• 3/11/26 9:31 pm
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- Game Version
- Minecraft 1.21.11
- Progress
- 15% complete
12
This mod is far from finished, please consider following (On Modrinth) to keep up with updates. Please also be advised that this might have crashes, more details in the "Support" segment.
Universal Specifications
Please note that Ender Axes were heavily reworked in V1.0.0, so previously obtained Axes will need to be recrafted or reobtained. Obtaining some of these items are a much more difficult task than it portrays initially... testing your determination to see if you're truly worthy of these items. I have a crafting tree, but it's very intense and incomplete.
Inactive Ender Axe - Added in V1.0.0+, does nothing else besides be a
crafting ingredient and function as a normal Diamond Axe. Looks pretty,
like a faded Paired Ender Axe.
Paired Ender Axe - This axe teleports BOTH the attacker and the
victim with a 1/5 chance to occur on any given hit, but it's very
difficult to obtain, on par with the Dodgy and Crippling Variants.
Crippling Ender Axe - This axe only teleports the victim, with the same chance of teleportation
Dodgy Ender Axe - This axe only teleports the attacker, also with the same chance of teleportation.
Omni Ender Axe - This axe is an axe that's fairly unique, as it
relies on durability to determine how it functions. Takes all three
previous Ender Axes (Except Inactive) as ingredients, making it the most
expensive item currently in this mod.
Chisel - Also added in V1.0.0+, permits the holder to revert any
placed block to its former counterpart- with some exceptions, ranging
from slabs to blocks like Amethyst (as of right now, at least.) An
example of this would be with Deepslate, you can turn Polished Deepslate
into Cobbled Deepslate, and you can turn things like Cobbled Deepslate
Stairs into Cobbled Deepslate. Currently doesn't affect wood. Is
essential for the unique interaction between it and a placed Sculk
Catalyst.
Altar - Another thing added in V1.0.0+, permits users to make
Exaiphenite from interacting with it while holding Teleportation
Extract.
R.A.M. - Existed in V0.3.10, and is edible since it was a requested
item by a friend- but its value is greater than it would initially
appear.
Fragments - V1.0.0+, Fragments are items that are found across the
world, 6 in The Overworld, 6 in The Nether. Once all 12 are obtained,
along with the three main components, creating Ender Axes becomes
possible and much simpler.
Onceler - Existed in V0.3.10, although it went through a lot of changes since then. Since 0.4.0, no longer pairs
with Lodestones, now pairing with a new block known as the TelAnchor.
TelAnchor - A block which Oncelers can sync to. Since version 0.4.1, I believe, it can now load chunks, but doesn't
support cross dimensional travel. Can only be placed on Stone or Stone-like (Netherrack, End Stone, etc) blocks.
TelNegator - A block which can teleport a TelAnchored player back,
assuming enough space is cleared out, the player has linked a Onceler to the TelAnchor to set where to teleport to, and there's a player
nearby. Can only be placed under a TelAnchor.
There is a lot of features and functionality that has been added since the intial publishing, from Ender Totems to the Chisel, and has been tweaked heavily quite a bit over these last few months, but it's still a long way from finished.
Inactive Ender Axe - Added in V1.0.0+, does nothing else besides be a
crafting ingredient and function as a normal Diamond Axe. Looks pretty,
like a faded Paired Ender Axe.
Paired Ender Axe - This axe teleports BOTH the attacker and the
victim with a 1/5 chance to occur on any given hit, but it's very
difficult to obtain, on par with the Dodgy and Crippling Variants.
Crippling Ender Axe - This axe only teleports the victim, with the same chance of teleportation
Dodgy Ender Axe - This axe only teleports the attacker, also with the same chance of teleportation.
Omni Ender Axe - This axe is an axe that's fairly unique, as it
relies on durability to determine how it functions. Takes all three
previous Ender Axes (Except Inactive) as ingredients, making it the most
expensive item currently in this mod.
Chisel - Also added in V1.0.0+, permits the holder to revert any
placed block to its former counterpart- with some exceptions, ranging
from slabs to blocks like Amethyst (as of right now, at least.) An
example of this would be with Deepslate, you can turn Polished Deepslate
into Cobbled Deepslate, and you can turn things like Cobbled Deepslate
Stairs into Cobbled Deepslate. Currently doesn't affect wood. Is
essential for the unique interaction between it and a placed Sculk
Catalyst.
Altar - Another thing added in V1.0.0+, permits users to make
Exaiphenite from interacting with it while holding Teleportation
Extract.
R.A.M. - Existed in V0.3.10, and is edible since it was a requested
item by a friend- but its value is greater than it would initially
appear.
Fragments - V1.0.0+, Fragments are items that are found across the
world, 6 in The Overworld, 6 in The Nether. Once all 12 are obtained,
along with the three main components, creating Ender Axes becomes
possible and much simpler.
Onceler - Existed in V0.3.10, although it went through a lot of changes since then. Since 0.4.0, no longer pairs
with Lodestones, now pairing with a new block known as the TelAnchor.
TelAnchor - A block which Oncelers can sync to. Since version 0.4.1, I believe, it can now load chunks, but doesn't
support cross dimensional travel. Can only be placed on Stone or Stone-like (Netherrack, End Stone, etc) blocks.
TelNegator - A block which can teleport a TelAnchored player back,
assuming enough space is cleared out, the player has linked a Onceler to the TelAnchor to set where to teleport to, and there's a player
nearby. Can only be placed under a TelAnchor.
There is a lot of features and functionality that has been added since the intial publishing, from Ender Totems to the Chisel, and has been tweaked heavily quite a bit over these last few months, but it's still a long way from finished.
Obtaining
- R.A.M. is obtained by killing Copper Golems for a low drop rate or Wardens for a higher drop rate.
- R.A.M. is obtained by killing Copper Golems for a low drop rate or Wardens for a higher drop rate.
- Teleporation Extract is obtained by smithing with Wayfinder Armor Trims, (Chorus Fruit, Popped Chorus Fruit, Ender Pearls, or Eyes of Ender), and R.A.M..
- Teleporation Extract is obtained by smithing with Wayfinder Armor Trims, (Chorus Fruit, Popped Chorus Fruit, Ender Pearls, or Eyes of Ender), and R.A.M..
- Obtaining a Copper Ingot to unlock the crafting recipe for a Chisel.
- Obtaining a Copper Ingot to unlock the crafting recipe for a Chisel.
- Altars are obtained by clicking on a Sculk Catalyst while holding a Chisel. They can be mined with a pickaxe.
- Altars are obtained by clicking on a Sculk Catalyst while holding a Chisel. They can be mined with a pickaxe.
- Exaiphenite is obtained by using Teleportation Extract on an Altar.
- Exaiphenite is obtained by using Teleportation Extract on an Altar.
- Exaiphenite Ingots are crafted by smelting Exaiphenite in a furnace for 5 minutes per ingot.
- Exaiphenite Ingots are crafted by smelting Exaiphenite in a furnace for 5 minutes per ingot.
- Inactive Ender Axes are obtained using the Wayfinder Armor Trim, a Diamond Axe, and an Exaiphenite Ingot.
- Inactive Ender Axes are obtained using the Wayfinder Armor Trim, a Diamond Axe, and an Exaiphenite Ingot.
- Ender Axes are crafted using their respective template, an Exaiphenite ingot, and an Inactive Ender Axe in a smithing table.
- Ender Axes are crafted using their respective template, an Exaiphenite ingot, and an Inactive Ender Axe in a smithing table.
- The Omni Ender Axe is made using all three Ender Axes via crafting- It's a shapeless recipe, so it could be made in the inventory.
- The Omni Ender Axe is made using all three Ender Axes via crafting- It's a shapeless recipe, so it could be made in the inventory.
- Oncelers are made by smithing with Wayfinder Armor Trims, (Chorus Fruit, Popped Chorus Fruit, Ender Pearls, or Eyes of Ender), and Exaiphenite Ingots.
- Oncelers are made by smithing with Wayfinder Armor Trims, (Chorus Fruit, Popped Chorus Fruit, Ender Pearls, or Eyes of Ender), and Exaiphenite Ingots.
- TelAnchors are made from 4 Exaiphenite Ingots, 4 Oncelers, and a Respawn Anchor. It has a pretty bad texture, I admit.
- TelAnchors are made from 4 Exaiphenite Ingots, 4 Oncelers, and a Respawn Anchor. It has a pretty bad texture, I admit.
- TelNegators are no better texture wise, but they take 5 Echo Shards, a TelAnchor, and 3 Lodestones, so they're much
worse on the resources.
- TelNegators are no better texture wise, but they take 5 Echo Shards, a TelAnchor, and 3 Lodestones, so they're much
- Frosted Bricks are made from Blue Ice and Deepslate Bricks, although they can be found in Ancient City ice boxes.
- Frosted Bricks are made from Blue Ice and Deepslate Bricks, although they can be found in Ancient City ice boxes.
- Frosted Brick components are made from the Frosted Bricks in a crafting table or stonecutter.
- Frosted Brick components are made from the Frosted Bricks in a crafting table or stonecutter.
- Once obtained, the templates can be duplicated as though they're any trim or template, however, they take another Exaiphenite Ingot, and need to be crafted first... a quest which starts with a Heart of the Sea, Silence Armor Trims, and Nether Stars- Noteably, also the ingredients that give you the recipe itself.
- Once obtained, the templates can be duplicated as though they're any trim or template, however, they take another Exaiphenite Ingot, and need to be crafted first... a quest which starts with a Heart of the Sea, Silence Armor Trims, and Nether Stars- Noteably, also the ingredients that give you the recipe itself.
Support
About the crashes... So, my computer's from 2011, I have an "integrated graphics card" according to the nerds but don't have access to a better computer or card ofc, meaning I'll be stuck in the version right before they integrate Vulkan- And I checked, no, I definitely can't run Vulkan, my "graphics card" is an AMD Radeon HD 7500 Series, which- doesn't have updates for it.
I'm mentioning this because I can't discern if the crashes I'm getting are because I can't render certain things since they changed to OpenGL, or because it's my code itself, or if it's just Mojangs' code and I did something that their code doesn't like, so if I could get feedback from people, it'd be greatly appreciated. I'm certain that the problem isn't in my code because I get the error "DevLaunchInjector failed" or something like that, and it's not completely certain to happen, sometimes I can play for a while before suddenly I get a crash, but...
As you might've guessed or noticed, this mod has taken a lot of work, and just writing this page alone took me the better part of two hours. I'm not even close to done, so of course, as you might've guessed- Following would keep you up to date with the coolest versions!
If things are unbalanced, I'll try my best to work through it and patch things up, but it'd help if I had feedback- I've got a "community" on Reddit that allows users to comment on what they think and whatnot, so maybe I'll hear something there! (r/gh_chiseled)
That being said, enjoy the mod, and consider supporting potentially!
I'm mentioning this because I can't discern if the crashes I'm getting are because I can't render certain things since they changed to OpenGL, or because it's my code itself, or if it's just Mojangs' code and I did something that their code doesn't like, so if I could get feedback from people, it'd be greatly appreciated. I'm certain that the problem isn't in my code because I get the error "DevLaunchInjector failed" or something like that, and it's not completely certain to happen, sometimes I can play for a while before suddenly I get a crash, but...
As you might've guessed or noticed, this mod has taken a lot of work, and just writing this page alone took me the better part of two hours. I'm not even close to done, so of course, as you might've guessed- Following would keep you up to date with the coolest versions!
If things are unbalanced, I'll try my best to work through it and patch things up, but it'd help if I had feedback- I've got a "community" on Reddit that allows users to comment on what they think and whatnot, so maybe I'll hear something there! (r/gh_chiseled)
That being said, enjoy the mod, and consider supporting potentially!
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