nuclear mushroom's animation is now independent and will work every time without restarting the client






More crafting recipes






Mobs
  • Nuclear Creeper
    • Spawns when a creeper gets hurt by radiation
    • Hates cats
    • Can be charged
    • Slower walk speed and longer fuse



Blocks
  • Nuclear Mushrooms
    • Spawn when a mushroom is near dead grass
    • Grows rapidly on dead grass

  • Radioactive mycelium
    • Grows slowly even without radiation
    • Spawn when a nuke hits a mushroom island or when a nuclear mushroom lives long enough

  • Huge mushroom blocks
    • Spawn when a nuclear mushroom is fertelized with bone meal
    • Sometimes drop mushrooms

  • #null block
    • does nothing
    • no texture
    • no model
    • no block
    • nothing, don't acknowledge it's existence

Update 1.0.16 BETA : 12/29/2015 1:31:28 pm12/29/15

Remade nuclear mushroom cloud animation
  • Scale effects don't interfere
  • Strong light


Added more Missiles
  • All Tier 2 and 3 missiles are now functional
  • Endo and exothermic missiles
  • MIRV still doesn't work


3D armor
  • Protection goggles
    • Don't do much for now

  • Gas mask
    • Protects against gas grenades and gas bombs

  • T45-Power Armor
    • 100% resistance against fall, ire, cactus, drowning and radiation damage (only active with all armor pieces)
    • Less damage by anvils
    • Has a whopping 12000-16000 durability (depending on piece)
    • The chest plate will automatically consume fusion cores if the player has some in the inventory
    • Effects without power: Slowness, mining fatigue
    • Effects with power: Jump boost, strength, speed, haste
    • Can not be crafted
    • Can be repaired in the anvil with titanium plates

  • Schrabidium armor can now be repaired with schrabidium ingots


Fusion core
  • Non-rechargable enery source
  • can be found in some structures, mainly in crashed vertibirds
  • Has five times more energy than a fully charged schrabidium battery


New structures
  • Landed vertibird
    • Futuristic helicopter, contains fusion cores, T45 armor and nuclear reactors

  • Crashed vertibird
    • Biggest portion of this structure is burried underground
    • Also contains power armor and fusion cores



New consumables
  • Empty metal syringe
  • Stimpak
    • Heals 2.5 hearts and removes potion effects
    • Will drop an empty metal syringe on use



All new items and blocks now have correct entries in the language system andwill display their proper name.

Update 1.0.16 ALPHA : 12/20/2015 5:30:59 pm12/20/15

Missiles
  • Come in four different Tiers
  • Only a few of the missiles are working atm
  • Different types like HE, incendiary, cluster, bunker buster, nuclear, etc.
  • Target designator
    • Right-clicking a block will saye it's coordinates
    • Is required for launching a missile

  • Launch pad
    • Requires a functional missile, a set target designator and energy
    • Can collect energy from wires



New steel blocks
  • Steel wall
    • Can be rotated in four directions
    • Very thinn steel block

  • Steel corner
    • Two merged steel walls

  • Steel roof
    • Very thin steel plate

  • Steel beam
  • Steel scaffold
    • Will be used for launching missiles



Hazmat suit
  • Full set protects against radiation
  • Helemt protects against gas


Guide book
  • Right-clicking will give the player some written books
  • Currently incomplete
  • Only two information books right now


Depleted Fuel Rods
  • Are created when a fuel rod inside a nuclear reactor runs out of operation points
  • Can be crafted into nuclear waste
  • Can be processed by the centrifuge to regain some nuggets


Nuclear Mushroom Cloud
  • Only active for Little Boy, Fat Man, the Gadget and the nuclear missile
  • Will be added to all other nukes and Schrabidium explosives


Updated Forge Version. This Mod now requires 10.13.4.1558 for 1.7.10


 


Changes
  • Gas Centrifuge is now called Centrifuge
  • Changed way how bricks work
    • Instead of breaking, the block will transform ino a weaker version (eg. obsidian bricks turn into obsidian, concrete bricks turn into gravel)



Bugfixes
  • Wires don't emit infinite power

Update 1.0.15 : 11/21/2015 12:16:32 pm11/21/15

New Blocks
  • Det Cord
    • Activated by redstone or explosions
    • Very small explosion range

  • Exposive barrel
    • Activated by fire, explosions or bullets
    • Bigger explosion, fire

  • Radioactive barrel
    • Activated by explosions
    • Very large explosion
    • Contamination effect upon destruction
    • Hurts nearby players if too close even if not activated



New Gun
  • Cursed Gun
    • Does even more damage than a golden revolver
    • Has random chance of giving the user a shor wither effect



New food
  • Radioactive Cotton Candy
    • Gives both good and bad effects



New structure
  • Abandoned nuclear power plant
    • Containes many chests filled with uranium and plutonium
    • Has a small platform with many radioactive barrels
    • Free nuke inside the tower

  • Red barrels are now found in the radio station


New armor
  • Mask of infamy
  • Totally not a the binding of isaac related item






Bug fixes
  • Powder recipes overrode nugget recipes, now you need two ingots to get two piles of powder
  • Fixed centrifuge tower recipe

Comments : 344

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1 - 50 of 344

Is there an orbital bombardment weapon in this mod bc I've been looking for a while and I don't see any for 1.7.10.
  • lathtek
  • Level 1
  • New Miner
  • January 30, 2018, 4:38 pm
how can I validated ZOMG gun?
where to find external negative gravity?
  • grtaiyaki
  • Level 1
  • New Miner
  • February 6, 2018, 12:28 am
You need to have euphemium,either an ingot or a nugget
  • grtaiyaki
  • Level 1
  • New Miner
  • January 28, 2018, 5:32 am
Hands down my favourite mod
I'm trying the beta versions and taint is quite funny
Can't wait for the AMS reactor,it seems it will be really great
Are you planning on uploading alpha releases?



Cheers,

GrTaiyaki
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • January 28, 2018, 6:10 am
Thank you! Alpha versions would imply even less quality than the already (unfinished and buggy) betas, I rather upload versions that actually work (more or less).
  • grtaiyaki
  • Level 1
  • New Miner
  • January 28, 2018, 6:16 am
Oh,I understand
Btw is the Euphenium Kit going to become part of the game?

That kit is quite mysterious,especially for that broken watch
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • January 28, 2018, 6:18 am
It was a testing item, the very first kit in fact. Considering that kits are already uncraftable, and only a few of them can be found in structures, I'm not planning on changing it.
Hello dear sir HbTextures,

May I ask how much work it would require to port this mod to 1.10.2? I'm asking due to the fact that there is currently no nuclear warfare mod for 1.10.2.

Best regards,

Sir Washington.
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • January 25, 2018, 7:46 am
To put it short: a lot.
Not long after the first release, forge was updated to 1.8.9 and I started porting the mod, but after two very light and barely functional betas I gave up. Around a year later I did a second attempt for 1.10 (which in the meantime has become the newest forge-compatible version) and I had to stop before releasing even a single beta since the required work doubled, not only because in that time the mod has grown quite a bit but also because of even more (in my view) unnecessary changes I would have to make. Since then I stopped working on any port whatsoever since porting the entire mod over would take months, probably even longer since it's a boring and repetetive task I'm not very motivated to do. I would also hinder me from adding new content and making important changes and fixes to the version we currently have. If I were to ever port the mod to a higher version, it would probably be for the newest at that time.
  • BtPirate
  • Level 1
  • New Miner
  • January 24, 2018, 7:06 am
I downloaded the mod but when i try to join my single player world the game crashes what do i do?
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • January 24, 2018, 7:30 am
Go into the options menu, then take render distance slider and put it back into it's actual range. It's possible you downgraded from a newer version with a larger rendering distance and the slider is out of bounds. If that's not the case, please send me the crash log.
  • BtPirate
  • Level 1
  • New Miner
  • January 24, 2018, 9:01 am
i try to get into my single player world and it just logges out and crashes and even when i don't have the mod on and i try to go into 1.7.10 i still just crashes
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • January 24, 2018, 9:21 am
Yep, definitely sounds like the render distance problem.
Can you please add the Castle Bravo nuke (15 megaton nuke) and the B41 nuke (25 megaton nuke) and just for a comparison Ivy Mike is 10 megatons.
Also forgot to say dropping nukes and bombs from planes.
How do i lower the spawn rate of random generated structures?or just turn them off?

Because they annoy me
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • January 18, 2018, 4:40 am
You can edit the spawnrates of all structures individually or turn them off completely in the config file.
Thanks for the advice

i was too busy playing with the mod to reply
Great mod btw
Great update HBM, I love the new guns! How does the new reactor work?
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • January 17, 2018, 12:18 pm
The AMS still doesn't work, but the SPE is fully functional. To use it, place a top part above the bottom (the more air inbetween the better) then surround every air block between them with eight full blocks (like bricks or rock, glass is also ok), then simply connect the bottom part with some wires.
Thanks, I consider this one of the must-have 1.7.10 mods.
When is the next update HBM?
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • January 14, 2018, 6:08 am
I'm aiming for a beta release today, there's still a few things I want to get done as soon as possible.
Cool, sounds awesome!
  • Yakna
  • Level 1
  • New Network
  • January 2, 2018, 6:48 am
Apart of the smg, you could also add a non-specific pistol, a rifle, and a shotgun.
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • January 2, 2018, 11:50 am
The SMG is actually not non-specific, it's entirely based on the MP40 (which it's referred to as in the code), it's just that the name's not specific. But yes, I've been thinking about adding two rifles, a bolt-action and a lever-action shotgun.
  • SeanyyPlays
  • Level 1
  • New Miner
  • December 31, 2017, 11:48 am
Plz help whenever i try to run this mod it says unsupported version
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 31, 2017, 12:33 pm
Well, what version are you using? Minecraft, Forge, Mod?
Im using 1.7.10 forge on minecraft java edition
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • January 2, 2018, 8:26 pm
Odd. Where exactly does it say that, does it crash or does it simply interrupt the game loading?
May I suggest a multiblock laser that can be used to break blocks?
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 31, 2017, 12:33 pm
It's the only logical thing I could add that requires as much energy as the new reactor will produce. So yes, probably.
What is the new reactor? And thanks. If you want it, my MC username is Soundwave715.
Can you tell that I want a cape.
  • LagGrinder
  • Level 8
  • Apprentice Blacksmith
  • December 31, 2017, 4:10 am
wow that mod is super cool can you maybe add a nuke that turns half of the world to a wasteland? and warn players about what it would do!
  • cat908765
  • Level 5
  • Apprentice Network
  • December 23, 2017, 3:21 am
i have little idea you make a mew bomb by me names cat boom and that bomb will be strongest i wanna to catapult too
  • Spencer09
  • Level 24
  • Expert Warrior
  • December 22, 2017, 12:36 pm
Any plans for a nuclear orbital strike?
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 22, 2017, 10:40 pm
Not really, wouldn't make too much sense if we already have a nuclear missile which works pretty much the same.
  • cincpac1967
  • Level 1
  • New Miner
  • December 20, 2017, 11:59 pm
Can anyone point me to a video or blueprint for the Watz Reactor?
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 21, 2017, 1:00 am
There's a purple torch that creates a hologram of most multiblock machines, right click it until it displays the one you want.
What is the items name? I do not have a purple torch on my item list.
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 21, 2017, 6:41 am
It's in the NTM blocks tab, I think it's called structure marker or something.
  • tomo007007
  • Level 1
  • New Miner
  • December 20, 2017, 10:45 am
this error:

Error: java.lang.IndexOutOfBoundsException
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 20, 2017, 11:59 am
Can I have the whole crashlog? I can't figure out what the problem is with only one line.
  • tomo007007
  • Level 1
  • New Miner
  • December 22, 2017, 9:52 am
here!

---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 21.12.17 11:17
Description: Unexpected error

java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 199811808 bytes (190 MB) / 369098752 bytes (352 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA hbm{1.0.26} [Hbm's Nuclear Tech] (hbm1.0.26 (1).jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 388.59' Renderer: 'GeForce GTX 980/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.6.0 NVIDIA 388.59, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 22, 2017, 10:46 am
Before entering a world, go into the options menu and drag the render distance slider into it's actual range, right now it's probably floating somewhere out of bounds.
  • tomo007007
  • Level 1
  • New Miner
  • December 21, 2017, 12:18 am
umm i clicked so many time "see crash log" but nothing happens
  • tomo007007
  • Level 1
  • New Miner
  • December 21, 2017, 12:21 am
here!

---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 21.12.17 11:17
Description: Unexpected error

java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 199811808 bytes (190 MB) / 369098752 bytes (352 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA hbm{1.0.26} [Hbm's Nuclear Tech] (hbm1.0.26 (1).jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 388.59' Renderer: 'GeForce GTX 980/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.6.0 NVIDIA 388.59, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
  • tomo007007
  • Level 1
  • New Miner
  • December 20, 2017, 10:44 am
Help me. When i go into the world it crashes the game!
  • dngrudg
  • Level 1
  • New Miner
  • December 18, 2017, 3:48 pm
One Question, How do I make CMB Steel. Someone on the server that I am on, that uses this mod, wants to know. Thank you in advance
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 18, 2017, 11:32 pm
In a CMB steel furnace, you need magnetized tungsten, advanced alloy and poisonous mud.
  • lathtek
  • Level 1
  • New Miner
  • December 16, 2017, 1:01 pm
There are anyother ways to get Australian/Weidite/Reiite/Brightblende... ore except for go to their deposit location?
(I mean the ore block)


Very great mod,really a mod with technic not just a kaboom.
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 16, 2017, 1:58 pm
The ore blocks aren't obtainable by any other means. You can still get the elements in powder form via cyclotron, though.
  • Yakna
  • Level 1
  • New Network
  • December 16, 2017, 7:32 am
How i can deplete rods/dual rods/quad rods of any material?
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 16, 2017, 7:37 am
By using them to fuel a nuclear reactor.
  • Yakna
  • Level 1
  • New Network
  • December 16, 2017, 8:13 am
Is there any way to fill water faster than bucket to bucket?
No worry, found it.
  • zackyboy18
  • Level 9
  • Apprentice Miner
  • December 8, 2017, 1:16 am
how do i use the silo frame and controller cant figuire it out
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 8, 2017, 1:55 am
Build a square frame with all sides having equal length (only odd numbers, 3x3, 5x5, 7x7 and so on) and then replace the centermost frame block of any side with a controller. You can toggle the hatch by clicking, with redstone or with a remote detonator.
  • zackyboy18
  • Level 9
  • Apprentice Miner
  • December 5, 2017, 8:18 pm
what ammo does the turrents use cuz there not shooting but they follow enemy
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • December 5, 2017, 11:35 pm
There's special ammo for the turrets, go in the search tab and look for "turret", it should show up after the turrets themselves.
if I have downloaded the mod how can I use it in my world?
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • November 28, 2017, 8:29 am
Follow the installation instruction from the page. Once the mod is properly installed, all items/blocks should be avalible in your world.
is there one that doesn't have to use win zip or a way to use it without win zip
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • November 29, 2017, 7:34 am
You don't need to open the file, just drop it into the mods folder in the .minecraft directory.
  • Zth404
  • Level 1
  • New Explorer
  • November 21, 2017, 4:45 pm
I will finally upload that mod showcase on my channel Zth404 Gamer tomorrow if you say I can of course.
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • November 21, 2017, 11:51 pm
Sure thing, I'd love to see it.
  • Zth404
  • Level 1
  • New Explorer
  • November 22, 2017, 6:47 am
The video might have to be delayed until Monday because I just remembered to record it and I only have 45 minutes before I have to leave and I don't get back until Sunday night.
  • Zth404
  • Level 1
  • New Explorer
  • November 27, 2017, 2:27 pm
I might have to delay it until tomorrow because I have to set everything up
  • Zth404
  • Level 1
  • New Explorer
  • November 29, 2017, 1:24 pm
I will get the video out it just might be a few days because I am sometimes busy and don't have time but soon
  • Zth404
  • Level 1
  • New Explorer
  • December 1, 2017, 1:09 pm
Is it ok if I delay the video until after December because I am usually busy during December with preparation for Christmas.
  • Yakna
  • Level 1
  • New Network
  • November 16, 2017, 7:02 am
HBM, With what program you did the 3D models?
-Yakna.
  • HbTextures
  • Level 54
  • Grandmaster Modder
  • November 16, 2017, 7:15 am
The models for the guns and the decorative blocks were made either in techne or in the SMP Toolbox, the bomb models however in blender.
This, also, may be one of the best mode EVER!

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