• • 6/24/26 5:44 pm • 12 logs
- 1k views • 2 today
- save_alt 86 downloads • 0 today
- Game Version
- Minecraft 1.20.1
- Progress
- 85% complete
6
Enhanced Playthrough
This mod provides the player a new and renovated survival experience. Explore new resources and travel the lands of Minecraft with new gears.

This mod provides the player a new and renovated survival experience. Explore new resources and travel the lands of Minecraft with new gears.

Additions to the base game
New resources to discover: thinks like tin or Steel are the new essencials added to the game. With your improved tools you can be as powerful as you want.
New crops: enjoy the new foods added to the game. Things like tomatoes and corns are encountered through the world and via villager trades.
New plants: enjoy the beauties of the world with all the new plants generated all over the overworld.
New blocks for more creativity: discover the new blocks that the mod has to offer and try to build something less grey with the limestone block. The posibilites are in your hand, pal.
Rebalanced trade system: With the new gems added in the mod, the trade system and the economy of the game is a bit more complex and reguarding for explore and collect resources. This gems only spawn in certain biomes, so take your horse and go into adventure!
Common questions
- When will be the 1.0 be released?: 1.0 version is planned to be released when all the current mechanics get good together, and when i finally decide to add custom biomes. Until then, betas will be released.
- This doesn´t mean that this will stay static, in the future i may add features less "minecrafty" if the mod requires it for his progress.
- What is the mod principal orientation?: The mod doesn´t have any specific orientation, as i add what i think is more apropiate on the moment. However, it´s main focus is stay loyal to "Minecraft style" of things, with modest shapes, models, and structures.
- Is the mod open source for all pepole?: Yes, this mod is completely open-source, and you can see its GitHub repository anytime. You can also add this mod to custom modpacks always that the recocgnitions are made.
Adicional notes
- Enhanced Playthrough is still in development fase, so if you have any ideas or you what to contribute, feel free to contact me through all the medias. Thanks for playing!
12 Update Logs
Beta 0.26.0.0 : by Mar_Mar_1134 06/24/2026 5:44:22 pmJune 24 @ 9:44 pm UTC
Bugfixes
- Fixed a bug where aluminum arrows dealt the same damage as regular arrows. Now it works as intended and doubles base arrow damage.- Fixed a bug where regular swords couldn't be upgraded to its aluminum variant through the Smithing table.
- Fixed a bug where mining deepslate and netherrack variants of ores gave its stone variant when mined with Silk touch.
- Firebrick stairs and firebrick slabs couldn't be obtained on survival.
- Cobbled limestone stairs and cobbled limestone slabs couldn't be obtained on survival.
- Polished limestone stairs and polished limestone slabs couldn't be obtained on survival.
- Added animal hides and kenaf to its matching creative tab.
QoL changes
- Mud furnaces can now make charcoal.- Mud bricks can now be made with plant fiber. It has the same recipe that the ones made with wheat but gives 2 bricks instead of 4.
- Adobe furnace now requires 6 mud bricks instead of packed mud. This allows players that can't found plains to get wheat progress normally.
- Now, all armor pieces requires a leather piece to be crafted.
- Tool tiers have been balanced, reducing damage on higher tiers, adding/reducing durability and standardizing attackSpeed to match vanilla tools.
- Raw gems now have a little description that indicates its need to be polished before being usable.
Gameplay additions
- Reinforced tools can be upgraded to its aluminum version utilizing the aluminum smithing upgrade template. This method will preserve the tool properties (enchantments, damage, name, etc.)- reinforced tools are crafted with the same pattern as their regular counterparts, using reinforced sticks instead of sticks.Added reinforced tools. These tools have a reinforced stick handle instead of the regular one, which provides 10% more durability.
- Clay blocks now requires at least stone tools to be collected.
- To avoid item duplication, fortune is not applied to these blocks (they will always give 9 raw minerals).Now, when the player breaks a raw material block with Rough mining, it will drop 9 raw ores instead of the block itself (for example, the block of raw iron will drop 9 raw iron).
JEI
- Now, flames and arrows are displayed such as in vanilla Minecraft.- The '+' button is now displayed and is functional.
- Allowed fuels are displayed on the fuel slot (if the block needs to be fueled).
Patchouli
- Patchouli, like JEI and Jade, is an optional dependency and is not required to play Enhanced Playthrough, although its use is recommended.Added partial integration with Patchouli. Now, "starter guide" replaces the external wiki, guiding the player through the mod's progression.Texture and model changes
- Sulfur ore, nether sulfur ore and deeplsate sulfur ore textures have been simplified.- Silver ore and deeplsate silver ore textures have been simplified.
- Reworked silver textures. Now, silver has a blue-ish tone to be differentiable from iron and tin.
- Gem polisher model has been upscaled.
Blocks
- Added new block: leatherworker station. This block is used to cure animal hides more efficiently than with crafting recipes.- Removed soul mud block family. I wasn't confident with the aspect of the blocks, and didn't provide that much change.
- In addition, soulstone has cobbled and bricks variants, all of them with its respective slabs, stairs and walls.Added soulstone block family. Replaces the old Soul mud block family, but with better aspect and clear uses.
Items
- Like all kinds of cobble, it can be thrown to an enemy or used to craft cobbled soulstone (requires 4 soulstone cobble).Added soulstone cobble. This new cobble is dropped by soulstone when mined with a stone tier pickaxe or lower.- Added lime. Is used as a catalyst for leatherwork recipes, and can also be converted on 3 white dye.
- Lime is made smelting limestone cobble on any furnace, or alloying one cobble with one clay ball (this last recipe is added to allow renewability).
- Added leather strips: this new item can be crafted putting some leather on the grinder (gives 2 strips), the mechanical grinder (gives 4 strips) or
combining leather with shears on any crafting grid. This last recipes does 10 points of damage to the shears.
- Added reinforced sticks. This new item is crafted combining 1 leather strip with 1 stick on any crafting grid.
- Added reinforced upgrade smithing template. Is used to upgrade regular tools to its reinforced version. This method will preserve the tool properties (enchantments, damage, name, etc.)
- Reinforced upgrade smithing templates can be found on Bandit camps.
- Reinforced upgrade smithing templates can be duplicated with 1 leather and 7 sticks.
Loot
- Aluminum upgrade smithing template is now found on Mineshafts instead of Bandit camps.API changes
- Now, tools are registered with an additional parameter: handleTier. This enum allows the developer to enhance the tool's properties without the necessity of make a new tier/material. Handle tiers can increase/decrease tool durability, attack damage and attack speed. It also has a parameter toadd a custom description to the tools.
- Tool models now consists of two different layers: the first layer (layer0) represents the material's tier (iron, steel, diamond, etc.) meanwhile the second layer (layer1) represents the handle's tier (base, aluminum, etc.). This allows a better manage of images, and consumes less space when
compressed.
- Created shaped and shapeless recipes that can consume an item's durability. This can be controlled by the developer, making it possible to have multiple recipes that consumes different durability amounts.
LOAD MORE LOGS
More like this
6624851
7

Have something to say?