Mods New Content

Backwoods

  • 3.4k views 16 today
  • save_alt 395 downloads
Game Version
Minecraft 1.21.1
Progress
100% complete
  • 11
  • 7
  • 4
honeypie_3301
Lvl 32Artisan Architect
31

About


Backwoods is a liminal-horror adventure mod for NeoForge and Forge. Enter a decayed wooden world and navigate a network of connected dimensions: Backwoods, The Grain, The Still, The Familiar, Rotting, and Loss.



Face Woodbound entities like Splinters and their variants, stalking, pathing, and hunting through terrain. Use progression items such as fragments, draughts, geodes, and effigies to survive escalating routes and recover control.



Not one of those ARG slop, alpha version slop, jumpscare slop mods that spams your chat with obfuscated text and keeps teleporting you to 420 sahurillion dimensions within 6 or 9 seconds.

Here is the wiki if you're lost so stop complaining if you think it's lacking, you're just not exploring enough.

Inspired by the Woodlands

8 Update Logs

v1.7.0 : by honeypie_3301 06/14/2026 4:59:09 amJune 14 @ 8:59 am UTC

New Content
  • 1 feature in the petrified weald.
  • 4 entities
  • 1 item
  • 3 features in the Grain
  • 1 dimension
  • 1 biome
  • 1 block
  • 2 commands
  • 5 features in the new dimension.

Changes
  • Tweaked Rot AI
  • Scandere wood now drops dirt by 100% chance.
  • The mod's wood can now be used as fuel
  • Compatibility for tree physics mod
  • Compatibility for alexs caves mod
  • Removed mineshaft generation in the Grain biome.
  • Added complex AI states (Silent, Stalk, Hunt, Hivemind) to some entities
  • Igniter durability now won't be consumed on creative mode.
  • Adjusted spawning condition of Blindspot splinter
  • Rebalanced entity spawning to reduce excessively long periods without encounters
  • Dying in the grain won't take you back to the world.
  • Added correct tags for custom logs and leaves.
  • Improved pathfinding behavior so entities feel smoother and cause less TPS/FPS drops.
  • Adjusted Splinter and Log Splinter spawning checks to reduce heavy load during movement, reworked nearby-player targeting logic for better stability and lower overhead.
  • Increased mental degradation stages by 30%
  • Tweaked/cleanup of the entity AI task/goal
  • Deleted unused biome.
  • Increased bonemeal drop chance to Scandere wood
  • Added dynamic lava suppression Y=-54 and below in targeted dimensions.
  • Scandere Lignum blocks ignore block entities now.
  • Lowered chances of splinters teleporting you to 10%
  • Increased water movement efficiency for entities
  • Stilt stalker can now dodge projectiles (not as good as an enderman (intentionally))
  • Reduced file size
  • Compatibility for LambDynamicLights for some entities
LOAD MORE LOGS

More like this

  Have something to say?

Ikki_Katlin
06/15/2026 8:35 am
She/Her • Level 5 : Apprentice Artist
I just have visited the page for this mod, but I still find it interesting nonetheless!
1
DarkEnchanter02
04/28/2026 11:48 am
He/Him • Level 19 : Journeyman Toast Pirate
I really want to try this
Does it work with shaders?
1
honeypie_3301
04/28/2026 6:11 pm
Level 33 : Artisan Architect
yes
2
RyDaCol
04/06/2026 3:02 pm
He/Him • Level 45 : Master Strawberry Dinosaur
Dang, I've seen this on YT shorts. Looks really good!
1

Welcome