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- Game Version
- Minecraft 1.20.1
- Progress
- 50% complete
15
Enemy Extreme
This mod adds new vanilla zombies without being too over-the-top. Perfect for zombie apocalypses.
Compatible with all mods and resource packs!
Here is a detailed overview of all the features, zombies, and their special abilities in the Enemy Extreme mod (excluding the commands):
🧟♂️ General Mod Features (Apply to all Extreme Zombies)
- No Sunlight Burning: Unlike normal zombies, the Extreme variations do not burn in daylight. They are a constant threat during the day.
- Door Breaking: Every Extreme Zombie is able to actively attack and break wooden doors.
- Alliances: All Extreme variants are allied with each other and do not infight.
- Spawn Conditions: They spawn normally in the world just like other monsters during the night or in dark areas (light level below 2). They are not restricted to any specific biomes and can spawn globally.
🩸 The 8 Extreme Zombie Variants and Their Abilities
- Tank Zombie

- Equipment & Ability: Spawns wearing a full set of Iron Armor and wields a Stone Sword. He can take a massive beating and hits very hard.
- Stats: 40 Health (double the normal amount), 10 Armor points, 6 Attack Damage.
- Weakness: He is significantly slower than a normal zombie.
2. Sniper Zombie

- Equipment & Ability: Spawns equipped with a Bow and attacks from a distance, behaving similarly to a Skeleton.
- Stats: 20 Health, increased movement speed, 3 Attack Damage in melee.
3. Lava Zombie

- Equipment & Ability: Carries a Lava Bucket in its offhand. If you get too close (within an 8-block range), it will swing the bucket and instantly set you on fire for 10 seconds, simulating throwing lava at you. This attack has a cooldown, so it cannot spam it constantly.
4. Ender Zombie

- Equipment & Ability: Holds an Ender Pearl. If you are too far away from it (or if you try to run away/climb up a pillar to escape), it will teleport directly to you—accompanied by the classic Enderman teleport sound.
5. Fire Zombie

- Equipment & Ability: Wields Flint and Steel and is 100% immune to fire damage. When it hits you in melee combat, it sets you on fire for 5 seconds.
6. Fisherman Zombie

- Equipment & Ability: Carries a Fishing Rod. It uses the rod to "hook" you from a distance, violently pulling you up into the air and dragging you toward it.
- Stats: 20 Health, 3 Damage, slightly increased movement speed.
7. Ice Zombie

- Equipment & Ability: Carries a block of Ice. When it hits you, it inflicts the "Slowness III" effect for 5 seconds. This makes it extremely difficult to run away from it or the rest of the zombie horde.
8. Extreme Baby Zombie

- Ability: It is tiny, has a very small hitbox, and is extraordinarily fast. It is a deadlier, extreme version of the regular Baby Zombie.
- Stats: Very high movement speed (0.30 - the fastest in the mod) and deals 2 Damage.
🤝 Credits:
Tjopix
❤️ Want to support us? Visit our website or Patreon – but this modpack will always remain free here on CurseForge.
📥 Join the fight – download Block Ops - Warfare now!
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DISCORD
1 Update Logs
Update #1 : by Tjopix 05/10/2026 10:54:14 amMay 10 @ 2:54 pm UTC
📜 Enemy Extreme - Changelog
🆕 New Content
💀 Skeleton Variants
- Tank Skeleton: Extremely durable (60 HP), equipped with a full set of Iron Armor and an Iron Sword.
- Machine Gun Skeleton: Fires arrows at an insane rate of 20 shots per second (1-tick rate). Wears dark green camouflaged leather armor.
- Sniper Skeleton: Strikes with perfect precision and high-velocity arrows from up to 40 blocks away. Equipped with a Power V Bow.
- High Damage Skeleton: Equipped with a Diamond Chestplate. His arrows deal massive armor-piercing damage (~15 HP per hit).
- Fire Skeleton: Sets targets and blocks on fire. Wields a bow and carries a Flint and Steel in his off-hand for visual distinction.
🥚 Items & Creative Menu
- Spawn Eggs: Added unique spawn eggs for all 5 skeleton variants with custom color patterns.
- Creative Tab: All new spawn eggs are properly categorized in the "Enemy Extreme" tab.
🛠️ Systems & AI
- Natural Spawning:
- All new skeletons now spawn naturally in the Overworld.
- Extreme Darkness Rule: They only spawn in locations with a light level of less than 2 (deep caves or pitch-black nights).
- Biome Specialization: Fire Skeletons spawn more frequently in hot biomes (Deserts, Savannas, etc.).
- AI Tuning: Ranged combat AI has been individually tuned for each variant (fire rate, distance, accuracy).
- 🚫 Feature Removal: The Sunburn Protection feature has been removed. All skeletons will now burn in sunlight like regular skeletons.
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