Minecraft Mods

[1.7.10] Hbm's Nuclear Tech Mod

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  • 61,099 downloads, 38 today
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avatar HbTextures
Level 65 : High Grandmaster Modder
99
1.8.9 is no longer supported. 1.7.10 will continue being updated!

Hello there! Have you ever wondered if there is a mod which combines the explosive power of the stereotypical TNT mod, but with more then just "hurr durr big xplosion" and some technic behind it? Then this mod is for you!!

Yes! This mod allows you to mine eleven new ores, recreate historical nukes and use machines to gather new items! Seperate isotopes and craft items which you can fill into the bomb to make it work! Build bunkers to protect yourself from creepers or other players (and their nukes). Explore the world and find structures like abandoned radio stations and antennas!

This mod offers:
* Nukes, such as The Gadget, Little Boy and Fat Man!
* Hydrogren bombs like Ivy Mike and the Tsar Bomb!
* F.L.E.I.J.A., a compact but rather effective futuristic bomb with a small, but deep crater!
* New machines and furnaces, like an alloy furnace used to create steel or a gas centrifuge which seperates isotopes
* Alternate furnaces which are powered with different items and smelt faster
* Electricity! (work in progress :p)
* Grenades with loads of different effects like frag, cluster, fire, lightnig and much more!
* Four different revolvers, the best one oneshots everything, no matter how much health it has (only goes for EntityLivingBase)
* Test stuff you can play arround with! It even has a missile!
* Nuclear waste as byproduct to explosions (you didn't think you could do that without consequences, did you?)
* Thermal bombs! Freeze or burn everything!
* A flame war in a box (that one's rather interesting, try it out)
* Two brand new swords! (Just for testing, they have a great model tho)
* Fallout 4's T45 Power Armor, a very strong and durable armor set found in crashed vertibird helicopters
* M42 Nuclear Catapult "Fat Man", a very powerful handheld mini nuke launcher
* A giant Fusion reactor which will provide you with almost infinite power!
* More!

Crafting:
This mod has so many recipes and items, I really recommend to install Craft Guide or something like that...

Installation:
1. Run Minecraft 1.7.10 at least one time
2. Download the recommended 1.7.10 installer version of minecraft forge and run it (it's not hard to find, google it)
3. Run the new launcher profile at least one time so that a new mods folder get's created in the minecraft folders
4. Go to %AppData% and then into the Roaming folder, then into .minecraft.
5. Drag the mod jar file into the mods folder (it's inside the .minecraft folder)
6. Launch minecraft again. Congratulations, you did it!

Using the bombs:
1. Detonating nukes is a no brainer, it was made fool proof, yet some people still don't know how it works, don't worry.
2. Place a nuke you want (the ones with the custom model, all other explosives can be ignited with redstone)
3. The nuke is infact only one block big. You have to rightclick that one block to open the interface
4. Go back into the inventory and look for the activation items, they are in the same tab as the bombs
5. Fill all items into the marked slots. If you did all that correctly, a little atom symbol should show up.
6. If you want to make the explosion timed, use redstone repeaters and put them infront of the bomb's main block.
7. If you trigger the block with a redstone signal when it has all items loaded in correctly, the bomb should go off.

Note: H-bombs don't need their fusion components to work, but then they are only as strong as Fat Man.
CreditThutmose for some still unused terrain aware explosion algorythms, Rodol Phito for the spiral algorythm, HbmMods
Progress100% complete
Game VersionMinecraft 1.7.10
Tags

54 Update Logs

Update 1.0.27X3528 : 06/07/2020 10:54:39 amJun 7th, 2020

Added

  • Added ore acidizer
    • uses peroxide to turn ores into crystals
    • crystals can be smelted, shredded or centrifuged to yield additional output
  • Added an automatic version checker
  • Added a new hammer
  • Added a handheld jaw vice

Changed

  • Updated russian localization
  • Certain debugging features are now restricted to debug mode
  • The soyuz launcher now has a proper hitbox
  • Fibreglass now has a recipe and a use
  • Updated many textures
  • Mk.2 grenades now have an experimental 3D model when thrown
  • Rebalanced particle spawn rate of projectiles
  • Dynamic barrels now output fluids in all directions

Fixed

  • General code cleanup regarding machine recipes
  • Fixed NEI only showing NTM's equivalents of ores even though the ore dictionary is used for some machines
  • Fixed potential crash when placing renamed conveyor blocks
  • Fixed mister topaz using the wrong sound
  • Fixed tom not spawning in unloaded chunks
  • Fixed steam turbine not charging batteries
LOAD MORE LOGS

1
12/10/2020 4:19 pm
Level 1 : New Miner
mientus
best moder
2
11/17/2020 4:44 pm
Level 1 : New Miner
User3287333G
it is asome1
1
08/23/2020 3:26 am
Level 1 : New Miner
Exufo
how i turn off meteors !!!!!
2
08/08/2020 9:11 am
Level 11 : Journeyman Skinner
Hayden_99
i really like the custom missiles so i can make a bunch of custom missiles to drop on my friends >:)
2
07/23/2020 11:06 pm
Level 6 : Apprentice Modder
robotridragon
can you make this 1.16.1?
1
07/23/2020 2:42 pmhistory
Level 1 : New Miner
paulverizor01
Will you add another way to shoot down missiles in both 1.7.10 and 1.12.2 versions because the anti ballistic missile has no recipe and another form of artillery like the rail gun that used some form of howitzer shells nuclear and non nuclear would be great! This mod is amazing so keep up the good work!
2
07/23/2020 7:08 pm
Level 65 : High Grandmaster Modder
HbTextures
The AB missile does have a recipe, and there's still other ways to destroy missiles. The CIWS turret is pretty reliable way to do that, and force fields also work in deflecting them. Missiles can take damage from pretty much everything, with godlike reflexes you could theoretically shoot one down using a machine gun.
1
08/08/2020 9:13 am
Level 11 : Journeyman Skinner
Hayden_99
leave that machine gun part to me >:)
2
07/26/2020 6:07 pm
Level 1 : New Miner
paulverizor01
oh,when i checked with jei the ab missile did not have a recipe and how do i get the ciws turret to shoot missiles down?
3
07/27/2020 4:28 am
Level 65 : High Grandmaster Modder
HbTextures
First give it some ammo (CIWS ammo drum), then right click with an AI chip in the air to add your UUID (the CIWS ignores UUIDs but it still won't work otherwise) and finally you click on the CIWS with the loaded chip.
2
07/27/2020 11:32 am
Level 1 : New Miner
paulverizor01
ok thanks!
1
07/10/2020 4:59 am
Level 1 : New Miner
User2988633G
really cool mod but i need it on 1.12.2 ply. Also i dont want to play these on old version 1.7.10. I want to build a bunker but i need some stuff whats only on 1.12.2
1
07/01/2020 5:16 am
Level 57 : Grandmaster Engineer
Minecreep44
Hey HBtextures!



Do you plan to add more of those amazing blast doors? I'd love to see smaller versions for securing indoor rooms. I would also love to have way to lock them, because I don't want every player to just right click that huge vault door and walk into my base :-

And a function to just open those doors with redstone would be nice too. Moreover, I thought about those blast doors emitting redstone when being opened or closed, so that you can build a redstone mechanism that only gives a redstone signal to the door when its status is "open", so that you can build a "security breach" emergeny button that closes all doors ^^.
In general, the amount of items, weapons, missiles, blocks, functions, etc is BREATHTAKING! you did an amazing job, this mod is now definitely my favourite because it merges tech mods with icbm, but better. I wonder if you eventually could add some kind of orange warning light that "rotates" to indicate that f. ex. a silo is being opened.



best wishes and stay healthy :)



Minecreep44
2
07/01/2020 3:22 pm
Level 65 : High Grandmaster Modder
HbTextures
There is "bunker" doors which are just reskinned vanilla wooden doors that are slightly more blast resistant, though none that are compact and have animations like the vault one. You can actually lock doors (only vault and sliding ones) along with metal crates and safes using a padlock, just make sure you don't lose the key ;)

Opening doors with redstone was something I wanted to do (and I could swear that I did), in case I forgot about it, it will definitely go on my list :S

A rotating light sounds like a cool and simple addition, I'll definitely take that into consideration for the upcoming update, especially since I already did something similar in a side project I'm working on.

Thank you for your comment, that's exactly the kind of thing that keeps me going for all this time! :D
2
07/01/2020 7:06 pm
Level 57 : Grandmaster Engineer
Minecreep44
I figured out how to lock doors now, thanks to your discord ^^, thanks. And I don't think you forgot it, you _can_ open and close doors with redstone. But the fact that opening and closing does both need a redstone impulse, you can't really control these huge doors like f. ex. A redstone door, because a redstone Impulse will change the doors state, no matter if it is opened or closed. So if you want to close all blast Doors with a super secrer lever but some super funny player already closed them before, you'll open them by pressing that lever D: might be worth experiencing, but in the worst case, it's that kind of experience you only have once because some idiot stomps on a nuclear mine in the mine field and your doors were open :'D

The light thing would be super cool, maybe even coming in different colors, and being placable on the floor, walls and ceiling. Wow I'm hyped now^^

And one last thing: talking about the blast Doors(and not only them) I loooooove the animations, you even increased the amount of particles and made the player burn when standing behind the turbofan, I think even such small detail can't show how much love and affort you put in this mod :O
So, what I wanted to ask if you plan to do more satisfying blast doors, for example hangar doors in different sizes, or maybe even an animation for the silo door (would be hard due to the variable size, I guess). And I like the huge vault door, maybe you could make a version that swings up, like a default door, maybe even with animated door bolts o.O :P' ' '
And ok, this is definitely the last thing :D. It would be a pleasure to be able to add numbers to blast doors. I mean, no need for different colors or fonts, just a name tag with one single number, and you can make 3 blast doors into a cool "001" Gate, maybe even for scps uwu

And no problem, I will always have ideas to suggest :)
But don't make your list too full of useless stuff (like that above :3), you dont want to have a burnout some day :/
1
07/02/2020 11:39 am
Level 65 : High Grandmaster Modder
HbTextures
Yeah sorry, opening the door by impulse was made so buttons are easier to use in combination with the doors :P

Doors are a bit of a pain to get working right, but there is a few ideas I'm currently considering (if you have ever played portal 2, you might know what I mean). I never made proper customizable vault doors because I wasn't sure how to add a proper editor (and an extra GUII would be slightly overkill), but thinking about it, clicking on it with dye and a nametag would work just as well, we'll see.
1
07/02/2020 12:25 pm
Level 57 : Grandmaster Engineer
Minecreep44
Ok cool, and no, I haven't played Portal 2 but if you mean that HUGE vault door, I don't actually know where you should place that xD
3
07/02/2020 12:43 pm
Level 65 : High Grandmaster Modder
HbTextures
Who cares if it's actually properly usable or not, I want hilariously oversized doors and I want them now.
1
06/28/2020 11:16 am
Level 57 : Grandmaster Engineer
Minecreep44
Are there any tutorials how to set up nuclear missiles and stuff?
1
07/01/2020 5:05 am
Level 57 : Grandmaster Engineer
Minecreep44
yea, there are, lol
1
06/12/2020 9:12 pm
Level 1 : New Miner
paulverizor01
can i use in a modpack
1
06/13/2020 4:42 am
Level 65 : High Grandmaster Modder
HbTextures
Yes
1
06/13/2020 12:28 pm
Level 1 : New Miner
paulverizor01
ok
2
06/02/2020 1:08 pm
Level 4 : Apprentice Explorer
Zth404
I did the mod showcase
1
05/29/2020 12:05 pm
Level 1 : New Miner
paulverizor01
Ayyyyyy a alpha 1.12.2 version/test 1.12.2 version
1
05/27/2020 3:33 am
Level 1 : New Miner
Kokorok
Can you please add back the MIRV Missile?
1
05/25/2020 1:12 am
Level 1 : New Explorer
InfinitySwordofDiamond
Can you make a 1.11.2 or 1.14.4 version please?
1
07/05/2020 4:20 am
Level 57 : Grandmaster Engineer
Minecreep44
NO, just 1.7.10 and 1.12.2 are getting updated
1
05/19/2020 2:45 pmhistory
Level 1 : New Miner
JAJAOBOSRAMS
When you finish souz-fg base?
And when may use all satellites and Gelald
3
05/07/2020 8:03 pm
Level 1 : New Miner
BurntToaster
I have noticed that when detonating nuclear weapons around any building, the aftermath is floating buildings and it looks very weird. I don't even think that would be possible. Anyways, to alleviate some of the floating block issues, I installed a block physics mod but there are also other issues within that mod. What I'm trying to say is, will you implement some kind of physics where building within the blast radius will crumble down to fix floating block issues? Thanks!
2
05/03/2020 5:25 am
Level 1 : New Miner
CrowdieTheGamer
whats the effect id for radaway
1
05/17/2020 7:40 pm
Level 1 : New Crafter
Drillgon200
68
2
04/29/2020 4:43 pmhistory
Level 1 : New Miner
User2988633G
1.12.2 plyyy
2
04/27/2020 11:31 am
Level 12 : Journeyman Miner
DarthyBoi
This is the best mod. So much stuff, it would be cool if there was a version that went along with MCHeli and made the mods a little bit more compadable. Also it would be neet to see the nuclear MIRV back. That was the best missile lol.
2
04/20/2020 9:32 am
Level 1 : New Miner
SavageVegeta
Hey I can't find a decent Guide on your mod anywhere , can someone please please help me. I'm having some issues with energy generation , can't figure out how to make reactors and stuff. So if someone has link to any detailed guide or some instructions for me please help me
2
04/06/2020 3:38 pmhistory
Level 1 : New Miner
pickles999
are ya gonna port this to 1.12.2 cuz that would be amazing

also after ive played new vegas and fallout 3 i get the referances
nice easter eggs and AMAZING mod!!!
1
03/21/2020 10:45 am
Level 1 : New Miner
xXkarosXx
pleass help me!
1
03/21/2020 10:43 am
Level 1 : New Miner
xXkarosXx
my game is crashing i opened the world i was created and it says "shutting down internal server" an the game crashed
what am i do now? i has been 2 years trying to play the game with this mod
1
04/02/2020 9:25 pm
Level 1 : New Crafter
Drillgon200
Post a crash report.
1
06/28/2020 11:16 am
Level 57 : Grandmaster Engineer
Minecreep44
Hey Drillgon :)
1
03/19/2020 2:04 am
Level 1 : New Miner
FactionsSloth
How do I open the "hidden catalog"
1
03/19/2020 1:39 am
Level 1 : New Caveman
discovolante
i absolutely love this mod!! i understand how painful it would be to update it to 1.12, but is that planned at all?
1
04/02/2020 9:25 pm
Level 1 : New Crafter
Drillgon200
Yes, it's ~70% complete.
1
01/31/2020 7:06 am
Level 1 : New Miner
Toast_Beast
If i start my game and want to load into a world it crashes and its giving me this errrorjava.lang.IndexOutOfBoundsException is there a fix for that ?
1
03/04/2020 12:11 pm
Level 1 : New Crafter
Drillgon200
Yeah, upload the full crash report to paste bin or something like that and put the link here, then it can actually get fixed.
1
01/05/2020 3:38 pm
Level 7 : Apprentice Crafter
RoKo711
It would be cool if the bombs could drop from high positions, like TNT
1
03/04/2020 12:11 pm
Level 1 : New Crafter
Drillgon200
Well, the custom nuke can at least.
2
10/30/2019 11:03 pm
Level 1 : New Miner
AlbertP3
So, I have a couple suggestions for another update.

1. A tactical nuclear weapon that is a higher yield than the fat man catapult. One that can be dropped off of a stealth bomber or some sort of truck you can call in.
2. Nuclear submarines. A submarine that can be piloted by entering coordinates into some sort of computer. Once arrived at your target, there are two types of silos that can be put in the sub. A ballistic missile silo, and a mortar type silo that the fat man, little boy, or tsar bomba, or other nukes like those.

3. A system that can launch the bombs from the safety of your base. You can deploy sonar radars that increase the range of a ballistic missile or a bomber. You can put the coordinates of where you want to launch it and if it is in range.
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