Minecraft Mods

Beastly Beacons

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Mindthemoods
Level 42 : Master Scribe
41
Beacons, amirite? Considering they're one of the most challenging things in the game for your average player to obtain, they're kind of a let down. You've got to fight a Wither, invest a copious amount of resources, and for what? Some basic status effects. You can make the thing out of any material, but it has no impact whatsoever on said effects. What's more, they're of no use whatsoever in multiplayer; granting said effects to any players in their radius. Which, again, isn't that important, since their effects are kinda dinky. If they weren't the only way to get Haste, they probably wouldn't be used at all.



...Tirade aside, this mod aims to fix these issues, and make the most of that lost potential, particularly in regards to making beacons useful in more competitive multiplayer settings. As a quick overview:


  • Beacons now have 15 effects to choose from, with each additional layer unlocking 5 new effects. Some of the new ones include increasing the beacon's radius, summoning spirits to defend the beacon, and higher levels of haste.
  • Beacons now require a supply of experience in order to supply their effects. This won't be much of a draw in singleplayer; but the beacon will burn through energy faster the more things it's targeting.
  • Different materials increase the capacity of the beacon. (Diamond, for example, is better than Copper.) A higher capacity allows you to have more effects enabled at once.
  • Beacons can be Locked using a named Sigil item. When locked, a beacon will only provide positive effects to players carrying a matching Sigil, and will provide negative effects to players without one.
  • Beacons have some nifty new sound and lighting effects, because honestly, they ought to look/sound cooler. Sound effects are based on the power, type, and number of effects of the beacon.


~ NOW REQUIRES GECKOLIB! ~
~ For further details on different abilities, technical details, bug reports, etc; refer to the Curseforge page ~
Progress100% complete
Game VersionMinecraft 1.21.1
Tags

4 Update Logs

Update #4 : by Mindthemoods 10/31/2024 10:25:55 pmOct 31st

  • Replaced purity effect with Speed II + Jump Boost I. When used with the original speed effect, it instead grants speed III.
  • The beacon interface now displays the current and maximum capacity of the beacon, and correctly displays indicator lights when 'require beacon EXP' is disabled.
  • Added new models and animations for sentinels and wards.
  • Improved the pathfinding and aim of sentinels and wards. They're now way harder to avoid.
  • Wards now avoid their target, attempting to keep a 10m distance at all times.
  • Polished up the sigil textures.
  • Made ward and sentinel spawning way more aggressive. Sinister wards now spawn more quickly relative to an intruder's proximity to the beacon. When an intruder is within a 24 meter radius, it overrides the normal limit on ward spawning.
  • Beacons now tick much quicker, and use NBT data to track their effect loop. Effect application is unchanged, but beacons will detect changes in sky access, pyramid composition, and deactivation far more quickly.
  • Beacon SFX now pause when no player is in range, and should thus resume when approached far more consistently.
  • Decreased experience draw for all effects, and increased energy multiplier. Beacons should now stay charged about four times as long.
  • Beacon capacity now maxes out at 820. (The amount at which every effect can be applied simultaneously.)
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BlueBoyBuilds
01/19/2023 9:11 am
Level 52 : Grandmaster Blueberry
Dude this looks awesome.
2
OrderOutOfChaos
01/19/2023 8:00 am
Level 38 : Artisan Scribe
Very cool!
1

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