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[1.7.10] Hbm's Nuclear Tech Mod

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avatar HbTextures
Level 58 : Grandmaster Modder
This mod was on the pop reel? What!?

1.8.9 is no longer supported. 1.7.10 will continue being updated!

Hello there! Have you ever wondered if there is a mod which combines the explosive power of the stereotypical TNT mod, but with more then just "hurr durr big xplosion" and some technic behind it? Then this mod is for you!!

Yes! This mod allows you to mine eleven new ores, recreate historical nukes and use machines to gather new items! Seperate isotopes and craft items which you can fill into the bomb to make it work! Build bunkers to protect yourself from creepers or other players (and their nukes). Explore the world and find structures like abandoned radio stations and antennas!

This mod offers:
* Nukes, such as The Gadget, Little Boy and Fat Man!
* Hydrogren bombs like Ivy Mike and the Tsar Bomb!
* F.L.E.I.J.A., a compact but rather effective futuristic bomb with a small, but deep crater!
* New machines and furnaces, like an alloy furnace used to create steel or a gas centrifuge which seperates isotopes
* Alternate furnaces which are powered with different items and smelt faster
* Electricity! (work in progress :p)
* Grenades with loads of different effects like frag, cluster, fire, lightnig and much more!
* Four different revolvers, the best one oneshots everything, no matter how much health it has (only goes for EntityLivingBase)
* Test stuff you can play arround with! It even has a missile!
* Nuclear waste as byproduct to explosions (you didn't think you could do that without consequences, did you?)
* Thermal bombs! Freeze or burn everything!
* A flame war in a box (that one's rather interesting, try it out)
* Two brand new swords! (Just for testing, they have a great model tho)
* Fallout 4's T45 Power Armor, a very strong and durable armor set found in crashed vertibird helicopters
* M42 Nuclear Catapult "Fat Man", a very powerful handheld mini nuke launcher
* A giant Fusion reactor which will provide you with almost infinite power!
* More!

This mod has so many recipes and items, I really recommend to install Craft Guide or something like that...

1. Run Minecraft 1.7.10 at least one time
2. Download the recommended 1.7.10 installer version of minecraft forge and run it (it's not hard to find, google it)
3. Run the new launcher profile at least one time so that a new mods folder get's created in the minecraft folders
4. Go to %AppData% and then into the Roaming folder, then into .minecraft.
5. Drag the mod jar file into the mods folder (it's inside the .minecraft folder)
6. Launch minecraft again. Congratulations, you did it!

Using the bombs:
1. Detonating nukes is a no brainer, it was made fool proof, yet some people still don't know how it works, don't worry.
2. Place a nuke you want (the ones with the custom model, all other explosives can be ignited with redstone)
3. The nuke is infact only one block big. You have to rightclick that one block to open the interface
4. Go back into the inventory and look for the activation items, they are in the same tab as the bombs
5. Fill all items into the marked slots. If you did all that correctly, a little atom symbol should show up.
6. If you want to make the explosion timed, use redstone repeaters and put them infront of the bomb's main block.
7. If you trigger the block with a redstone signal when it has all items loaded in correctly, the bomb should go off.

Note: H-bombs don't need their fusion components to work, but then they are only as strong as Fat Man.
CreditThutmose for some still unused terrain aware explosion algorythms, Rodol Phito for the spiral algorythm, HbmMods
Progress100% complete
Game VersionMinecraft 1.7.10

34 Update Logs

Update 1.0.27X2904 : 09/23/2018 5:44:27 amSep 23rd

[this update also inclused the private betas 2870, 2875, 2888, 2891 and 2893]


**Blocks that range from non to very radioactive
**Selafite corium has AoE radiation
*Radiation hotspots
**Craters laced laced with selafite
**Spawn randomly
*Waste storage tower
**Concrete building full of selafite and green ooze
**Also a randomly spawning building, who would have thought
*Sliding blast door
**Tall, thin blast door
**Multiple doors placed next to each other will activate at once, forming a single large door
**Can be locked and triggered remotely
*Custom nuke rods
**Additional items accepted by the custom nuke for easier use
**Rods have their exact stats in the description
*Hazmat cloth block
**Not yet craftable
**Purely decorative
**Sea mine looking thing
**Not sure what to make of it yet
**Model is based off of whether it's standing on the ground or hovering
**Bomb-proof crate with 15 slots
*Bobby pin
**Can be used for lockpicking
**Requires a screwdriver
**Chance is 10% by default, hidden factors can change that
*Gas mask filter
**Required for crafting gas masks
**Using it while wearing a mask will fully repair it
**Drinkable items that do not disappear
**Have cooldown
**V13 canteen regenerates 2.5 hearts
**Fancy flask gives strength and nausea
*Added two secret achievements
*Custom nuke now has it's own kit

*AP mines are now a little deeper in the ground
*Iron and stel crates can now be locked
*Starter kits now give more appropriate items
*All kits that give the player radioactive items will eject that player's current armor and put on hazmat gear
*Green ooze now uses new radiation system
*FM radio now has a gui, it still doesn't work though
*Batteries now display their charge/discharge rates
*Replaced a few chests in structures with steel crates
*Tainted heart effect now works without particles
*Airstrike remote will now make a boop sound when the bomber can not successfully spawn, rather than wasting it
*Readjusted airstrikes in loot table
*codered_'s cape is now all sparkly and stuff
**please don't talk to me ever again
**i'm serious, never contact me under any circumstance
[insert a black line here that does not screw up formatting]
*Bombers now load chunks, but it does not work for when they spawn
*To combat bombers not working on SMP, there is a new short mode for bombers in config
**Short mode will spawn bombers much closer to their targets

*Fixed ZPE generator still working even without the final ring segment
*Fixed AI-chip crash because of mistaken use of skala function
*Removed unnecessary skala import which could potentially crash servers without skala


*Smart grenade
**Only explodes after a second, will otherwise drop as an item
*MIRV grenade
**Splits into eight grenades after a second
*Breaching grenade
**Light version of the drill grenade
**As strong as a generic one, but only has a 1/10 chance of despawning when it explodes
*Digging grenade
**Similar to MIRV, but spawns breaching grenades
**Grenades will be propelled downwards
*Tainted Creeper
**Created when a creeper touches taint
**Explosion doesn't destroy blocks, but places taint
**15 HP, little faster, 30 ticks fuse time
*Locksmith Table
**Like satlinker, but sets pin configuration of keys and padlocks
**Allows things to be locked (only vault door for now)
**Needs pins to be set first
**Can open locked doors if the pins match
*Red key
*Cloud residue item
**Rarely drops from cloud residue

*Grenade kit now gives all new grenades
*Cloud residue now drops residue item which can be recycled in a centrifuge

*Fixed orbital strike not firing to the right coords when the sat panel's target is moved with WASD
*Fixed typo in cable drum's description


*2 new klaxon siren tracks, ripped from fallout 3
*Animation for the death ray satellite
**basically an entire box of froot loops
*IT breakfast
**froot loops with energy drink as cereal sauce
**grants a few positive potion effects

*All jetpacks now need kerosene
*All jetpacks now display their kerosene level in the item description
*Changed vault door speed and sound
**Sounds are now original from fallout 3
**Speed has been adjusted to go along the sound

*Increased render distance for many FW entities such as explosions
*Fixed crash concerning the AI chip when the skala library isn't present
*Fixed T45 displaying power level of 4000% when fully charged


**Allows to manage telemetry cards and AI-chips
**Options to copy UUIDs from one chip onto another and to delete the settings
**Cobalt-meteor alloy
*Saturnite UZI
**Both versions
**More damage & fire effect
*Saturnite revolver
*Saturnite rifle
*Tainted heart
**Potion effect
**Equivalent to wearing a hazmat suit
**Applied when taking cloud damage while having taint effect
*Watery taint syringe
**Applies 60 seconds of weak taint effect
*Clooud residue
**Non-dangerous residue of the sierra madre cloud
*Added B-29 models for the airstrike
*Fat Mine
**Nuclear landmine

*Nuclear explosions now have explosion sounds in addition to thunder
*Airstrikes are now craftable
*Laser detonator is now craftable
*Meteor dust is now craftable (allows for lategame crafting in worlds without meteors)
*Turret AI and telemetry chips now save player UUIDs instead of an integer frequency

*Dead grass now uses the new rad system
*MK4 now has thunder sounds


**AP mine, does no terrain damage
**AT mine, does a lot of damage
**Shrapnel mine, fireworks
**AP mines can spawn randomly
**used to defuse mines
*Agent orange
**like chlorine, but sinks constantly
**destroys plantlife, solinium effect
**only spawned by bombers
*Laser detonator
**doesn't need to be linked, rather it detonares whatever bomb you're looking at from afar
*Airstrike remote
**Carpet bombing, lots of small explosives
**Napalm, fewer, larger firebombs
**Gas, drops multiple chlorine containers
**Agent orange, bomber releases gas directly which sinks to the ground
**Atomic bomb, self explanatory
**Airstrike items spawn in dungeons

*Vents won't drop anymore
*Vents are now off by default, use redstone to activate

*Fixed smp kick when placing a vent due to missing TE mapping


*Nuclear charge
**Same behaviour as det cord or det charge, but nuclear
*FM Broadcast Box
**Has a lever that does nothing
**Has an interface that does nothing
**Functionality pending
**For the love of the flying spaghetti monster don't ask me how it works because it doesn't
*FM Radio
**Same as the Broadcast Box
*Damn stylish jacket
*Damn stylish jacket 2: tokyo drift
*Doctor's bag
**Full heal, removes bad potion effects
**Removes radiation
*Super stimpak
**x10 stronger healing effect with drawback
*Gas cloud
**slowly damages gas masks
**bad effects
*The cloud
**corrosive, poisonous gas cloud
**destroys all armor pieces
**hazmat suit offers some protection
*The pink cloud
**deadly gas
**no suit offers any protection
**eats away armor
*Jar of cloud and jar of pink cloud
**Can be thrown, work like gas grenades
*Gas vents
**chlorine vent
**cloud vent
**pink cloud vent

*Replaced big sword for zombie spawn with geiger counter
*Lightning bolts of mushroom clouds now spawn 200 blocks higher
*Fallout rain now applies radiation to creatures
*Healing items now have an exact description of what they do
*Gas grenades now release gas entities instead of instantaneous effect
*all entities with the multicloud renderer now have a random darkness applied to them
*dangerous particles now slowly sink to the ground and despawn when exposed to rain

*Fixed batteries and fuel rod item repair
*Fixed MK4 not despawning for N2-mine
*Fixed nuclear creeper not using new radiation effect
*Fixed excessive exception-throwing when creeper transformes
*Fixed bug where transform chance is 100%
*Fixed model cliping from the M65 mask, adjusted height offset
*Fixed vault door animation not playing when server and client systime don't match

Comments : 390

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1 - 50 of 390

Hey Uhm, Maybe you can update this mod to 1.12.2? Just wondering if you can. Thanks!
  • FloLikeYou
  • Level 1
  • New Miner
  • October 2, 2018, 3:10 am
I have two questions, first: is there a way to increase the reach of the contaminated grass blocks? and the second is even more important to me: is there any way to let the toxic fog after droping a nuke? and is there anyyyyy way to stop buildings from spawning? by the way one of my favorite Mods ever :D
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • October 2, 2018, 9:36 am
The radius of contamination is in direct proportion to the explosion radius, there's no way to change that directly.

You can disable all buildings in the config (open hbm.cfg with notepad, it should be in .minecraft/config) by setting the value of "1.03_enableDungeonSpawn" to false. If you scroll down you can also find config options for manipulating the spawn rate of every structure seperatly. Be sure to read the information on the seperate config options before changing any values.
  • FloLikeYou
  • Level 1
  • New Miner
  • October 4, 2018, 12:03 am
Thank u so much :D i have another very last question wich is: is there any way to increase the time of the toxic Fog after dropping a Nuke (Atom missiles)? because the particles in the air disappear after a very short time, is there any way to increase the time? or even to have them forever?
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • October 4, 2018, 12:59 am
The time is also fixed, although it wouldn't be too hard to add a config for that.
  • FloLikeYou
  • Level 1
  • New Miner
  • October 4, 2018, 6:35 am
Is it possible for me to do add one? or could you help me with this ? i really really need it >.< you`d be my hero
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • October 4, 2018, 8:58 am
Haha no, it's not as easy as that. I'll get that done until the next update comes out.
  • FloLikeYou
  • Level 1
  • New Miner
  • October 5, 2018, 2:28 am
I am so happy right now *-* thank you so much. I will change the config so that the fog will stay as long as possible :D
  • Bentley1922
  • Level 14
  • Journeyman Network
  • September 13, 2018, 1:28 pm
Can you please add the Alpha-Omega Doomsday Bomb from Beneath the Planet of the Apes (1970)
  • noli2001
  • Level 1
  • New Miner
  • September 13, 2018, 10:22 am
add B83 and castle bravo nuke

  • noli2001
  • Level 1
  • New Miner
  • August 31, 2018, 12:06 am
Hey,can you fix a little bit? I have a new pc and nukes still crash my game!
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • August 31, 2018, 12:41 am
Crash report?
  • noli2001
  • Level 1
  • New Miner
  • September 9, 2018, 12:30 pm
It's a normal one it crashes because of nuke. Meteors and other stuff are ok!
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • September 9, 2018, 11:47 pm
I still need a crash report.
  • noli2001
  • Level 1
  • New Miner
  • September 13, 2018, 10:20 am
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 8/6/18 6:49 PM
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:387)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1464)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1942)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:387)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1464)

-- Affected level --
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP'Lick'/95, l='MpServer', x=-173.68, y=65.62, z=242.56]]
Chunk stats: MultiplayerChunkCache: 289, 289
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-176,64,252), Chunk: (at 0,4,12 in -11,15; contains blocks -176,0,240 to -161,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 621 game time, 621 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 143 total; [EntitySkeleton'Skeleton'/2051, l='MpServer', x=-129.50, y=12.00, z=187.50], EntityChicken['Chicken'/39, l='MpServer', x=-246.59, y=73.00, z=298.53], EntityChicken['Chicken'/40, l='MpServer', x=-253.50, y=68.00, z=295.50], EntityChicken['Chicken'/46, l='MpServer', x=-225.50, y=64.00, z=308.50], EntityChicken['Chicken'/47, l='MpServer', x=-223.50, y=64.00, z=309.50], EntityChicken['Chicken'/48, l='MpServer', x=-224.50, y=64.00, z=309.50], EntityChicken['Chicken'/49, l='MpServer', x=-225.50, y=71.00, z=306.50], EntityXPOrb['Experience Orb'/8242, l='MpServer', x=-172.33, y=62.97, z=238.38], EntityXPOrb['Experience Orb'/8243, l='MpServer', x=-169.87, y=68.43, z=243.29], EntityXPOrb['Experience Orb'/8244, l='MpServer', x=-166.45, y=72.00, z=240.12], EntityXPOrb['Experience Orb'/8245, l='MpServer', x=-174.71, y=71.62, z=239.49], EntityPig['Pig'/54, l='MpServer', x=-213.50, y=71.00, z=253.50], EntityPig['Pig'/55, l='MpServer', x=-211.50, y=70.00, z=253.50], EntityPig['Pig'/56, l='MpServer', x=-214.53, y=68.00, z=248.09], EntityPig['Pig'/57, l='MpServer', x=-207.50, y=69.00, z=255.50], EntityChicken['Chicken'/66, l='MpServer', x=-173.63, y=65.00, z=244.53], EntityChicken['Chicken'/67, l='MpServer', x=-187.47, y=69.00, z=235.59], EntityChicken['Chicken'/68, l='MpServer', x=-166.56, y=72.00, z=245.44], EntityChicken['Chicken'/69, l='MpServer', x=-172.82, y=69.00, z=253.50], EntityBat['Bat'/1109, l='MpServer', x=-113.72, y=11.67, z=253.72], EntitySpider['Spider'/1140, l='MpServer', x=-135.50, y=13.00, z=188.81], EntitySpider['Spider'/1142, l='MpServer', x=-137.84, y=13.00, z=187.50], EntityCreeper['Creeper'/1155, l='MpServer', x=-240.50, y=17.00, z=321.50], EntityXPOrb['Experience Orb'/8323, l='MpServer', x=-169.71, y=66.42, z=243.71], EntityXPOrb['Experience Orb'/8325, l='MpServer', x=-168.34, y=66.64, z=241.65], EntityXPOrb['Experience Orb'/8326, l='MpServer', x=-173.07, y=74.22, z=239.92], EntityXPOrb['Experience Orb'/8327, l='MpServer', x=-171.44, y=67.24, z=239.21], EntitySkeleton['Skeleton'/1165, l='MpServer', x=-230.59, y=14.00, z=215.91], EntityZombie['Zombie'/1166, l='MpServer', x=-227.50, y=14.00, z=217.50], EntityCreeper['Creeper'/1167, l='MpServer', x=-233.50, y=12.00, z=227.66], EntityCreeper['Creeper'/1168, l='MpServer', x=-235.63, y=15.00, z=215.16], EntityCreeper['Creeper'/1169, l='MpServer', x=-235.78, y=14.00, z=216.72], EntitySquid['Squid'/159, l='MpServer', x=-111.13, y=45.00, z=284.72], EntityXPOrb['Experience Orb'/8375, l='MpServer', x=-169.76, y=69.34, z=242.39], EntityXPOrb['Experience Orb'/8376, l='MpServer', x=-176.29, y=71.49, z=237.94], EntityXPOrb['Experience Orb'/8377, l='MpServer', x=-173.52, y=73.97, z=241.24], EntityXPOrb['Experience Orb'/8378, l='MpServer', x=-174.69, y=68.32, z=239.79], EntityXPOrb['Experience Orb'/8379, l='MpServer', x=-170.13, y=74.33, z=246.44], EntityXPOrb['Experience Orb'/8380, l='MpServer', x=-176.19, y=70.35, z=239.23], EntityXPOrb['Experience Orb'/8381, l='MpServer', x=-173.28, y=70.14, z=243.34], EntityXPOrb['Experience Orb'/8382, l='MpServer', x=-172.91, y=69.53, z=242.40], EntitySkeleton['Skeleton'/8395, l='MpServer', x=-169.50, y=27.00, z=186.50], EntitySkeleton['Skeleton'/1231, l='MpServer', x=-124.50, y=53.00, z=299.50], EntitySkeleton['Skeleton'/1233, l='MpServer', x=-123.50, y=53.00, z=298.50], EntitySkeleton['Skeleton'/1274, l='MpServer', x=-96.50, y=17.00, z=261.50], EntityCreeper['Creeper'/1305, l='MpServer', x=-129.50, y=45.00, z=294.50], EntityCreeper['Creeper'/2331, l='MpServer', x=-122.63, y=16.00, z=180.03], EntityCreeper['Creeper'/2332, l='MpServer', x=-131.50, y=13.00, z=176.50], EntitySquid['Squid'/347, l='MpServer', x=-119.47, y=57.31, z=179.78], EntitySquid['Squid'/348, l='MpServer', x=-118.75, y=54.91, z=180.28], EntitySquid['Squid'/352, l='MpServer', x=-127.38, y=57.38, z=184.59], EntitySquid['Squid'/355, l='MpServer', x=-126.97, y=57.31, z=180.16], EntitySquid['Squid'/356, l='MpServer', x=-128.50, y=57.34, z=187.81], EntitySquid['Squid'/357, l='MpServer', x=-132.13, y=56.97, z=185.13], EntitySquid['Squid'/358, l='MpServer', x=-127.09, y=55.38, z=182.91], EntityZombie['Zombie'/1436, l='MpServer', x=-141.97, y=34.00, z=278.53], EntitySquid['Squid'/436, l='MpServer', x=-114.38, y=54.31, z=195.56], EntitySquid['Squid'/437, l='MpServer', x=-116.69, y=55.34, z=190.81], EntitySquid['Squid'/438, l='MpServer', x=-112.50, y=53.66, z=191.94], EntitySquid['Squid'/467, l='MpServer', x=-154.42, y=59.72, z=258.67], EntitySquid['Squid'/468, l='MpServer', x=-155.50, y=60.41, z=264.50], EntitySquid['Squid'/469, l='MpServer', x=-156.51, y=59.12, z=261.71], EntitySquid['Squid'/470, l='MpServer', x=-165.28, y=62.34, z=274.50], EntityItem['item.item.sulphur'/5625, l='MpServer', x=-151.41, y=30.13, z=196.06], EntitySquid['Squid'/507, l='MpServer', x=-121.59, y=60.34, z=233.84], EntitySquid['Squid'/508, l='MpServer', x=-127.63, y=59.88, z=232.84], EntitySquid['Squid'/509, l='MpServer', x=-129.09, y=59.34, z=230.84], EntitySquid['Squid'/510, l='MpServer', x=-131.41, y=59.19, z=234.84], EntitySquid['Squid'/511, l='MpServer', x=-120.38, y=60.38, z=235.94], EntitySquid['Squid'/512, l='MpServer', x=-125.34, y=58.34, z=238.44], EntitySquid['Squid'/513, l='MpServer', x=-131.66, y=59.38, z=243.53], EntitySquid['Squid'/514, l='MpServer', x=-127.88, y=59.34, z=250.50], EntitySquid['Squid'/515, l='MpServer', x=-117.41, y=58.97, z=232.22], EntitySquid['Squid'/516, l='MpServer', x=-117.50, y=58.16, z=237.31], EntitySquid['Squid'/517, l='MpServer', x=-119.19, y=60.38, z=235.66], EntitySkeleton['Skeleton'/1541, l='MpServer', x=-101.50, y=17.00, z=262.09], EntitySquid['Squid'/518, l='MpServer', x=-121.44, y=60.38, z=232.22], EntitySkeleton['Skeleton'/1542, l='MpServer', x=-98.50, y=15.00, z=264.50], EntityCreeper['Creeper'/1578, l='MpServer', x=-105.50, y=22.00, z=299.50], EntityXPOrb['Experience Orb'/7728, l='MpServer', x=-167.57, y=62.25, z=238.75], EntityXPOrb['Experience Orb'/7729, l='MpServer', x=-175.25, y=73.25, z=246.66], EntityZombie['Zombie'/1588, l='MpServer', x=-112.88, y=29.00, z=207.63], EntityZombie['Zombie'/1589, l='MpServer', x=-116.50, y=28.00, z=209.56], EntitySkeleton['Skeleton'/2674, l='MpServer', x=-243.50, y=16.00, z=163.50], EntityZombie['Zombie'/1668, l='MpServer', x=-175.84, y=9.43, z=262.75], EntityZombie['Zombie'/1669, l='MpServer', x=-178.50, y=10.00, z=267.50], EntityClientPlayerMP['Lick'/95, l='MpServer', x=-173.68, y=65.62, z=242.56], EntityXPOrb['Experience Orb'/7817, l='MpServer', x=-168.56, y=70.25, z=243.52], EntityXPOrb['Experience Orb'/7818, l='MpServer', x=-165.34, y=61.25, z=236.84], EntityXPOrb['Experience Orb'/7820, l='MpServer', x=-172.44, y=63.25, z=239.75], EntityCreeper['Creeper'/1681, l='MpServer', x=-240.50, y=16.00, z=163.50], EntitySkeleton['Skeleton'/671, l='MpServer', x=-194.50, y=32.00, z=221.50], EntityBat['Bat'/7857, l='MpServer', x=-223.53, y=41.16, z=237.11], EntitySkeleton['Skeleton'/1735, l='MpServer', x=-235.38, y=15.00, z=214.31], EntitySkeleton['Skeleton'/722, l='MpServer', x=-174.50, y=25.00, z=204.50], EntitySkeleton['Skeleton'/723, l='MpServer', x=-173.50, y=25.00, z=204.50], EntitySkeleton['Skeleton'/724, l='MpServer', x=-172.50, y=25.00, z=205.50], EntitySkeleton['Skeleton'/725, l='MpServer', x=-175.50, y=25.00, z=206.50], EntitySkeleton['Skeleton'/727, l='MpServer', x=-175.50, y=25.00, z=204.50], EntitySkeleton['Skeleton'/733, l='MpServer', x=-201.50, y=49.00, z=222.50], EntityXPOrb['Experience Orb'/7901, l='MpServer', x=-175.18, y=66.25, z=244.97], EntityXPOrb['Experience Orb'/7902, l='MpServer', x=-166.00, y=61.25, z=237.72], EntityXPOrb['Experience Orb'/7903, l='MpServer', x=-170.88, y=61.25, z=237.06], EntityBat['Bat'/744, l='MpServer', x=-144.70, y=40.23, z=254.95], EntitySkeleton['Skeleton'/1788, l='MpServer', x=-129.56, y=30.00, z=275.16], EntitySkeleton['Skeleton'/1789, l='MpServer', x=-132.50, y=30.00, z=267.50], EntitySkeleton['Skeleton'/1790, l='MpServer', x=-130.50, y=30.00, z=269.50], EntitySkeleton['Skeleton'/1791, l='MpServer', x=-133.47, y=30.00, z=271.47], EntitySpider['Spider'/1792, l='MpServer', x=-131.63, y=30.00, z=275.28], EntitySpider['Spider'/1794, l='MpServer', x=-133.41, y=30.00, z=276.28], EntitySpider['Spider'/1796, l='MpServer', x=-136.56, y=30.00, z=269.41], EntitySpider['Spider'/1799, l='MpServer', x=-138.22, y=30.00, z=271.19], EntitySkeleton['Skeleton'/1800, l='MpServer', x=-216.50, y=58.00, z=260.50], EntityBat['Bat'/787, l='MpServer', x=-234.92, y=13.48, z=230.04], EntityXPOrb['Experience Orb'/7969, l='MpServer', x=-175.28, y=65.25, z=243.00], EntityXPOrb['Experience Orb'/7971, l='MpServer', x=-169.31, y=64.25, z=240.98], EntityXPOrb['Experience Orb'/7972, l='MpServer', x=-175.67, y=66.25, z=244.94], EntityBat['Bat'/811, l='MpServer', x=-216.64, y=11.04, z=224.95], EntityBat['Bat'/6956, l='MpServer', x=-142.36, y=44.42, z=267.26], EntityBat['Bat'/813, l='MpServer', x=-237.13, y=12.33, z=237.28], EntityBat['Bat'/817, l='MpServer', x=-232.02, y=14.70, z=226.51], EntityBat['Bat'/818, l='MpServer', x=-234.22, y=16.10, z=219.75], EntityXPOrb['Experience Orb'/7998, l='MpServer', x=-168.05, y=72.25, z=244.51], EntityXPOrb['Experience Orb'/8000, l='MpServer', x=-174.18, y=68.25, z=247.53], EntityBat['Bat'/841, l='MpServer', x=-210.62, y=56.50, z=266.05], EntityBat['Bat'/842, l='MpServer', x=-217.79, y=57.50, z=266.48], EntityCreeper['Creeper'/1880, l='MpServer', x=-121.66, y=26.00, z=207.47], EntityCreeper['Creeper'/1891, l='MpServer', x=-142.50, y=26.00, z=196.50], EntityCreeper['Creeper'/1892, l='MpServer', x=-144.50, y=26.00, z=196.50], EntityBat['Bat'/870, l='MpServer', x=-249.98, y=9.00, z=195.66], EntityCreeper['Creeper'/1901, l='MpServer', x=-134.50, y=40.24, z=282.30], EntitySkeleton['Skeleton'/897, l='MpServer', x=-143.50, y=40.00, z=252.50], EntityXPOrb['Experience Orb'/8075, l='MpServer', x=-174.13, y=65.35, z=242.70], EntityXPOrb['Experience Orb'/8076, l='MpServer', x=-168.94, y=63.25, z=239.18], EntityXPOrb['Experience Orb'/8078, l='MpServer', x=-177.08, y=66.25, z=244.75], EntityZombie['Zombie'/920, l='MpServer', x=-103.50, y=44.00, z=322.50], EntityCreeper['Creeper'/1948, l='MpServer', x=-159.50, y=27.00, z=211.50], EntityCreeper['Creeper'/947, l='MpServer', x=-126.53, y=31.00, z=271.06], EntitySkeleton['Skeleton'/948, l='MpServer', x=-132.50, y=31.00, z=264.50], EntityXPOrb['Experience Orb'/8146, l='MpServer', x=-174.21, y=68.25, z=246.32], EntityXPOrb['Experience Orb'/8147, l='MpServer', x=-169.03, y=70.25, z=243.80], EntityXPOrb['Experience Orb'/8148, l='MpServer', x=-174.78, y=66.94, z=237.58], EntityXPOrb['Experience Orb'/8149, l='MpServer', x=-174.31, y=67.12, z=245.55]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_181, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 155723192 bytes (148 MB) / 355258368 bytes (338 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.85.1264 Minecraft Forge 7 mods loaded, 7 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{} [Forge Mod Loader] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{} [Minecraft Forge] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
apocabuckets{1.2} [ApocaBuckets] (apocabuckets-1.7.10-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
entity303{1.0} [Entity 303 Mod] (Entity 303 Mod-Build-1-Version-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
rivalrebels{1.7.10Z} [Rival Rebels] (rivalrebels-yo-1.7.10Z.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TooMuchTNT{2.9} [TooMuchTNT] (TooMuchTNT v2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1264
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 3600 Series GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • September 13, 2018, 1:01 pm
Judging from the report it can't have anything to do with a nuclear explosion, in fact it's not even being referenced once. Do you have any additional information on this?
  • noli2001
  • Level 1
  • New Miner
  • September 13, 2018, 1:43 pm
It keeps lagging then crashing,I just got a new pc other stuff are ok little boy lags immediately.
Fat man crashes me in 1 minute
Hey another question, So with the satellite how do you use the orbital weapon in the newest update
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • August 15, 2018, 1:39 pm
Just take the linked sat panel and click somewhere on the map.
Hey I was wondering if the nuclear craters where a work in progress because they lag my game a lot.
By the way great job on the new update,
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • August 14, 2018, 9:39 pm
Depends, what version are you using?
The newest version. Is there a way to convert the old nuclear explosions into the one
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • August 15, 2018, 9:01 am
That's odd, I fixed the memory issues in one of the latest betas, the new explosion has always worked fine for me since then.
Well thanks I guess I'll just wait for more updates and see how it goes
Can't wait to try
HBM will there be more updates in the future?
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • August 1, 2018, 9:57 pm
I guess you could says this means
  • Congueror
  • Level 27
  • Expert Engineer
  • July 11, 2018, 1:22 pm
Seems like a pretty cool mod but it's not the type of mods that i like you know, No Offence
  • 123ali123
  • Level 1
  • New Miner
  • July 9, 2018, 2:56 am
In dirme linki nerde
Minecraft version 1.7.10 doesn't even exist. What is the author talking about?


I see no version 1.7.10 in the link above
  • LiamS2005
  • Level 1
  • New Explorer
  • June 25, 2018, 11:43 pm
Its a version. You probably didn't look very hard. Here's a link to the gamepedia page: minecraft.gamepedia.com/1.7.10
Absolutely amazing, I got every reference and loved the functionality of the mod. The mod was somewhat complex, but l tried my best and read the Manuel and loved it. Hours of fun. a real valve fan you are. (so am I).
Only bad thing was the nuclear explosion itself, it just did not look so good. Otherwise, this was ACTUALLY THE BEST MOD I HAVE EVER PLAYED.
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • June 3, 2018, 9:47 pm
Thanks! If you are using the new beta, then I can assure you that the explosion will change, at least in part. The focus of the current version in development is to iron out all ther problems the new algorithm makes, and to reintroduce the radiation system.
is there a guide for how this mod works?
Is the CEL prime the giant laser is suggested?
I was wondering if you had plans for any new super weapons in the future of any sort
All my missiles are breaking up and not doing the task at hand like nuking the land
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • April 14, 2018, 2:39 pm
Do you have any active turrets nearby? Or maybe something that constantly deals damage to nearby mobs?
Thanks the issue got fixed
  • MavFan24
  • Level 1
  • New Explorer
  • March 14, 2018, 5:39 pm
i just got on and tried it again with my mods i will try it alone on another computer with out other mods
Why does it now hold up for 1.8.9?
How do you use custom nuke?
  • maksuser
  • Level 1
  • New Miner
  • February 26, 2018, 5:22 am
Great work! I hope for more mods like this!
this is awesome!! great work!
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • February 25, 2018, 12:00 am
Thank you!
Is there an orbital bombardment weapon in this mod bc I've been looking for a while and I don't see any for 1.7.10.
  • lathtek
  • Level 1
  • New Miner
  • January 30, 2018, 4:38 pm
how can I validated ZOMG gun?
where to find external negative gravity?
  • grtaiyaki
  • Level 1
  • New Crafter
  • February 6, 2018, 12:28 am
You need to have euphemium,either an ingot or a nugget
  • grtaiyaki
  • Level 1
  • New Crafter
  • January 28, 2018, 5:32 am
Hands down my favourite mod
I'm trying the beta versions and taint is quite funny
Can't wait for the AMS reactor,it seems it will be really great
Are you planning on uploading alpha releases?


  • HbTextures
  • Level 58
  • Grandmaster Modder
  • January 28, 2018, 6:10 am
Thank you! Alpha versions would imply even less quality than the already (unfinished and buggy) betas, I rather upload versions that actually work (more or less).
  • grtaiyaki
  • Level 1
  • New Crafter
  • January 28, 2018, 6:16 am
Oh,I understand
Btw is the Euphenium Kit going to become part of the game?

That kit is quite mysterious,especially for that broken watch
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • January 28, 2018, 6:18 am
It was a testing item, the very first kit in fact. Considering that kits are already uncraftable, and only a few of them can be found in structures, I'm not planning on changing it.
Hello dear sir HbTextures,

May I ask how much work it would require to port this mod to 1.10.2? I'm asking due to the fact that there is currently no nuclear warfare mod for 1.10.2.

Best regards,

Sir Washington.
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • January 25, 2018, 7:46 am
To put it short: a lot.
Not long after the first release, forge was updated to 1.8.9 and I started porting the mod, but after two very light and barely functional betas I gave up. Around a year later I did a second attempt for 1.10 (which in the meantime has become the newest forge-compatible version) and I had to stop before releasing even a single beta since the required work doubled, not only because in that time the mod has grown quite a bit but also because of even more (in my view) unnecessary changes I would have to make. Since then I stopped working on any port whatsoever since porting the entire mod over would take months, probably even longer since it's a boring and repetetive task I'm not very motivated to do. I would also hinder me from adding new content and making important changes and fixes to the version we currently have. If I were to ever port the mod to a higher version, it would probably be for the newest at that time.
  • BtPirate
  • Level 1
  • New Miner
  • January 24, 2018, 7:06 am
I downloaded the mod but when i try to join my single player world the game crashes what do i do?
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • January 24, 2018, 7:30 am
Go into the options menu, then take render distance slider and put it back into it's actual range. It's possible you downgraded from a newer version with a larger rendering distance and the slider is out of bounds. If that's not the case, please send me the crash log.
  • BtPirate
  • Level 1
  • New Miner
  • January 24, 2018, 9:01 am
i try to get into my single player world and it just logges out and crashes and even when i don't have the mod on and i try to go into 1.7.10 i still just crashes
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • January 24, 2018, 9:21 am
Yep, definitely sounds like the render distance problem.
Can you please add the Castle Bravo nuke (15 megaton nuke) and the B41 nuke (25 megaton nuke) and just for a comparison Ivy Mike is 10 megatons.
Also forgot to say dropping nukes and bombs from planes.
How do i lower the spawn rate of random generated structures?or just turn them off?

Because they annoy me
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • January 18, 2018, 4:40 am
You can edit the spawnrates of all structures individually or turn them off completely in the config file.
Thanks for the advice

i was too busy playing with the mod to reply
Great mod btw
Great update HBM, I love the new guns! How does the new reactor work?
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • January 17, 2018, 12:18 pm
The AMS still doesn't work, but the SPE is fully functional. To use it, place a top part above the bottom (the more air inbetween the better) then surround every air block between them with eight full blocks (like bricks or rock, glass is also ok), then simply connect the bottom part with some wires.
Thanks, I consider this one of the must-have 1.7.10 mods.
When is the next update HBM?
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • January 14, 2018, 6:08 am
I'm aiming for a beta release today, there's still a few things I want to get done as soon as possible.
Cool, sounds awesome!
  • Yakna
  • Level 1
  • New Network
  • January 2, 2018, 6:48 am
Apart of the smg, you could also add a non-specific pistol, a rifle, and a shotgun.
  • HbTextures
  • Level 58
  • Grandmaster Modder
  • January 2, 2018, 11:50 am
The SMG is actually not non-specific, it's entirely based on the MP40 (which it's referred to as in the code), it's just that the name's not specific. But yes, I've been thinking about adding two rifles, a bolt-action and a lever-action shotgun.

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