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[1.7.10] Fisk's Superheroes (Forge)

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FiskFille
Level 90 : Overlord Fish
1,057
Introduction

The greatly anticipated Superheroes Mod by FiskFille is finally unleashed! Now you and your friends can begin your journey to suit up into one of the 30 introduced superheroes, from both the Marvel and DC multiverses: It is your time to Fly, Speed and Fight your way to glory without a tragic backstory!

Disclaimer: FiskFille is not responsible for any repercussions for using superpowers, including the following: Bruising, bleeding, broken bones, torn muscles, internal bleeding, rupturing of the spleen, asphyxiation, hypothermia, fever, hyper exhaustion, exposure to cosmic rays, exposure to vita-rays, exposure to gamma rays, exposure to King Ray Ray rays, time-travel, missing limbs, extra limbs, concussion, burnt flesh, childhood trauma, lack of parents, shrinkages in sensitive places, awesomeness and CTDs.


Having problems or want to discuss my mods with others? Visit my official forum: forum.fiskmods.com!
If you have any problems with the mod, please post them in the "HELP MEH! D:" section on the forums. Do not use the contact form.

Come join the fun on the mod's official server!

IP: heroes.fiskmods.com


Main Features
  • 30 amazing hero and villain suits to craft upon launch, including Captain America, Iron Man, The Flash, Batman and many, many more!
  • Iconic suit abilities and weapons, such as Batman’s Batarangs, Ant-Man’s size-shifting and Iron Man’s Repulsor Tech!
  • 3D-modeled weapons and equipment related to characters, such as the Cosmic Treadmill for The Flash and Captain America's Vibranium Shield.
  • Craftable Display Stands for your suits, which also allow for instant changing.
  • Secret additional features can be found with certain heroes, including The Flash and Ant-Man.

Getting Started
Essential information along with crafting recipes can be found at the wiki, here.

To begin, you’ll need to find Tutridium Ore, which generates naturally in the world, in a similar manner to diamonds. You can also find Vibranium Ore, which can be used for other components.

Tutridium

You can then craft the Suit Fabricator block, in which such suits are created. Instead of placing standard materials in a grid-based pattern, you exchange Tutridium Gems in return for Material Points, which then are cashed into creating a piece of a suit.

Suit Fabricator

Normal resources in the game are worth 1 point each, while Tutridium Gemstones are worth 512.
Suit Accessories, such as Guns, Swords and Gadgets, all use the vanilla crafting system as normal, which can be found on the wiki, or with side-mods such as Not Enough Items.

Modpack Permissions
You may use this mod in your modpack as long as you credit the original creator (FiskFille) and link back to the original post.
Curse for Minecraft client distribution is allowed.



Credits

Special thanks to the following people for helping out with the mod:

(I set the progress to 0%, because I will keep updating the mod every now and again as I see fit - there will never be a state of "finished" for it.)
Credit:Kill3rCreeper, Gegy1000
Progress: 0% Complete
Game Version:Minecraft 1.7.10

1.1.2 : 10/22/2017 10:32:47 pm10/22/17

  • Fixed items in containers not loading from worlds with previous versions
  • Fixed Automatic Quivers deleting arrows if full
  • Fixed Suit Fabricator crash

1.1.1 : 10/22/2017 6:20:11 pm10/22/17

  • Fixed timed out connection error

1.1 : 10/22/2017 5:13:22 pm10/22/17

Additions:
  • Added new character - Prometheus
  • Added new character - Rip Hunter
  • Added new character - Chronos
  • Added Cactus Arrow
  • Added Boxing Glove Arrow
  • Added Vial Arrow
  • Added Torch Arrow
  • Added Vibranium-Tipped Arrow
  • Added Phantom Arrow
  • Added Pufferfish Arrow
  • Added Explosive Pufferfish Arrow
  • Added Vine Arrow
  • Added Smoke Bomb Arrow
  • Added Iron Man sentry mode
  • Added black holes
  • Added Display Stands of all 16 colors
  • Added a held item slot for Display Stands
  • Added hopper interaction for Display Stands
  • Added customizable Display Cases
  • Added horizontal bow mode
  • Added new /suit command
  • Added new /stateffect command
  • Added block forms of Tutridium and Vibranium
  • Added 8 new achievements
  • Added Suit Fabricator progression
  • Added support for custom books on servers
  • Added fade animation for invisibility
  • Added fade animation for heat vision
  • Added fade animation for Velocity 9
  • Added Tutridium aesthetic for mod collaborators
  • Added flight particles for Firestorm in first person
  • Added completion progress for the "Fisk Dream" achievement
  • Added property buttons for Suit entries in the Metahuman Log
  • Added bookmarks in the Metahuman Log

Changes:
  • Reworked achievement menu
  • Ice frozen by Freeze Grenades now melts away
  • Freeze Grenades no longer turn lava into obsidian
  • Firework Arrows from the creative tab are no longer blank
  • Firework Arrows now blind players and frighten creepers
  • Gave Display Stands a full hitbox
  • Optimized Display Stands
  • Smoothened Reverse-Flash vibrating animation
  • Smoothened Falcon gliding animation
  • Smoothened aim animation
  • Remodeled Compound Bow (Thanks JurassicAlien!)
  • Revamped Velocity 9 mechanics
  • Nerfed Canary Cry push
  • Nerfed Tachyons
  • Nerfed Colossus
  • Nerfed Tier 5 damage reduction
  • Nerfed Quantum Realm
  • Buffed Black Canary
  • Black Panther no longer takes fall damage
  • Grapple Arrows' lines will now burn away if set on fire
  • Grappling hooks and arrows now disconnect from you if you die
  • Made Vial Arrows drinkable
  • Firestorm and Heatwave can now melt ice
  • Canary Cry can now shatter glass and Cryokinesis icicles
  • /forceslow now accepts decimal values, such as 0.4 for 40% of normal slow motion
  • Tutridium and Vibranium ores are now valid materials for the Suit Fabricator
  • Optimized server network handling
  • Quivers can now be accessed by holding down the select arrow key while holding a Combound Bow
  • Thrown shields now bounce off walls
  • Bow strings now snap if held horizontally and hit with a throwing star or batarang

Fixes:
  • Fixed "Connection Lost: Quitting" bug (Thanks Gegy!)
  • Fixed "Language!" achievement not working with mobs
  • Fixed "Speed Up" achievement triggering upon recharge of device
  • Fixed "key.point" translation error
  • Fixed Tutridium donation reward rendering on invisible players
  • Fixed enchanted armor not being rendered with the effect in first person
  • Fixed multi-layered enchantment rendering
  • Fixed meta-items out of bounds crash
  • Fixed Deadpool rendering glitches on other mobs
  • Fixed Zoom lightning rendering offsets
  • Fixed Mini A.T.O.M. Suit rendering
  • Fixed Mini A.T.O.M. Suit miniaturization exploit
  • Fixed Flash Ring duplication exploit
  • Fixed Suit Fabricator duplication exploit
  • Fixed thrown shield duplication exploit
  • Fixed "spike rain" exploit
  • Fixed dual wield items not being able to be put in item frames
  • Fixed incorrect particle interpolation
  • Fixed null-entity explosion crash
  • Fixed Firework Arrow "duds"
  • Fixed items' placement of blocks despite insufficient permissions
  • Fixed Particle Shell see-through glitch
  • Fixed framerate drop when freezing mobs
  • Fixed speed trails preventing block placement
  • Fixed phantom fire glitch
  • Fixed Heat Vision going through some blocks
  • Fixed beam particles going through target
  • Fixed gliding activating while riding
  • Fixed misleading "Patching class ___ FAILED!" server console output
  • Fixed Batman's cape not folding while gliding

1.0.13 : 11/04/2016 7:22:15 pm11/04/16

  • Fixed title screen reflection error

1.0.12 : 11/02/2016 4:21:12 pm11/02/16

  • Fixed server crash

1.0.11 : 11/01/2016 8:57:02 pm11/01/16

  • Trail colors can now be changed in the config
  • Fixed Metahuman Log character offset
  • Fixed Mini A.T.O.M. Suit crash

1.0.10 : 11/01/2016 5:42:21 pm11/01/16

  • Fixed Display Stands conflicting offsets with other mods
  • Fixed Grapple Arrows being able to be picked up while the cable is still attached
  • Fixed Señor Cactus not being able to interact with blocks

1.0.9 : 09/12/2016 7:57:23 pm9/12/16

  • Tweaked tachyon battery
  • Fixed Flash ring crash

1.0.8 : 09/03/2016 12:24:56 pm9/03/16

  • Fixed server particle crashes
  • Fixed martian invisibility not working at all

1.0.7 : 09/03/2016 10:53:20 am9/03/16

  • Gave Black Panther superhuman durability
  • Rebalanced canary cry
  • Nerfed heat vision
  • Nerfed Martian Manhunter's invisibility
  • Fixed enchanted Martian Manhunter suits turning black
  • Fixed enchantment effect carrying over to shape-shifted form
  • Fixed martian invisibility carrying over to other suits
  • Fixed "Speed Force" lightning bug
  • Fixed step-down breaking water-running
  • Fixed icicles and cactus spikes harming Colossus and Atom-Smasher
  • Fixed dual wielding crash
  • Fixed cold- and heat gun transparency issues
  • Fixed treadmill not showing animation for other players

1.0.6 : 08/25/2016 4:11:07 pm8/25/16

  • Fixed heat vision crash
  • Fixed /seemartians command

1.0.5 : 08/25/2016 3:27:14 pm8/25/16

  • Added the Grappling Hook Arrow
  • Added Batman's Grapple Gun
  • Added /forceslow command - forces speedster slow motion
  • Added /seemartians command - allows you to see any invisible martians
  • Fixed speedsters crashing when teleporting
  • Fixed Compound Bow string vibrating in third person
  • Rewrote how suit prices are calculated
  • Vibranium Plates now have a material value of 32
  • Martian Manhunter can now breathe underwater
  • Carrows can now be eaten

1.0.4 : 08/21/2016 10:19:40 am8/21/16

  • Added new character - Arsenal
  • Tachyon charge is now only drained from your device/suit if your speed setting uses tachyon speed bars
  • Fixed Tachyon Prototypes' tachyon charge going below 0
  • Fixed Señor Cactus not being able to reanimate cacti that are too close

1.0.3 : 08/16/2016 12:38:05 pm8/16/16

  • Fixed players getting randomly kicked on servers
  • Fixed arrows getting deleted when crafting automatic quivers
  • Quivers rendered on a player's back now get the appropriate quiver color
  • Smoothened compound bow drawback animation

1.0.2 : 08/16/2016 10:33:16 am8/16/16

  • Added new character - Savitar
  • Added Automatic Quiver - auto-fills itself with arrows from your inventory
  • Added Hover Mode for Atom
  • Heat Vision can now melt ice layers!
  • Speedsters can now automatically step down a couple of blocks
  • Fixed utility belt cooldowns
  • Nerfed Quantum Realm stone cores
  • Disabled Fortune effect on tutridium ore
  • Fixed Silk Touch on tutridium ore
  • Fixed Mini A.T.O.M. Suit crash

1.0.1 : 08/13/2016 3:02:56 pm8/13/16

  • Fixed sound system crash
  • Fixed bug where some entities would attach to you
  • Batarangs and freeze grenades no longer pop off item frames
  • Added config option to display miles instead of kilometers
  • Removed unused config options
  • Increased Tutridium rarity

Comments : 626

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1 - 50 of 626

  • EnderAxor
  • Level 1
  • New Skinner
  • October 22, 2017, 1:35 pm
New update~! Make sure you don't ask fisk for more stuff now. He is gonna fix some bugs if found, and work on some other mods
  • RuisuSQ
  • Level 1
  • New Miner
  • October 15, 2017, 8:44 am
you add Superman and Spiderman?
  • Light Drifter
  • Level 57
  • Grandmaster Wolf Whisperer
  • October 6, 2017, 1:32 pm
Cool!
  • fionn132
  • Level 1
  • New Miner
  • October 2, 2017, 6:53 am
i can not see participial shells (yellow and blue) help!
  • Syfe
  • Level 1
  • New Crafter
  • October 22, 2017, 4:25 pm
The only help I can give you is to make sure your particles are on if that's not the issue... Then I cannot help you
  • TheDoctorsFez
  • Level 3
  • Apprentice Engineer
  • September 23, 2017, 12:57 pm
Can you maybe update to 1.11.2?
  • Sgtantelope
  • Level 1
  • New Miner
  • September 9, 2017, 12:36 am
Plz HELP
I'm launching the game with forge 1.7.10 and I have mutant mod 1.7.10 on to.
I have fisk fille mod and mutant creatures mod and need to find out how to get this running for some reason I does not work.does it need something else like how superheroes unlimited mod needs lucraft core?
  • Nigelklyn
  • Level 1
  • New Miner
  • September 7, 2017, 9:39 pm
Can make antman into gaintman too
  • Nigelklyn
  • Level 1
  • New Miner
  • September 7, 2017, 9:38 pm
Plz can update this mod with not only superheros powers or gadgets like for Batman and ironman
  • Diogenho
  • Level 1
  • New Explorer
  • September 6, 2017, 10:30 am
Fisk, why does the hand disappears when we're using Optifine?
  • Darth Feanor
  • Level 34
  • Artisan Lego Builder
  • September 8, 2017, 7:19 am
Mine does the same thing, but I found if I use a version lower than HD U D7 it works fine. Maybe HD U D7 or higher can't figure out what to do with the reskined player part? Just use version HD U D6 and it works fine.
  • Diogenho
  • Level 1
  • New Explorer
  • September 23, 2017, 2:47 pm
Thanks.
  • Darth Feanor
  • Level 34
  • Artisan Lego Builder
  • September 25, 2017, 11:29 am
No problem, happy I could help :)
i have an amazing IDIA that will need lots of work ..............FISK SUPERVILLAINS MOD
Hey! This is a great mod. I was wondering if you could update it to 1.12, If possible. Thanks!
  • MrNark
  • Level 1
  • New Miner
  • September 1, 2017, 3:44 pm
help me in that, when I put the pectoral, the hands disappear and the fps diminishes, how I fix?
  • Diogenho
  • Level 1
  • New Explorer
  • September 6, 2017, 10:29 am
Don't use Optifine.
Hi I'm new in the forums and wanted to experience and get into seeing what it is about. But I really the mod telling from the looks of it. It is cool.
  • Stijn1boy
  • Level 1
  • New Miner
  • August 30, 2017, 7:50 am
is there a list of known mods that conflict with this one?
  • Raido24
  • Level 1
  • New Miner
  • August 20, 2017, 10:48 am
Its really cool mod but If i put on any chestplate my hotbar does not work and hand is invisible.
Please fix it!
  • Raido24
  • Level 1
  • New Miner
  • August 20, 2017, 12:12 pm
My bad

i had optifine on
  • Diogenho
  • Level 1
  • New Explorer
  • August 25, 2017, 11:27 am
Thank you, that was my problem too.
  • Shockivire
  • Level 1
  • New Explorer
  • August 19, 2017, 4:21 pm
How do you put deadpool's katanas or black canary's batons into an item frame without knocking it off the wall?
  • FiskFille
  • Level 90
  • Overlord Fish
  • August 19, 2017, 4:27 pm
You can't at the moment due to a bug, but this will be fixed in the next update.
Are you going to add Vibe to the mod?
  • Spider-Pug
  • Level 1
  • New Miner
  • August 7, 2017, 9:55 am
hi fisk :D
  • ItSilverYT
  • Level 1
  • New Miner
  • August 5, 2017, 7:48 pm
Could you update it To MC 1.12 please? i love your mod its very fun and better when you play with friend.
  • ttiger03
  • Level 1
  • New Explorer
  • July 27, 2017, 4:29 pm
Fisk I have a question my friends may want to start a server with your mod do I need you permission and if so I would like permission please my friends and I love you mod and we would love to have a public server and if you say yes and we make a server we will make sure that the players know that it is not the official server.

if you say yes email me @ [email protected]
  • Diogenho
  • Level 1
  • New Explorer
  • July 26, 2017, 8:33 am
Fisk, are you working on something? Could you tell what, if you are?
why is it when i put on a chest piece of any suit the screen glitches and i can see through the floor if there's empty space underneath me. if anyone can explain please do
When I Put Most Suits On It Makes My Screen Go Black! Please Fix.
  • Stijn1boy
  • Level 1
  • New Miner
  • August 15, 2017, 9:39 am
I've got the same problem in a private modpack i created so i started to see if i could fix it after a little while, (I couldn't shrink, use Martian Manhunter, etc.) and it turned out I had a problem with another mod (More player models mod). If i where you I would see if you have the same problem.
I Love Your Server
Because after a while using the mod no e lets enter my world with the mod but how much sago si
  • TheBadica
  • Level 1
  • New Miner
  • July 18, 2017, 10:23 am
Add Tom Holland ( Spider ) with all the electro webs gliders and other
No FPS Hand And Keep Up With The Mod
I was just wondering what shaders/mods did you use in the screenshot of Iron Man?
When is superman going to be put in?
and am i the only one that is having character problems because savitar isnt in the game but im on the newest updat
  • FiskFille
  • Level 90
  • Overlord Fish
  • July 13, 2017, 5:45 am
Savitar isn't in the mod to begin with, so...?
in the update log it says added new character: savitar
  • FiskFille
  • Level 90
  • Overlord Fish
  • July 13, 2017, 1:51 pm
Check the date of the update log. That was The Rival, who was thought to be Savitar back before Season 3 started.
oh okay, sorry
can you access the amount of speed the flash has in the config? and if so i cant find it
May i ask how to use the Cosmic Treadmill on this mod?
Spider-Man, one of the world's most iconic heroes. When? Sorry if I come across as rude, but it's just you've added so many lesser characters by now, I was hoping you'd do Spidey justice.
  • FiskFille
  • Level 90
  • Overlord Fish
  • July 10, 2017, 3:17 pm
That's exactly the point. For such an iconic character, I want to take my time and do it justice, which is something I can't do when I'm constantly pressed for time by people demanding I release updates. I just don't want to half-ass the bigger characters like Superman, Wonder Woman, Hulk, Thor, etc. and get them right the first time around, as opposed to what happened with Iron Man in the mod. These lesser characters are just easier and less time-consuming to do.
  • Stijn1boy
  • Level 1
  • New Miner
  • August 15, 2017, 9:48 am
1. What characters are you working on.
2. Could you add in Savitar and Deathstroke. (Don't know if those are the iconic characters you were referring to)
3. Are there any characters finished that aren't in the update.
4. If so couldn't you just add those in.

PS. i have no idea how modding works so if i'm asking something that's impossible or if I sound like a spoiled little idiot, it wasn't on purpose
why i cant join the server it say "Quitting" :?
Sounds awesome!
  • StamSMC
  • Level 1
  • New Miner
  • July 2, 2017, 5:55 am
Can you please update it to 1.10.2?
Can you plz add spider man,venom or carnage
  • Silva_
  • Level 1
  • New Miner
  • June 25, 2017, 1:50 pm
Hey is it a possible that some day you might add godspeed and umpulse to the party? :D
  • OneGuy10
  • Level 1
  • New Miner
  • June 25, 2017, 9:07 am
Error: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/ItemRenderer
what does this mean
Is it possible to change your trail color? If so how can you do it?

Btw THIS MOD IS AWESOME!
  • FiskFille
  • Level 90
  • Overlord Fish
  • June 20, 2017, 3:50 am
Check the config file.
dude can you add in like mob eggs of all arrows and flashs enimys
Ok thx! Really fun too tweak the lightning colors.
  • FeliTheGnome
  • Level 9
  • Apprentice Skinner
  • June 12, 2017, 1:11 am
when he sees fit
  • RubyTiger
  • Level 1
  • New Miner
  • June 7, 2017, 12:13 pm

  1. When are you going to add super girl ?
I don't know why but when I tried to play my game crashed, maybe it is because I have mac but I updated forge and it still won't work I got this message
---- Minecraft Crash Report ----
// My bad.

Time: 6/5/17 5:42 PM
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: java.lang.Integer.compare(II)I
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: java.lang.Integer.compare(II)I
at fiskfille.heroes.client.gui.book.Books$3.compare(Books.java:78)
at fiskfille.heroes.client.gui.book.Books$3.compare(Books.java:74)
at java.util.Arrays.mergeSort(Arrays.java:1270)
at java.util.Arrays.mergeSort(Arrays.java:1281)
at java.util.Arrays.mergeSort(Arrays.java:1281)
at java.util.Arrays.mergeSort(Arrays.java:1281)
at java.util.Arrays.sort(Arrays.java:1210)
at java.util.Collections.sort(Collections.java:157)
at fiskfille.heroes.client.gui.book.Books.registerMetahumanLog(Books.java:73)
at fiskfille.heroes.client.gui.book.Books.register(Books.java:21)
at fiskfille.heroes.common.proxy.CommonProxy.preInit(CommonProxy.java:37)
at fiskfille.heroes.common.proxy.ClientProxy.preInit(ClientProxy.java:124)
at fiskfille.heroes.SuperHeroes.preInit(SuperHeroes.java:100)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 10 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 121497432 bytes (115 MB) / 266715136 bytes (254 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCE fiskheroes{1.0.13} [Fisk's Superheroes] (Superheroes-1.7.10-1.0.13 (1).jar)
  • FiskFille
  • Level 90
  • Overlord Fish
  • June 6, 2017, 4:42 am
Update your Java.
Hi BTW I love your mod even though I haven't played it I have seen it also I did just update my Java to Java 8 and this happened

---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 6/6/17 9:10 AM
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: java.lang.Integer.compare(II)I
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: java.lang.Integer.compare(II)I
at fiskfille.heroes.client.gui.book.Books$3.compare(Books.java:78)
at fiskfille.heroes.client.gui.book.Books$3.compare(Books.java:74)
at java.util.Arrays.mergeSort(Arrays.java:1270)
at java.util.Arrays.mergeSort(Arrays.java:1281)
at java.util.Arrays.mergeSort(Arrays.java:1281)
at java.util.Arrays.mergeSort(Arrays.java:1281)
at java.util.Arrays.sort(Arrays.java:1210)
at java.util.Collections.sort(Collections.java:157)
at fiskfille.heroes.client.gui.book.Books.registerMetahumanLog(Books.java:73)
at fiskfille.heroes.client.gui.book.Books.register(Books.java:21)
at fiskfille.heroes.common.proxy.CommonProxy.preInit(CommonProxy.java:37)
at fiskfille.heroes.common.proxy.ClientProxy.preInit(ClientProxy.java:124)
at fiskfille.heroes.SuperHeroes.preInit(SuperHeroes.java:100)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 10 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 126660248 bytes (120 MB) / 270000128 bytes (257 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCH Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCE fiskheroes{1.0.13} [Fisk's Superheroes] (Superheroes-1.7.10-1.0.13 (2).jar)
It could be because I have a mac but I will restart my computer and see if it works then
It still didn't work but it got close it was at the constructing mods screen and it was at 2/7

---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 6/6/17 9:34 AM
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: java.lang.Integer.compare(II)I
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: java.lang.Integer.compare(II)I
at fiskfille.heroes.client.gui.book.Books$3.compare(Books.java:78)
at fiskfille.heroes.client.gui.book.Books$3.compare(Books.java:74)
at java.util.Arrays.mergeSort(Arrays.java:1270)
at java.util.Arrays.mergeSort(Arrays.java:1281)
at java.util.Arrays.mergeSort(Arrays.java:1281)
at java.util.Arrays.mergeSort(Arrays.java:1281)
at java.util.Arrays.sort(Arrays.java:1210)
at java.util.Collections.sort(Collections.java:157)
at fiskfille.heroes.client.gui.book.Books.registerMetahumanLog(Books.java:73)
at fiskfille.heroes.client.gui.book.Books.register(Books.java:21)
at fiskfille.heroes.common.proxy.CommonProxy.preInit(CommonProxy.java:37)
at fiskfille.heroes.common.proxy.ClientProxy.preInit(ClientProxy.java:124)
at fiskfille.heroes.SuperHeroes.preInit(SuperHeroes.java:100)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 10 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 81065464 bytes (77 MB) / 266076160 bytes (253 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCE fiskheroes{1.0.13} [Fisk's Superheroes] (Superheroes-1.7.10-1.0.13.jar)
GL info: ' Vendor: 'Intel Inc.' Version: '2.1 APPLE-7.32.12' Renderer: 'Intel HD Graphics 3000 OpenGL Engine'
  • FiskFille
  • Level 90
  • Overlord Fish
  • June 6, 2017, 11:48 am
You're still using Java 6, you need Java 7 or higher. Also, please use pastebin.com or something for crash logs, it clutters up the comments. >_>
But I know that I have Java 8
I just went on the website and I checked and it said i had Java 8
It may be running in an older version of Java as default. You'll have to manually select "run in java 8" or change the default

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