Minecraft / Mods

[1.7.10] Hbm's Nuclear Tech Mod

  • 99 diamonds
  • 148,622 views, 301 today
  • 35,425 downloads, 47 today
  • 364 comments
  • 71 favorites
  • 99
  • 71
  • playlist_add
  • share
  • more_horiz
avatar HbTextures
Level 57 : Grandmaster Modder
66
This mod was on the pop reel? What!?

1.8.9 is no longer supported. 1.7.10 will continue being updated!

Hello there! Have you ever wondered if there is a mod which combines the explosive power of the stereotypical TNT mod, but with more then just "hurr durr big xplosion" and some technic behind it? Then this mod is for you!!

Yes! This mod allows you to mine eleven new ores, recreate historical nukes and use machines to gather new items! Seperate isotopes and craft items which you can fill into the bomb to make it work! Build bunkers to protect yourself from creepers or other players (and their nukes). Explore the world and find structures like abandoned radio stations and antennas!

This mod offers:
* Nukes, such as The Gadget, Little Boy and Fat Man!
* Hydrogren bombs like Ivy Mike and the Tsar Bomb!
* F.L.E.I.J.A., a compact but rather effective futuristic bomb with a small, but deep crater!
* New machines and furnaces, like an alloy furnace used to create steel or a gas centrifuge which seperates isotopes
* Alternate furnaces which are powered with different items and smelt faster
* Electricity! (work in progress :p)
* Grenades with loads of different effects like frag, cluster, fire, lightnig and much more!
* Four different revolvers, the best one oneshots everything, no matter how much health it has (only goes for EntityLivingBase)
* Test stuff you can play arround with! It even has a missile!
* Nuclear waste as byproduct to explosions (you didn't think you could do that without consequences, did you?)
* Thermal bombs! Freeze or burn everything!
* A flame war in a box (that one's rather interesting, try it out)
* Two brand new swords! (Just for testing, they have a great model tho)
* Fallout 4's T45 Power Armor, a very strong and durable armor set found in crashed vertibird helicopters
* M42 Nuclear Catapult "Fat Man", a very powerful handheld mini nuke launcher
* A giant Fusion reactor which will provide you with almost infinite power!
* More!

Crafting:
This mod has so many recipes and items, I really recommend to install Craft Guide or something like that...

Installation:
1. Run Minecraft 1.7.10 at least one time
2. Download the recommended 1.7.10 installer version of minecraft forge and run it (it's not hard to find, google it)
3. Run the new launcher profile at least one time so that a new mods folder get's created in the minecraft folders
4. Go to %AppData% and then into the Roaming folder, then into .minecraft.
5. Drag the mod jar file into the mods folder (it's inside the .minecraft folder)
6. Launch minecraft again. Congratulations, you did it!

Using the bombs:
1. Detonating nukes is a no brainer, it was made fool proof, yet some people still don't know how it works, don't worry.
2. Place a nuke you want (the ones with the custom model, all other explosives can be ignited with redstone)
3. The nuke is infact only one block big. You have to rightclick that one block to open the interface
4. Go back into the inventory and look for the activation items, they are in the same tab as the bombs
5. Fill all items into the marked slots. If you did all that correctly, a little atom symbol should show up.
6. If you want to make the explosion timed, use redstone repeaters and put them infront of the bomb's main block.
7. If you trigger the block with a redstone signal when it has all items loaded in correctly, the bomb should go off.

Note: H-bombs don't need their fusion components to work, but then they are only as strong as Fat Man.
CreditThutmose for some still unused terrain aware explosion algorythms, Rodol Phito for the spiral algorythm, HbmMods
Progress100% complete
Game VersionMinecraft 1.7.10
Tags

32 Update Logs

Update 1.0.27X08 : 07/11/2018 4:55:49 pmJul 11

New explosion algorithm
-Mk4 has received a major overhaul
-Explosion now requires less calculations
-Blocks are now removed in order
-Less coarse edges
-Less lag
-Reactivated radiation (sort of)

Fixes
-Fixed crash regarding corrupted broadcasters
-Fixed broadcasters unable to play in negative corrdinates
-Added texture to the radial engine
-Fixed sat interface crashing on servers
-Fixed overly loud crate break sound
-Nerfed blackhole damage to avioud semi-dead state
-Fixed batteries lagging when (de)charging

Improvements and changes
-Added WASD movement for satellite maps
-Added lore to all items made using temp-folder, explaining the temp-folder
-Radiation effects are now mainly handles via new radiation potion effect
--Will decrease health periodically until a certain point is reached, based on level
--Applies random short potion effects, also based on level
--Handles mutation for mobs
--Gives short delay to avoid keepInventory death-loops
-Added recipes to a few unobtainable items
-Made the B93 unique
-Taint effect now doesn't spread taint everywhere, limiting the effective range of taint
-Tainted meteorites now use taint with meta 9, which has less than half the range
-Mushroom cloud duration now depends on strength instead of being fixed at 1000
-All smoke particles are rendered as multiple, smaller clouds instead of one large one
-Decreased knockback by nukes by 80%
-AMS is now in a debugging phase
--Cryogel will always be at 100%
--AMS can now explode
--Adjusted fuel values (subject to change - again!)

i've probably missed something very, very important, but meh, who cares
LOAD MORE LOGS

Comments : 364

Login or register to post a comment.

Show Comments

1 - 50 of 364

I guess you could says this means
PLAYTIME IS OGRE
  • Congueror
  • Level 23
  • Expert Engineer
  • July 11, 2018, 1:22 pm
Seems like a pretty cool mod but it's not the type of mods that i like you know, No Offence
  • 123ali123
  • Level 1
  • New Miner
  • July 9, 2018, 2:56 am
In dirme linki nerde
Minecraft version 1.7.10 doesn't even exist. What is the author talking about?

https://minecraft.gamepedia.com/Java_Edition_version_history/Development_versions

I see no version 1.7.10 in the link above
  • LiamS2005
  • Level 1
  • New Explorer
  • June 25, 2018, 11:43 pm
Its a version. You probably didn't look very hard. Here's a link to the gamepedia page: minecraft.gamepedia.com/1.7.10
Absolutely amazing, I got every reference and loved the functionality of the mod. The mod was somewhat complex, but l tried my best and read the Manuel and loved it. Hours of fun. a real valve fan you are. (so am I).
Only bad thing was the nuclear explosion itself, it just did not look so good. Otherwise, this was ´╗┐´╗┐ACTUALLY THE BEST MOD I HAVE EVER PLAYED.
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • June 3, 2018, 9:47 pm
Thanks! If you are using the new beta, then I can assure you that the explosion will change, at least in part. The focus of the current version in development is to iron out all ther problems the new algorithm makes, and to reintroduce the radiation system.
is there a guide for how this mod works?
Is the CEL prime the giant laser is suggested?
I was wondering if you had plans for any new super weapons in the future of any sort
All my missiles are breaking up and not doing the task at hand like nuking the land
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • April 14, 2018, 2:39 pm
Do you have any active turrets nearby? Or maybe something that constantly deals damage to nearby mobs?
Thanks the issue got fixed
  • MavFan24
  • Level 1
  • New Miner
  • March 14, 2018, 5:39 pm
i just got on and tried it again with my mods i will try it alone on another computer with out other mods
Why does it now hold up for 1.8.9?
How do you use custom nuke?
  • maksuser
  • Level 1
  • New Miner
  • February 26, 2018, 5:22 am
Great work! I hope for more mods like this!
this is awesome!! great work!
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • February 25, 2018, 12:00 am
Thank you!
Is there an orbital bombardment weapon in this mod bc I've been looking for a while and I don't see any for 1.7.10.
  • lathtek
  • Level 1
  • New Miner
  • January 30, 2018, 4:38 pm
how can I validated ZOMG gun?
where to find external negative gravity?
  • grtaiyaki
  • Level 1
  • New Crafter
  • February 6, 2018, 12:28 am
You need to have euphemium,either an ingot or a nugget
  • grtaiyaki
  • Level 1
  • New Crafter
  • January 28, 2018, 5:32 am
Hands down my favourite mod
I'm trying the beta versions and taint is quite funny
Can't wait for the AMS reactor,it seems it will be really great
Are you planning on uploading alpha releases?



Cheers,

GrTaiyaki
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • January 28, 2018, 6:10 am
Thank you! Alpha versions would imply even less quality than the already (unfinished and buggy) betas, I rather upload versions that actually work (more or less).
  • grtaiyaki
  • Level 1
  • New Crafter
  • January 28, 2018, 6:16 am
Oh,I understand
Btw is the Euphenium Kit going to become part of the game?

That kit is quite mysterious,especially for that broken watch
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • January 28, 2018, 6:18 am
It was a testing item, the very first kit in fact. Considering that kits are already uncraftable, and only a few of them can be found in structures, I'm not planning on changing it.
Hello dear sir HbTextures,

May I ask how much work it would require to port this mod to 1.10.2? I'm asking due to the fact that there is currently no nuclear warfare mod for 1.10.2.

Best regards,

Sir Washington.
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • January 25, 2018, 7:46 am
To put it short: a lot.
Not long after the first release, forge was updated to 1.8.9 and I started porting the mod, but after two very light and barely functional betas I gave up. Around a year later I did a second attempt for 1.10 (which in the meantime has become the newest forge-compatible version) and I had to stop before releasing even a single beta since the required work doubled, not only because in that time the mod has grown quite a bit but also because of even more (in my view) unnecessary changes I would have to make. Since then I stopped working on any port whatsoever since porting the entire mod over would take months, probably even longer since it's a boring and repetetive task I'm not very motivated to do. I would also hinder me from adding new content and making important changes and fixes to the version we currently have. If I were to ever port the mod to a higher version, it would probably be for the newest at that time.
  • BtPirate
  • Level 1
  • New Miner
  • January 24, 2018, 7:06 am
I downloaded the mod but when i try to join my single player world the game crashes what do i do?
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • January 24, 2018, 7:30 am
Go into the options menu, then take render distance slider and put it back into it's actual range. It's possible you downgraded from a newer version with a larger rendering distance and the slider is out of bounds. If that's not the case, please send me the crash log.
  • BtPirate
  • Level 1
  • New Miner
  • January 24, 2018, 9:01 am
i try to get into my single player world and it just logges out and crashes and even when i don't have the mod on and i try to go into 1.7.10 i still just crashes
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • January 24, 2018, 9:21 am
Yep, definitely sounds like the render distance problem.
Can you please add the Castle Bravo nuke (15 megaton nuke) and the B41 nuke (25 megaton nuke) and just for a comparison Ivy Mike is 10 megatons.
Also forgot to say dropping nukes and bombs from planes.
How do i lower the spawn rate of random generated structures?or just turn them off?

Because they annoy me
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • January 18, 2018, 4:40 am
You can edit the spawnrates of all structures individually or turn them off completely in the config file.
Thanks for the advice

i was too busy playing with the mod to reply
Great mod btw
Great update HBM, I love the new guns! How does the new reactor work?
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • January 17, 2018, 12:18 pm
The AMS still doesn't work, but the SPE is fully functional. To use it, place a top part above the bottom (the more air inbetween the better) then surround every air block between them with eight full blocks (like bricks or rock, glass is also ok), then simply connect the bottom part with some wires.
Thanks, I consider this one of the must-have 1.7.10 mods.
When is the next update HBM?
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • January 14, 2018, 6:08 am
I'm aiming for a beta release today, there's still a few things I want to get done as soon as possible.
Cool, sounds awesome!
  • Yakna
  • Level 1
  • New Network
  • January 2, 2018, 6:48 am
Apart of the smg, you could also add a non-specific pistol, a rifle, and a shotgun.
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • January 2, 2018, 11:50 am
The SMG is actually not non-specific, it's entirely based on the MP40 (which it's referred to as in the code), it's just that the name's not specific. But yes, I've been thinking about adding two rifles, a bolt-action and a lever-action shotgun.
  • SeanyyPlays
  • Level 1
  • New Miner
  • December 31, 2017, 11:48 am
Plz help whenever i try to run this mod it says unsupported version
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • December 31, 2017, 12:33 pm
Well, what version are you using? Minecraft, Forge, Mod?
Im using 1.7.10 forge on minecraft java edition
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • January 2, 2018, 8:26 pm
Odd. Where exactly does it say that, does it crash or does it simply interrupt the game loading?
May I suggest a multiblock laser that can be used to break blocks?
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • December 31, 2017, 12:33 pm
It's the only logical thing I could add that requires as much energy as the new reactor will produce. So yes, probably.
What is the new reactor? And thanks. If you want it, my MC username is Soundwave715.
Can you tell that I want a cape.
  • LagGrinder
  • Level 8
  • Apprentice Blacksmith
  • December 31, 2017, 4:10 am
wow that mod is super cool can you maybe add a nuke that turns half of the world to a wasteland? and warn players about what it would do!
  • cat908765
  • Level 7
  • Apprentice Network
  • December 23, 2017, 3:21 am
i have little idea you make a mew bomb by me names cat boom and that bomb will be strongest i wanna to catapult too
  • Spencer09
  • Level 26
  • Expert Warrior
  • December 22, 2017, 12:36 pm
Any plans for a nuclear orbital strike?
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • December 22, 2017, 10:40 pm
Not really, wouldn't make too much sense if we already have a nuclear missile which works pretty much the same.
  • cincpac1967
  • Level 1
  • New Miner
  • December 20, 2017, 11:59 pm
Can anyone point me to a video or blueprint for the Watz Reactor?
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • December 21, 2017, 1:00 am
There's a purple torch that creates a hologram of most multiblock machines, right click it until it displays the one you want.
What is the items name? I do not have a purple torch on my item list.
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • December 21, 2017, 6:41 am
It's in the NTM blocks tab, I think it's called structure marker or something.
  • tomo007007
  • Level 1
  • New Miner
  • December 20, 2017, 10:45 am
this error:

Error: java.lang.IndexOutOfBoundsException
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • December 20, 2017, 11:59 am
Can I have the whole crashlog? I can't figure out what the problem is with only one line.
  • tomo007007
  • Level 1
  • New Miner
  • December 22, 2017, 9:52 am
here!

---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 21.12.17 11:17
Description: Unexpected error

java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 199811808 bytes (190 MB) / 369098752 bytes (352 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA hbm{1.0.26} [Hbm's Nuclear Tech] (hbm1.0.26 (1).jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 388.59' Renderer: 'GeForce GTX 980/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.6.0 NVIDIA 388.59, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • December 22, 2017, 10:46 am
Before entering a world, go into the options menu and drag the render distance slider into it's actual range, right now it's probably floating somewhere out of bounds.
  • tomo007007
  • Level 1
  • New Miner
  • December 21, 2017, 12:18 am
umm i clicked so many time "see crash log" but nothing happens
  • tomo007007
  • Level 1
  • New Miner
  • December 21, 2017, 12:21 am
here!

---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 21.12.17 11:17
Description: Unexpected error

java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 199811808 bytes (190 MB) / 369098752 bytes (352 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA hbm{1.0.26} [Hbm's Nuclear Tech] (hbm1.0.26 (1).jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 388.59' Renderer: 'GeForce GTX 980/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.6.0 NVIDIA 388.59, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
  • tomo007007
  • Level 1
  • New Miner
  • December 20, 2017, 10:44 am
Help me. When i go into the world it crashes the game!
  • dngrudg
  • Level 1
  • New Miner
  • December 18, 2017, 3:48 pm
One Question, How do I make CMB Steel. Someone on the server that I am on, that uses this mod, wants to know. Thank you in advance
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • December 18, 2017, 11:32 pm
In a CMB steel furnace, you need magnetized tungsten, advanced alloy and poisonous mud.
  • lathtek
  • Level 1
  • New Miner
  • December 16, 2017, 1:01 pm
There are anyother ways to get Australian/Weidite/Reiite/Brightblende... ore except for go to their deposit location?
(I mean the ore block)


Very great mod,really a mod with technic not just a kaboom.
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • December 16, 2017, 1:58 pm
The ore blocks aren't obtainable by any other means. You can still get the elements in powder form via cyclotron, though.
  • Yakna
  • Level 1
  • New Network
  • December 16, 2017, 7:32 am
How i can deplete rods/dual rods/quad rods of any material?
  • HbTextures
  • Level 57
  • Grandmaster Modder
  • December 16, 2017, 7:37 am
By using them to fuel a nuclear reactor.
  • Yakna
  • Level 1
  • New Network
  • December 16, 2017, 8:13 am
Is there any way to fill water faster than bucket to bucket?
No worry, found it.

1 - 50 of 364

Show Comments

Search

Browse

Site

© 2010 - 2018
planetminecraft.com

Welcome