• 8/8/26 7:40 am
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- Game Version
- Minecraft 1.20.1
- Progress
- 100% complete
Added CreditAlexys, Kiana
21
☢️ Alexy’s Radiation Lib — Zones, Radiations & Emissions
RadioLib is a STALKER/Stalcraft-inspired radiation system for Forge 1.20.1. It is not plug-and-play: it requires configuration and is aimed at server admins who want a customizable radiation system for their modded server.
The mod provides the engine (radiation, zones, damage, sync); the content (loot, quests, balance) is left to you via config and KubeJS.
You can find a detailed "wiki" in the ./config/radlib/wiki.txt that explains every command, feature and KubeJS api usage.
Features
Three radiation types
rad (ionizing), bio (contamination), and psy (psychic). Each has its own damage type, decay rate, and debuff effects. All radiation types bypass armor — only configured anti-radiation gear reduces them.Zones
Define radioactive areas using a selection wand as boxes or per-block contact hazards (e.g. seagrass, magma). There are 6 tiers, from 0 (faint background radiation) to 5 (kills an unprotected player in seconds).
A toggle key (default: ALT+Z) displays zones as colored wireframes.
Bunkers
Safe zones that block radiation intake and protect from emissions while inside.
Emissions
A timed, server-wide event. During an emission:
- The sky is replaced with a custom skybox
- Clouds are hidden
- Fog thickens
- Ambient sounds play
- A warning appears above the hotbar
Players outside a bunker take lethal damage after a short exposure. Timings are configured per command and synced to clients.
Attributes / Gear
Radiation resistance, dose tolerance, and recovery are configurable attributes assignable to armor or Curios. Negative attributes can also be applied to items that irradiate the wearer.
Geiger Counter
A Curios item that emits ticking sounds whose intensity scales with the radiation tier at your location.
Anti-rad consumables
Any food or drink can be configured to:
- Reduce radiation dose
- Grant temporary resistance
- Accelerate decay
Debuffs
Per-type poisoning stages (low to acute) with configurable damage, chance, and potion effects.
Configuration is handled via JSON (comments supported), and a
wiki.txt reference file is generated in the config folder.For Servers
- KubeJS API — includes a facade and events (emission phases, radiation death, zone enter/exit, stage changes) for scripting loot, quests, auto-emissions, zone gating, and more.
- Multiplayer — zones sync automatically to clients; the server remains authoritative for damage.
- Commands — zones, bunkers, emissions, and dose management are handled via
/radiation.
Compatibility
- Optional: Curios (for the Geiger counter), KubeJS
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