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[1.7.10] Hbm's Nuclear Tech Mod

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Level 52 : Grandmaster Modder
This mod was on the pop reel? What!?

1.8.9 is no longer supported. 1.7.10 will continue being updated!

Hello there! Have you ever wondered if there is a mod which combines the explosive power of the stereotypical TNT mod, but with more then just "hurr durr big xplosion" and some technic behind it? Then this mod is for you!!

Yes! This mod allows you to mine eleven new ores, recreate historical nukes and use machines to gather new items! Seperate isotopes and craft items which you can fill into the bomb to make it work! Build bunkers to protect yourself from creepers or other players (and their nukes). Explore the world and find structures like abandoned radio stations and antennas!

This mod offers:
* Nukes, such as The Gadget, Little Boy and Fat Man!
* Hydrogren bombs like Ivy Mike and the Tsar Bomb!
* F.L.E.I.J.A., a compact but rather effective futuristic bomb with a small, but deep crater!
* New machines and furnaces, like an alloy furnace used to create steel or a gas centrifuge which seperates isotopes
* Alternate furnaces which are powered with different items and smelt faster
* Electricity! (work in progress :p)
* Grenades with loads of different effects like frag, cluster, fire, lightnig and much more!
* Four different revolvers, the best one oneshots everything, no matter how much health it has (only goes for EntityLivingBase)
* Test stuff you can play arround with! It even has a missile!
* Nuclear waste as byproduct to explosions (you didn't think you could do that without consequences, did you?)
* Thermal bombs! Freeze or burn everything!
* A flame war in a box (that one's rather interesting, try it out)
* Two brand new swords! (Just for testing, they have a great model tho)
* Fallout 4's T45 Power Armor, a very strong and durable armor set found in crashed vertibird helicopters
* M42 Nuclear Catapult "Fat Man", a very powerful handheld mini nuke launcher
* A giant Fusion reactor which will provide you with almost infinite power!
* More!

This mod has so many recipes and items, I really recommend to install Craft Guide or something like that...

1. Run Minecraft 1.7.10 at least one time
2. Download the recommended 1.7.10 installer version of minecraft forge and run it (it's not hard to find, google it)
3. Run the new launcher profile at least one time so that a new mods folder get's created in the minecraft folders
4. Go to %AppData% and then into the Roaming folder, then into .minecraft.
5. Drag the mod jar file into the mods folder (it's inside the .minecraft folder)
6. Launch minecraft again. Congratulations, you did it!

Using the bombs:
1. Detonating nukes is a no brainer, it was made fool proof, yet some people still don't know how it works, don't worry.
2. Place a nuke you want (the ones with the custom model, all other explosives can be ignited with redstone)
3. The nuke is infact only one block big. You have to rightclick that one block to open the interface
4. Go back into the inventory and look for the activation items, they are in the same tab as the bombs
5. Fill all items into the marked slots. If you did all that correctly, a little atom symbol should show up.
6. If you want to make the explosion timed, use redstone repeaters and put them infront of the bomb's main block.
7. If you trigger the block with a redstone signal when it has all items loaded in correctly, the bomb should go off.

Note: H-bombs don't need their fusion components to work, but then they are only as strong as Fat Man.
Credit:Thutmose for some still unused terrain aware explosion algorythms, Rodol Phito for the spiral algorythm, HbmMods
Progress: 100% Complete
Game Version:Minecraft 1.7.10

Note: Showing last 25 of 25 logs.

Update 1.0.27X01 : 12/04/2017 1:22:01 pm12/04/17

Fixed explosion animation being jittery

Improved explosion algorithm (still somewhat untested, can cause lag)
  • crater gets deeper when detonated higher up
  • still destroys terrin even when detonated mid-air
  • all explosion resistant blocks now won't be destroyed
  • experimental resistance added: blocks below resistant walls are protected

Added experimental "AMS" reactor (still can't produce energy)

Added "Lil' Pipsqueak"
  • does 25-45 damage
  • sneaking while firing will fire a no-damage bullet (secondary fire)
  • secondary fire spawns a falling boxcar that deals 1000 damage

Update 1.0.26 Release : 11/15/2017 11:56:06 am11/15/17

New Machines
  • Assembly Machine
    • replaces many workbench recipes
    • can process up to 12 stacks, with ore dict integration
    • upgradable
    • has I/O ports to interact with chests and crates

  • Chemical Plant
    • has recipes with fluids
    • up to 2 fluids and 4 items for in/output
    • upgradable
    • has I/O ports to interact with chests and crates

  • Automatic Mining Drill
    • drills down and mines blocks automatically
    • upgradable
    • has output port to interact with chests and crates

  • Fluid Tank
    • can store up to 256B of NTM fluid
    • fuse changes inout to output mode

  • Pumpjack
    • faster and more effective oil derrick
    • creates less natural gas
    • takes more energy to run

  • Meteorite Blocks
    • different properties
    • drop meteor shards or treasures

  • Turbofan engine
    • large generator which burns kerosene
    • upgradable

  • Steam Press
    • powered by coal
    • can press ingots into plates or wires
    • non-metal dusts into gems
    • coal chunks into diamonds

  • Rejuvination Device
    • regenerates chunks
    • currently not very reliable, new chunks behave weirdly

  • Universal Fluid Pipes
    • transmit NTM fluids
    • type is set via fluid ID

New Items
  • Desh
    • high-dura metal alloy made from the new rare earth ore
    • tools are ubreakable

  • Shimmer Sledge
    • high damage & recoil weapon
    • right click smashed any block and propells it forward

  • Recipe Template Folder
    • used to make assembly and chemical templates, stamps and fluid IDs

  • Infinite Fusion Core
    • keeps T45 permanently charged

  • Universal Fluid Tanks
    • 1000 and 16k mB versions
    • can carry any NTM liquid

  • Geiger Counter
    • clicks when radiation is nearby
    • even works when not directly held

  • Survey Scanner
    • scanns underground for ore quantity
    • second mode detects blocks typical for bases

New Weapons
  • Turrets
    • controllable via turret remote
    • can run on their own with the AI chip
    • require ammo

  • Meteor Remote
    • summons a meteorite nearby
    • creative-only

Other Additions
  • Biofuel
    • made from biogas which in turn is created with biomass in the chemplant

  • Meteorites
    • spawn randomly
    • can come in different sizes with different contents
    • rare variants

  • Retextured a few items
  • Fixed bug where electricity gauges would not work correctly in SMP (still no fix for other gauges, though)
  • Electricity gauges now show their fill level when hovering over it
  • New Fluid System
    • All machines have been retrofitted
    • fluids can now be transmitted with fluid ducts
    • types of configurable tanks can be set via fluid ID
    • multiblock machines have I/O ports at their acces ports

  • Removed deuterium extractor
    • added deuterium extraction recipe to the chemplant

Update 1.0.26X03 : 09/05/2017 2:11:55 pm9/05/17

Beta for version 1.0.26 "The Industrial Update"

Short summary:
  • Fixed game breaking bugs
    • Fixed template folder disconnection the player on use in SMP
    • Fixed electricity poles spamming the client console on SMP

  • Added desh tools
  • Small fixes, more recipes

Update 1.0.26X02 : 09/01/2017 7:25:31 am9/01/17

Beta for version 1.0.26 "The Industrial Update"

Short summary:
  • Retrofitted more machines to use the fluid pipes
  • Added more temporary crafting recipes

Update 1.0.26X01 : 08/12/2017 5:22:42 pm8/12/17

Beta for version 1.0.26 "The Industrial Update"

Short summary:
  • Assembly Machine
  • Chemical Plant
  • Larger Refinery
  • Fluid Pipes
  • Turrets

Due to the change of how fluids are transmitted, some machines won't support the old oil/gas pipes anymore. This will be changed so all oil processing machiens will support both old and new pipes. Additionally, only a small portion of machines has been retrofitted to use the new fluid system. To find out whether or not the machine is compatible, hover with your mouse over one of the internal fluid tanks. The new system will display a tooltip with information about the tank's contents. HBM fluids are not compatible with buildcraft pipes.

Update 1.0.25 : 06/19/2017 3:43:45 pm6/19/17

New Blocks
  • Cyclotron
    • Special generator that requires powder crates and coolant pellets
    • Can transmutate any element
    • Used to create antimatter

  • Oil Derrick
    • Uses power to drill down and extract oil from underground
    • Also extracts gas

  • Flare Stack
    • Flare tower that burns unwanted natural gas
    • Small electricity output

  • More pipes
    • Pipes for oil and gas

  • Refinery
    • Turns cude oil into smear, lubricant, diesel, kerosene and sulfur

  • Electicity Pole
    • Pole that transmits energy like wire blocks
    • can be linked via wire drum

  • Asphalt
  • Reinforced Desh
  • Strucutre Marker
    • Hologram projector that shows template of multiblock strucutres
    • Can be cycled by right-clicking

New Items
  • Highspeed Steel and polymer
  • Asbestor suit
    • Protects player from fire

  • Cable Drum
    • Used to connect electricity poles

  • More fuels
    • Mostly created in the refinery
    • Industrial oil
      • Used in the industrial generator
      • Can be smelted into reclaimed oil

    • Reclaimed oil
      • Used in industrial generator
      • Can be crafted into petroil

    • Petroil
      • Cheaper diesel substitute

    • Kerosene
      • Used to craft missiles

  • More batteries
    • Batteries can be crafted into energy cells
    • Energy cells can be crafted together to form larger energy storage clusters

  • New weapons
    • Sparkplug
      • Shoots explosive energy pellet

    • HPP lazerjet
      • Weaponized laser printer

    • Defabricator
      • Rapid-fire laser gun
      • The 9th Doc had one of these

A lot of small fixes regarding hoppers, meta storage and NBT.

Update 1.0.25X01 (BETA) : 05/29/2017 2:06:59 pm5/29/17

No changelog avalible for betas, for documentation see trello.com/b/vzgC0fqW/hbm-s-nuclear-tech-mod

Update 1.0.24 : 05/09/2017 3:08:02 pm5/09/17

New Blocks
  • Silo door
    • Made from a square silo hatch frame and a controller
    • Can be opened/closed with redstone or a detonator

  • New ores
    • Rare new ores only found in specific locations
    • Can be used tro craft guns and the power fist

  • New explosive
    • Explosive charge
    • Behaves like det cord, but stronger

  • New rails
    • High speed rail with a higher max speed for all carts
    • New booster rail that doesn't require redstone

New Machines
  • Industrial generator
    • Combines coal, diesel and RT generator
    • Produced power depending on different factors (engine lubricant, water, torque)
    • New multiblock system (the centrifuge now uses it too!)

  • RTG
    • Uses RTG pellets for constant power supply
    • Accepts weak and normal RTG pellets

New Items
  • Long range target designator
    • Sets target wherever the player looks

  • Jackhammer
    • Quad-barrel shotgun

  • Euthanasia
    • SMG with instakill chance

  • New drinks
    • Nuka cola, cherry and quantum
    • Korl and Fritz Cola
    • Require bottle opener to be consumed

  • Bottle caps
  • Ring Pull
  • Pills
    • Iodine pill removes all negative effects
    • Plan C

  • Power fist
    • Sneak clicking cycles though modes
    • Combines digging claw with a strong fist, a laser, a decontaminator and a pocket furnace

New particle system
  • Conventional explosions now have dust clouds
  • Shrapnells
  • Rubble

The custom nuke now has limited strength

RPG is now stronger

Schrabidium grenades no longer turn uranium into schrabidium

Lowered energy consumption for schrabidium transmutator

Rebalanced HE system

Update 1.0.23 : 01/23/2017 11:11:20 am1/23/17

New blocks
  • Teleporter
    • Requires HE to transport entities from one to another teleporter
    • Can be linked with the Telelinker

  • Custom Nuke
    • Needs things like TNT, uranium, plutonium, schrabidium, etc.
    • Variable strength

New Weapons
  • Nightmare Revolver
    • Needs to be reloaded
    • Does 1 - 100 dmg
    • Scary

  • Dark Nightmare Revolver
    • Needs to be reloaded
    • Does 25 - 150 dmg
    • Shoots multiple bullets with high spread

  • Experimental Mirv
    • Shoots mini MIRVs
    • MIRVs split into eight mini nukes

  • SMG
    • Shoots SMG rounds in rapid succession
    • Does 2 - 8 dmg

  • Uboinik
    • Shotgun
    • Shoots 6 - 12 projectiles
    • Bullets do 3 - 7 dmg

  • Immolator
    • Flame thrower
    • Sets block and entites on fire (duh)
    • Alt fire (sneak): shoots plasma beams which scorches blocks

  • Cryolator
    • LN2 thrower
    • Freezes blocks, creates snow layer

  • EMP Ray
    • Shoots ball lightning
    • Discharges create EMP blasts on impact, destroys machines
    • Alt fire: Create a large EMP wave around the player

  • Ullapool Caber
    • Grenade
    • Unthrowable
    • Hitting mobs will detonate the explosive

  • Impulse Grenade
    • Destroys blocks
    • Certain blocks become fallable (turn into sand, gravel, etc.)
    • Collapses buildings

  • New melee weapons made from old, reused textures
    • Noice!

Added melee dmg to all guns

Fixed some bugs

Changed few crafting recipes

More easter eggs

Cheaters are now punished (exotic matter is now 99% uncheatable)

Don't spoil secrets.

Update 1.0.22 : 11/02/2016 5:53:22 pm11/02/16

New Blocks
  • Shredder
    • Turns all items into scrap, except for ores and ingots
    • they turn into the corresponding dust
    • works with the ore dict

  • Fusionary Watz Plant
    • Large multiblock structure
    • needs antimatter and antischrabidium like a fusion reactor

  • CMB furnace
    • creates cmb steel

  • New fluids
    • Acid
      • Dissolves everything

    • Green ooze
      • Damages entities

    • Mud is now corrosive and will destroy dirt and sand

  • Crushed obsidian
    • created when obsidian is shredded

  • New bricks
    • cmb tile and reinforced cmb bricks

  • Supply crate
  • Nether ores

  • Guns!
    • Nuka Revolver
      • Like iron revolver but with radiation effect

    • OSIPR
      • machine gun
      • alt fire: combine ball

    • XVL1456
      • fires tauons rapidly
      • alt-fire: charged shot

    • MP
      • Machine gun

    • ZOMG gun
      • needs validation
      • standard: bullet spray
      • superuser: rainbows

  • New tools
  • PaA armor
  • Dusts
  • crowbar
    • needed to open crates

  • Supply drop requester
  • NITAN 100 octane super fuel
  • New grenades
    • ZOMG grenade
      • creates rainbows

    • tau grenade
      • shoots tauons

    • combustible lemon
      • incendiary explosive

    • ambassador pineapple
      • stronger than enhanced grenade

    • Tossable antischrabidium cell

  • Hunter chopper
    • craftable
    • shoots all mobs and players, even if not in sight
    • drops bombs

  • Custom sounds for weapons
    • looped sounds are a little buggy

  • Rewrote guidebook
  • Remodeled RPG
  • Changed some crafting recipes
  • Fixed fluid names
  • Removed useless code

Update 1.0.21 : 07/03/2016 12:25:52 pm7/03/16

Watz Power Plant

Poisonous Mud

New Items
  • Watz Fuel
  • Sugary Drinks
  • Watz Reaction Titanium Filter

New death messages for poisonous injection

Fixed some bugs

Fixed some typos

Update 1.0.20 : 06/12/2016 5:23:15 pm6/12/16

!!!Update for 1.7.10!!!

New Blocks
  • Diesel Generator
    • Accepts red barrels or fuel tanks
    • Creates 25 HE/tick

New Items
  • Tirtium-Deuterium-Cake
    • Universal Reactor Fuel
    • Can be placed in either the deuterium or tritium slot
    • Fills both gauges by 75%

Better mechanics
  • Shift-Click integration for most machines (not smart)
  • Hopper integration for all machines (very smart)

  • Spawnrate for structures
  • Spawnrate of ores
  • Explosion strength of non-stationairy nukes

More sounds for machines


Update 1.0.19 : 06/04/2016 5:13:44 am6/04/16

!!!Update for 1.7.10!!!

New Blocks:
  • Schrabidium Transmutation Device
    • Turns uranium ingors into schrabidium ingots
    • Needs 500 MHE to work

New Items:
  • Redcoil capacitor
    • Needed for schrabidium creation
    • Can be used 10 times
    • Can be discharged by right-clicking on a block
    • Creates a lightning bolt and an explosion when discharging

  • Detonator
    • Shift right-click to set position
    • Right-click to activate selected bomb

  • Structure Wand
    • Shift right-click to cycle though structures
    • Right click a block to spawn structures

  • Euphemium Stopper
    • Gives enemy slowness and weakness effect

  • Schrabidium Hammer
    • Instakilles anything
    • -50% movement speed when held

More ore dict compability
Crafting recipes now use ore dict
NEI machine support for alloy furnace, centrifuge and breeding reactor

Snapshot 1.8.9v1b : 05/12/2016 1:04:48 pm5/12/16

Fixed most machines, crafting recipes work now.

Snapshot 1.8.9v1a : 04/16/2016 8:31:11 am4/16/16

This is a port of 1.0.16 (with the new power net code of 1.0.17) with only one nuke functional, bugs, unfinished stuff, etc.

At least most machines work fine :P

Update 1.0.18 : 04/08/2016 4:45:44 pm4/08/16

New Machines
  • HE to RF converter
    • Has a buffer of 10k HE and 40k RF
    • Consumes He to produce RF in a 1:4 ratio
    • RF compatible (duh)

  • RF to HE converter
    • Same thing, but converts RF into HE instead
    • 4:1 ratio

World Generator
  • Decreased spawnrate of useless ores (sufur, fluorite, beryllium)
  • Increased spawnrate of interesting ores (tungsten and copper, you need a crap-tillion of it to build a fusion reactor)

Bug fixes (yay!)
  • Fixed overflow where a too big integer would be saved into a short, thus deleting water and coolant in different reactors
  • Fixed somehing else I can't think of

Update 1.0.17 : 03/15/2016 6:29:43 pm3/15/16

New Items
  • Lithium
    • Obtained by processing stone or cobble in the centrifuge

  • Lithium Rods
    • Can be bred into tritium rods

  • Tritium rods
    • Used to craft tritium cells
    • Fuel for fusion reactors

  • Antischrabidium
    • Doesn't do anything right now

  • Super conductor and super conducting coil
    • Made from advanced alloy
    • Used for building magnets and other fusion related parts

  • Makeshift energy core
    • Shares properties with fusion core
    • Can be crafted
    • Can not charge power armor

  • Infinite Tanks
    • Water
    • Coolant
    • Deuterium
    • Tritium
    • Sulfur
    • Creative only items
    • Will instantly fill the corresponding gauge

New Blocks
  • Meteor block
    • Not used for anything right now
    • Found in crashed spaceships

  • Red Cable
    • Unlike the coated cable, it's not a full block
    • Conducts energy properly

  • Coated Red Cable now works as it should
  • Factory electricity ports
    • Optional parts which replace the very top/bottom center part of the casing
    • Enables energy cluster reload via cables

  • Big nuclear reactor parts
    • Reactor chamber
    • Control Rods
    • Reactor control
    • Reactor energy ports
    • Reactor access hatch

  • Fusion reactor
    • Super conducting magnet
    • Plasma heater
    • Access Hatch
    • Fusion reactor core
    • Central magnet
    • Magnet motor piece
    • Is gud

  • Plasma
    • Very hot
    • Ouch
    • Slowly disappears

New Weapons/Tools
  • Plasma grenade
    • creates a constant plasma bubble for a few minutes
    • great for blocking paths and melting though walls

  • Dud
    • dud
    • right-clicking with an empty cell will extract antimatter
    • 90% chance for antimatter
    • 9% chance for antischrabidium
    • 1% chance for death

  • Construction wand
    • Poor man's world edit
    • shift-right-click for selecting block type
    • right-click for setting pos1
    • another right-click for filling area

  • Craftable items
  • Radioactive Cape
  • Gas Mask Cape
  • Schrabidic Cape
  • Hbm's Cape
    • Only works for me
    • :3

Update 1.0.16 FINAL : 02/14/2016 3:24:29 pm2/14/16

Finished all unfinished features, probably the last version for 1.7.10


Added new Machines
  • Basic Factory
    • Hardcore 3x3x3 furnace with in and output queue
    • Composed from three different blocks: Casing, access hatch and core
    • Needs energy cluster to operate
    • Processes two stacks at the same time

  • Advanced Factory
    • Same as basic factory, with different blocks
    • Processes four stacks in half the time

New Material
  • Advanced Alloy
    • Used for crafting advanced plates and factories
    • Made from steel and red copper

New weapons
  • Fat Man launcher
    • Shoots mini nukes

  • Nuka Grenade
    • Small throwable nuclear warhead

New consumables
  • Hitting a mob with a syringe will give the effect to it
  • Med-X
    • Gives resistance 3 for half a minute

  • Psycho
    • Gives regeneration and strengh

  • Poisnous injection
    • Wither, nausea and poison

  • Stealth device
    • Grants 30 seconds of invisibility

Added new structures
  • Relay tower
  • Satellite dish
  • Factory
    • Has factory furnaces

  • Missile silo
  • Forgotten library
    • Spawns underground
    • Has 4 mob spawners

Added config file
  • Options for changing bomb's radii
  • Option for debug mode (off by default)
  • Option for glowing mycelium spread (on by default)

Finished all textures for missiles


Added particles for missiles and small explosions


Ivy Mike now has a big mushroom cloud


Doubled spawn rate for sulfur

Update 1.0.16 PRE : 01/22/2016 1:52:52 pm1/22/16

Prepairing update to 1.8

  • MIRV is now functional
  • All missiles are now craftable
  • Crafting recipes for deignator and launch pad
  • Textures for tier 2 missile

New Items
  • Parts for missiles
  • Canisters
  • Tem Flakes
    • Three different tiers, all heal one heart

  • New kits for missiles and power armor

Barrels can now be crafted

Radiation won't damage protection suits anymore

Canister of fuel can be created in the alloy furnace with a coal block and an empty canister

Nuclear mushroom's animation is now independent and will work every time without restarting the client

More crafting recipes

  • Nuclear Creeper
    • Spawns when a creeper gets hurt by radiation
    • Hates cats
    • Can be charged
    • Slower walk speed and longer fuse

  • Nuclear Mushrooms
    • Spawn when a mushroom is near dead grass
    • Grows rapidly on dead grass

  • Radioactive mycelium
    • Grows slowly even without radiation
    • Spawn when a nuke hits a mushroom island or when a nuclear mushroom lives long enough

  • Huge mushroom blocks
    • Spawn when a nuclear mushroom is fertelized with bone meal
    • Sometimes drop mushrooms

  • #null block
    • does nothing
    • no texture
    • no model
    • no block
    • nothing, don't acknowledge it's existence

Update 1.0.16 BETA : 12/29/2015 1:31:28 pm12/29/15

Remade nuclear mushroom cloud animation
  • Scale effects don't interfere
  • Strong light

Added more Missiles
  • All Tier 2 and 3 missiles are now functional
  • Endo and exothermic missiles
  • MIRV still doesn't work

3D armor
  • Protection goggles
    • Don't do much for now

  • Gas mask
    • Protects against gas grenades and gas bombs

  • T45-Power Armor
    • 100% resistance against fall, ire, cactus, drowning and radiation damage (only active with all armor pieces)
    • Less damage by anvils
    • Has a whopping 12000-16000 durability (depending on piece)
    • The chest plate will automatically consume fusion cores if the player has some in the inventory
    • Effects without power: Slowness, mining fatigue
    • Effects with power: Jump boost, strength, speed, haste
    • Can not be crafted
    • Can be repaired in the anvil with titanium plates

  • Schrabidium armor can now be repaired with schrabidium ingots

Fusion core
  • Non-rechargable enery source
  • can be found in some structures, mainly in crashed vertibirds
  • Has five times more energy than a fully charged schrabidium battery

New structures
  • Landed vertibird
    • Futuristic helicopter, contains fusion cores, T45 armor and nuclear reactors

  • Crashed vertibird
    • Biggest portion of this structure is burried underground
    • Also contains power armor and fusion cores

New consumables
  • Empty metal syringe
  • Stimpak
    • Heals 2.5 hearts and removes potion effects
    • Will drop an empty metal syringe on use

All new items and blocks now have correct entries in the language system andwill display their proper name.

Update 1.0.16 ALPHA : 12/20/2015 5:30:59 pm12/20/15

  • Come in four different Tiers
  • Only a few of the missiles are working atm
  • Different types like HE, incendiary, cluster, bunker buster, nuclear, etc.
  • Target designator
    • Right-clicking a block will saye it's coordinates
    • Is required for launching a missile

  • Launch pad
    • Requires a functional missile, a set target designator and energy
    • Can collect energy from wires

New steel blocks
  • Steel wall
    • Can be rotated in four directions
    • Very thinn steel block

  • Steel corner
    • Two merged steel walls

  • Steel roof
    • Very thin steel plate

  • Steel beam
  • Steel scaffold
    • Will be used for launching missiles

Hazmat suit
  • Full set protects against radiation
  • Helemt protects against gas

Guide book
  • Right-clicking will give the player some written books
  • Currently incomplete
  • Only two information books right now

Depleted Fuel Rods
  • Are created when a fuel rod inside a nuclear reactor runs out of operation points
  • Can be crafted into nuclear waste
  • Can be processed by the centrifuge to regain some nuggets

Nuclear Mushroom Cloud
  • Only active for Little Boy, Fat Man, the Gadget and the nuclear missile
  • Will be added to all other nukes and Schrabidium explosives

Updated Forge Version. This Mod now requires for 1.7.10


  • Gas Centrifuge is now called Centrifuge
  • Changed way how bricks work
    • Instead of breaking, the block will transform ino a weaker version (eg. obsidian bricks turn into obsidian, concrete bricks turn into gravel)

  • Wires don't emit infinite power

Update 1.0.15 : 11/21/2015 12:16:32 pm11/21/15

New Blocks
  • Det Cord
    • Activated by redstone or explosions
    • Very small explosion range

  • Exposive barrel
    • Activated by fire, explosions or bullets
    • Bigger explosion, fire

  • Radioactive barrel
    • Activated by explosions
    • Very large explosion
    • Contamination effect upon destruction
    • Hurts nearby players if too close even if not activated

New Gun
  • Cursed Gun
    • Does even more damage than a golden revolver
    • Has random chance of giving the user a shor wither effect

New food
  • Radioactive Cotton Candy
    • Gives both good and bad effects

New structure
  • Abandoned nuclear power plant
    • Containes many chests filled with uranium and plutonium
    • Has a small platform with many radioactive barrels
    • Free nuke inside the tower

  • Red barrels are now found in the radio station

New armor
  • Mask of infamy
  • Totally not a the binding of isaac related item

Bug fixes
  • Powder recipes overrode nugget recipes, now you need two ingots to get two piles of powder
  • Fixed centrifuge tower recipe

Update 1.0.14 : 11/07/2015 5:02:12 am11/07/15

Added the prototype
  • Uses fuelrods instead of specific components
  • Needs 4x Schrabidiumtrisulfide, 4x Uranium Quad Fuel Rod, 4x Quad Lead Rod, 2x Quad Neptunium Rod
  • Can be directly ignited by rightclicking it with the igniter

Schrabidium Armor and Tools
  • The armor will absorb any damage lower than 20 entirely
  • Any damage above 2 will only hurt 1-2 hearts

Added new element to the periodic table

Fixed hopper compatibility of most machines

Schrabidium Quad Rods can now be breeded into something else

All bombs are now 10 times harder to craft

Update 1.0.13 : 10/31/2015 4:08:39 am10/31/15

<br data-mce-bogus="1">
Added new energy related blocks and items
  • Coal generator uses coal and water to generate power
  • Battery block can store energy and release it with a redstone input
  • More efficient wire code
  • Battery items

  • Can be crafted into antidote, which cures all potion effects
  • Can also be crafted into AWESOME, which ives an insane ammount of effects to the player

Bug fixes
  • Revolvers can now harm other players
  • Radio stations' doors don't break

Update to 1.0.12 : 10/19/2015 2:07:57 pm10/19/15

Added deuterium extractor
  • Needs power, water, sulfur and empty cells in order to extract deuterium

Deuterium cells
  • Obtained by using the deuterium extractor
  • Can be crafted into Ivy Mike's deuterium tank

Schrabidium apples
  • Come in three different tiers, crafted with either Schrabidium nuggets, ingots or blocks

New grenades
  • Schrabidium grenade combines the effects of all other grenades
  • Mark VI drill grenade digs a giant hole into the ground

Flare Grenade's light has a new color

Comments : 289

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1 - 50 of 289

This is just a suggestion I would really like you to do
Add in a orbital bombardment weapon with unique explosion please
This is just my opinion and that's it
  • zackyboy18
  • Level 1
  • New Miner
  • December 8, 2017, 1:16 am
how do i use the silo frame and controller cant figuire it out
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • December 8, 2017, 1:55 am
Build a square frame with all sides having equal length (only odd numbers, 3x3, 5x5, 7x7 and so on) and then replace the centermost frame block of any side with a controller. You can toggle the hatch by clicking, with redstone or with a remote detonator.
  • zackyboy18
  • Level 1
  • New Miner
  • December 5, 2017, 8:18 pm
what ammo does the turrents use cuz there not shooting but they follow enemy
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • December 5, 2017, 11:35 pm
There's special ammo for the turrets, go in the search tab and look for "turret", it should show up after the turrets themselves.
if I have downloaded the mod how can I use it in my world?
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • November 28, 2017, 8:29 am
Follow the installation instruction from the page. Once the mod is properly installed, all items/blocks should be avalible in your world.
is there one that doesn't have to use win zip or a way to use it without win zip
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • November 29, 2017, 7:34 am
You don't need to open the file, just drop it into the mods folder in the .minecraft directory.
  • Zth404
  • Level 1
  • New Explorer
  • November 21, 2017, 4:45 pm
I will finally upload that mod showcase on my channel Zth404 Gamer tomorrow if you say I can of course.
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • November 21, 2017, 11:51 pm
Sure thing, I'd love to see it.
  • Zth404
  • Level 1
  • New Explorer
  • November 22, 2017, 6:47 am
The video might have to be delayed until Monday because I just remembered to record it and I only have 45 minutes before I have to leave and I don't get back until Sunday night.
  • Zth404
  • Level 1
  • New Explorer
  • November 27, 2017, 2:27 pm
I might have to delay it until tomorrow because I have to set everything up
  • Zth404
  • Level 1
  • New Explorer
  • November 29, 2017, 1:24 pm
I will get the video out it just might be a few days because I am sometimes busy and don't have time but soon
  • Zth404
  • Level 1
  • New Explorer
  • December 1, 2017, 1:09 pm
Is it ok if I delay the video until after December because I am usually busy during December with preparation for Christmas.
  • Yakna
  • Level 1
  • New Network
  • November 16, 2017, 7:02 am
HBM, With what program you did the 3D models?
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • November 16, 2017, 7:15 am
The models for the guns and the decorative blocks were made either in techne or in the SMP Toolbox, the bomb models however in blender.
This, also, may be one of the best mode EVER!
Hey, HMB, I am having an issue. I kinda hacked in some euphorium, what do I do now?
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • November 9, 2017, 1:34 pm
Depends on what the exact issue is. Older versions had euphemium spawn in virus blocks which are very aggressive and which you can not get rid of normally, if that's the case, open your world with your preferred external editor (MCEdit for example) and remove all virus blocks. All recent beta versions (from the last 3 months) have that feature removed, so that shouldn't be an issue anymore.
Another possible issue could be the infinite damage that sends you in an inescapable half-dead state. Again, use MCEdit and reset your player data. If this is on a server, you can also fix this by having someone hit you with a schrabidium hammer. Again, this problem has also been solved in the most recent releases.
I'm having the infinite damage state, Would deleting the world then reloading it fix that?
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • November 10, 2017, 10:02 pm
Deleting your world will fix that, yes.
  • Yakna
  • Level 1
  • New Network
  • September 10, 2017, 1:51 pm
Hey, Hb, how did you made capes?
I would like to know because in a future i would like to make a capes mod.
It would be for 1.7.10.
Thanks for your time.
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • September 10, 2017, 1:57 pm
Capes are pretty much like regular armor pieces but with a special renderer (like the T45 or the gas mask)
This is the armor class: github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/blob/master/com/hbm/items/gear/ArmorModel.java
This is the model class (which is just copied vanilla code): github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/blob/master/com/hbm/render/model/ModelCloak.java
  • Yakna
  • Level 1
  • New Network
  • September 10, 2017, 2:09 pm
Well, i simply don't have java knowledge. Probably in a future i will. And how you do them have different skins? What is the difference of the armor class and the model class?
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • September 10, 2017, 10:01 pm
All capes have the same armor class, they just have different textures bound to them depending on the instance. Line 117 contains the method that checks the instances and sets textures accordingly.
  • Yakna
  • Level 1
  • New Network
  • September 11, 2017, 1:36 am
And how you made some of them only for someone? I mean, it only works for X player.
And i noticed that in the tauon turret, the cannon has a missing texture.
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • September 11, 2017, 5:30 am
The method that binds the texture has the player himself as a parameter, I can use this to get his UUID and compare it to the UUID of the person who owns this cape. You can figure out the UUID using some websites.
  • Yakna
  • Level 1
  • New Network
  • September 11, 2017, 7:19 am
What websites, exactly?
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • September 11, 2017, 10:57 am
You could google that. Anyways, I used this one mcuuid.net/
  • Yakna
  • Level 1
  • New Network
  • September 11, 2017, 12:20 pm
So, if i want to make an armor with my UUID that only works for me, what i have to do?
We replied a lot, now i see.
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • September 11, 2017, 2:52 pm
Depends on how you define 'works', though. You have the player'S instance passed on for almost every of the armor's method, just check the UUID and then do whatever this special armor is supposed to do.
  • Yakna
  • Level 1
  • New Network
  • September 12, 2017, 8:00 am
The term "works", used by me, means:
1.- It has X skin it only works for x player. Example: STEve123 uses an armor that is a scientist robe, but if Steve134 puts it, a non-textured armor appears instead.
2.- It has x potion effects on x player: Example: STEve123, with the armor meant before, has Speed IV and Strength IV, but Steve134 won't have any potion effects.
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • September 12, 2017, 8:45 am

For a piece of armor to give you an effect, you gave to implement ISepcialArmor. First, take the method getArmorTexture, cast the entity to player (don'tforget the instance check) then get the UUID and compare it to the UUID of the player that should be able to use the armor. If it matches, return the string path to the texture file, otherwise return the path of a different, 'unknown' texture (i have grey cape textures with a question mark)
Now for onArmorTick, just apply a potiion effect to the player, the example class already does that so you can pretty much copy those bits.
For everything else you should consult some basic forge tutorials.
  • Yakna
  • Level 1
  • New Network
  • September 25, 2017, 8:27 am
I found that the M42 Nuclear Catapult "Fat Man" nukes sometimes make a green explosion. Is a reference, or something went wrong, or... What is it? Edit: I also found that like 1% of MIRV mini nukes are green, while the Fat Man mini nukes are like 5% or 8%. I also cant get Euphenium ingots or nuggets in my inventory, every time i spawn it i die. The only way to survive is with the armor of Euphenium and it just dissapears. what i have to do?
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • September 25, 2017, 11:23 am
It's always a 1% chance, it also happens to nuka grenades. You can only get non-deadly euphemium by not cheating it.
How do I get euphorium then?
  • Yakna
  • Level 1
  • New Network
  • September 26, 2017, 6:10 am
But there is no way but NEI or TMI to get it. How i will get it then, if with both of them it kills me? And what is the use of the euphemium stopper?
I have an idea to implement: Put bases. Like bunkers or something. And "Universal" guns (There are no universal guns in our world, but like a machine gun, a rifle, a sniper rifle, and a pistol, because revolvers are already in the mod.)
This mod is awesome! Do you think you could add something like a a schrabidium laser, or maybe more schrabidium bombs
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • September 5, 2017, 12:50 pm
There's already a multitude of schrabidium based explosives, but a laser could be a good addition.
  • cat908765
  • Level 7
  • Apprentice Network
  • August 30, 2017, 8:49 am
epic !
  • zackyboy18
  • Level 1
  • New Miner
  • August 24, 2017, 6:11 am
can you make turrets that can shoot down missiles automatically like the ones in the old icbm mod before they were removed for updating they would be awesome for protecting bases while where not there
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • August 24, 2017, 9:53 am
I'm still working on missiles so you can actually damage them (that wasn't possible before), but there won't be automatic turrets. You'll have to control the turrets I recently added yourself.
  • zackyboy18
  • Level 1
  • New Miner
  • August 30, 2017, 2:06 am
that sucks icbm used to have auto turrets
  • Yakna
  • Level 1
  • New Network
  • September 25, 2017, 8:47 am
zacky, why dont you used then the turrets of icbm instead?
*This commentary was made without offensive reasons.*
How to make the coal dust?
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • August 8, 2017, 9:35 am
Get a clump, ore or block of coal and throw it into a shredder.

Btw, get NEI.
  • Zth404
  • Level 1
  • New Explorer
  • July 28, 2017, 11:14 am
Can I do another mod showcase on your mod, it would be up in a few days, and I will try to actually know what I am doing this time? (Just in case you forgot my channel is Zth404 Gamer)

And this mod is epic!
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • July 28, 2017, 12:50 pm
Of course!
can someone show me a picture of a crashed vertibird?
get the power armor kit and you get everything you need.
how does power armor work?
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • July 14, 2017, 6:30 am
Wear all pieces and put a fusion cell into your inv.
are you open for ideas? because i got one Insta Bases?? Probably a bad idea but i thought it woud be cool
Jakethedog585 i agree with you so much
Nice to see 1.7.10 still getting some love it's much better with mods than the newer versions
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • June 28, 2017, 12:25 pm
Indeed. I still can't see how mojang's changes are so significant that I have to update and lose most mod support.
please update to 1.11.2
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • May 19, 2017, 6:58 am
y tho
cuz everyones moving to 1.10 or 1.11.2
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • May 19, 2017, 8:36 am
That's not entirely true, some people are still downloading (and thus playing with) the 1.7.10 version. Besides, why would you want to move to 1.11? Nothing of significance has changed.
HBM what are your plans for the next update/updates?? maybe more explosives??
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • May 5, 2017, 6:16 am
The next update is just around the corner! There will be C4, a new generator, an enhanced particle system for conventional explosives and some more gimmicks.
Hello there um i think i did something wrong cause when i try to start up a wordl it crashes...
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • April 14, 2017, 8:05 am
Let me guess, "index out of bounds error", right? It's fairly easy to fix, just go into the options menu before starting a world and drag the rendering distance slider back into the physical realm. It's a common crash that happens when you downgrade from 1.8+ to 1.7.10 because versions above 1.7.10 support a greater rendering distance.
yes that worked ! also how do i instal this mod to the new mc launcher ?
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • April 14, 2017, 10:21 pm
New Minecraft launcher? No idea, but I think it's not that much different to how it's done with the old one. Launch 1.7.10 once, use the forge installer, launch the forge version once, throw the mod's jar file into the mods folder, launch minecraft again.
  • Yeshua
  • Level 2
  • Apprentice Network
  • April 11, 2017, 9:05 am
I think the generated structures are a bit much when I'm in superflat trying to find a place to build. Is there any way to turn them off? I cant find any open land.
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • April 11, 2017, 12:08 pm
That's because super flat doesn't have any obstructing moutains, trees, etc. to prevent them from spawning (like they would in a normal world), there are options for that in the config file (hbm.cfg in .minecraft/config) you can either change the spawnrate of the individual structures (the bigger the number, the rarer it becomes) or disable them as a whole.
  • Yeshua
  • Level 2
  • Apprentice Network
  • April 13, 2017, 10:21 am
Thanks a lot that was super helpful, great mod!
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • April 13, 2017, 11:27 am
Thank you! :3
  • LiamS2005
  • Level 1
  • New Explorer
  • March 1, 2017, 7:25 pm
How long does the fallout effect around the crater last? Also you should work on animating the mushroom cloud and a fade out animation for it.
  • HbTextures
  • Level 52
  • Grandmaster Modder
  • March 1, 2017, 9:45 pm
I think the fallout effect lasts radius / 10 in seconds.
Animating the cloud was something I considered working on until I realized that it's very hard to do it without having to remake the whole thing, sorry.

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