• • 8/23/26 11:12 am • 2 logs
- 651 views • 3 today
- save_alt 47 downloads
- Game Version
- Minecraft 26.2
- Progress
- 95% complete
1
DyingCraft is a Minecraft: Bedrock Edition addon situated in a zombie apocalypse. A virus broke out and now the entire world is filled to the brim with infected. During the day you will encounter various infected, but with some good protection the threats during daylight pose a minor inconvenience. But during the night... chaos. When there is no light, restless predatory infected known as Nighthunters roam freely. When you are spotted... run. Protect villages from being infected, build shelter, be stealthy at night and, at all costs... Don't look back.
The Villagers are counting on you.
Read the Curseforge page for more info.
The Villagers are counting on you.
Read the Curseforge page for more info.
2 Update Logs
DyingCraft V2: Desperation : by ProfGaming 08/23/2026 11:12:05 amAugust 23 @ 3:12 pm UTC
After a long wait, DyingCraft V2: Desperation is here!
Additions:
-Added 2 new mobs.
-Added the Reinforced Log.
-Added a new main menu.
-Realized an originally scrapped version of the Nighthunter Hive.
-Added an even bigger Nighthunter Hive.
-Added settings to further customize your experience.
-Added subpack options for Faithful and Full Experience:
Faithful Experience strives to stay what this addon was originally meant to be, while the Full Experience builds on top of that with tons of new features:
Improvements:
-Villagers now gradually turn when hit instead of instantly when defeated by an infected. This makes defending a village more doable and gives the player the choice to kill the infected villager or let them turn. Infected villagers can be identified by their heavy shaking.
-Certain mobs, like Nighthunters, now only spawn after the world has aged.
-Spawner Block functionality can now be turned off in settings.
-The preferred appearance for Nighthunters can now be chosen in Resource Pack settings.
-Wraith's presence should now darken the sky.
-Poisonous spit can now no longer be deflected back at Spitters.
-Spitters now properly spit at Iron Golems.
-Most structures can now be located with /locate.
-UV Flashlight functionality can now be altered in settings.
-Features in the Nether and End have been moved to the Full Experience.
-Nighthunter Caves have been moved to the Full Experience.
-Infected Creepers have been moved to the Full Experience.
-Virals no longer attack Villager corpses.
Known Issues:
-Structures spawning in water can cause glitched water states.
-Wraith's presence does not darken the sky, when it should.
-Desert Biters (Husks) do not spawn during the day.
-Some loot tables for blocks do not function properly.
-Destroyers sometimes refuse to throw their rock from further than 13 blocks away.
-Rocks thrown by Destroyers clip through the terrain.
Additions:
-Added 2 new mobs.
-Added the Reinforced Log.
-Added a new main menu.
-Realized an originally scrapped version of the Nighthunter Hive.
-Added an even bigger Nighthunter Hive.
-Added settings to further customize your experience.
-Added subpack options for Faithful and Full Experience:
Faithful Experience strives to stay what this addon was originally meant to be, while the Full Experience builds on top of that with tons of new features:
- Uranium Ore
- Radioactive Flashlight
- Nuclear TNT
- Nuclear Plant structure
- Other Nuclear features
Improvements:
-Villagers now gradually turn when hit instead of instantly when defeated by an infected. This makes defending a village more doable and gives the player the choice to kill the infected villager or let them turn. Infected villagers can be identified by their heavy shaking.
-Certain mobs, like Nighthunters, now only spawn after the world has aged.
-Spawner Block functionality can now be turned off in settings.
-The preferred appearance for Nighthunters can now be chosen in Resource Pack settings.
-Wraith's presence should now darken the sky.
-Poisonous spit can now no longer be deflected back at Spitters.
-Spitters now properly spit at Iron Golems.
-Most structures can now be located with /locate.
-UV Flashlight functionality can now be altered in settings.
-Features in the Nether and End have been moved to the Full Experience.
-Nighthunter Caves have been moved to the Full Experience.
-Infected Creepers have been moved to the Full Experience.
-Virals no longer attack Villager corpses.
Known Issues:
-Structures spawning in water can cause glitched water states.
-Wraith's presence does not darken the sky, when it should.
-Desert Biters (Husks) do not spawn during the day.
-Some loot tables for blocks do not function properly.
-Destroyers sometimes refuse to throw their rock from further than 13 blocks away.
-Rocks thrown by Destroyers clip through the terrain.
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