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![[1.7.10] Fisk's Superheroes (Forge) Minecraft Mod](https://github.com/FiskFille/Superheroes/blob/master/curseforge/banner.png?raw=true)
Live the baker life, farming new crops and baking pizzas with nearly 9 million different combinations of ingredients, all with special effects!
Or become a powerful cosmic being and teleport to the Moon, living in solitude, watching the universe go by, perhaps while growing a Moonshroom or two...
Welcome to Fisk's Superheroes!
A mod that adds superheroes with everything from super-speed, to flight, to energy beams, to even web-swinging!
With 65+ suits to date, more than 90 different powers, and a powerful system supporting user-made Hero Packs, the possibilities are virtually endless!
![[1.7.10] Fisk's Superheroes (Forge) Minecraft Mod](https://github.com/FiskFille/Superheroes/blob/master/curseforge/nodes_all.png?raw=true)
A mod that adds superheroes with everything from super-speed, to flight, to energy beams, to even web-swinging!
With 65+ suits to date, more than 90 different powers, and a powerful system supporting user-made Hero Packs, the possibilities are virtually endless!
![[1.7.10] Fisk's Superheroes (Forge) Minecraft Mod](https://github.com/FiskFille/Superheroes/blob/master/curseforge/nodes_all.png?raw=true)
Getting Started
Getting Started
![[1.7.10] Fisk's Superheroes (Forge) Minecraft Mod](https://github.com/FiskFille/Superheroes/blob/master/curseforge/creetles.png?raw=true)
Creetles are hostile bug-like creatures that spawn during the night in most forests, and even more frequently in mega taigas, swamps, and roofed forests. During the day, they burrow into the ground if no players are nearby, never to be seen again.
They drop Creetle Shells, which are used to make Iridescent Gold:

Iridescent Gold is used to unlock suits in a node system, which is accessible through the Suit Database:


Left-click a node to navigate to it, right-click to select it
Suit Fabricators allow you to print a suit, when provided with the right materials and the blueprints. Suits created in the fabricator can only be worn and used by players who have unlocked it in the Suit Database.

Suit Data Drives can store the blueprints for unlocked suits, and can be inserted into a Suit Fabricator to print them. Right-click the drive on a Suit Database to transfer unlocked suits into the Drive.

Credits
Special thanks to the following people for their contributions to the mod, helping make it a reality. I couldn't have done it without you.
Kill3rCreeper - Skinning
Shue - Sound design
WaffleWarrior - Texturing + Misc. skinning
Marctron - Modeling
Gegy - Coding assistance


Credit | Kill3rCreeper, ShueShue, WaffleWarrior, Marctron, Gegy1000, McSnazzy |
Progress | 100% complete |
Game Version | Minecraft 1.7.10 |
Tags |
70 Update Logs
2.4.0 : by FiskFille 09/20/2024 12:53:20 pmSep 20th, 2024
Additions & Changes:
Fixes:
FiskTag additions:
FiskTag changes:
FiskTag balancing tweaks:
HeroPacks:
- Added quiver cycle keybind to suits with Archery
- Translated the mod to Chinese Simplified (Thanks Shue!)
- Translated the mod to Chinese Traditional (Thanks Shue!)
- The buttons on the Gameboii console now animate when pressed (Can be disabled in the config)
- Added the FiskTag server to the mod's server menu
Fixes:
- Fixed clients disconnecting during reload upon joining a server
- Fixed crash when going intangible when using Angelica
- Fixed render distances above 16 resetting to 16 when using Angelica
- Fixed suit ids in F3+H mode only displaying on the chestplate item
- Fixed Gravity Manipulation wave sound not changing pitch
- Fixed Señor Cactus having the wrong tier when wet
- Fixed Shazam having higher (instead of lower) fall resistance when affected by Eternium Affliction
- Fixed Java-related connection issues not logging as such
FiskTag additions:
- Added new gamemode - King of the Hill
- Added new gamemode - Resurgence
- Added new gamemode - Shuffle
- Added new gamemode - Luck of the Draw
- Added new gamemode - Free-For-All
- Added new gamemode - Bounty Hunt
- Added new weapon - Burst Rifle
- Added new class - Support
- Added new map - Modern House
- Added new ammo system
- Added new level and rank system
- Added new spectator mode
- Added laser impact effects
- Added a visual indicator for when spawn protection is active
FiskTag changes:
- Redesigned ability/key indicator HUD element
- Redesigned player list scoreboard HUD element
- Redesigned point popup HUD element
- Updated control point capture HUD element
- Updated control point alert HUD element
- Updated health HUD element
- Updated Infantry shield effect
- You can now shoot while sprinting
- Infantry's shield is now immune to melee damage
- Scout can no longer use scatter blaster
- Team Swap and John Wick are now only selected in a tournament if there are more than 2 players
- John Wick can now spawn in the opposing team's base if his own base is crowded
- Grenades can no longer be blocked by teammates
- Made control point capture time configurable
- Made gamemode inclusion and frequency configurable
- The schematic file inside maps can now have any name
- Fixed gamemode not saving properly
- Fixed FiskTag running in multiple dimensions
- Fixed FiskTag damage not being blocked by shields
FiskTag balancing tweaks:
- Increased movement speed for all classes except Tank
- Tweaked move slowdown for charged weapons
- Rebalanced Tesla Gun
- Nerfed Shotgun (-range, +spread)
- Buffed Scatter Blaster (-spread, +projectile speed)
- Buffed Automatic (+projectile speed, -windup)
- Buffed Pistols (+projectile speed, +spread)
- Buffed Rifle (+range, -spread)
- Buffed Rocket Launcher (+range, +projectile speed)
HeroPacks:
- NBT matching can now be used inside fabricator recipes
- Data files can no longer be registered under another pack's domain
- Added new PackLoader.getNumericalItemId() function for getting the numerical id of an item
- Added new addChatMessage function to JSPlayer for printing to the chat
- Added new getEntitiesInRangeOf function to JSWorld
- Added new isUnobstructed function to JSWorld
- Added new hurt function to JSEntity for dealing damage to an entity
- Added new hurtByAttacker function to JSEntity for dealing damage to an entity
- Added new canSee function to JSEntity
- Added new eyePos function to JSEntity
- Added new eyeHeight function to JSEntity
- Added new getLookVector function to JSEntity
- Added new normalized function to JSVector3
- Added new subtract function to JSVector3
- Added new dot function to JSVector3
- Added new "SHIELD" activation type for FiskTag weapons, allowing shield functionality
- Added new "melee" tag for FiskTag weapons, allowing weapons to have attack damage
- Fixed mirrored anchors with getCubeOffset on non-generateMirror models not offsetting correctly
- Fixed anchors with getCubeOffset re-applying animations on the anchor model
- Fixed mirrored models with generateMirror not resetting after animations
- Fixed suits with aiming not being able to aim in FiskTag
- Fixed limbSwing variables not being usable in "out" statements in animations
- Fixed player going invisible when a held FiskTag weapon has an animation but player has no suit
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