โข 1/7/26 10:27 am
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- Game Version
- Minecraft 1.21.11
- Progress
- 100% complete
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๐จ Dithering3D - Surface-Stable Fractal Dithering

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โจ A Revolutionary Visual Experience
Transform your Minecraft world with Surface-Stable Fractal Dithering — a groundbreaking rendering technique where dither dots stick to 3D surfaces instead of the screen, creating a unique manga/comic book aesthetic that feels alive.
๐ฌ Based on the innovative work by Rune Skovbo Johansen — Watch the explainer video
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๐ผ๏ธ What Makes This Shader Special?
๐ Surface-Stable Dots
Unlike traditional dithering where patterns "swim" on screen, Dither3D anchors each dot to the actual 3D surface. Walk around blocks, and the dots stay perfectly attached!
๐ Fractal Scaling Magic
As you move closer or farther from surfaces, dots dynamically split or merge to maintain constant screen-space density. It's mesmerizing to watch!
๐จ Three Color Modes
- Grayscale
Classic black & white dithering — clean, minimalist, timeless - RGB
Each color channel gets its own dot layer — vibrant and unique - CMYK Halftone
Authentic newspaper/comic print simulation with rotated dot angles
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โก Features at a Glance
- ๐ฏ Precision Dithering
SVD-based frequency analysis for mathematically perfect dot placement - ๐ Anti-Stretch Technology
Anisotropic smoothing keeps dots circular even on oblique surfaces - ๐ฅ Camera Stable
Radial compensation prevents dot swimming during camera rotation - โ๏ธ Highly Configurable
10+ parameters to fine-tune your perfect look - ๐ Performance Optimized
Efficient 3D texture sampling for smooth gameplay - ๐ฑ Universal Compatibility
Works with OptiFine AND Iris on virtually any Minecraft version
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๐๏ธ Customization Options
Fine-tune every aspect of the dithering effect with our intuitive in-game sliders:
๐ง Dither Settings
- Dot Scale (2 - 10): Control overall dot size (exponential)
- Size Variability (0 - 1): 0 = Bayer pattern, 1 = Halftone style
- Dot Contrast (0 - 2): Sharpen or soften dot edges
- Stretch Smooth (0 - 2): Combat stretched dots on angled surfaces
๐ก Input Controls
- Exposure (0 - 5): Brightness multiplier
- Offset (-1 to 1): Brightness offset adjustment
๐ฎ Additional Options
- Inverse Dots — Flip dot colors for a negative effect
- Radial Compensation — Stabilize during camera rotation (recommended!)
- Quantize Layers — Prevent dot morphing for a more "classic" look
- Debug Mode — Visualize fractal layers for development
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๐ฆ Installation
For OptiFine Users
1. Download and extract the shader pack
2. Place the shaders folder in .minecraft/shaderpacks/
3. Launch Minecraft → Options → Video Settings → Shaders
4. Select Dithering3D and enjoy!
For Iris Users (Fabric/Quilt)
1. Install Iris Shaders mod (1.2.0+)
2. Download and extract the shader pack
3. Place the shaders folder in .minecraft/shaderpacks/
4. Press O in-game to open shader menu
5. Select Dithering3D
๐ก Tip: Press F3 + T to quickly reload shaders after making changes!
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๐จ Preset Profiles
Choose from pre-configured profiles for instant results:
- ๐ข LOW (Grayscale - 4.0)
Best for performance & retro feel. - ๐ก MEDIUM (Grayscale - 5.0)
Best for a balanced experience. - ๐ HIGH (RGB - 5.0)
Best for colorful, artistic visuals. - ๐ด ULTRA (CMYK - 6.0)
Best for maximum visual impact.
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๐ Perfect For
- ๐ธ Screenshot enthusiasts — Create unique, artistic captures
- ๐ฌ Content creators — Stand out with a distinctive visual style
- ๐ฎ Retro lovers — Relive the charm of 1-bit graphics
- ๐จ Artists — Manga, comic book, and newspaper aesthetics
- ๐งช Tech enthusiasts — Experience cutting-edge rendering techniques
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โ FAQ
Q: Does this work with other shaders?
Dithering3D is a standalone shader pack. Combining with other shaders may cause conflicts.
Q: Why do some surfaces look different?
The sky and some special effects may appear different as surface-stable dithering reveals flat geometry.
Q: Performance impact?
Moderate. The 3D texture sampling is optimized but more demanding than vanilla rendering. Most GPUs handle it smoothly.
Q: Can I use this in my modpack?
Yes! Under MPL-2.0 license. Credit appreciated.
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๐ฌ The Science Behind It
Dithering3D uses Singular Value Decomposition (SVD) to analyze UV coordinate derivatives in real-time, determining the exact frequency and direction of surface textures.
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Perfectly uniform dot density regardless of distance
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Seamless fractal transitions between detail levels
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Circular dots even on extremely angled surfaces
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Rotation-stable patterns that don't "swim"
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๐ Credits & Resources
- ๐ Original Algorithm: Rune Skovbo Johansen
- ๐ฅ Technique Explanation: YouTube Video
- ๐ฌ Technical Discussion: FAQ Thread
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๐ License
Mozilla Public License 2.0 (MPL-2.0)____________________________________________________________________
๐จ Transform your world. Experience Dithering3D. ๐จ
If you enjoy this shader, consider leaving a โญ and sharing this shader page !
If you enjoy this shader, consider leaving a โญ and sharing this shader page !
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