Minecraft / Mods

Explosives++ Mod: 25 new TNTs! [1.7.10] [BETA 1.7b]

  • 55 diamonds
  • 342,957 views, 95 today
  • 138,402 downloads, 14 today
  • 162 comments
  • 33 favorites
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avatar minerguy31
Level 67 : High Grandmaster Programmer
69
Introduction

Hey guys, ever wanted to jazz up your minecraft, and make it a little more, explosive? Like literally? Are you a fan of Explosives+ / TooMuchTNT, but were dissapointed because they weren't being updated as frequently? Well, today I introduce.. Explosives++ to fix your problems! (The name is an inside programmers joke). Built on top of the MinerCore 1.1 API, this mod delivers explosive functionality, while being easy to update and expand. Best of all, you don't even have to seperately install MinerCore, because MinerCore comes packaged with every download! 

If you like this mod, please subscribe to my youtube channel. It means a lot to me, and I spend hours working on my mods. Thanks! 


Help wanted! 

If you could help make a logo, some textures, or even just ideas, feel free to tell me, and I will add you to the credits list below! 

People who have been awesome and helped me
//People who have helped with ideas:
CruaverVoidDrake
TheEnderCat



Older downloads:

Download v1.3a
Download v1.2b
Download v1.2a
Download v1.1a
Download v1.0b

Features




This mod adds in a bunch of explosives, and the collection will get bigger soon! The mod currently has 18 different TNTs, plus 1 item that will only be used in crafting recipies. 

1. TNT x5
Simple, just 5 times stronger than TNT. 
Crafting Recipie
undefined



2. TNT x20 
Also relatively simple, 20 times stronger than TNT
Crafting Recipie
undefined




3. C4 Explosive
Explodes instantly, half as strong as TNT, and not set off by nearby explosions. 
Relatively cheap to make. 
Crafting Recipie
undefined



4. Drill TNT
Drills hole down to bedrock. 
Crafting Recipie
undefined



5. Flat TNT
Makes a flat explosion around the origin. Does NOT make the area completely flat. Good for clearing out large underground areas. 
Crafting Recipie
undefined



6. Nuke TNT
Blows up a huge-normous crater around the origin. By far the second most destructive. 
Crafting Recipie
undefined




7. Meteor TNT
Makes a medium sized crater, surrounded by cracks going outward in the ground as well as on nearby structures. 
Crafting Recipie
undefined




8. Detonator Chain TNT
Use to set off stuff from really far away. Craft 8 from a 2x2 square of C4s. Explodes instantly when lit. 
Added in 1.1a. 
Crafting Recipie
undefined



9. Day TNT
Sets it to day. Great when being chased by zombies. 
Added in 1.1a. 
Crafting Recipie
undefined



10. Night TNT
Sets it to night. Could be potentially used for trolling purposes. 
Added in 1.1a. 
Crafting Recipie
undefined


11. Sphere TNT
Creates a huge sphere of air; doesn't drop anything, however. 
Added in 1.2a.
Crafting Recipie
undefined



12. Derp TNT
Explodes somewhere in a 10 block radius. Has almost no practical use, therefore is derpy. 
Added in 1.2a.
Crafting Recipie
undefined



13. Incenditary TNT
Creates almost the same size of crater as a TNT x5, except that it sprays fire everywhere. 
Added in 1.2a
Crafting Recipie
undefined



14. Chunk TNT
Fills current chunk with TNT, then ignites the ones at the top. Be warned: The explosion is extremely laggy, so do not try if you are not prepared. 
Added in 1.3a
Crafting Recipie
undefined



15. H-TNT
Even larger than the Nuke TNT, it pretty much is a replica of the nuke from Explosives+. but smaller, since I don't have a sphere generating agorthm that is quick enough. Takes a *little* while to generate. Pretty destructive, and laggy. 
Added in 1.3a
Made a lot better in 1.5a
Crafting Recipie
undefined



16. Sir Derpington TNT
Summons pigs everywhere. 
Added in 1.3a
Crafting Recipie
undefined



17. TNT Rain
A classic, this TNT is ultra destructive. Name; self explanitory however. 
No crafting recipie yet :(
Added in 1.4a

18. Napalm TNT
Splatters lava everywhere. Implements a pretty interesting yet simple algorthm to help calculate how much lava to put. 
No crafting recipie yet. 
Added in 1.4a

19, Floating Island TNT
Self-explanitory. 
No crafting recipie yet. 
Added in 1.5a

20. Wool TNT
Turns stuff into wool, so you can light it on fire. 
Has a decent sized radius. 
No crafting recipie yet. 
Added in 1.5a

21. Snow TNT
Puts snow everywhere in a medium sized radius. 
No crafting recipie yet. 
Added in 1.6a

22. Bundled TNT
Splits into 9 TNTs. 
No crafting recipie yet. 
Added in 1.6a

23. Rainbow TNT
Builds a rainbow. 
No crafting recipie yet. 
Added in 1.6a

24. Supersonic TNT
Makes it rain blocks. 
No crafting recipie yet. 
Added in 1.7a

25. Troll TNT
Just don't break it, whatever you do...
No crafting recipie yet. 
Added in 1.7a 

26. [W.I.P] Over 9000 TNT
Does what it says on the tin. 
No crafting recipie yet. 
Added in 1.7b
Other stuff: 

1. Rainbow Block
Generated by Rainbow TNT. Can be broken and placed again to make amazing builds.
Has a light level of 20, making it the brighest block compared to vanilla blocks.  
Added in 1.6a

Items used for crafting only: 


1. Plastic
Used to make C4s, made from a 2x2 square of coal in a crafting table. 
Crafting Recipie
undefined





Known bugs: 




-Sometimes TNT doesn't render properly, and just dissapears. Still being fixed.





Mod
 Reviews: 

Minecraft | EXPLOSIVES ++ MOD! (The Greatest TNT EVER!!) | Mod Showcase by TheDiamondMinecart
D3wkmTWWON4
Minecraft: CRAZY TNT MOD (SO MANY NEW EXPLOSIVES!) Mod Showcase by PopularMMOs
No, I'm not pulling your leg. It's real. If you don't belive me, then look at PopularMMOs channel. 
y5E-QitqlW8

Explosives ++ mod review by EndoGamics
HllPW-x5VBA
Minecraft 1.7.10 Explosives + + Mod German by GermainTutorials
CreditThanks to CruaverVoidDrake for tons of ideas!
Progress100% complete
Game VersionMinecraft 1.7.10
Tags

5 Update Logs

v1.4a : 11/11/2014 10:20:16 amNov 11th, 2014

  • Added TNT rain
  • Added Napalm TNT

Download this version - [Universal]
LOAD MORE LOGS

Comments : 162

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1 - 50 of 162

  • deni011
  • Level 5
  • Apprentice Miner
  • August 21, 2017, 10:37 am
The mod is great and all but what is bothering me is the look of the plastic. It looks like a condom and it is kind of disturbing. Please change it to something more family friendly for the sake of the children playing this mod.
  • TUD11
  • Level 1
  • New Network
  • August 5, 2017, 1:28 pm
i made a video on your mod www.youtube.com/watch?v=xQ4MuKGnq3E
  • Jake1702
  • Level 1
  • New Miner
  • December 4, 2016, 9:49 am
Do you allow it to be used in modpacks?
comment on le télécharge
  • WGTheEpic
  • Level 1
  • New Miner
  • July 17, 2016, 6:24 pm
Hi! I was wondering how to install this mod. I need some detailed instructions. Much thanks.
-WGTheEpic
"I plan on merging explosives++ with another mod of mine in thhe future, and when that happens I will likely add more tnt and other options. But for now, I sadly won't be able to add anything."

sooo when is that happening? xD
could I help with a logo? I'm pretty experienced with Paint.net.
Hey minerguy31 may i use this mod in a modpack plz?
  • oOswordOo
  • Level 1
  • New Miner
  • December 4, 2015, 7:51 pm
DANG IT ALL THE GOOD MODS ARE OUTDATED!!!! theres so many good mods that are outdated its sickening!
  • RetroTronic
  • Level 30
  • Artisan Engineer
  • November 20, 2015, 5:06 pm
Is there a way to remove or disable certain tnt types when i install the mod? I noticed theres no config file. I want to use this mod on a server but i dont want people messing around with the bigger tnt's like the h-tnt and the chunk tnt if you know what i mean. BTW, I made my own recipe for the island tnt: uses feathers, a couple ender pearls, 2 diamond blocks and one of your sphere tnt's in the center. I feel like thats pretty balanced for survival since the island tnt is more of a cool base building tool than a one time destruction
  • Nic0108
  • Level 1
  • New Crafter
  • November 6, 2015, 12:53 pm
Ideas:

Spin TNT:
Flies in the air, spinning in circles really fast, launching TNT everywhere.

Bouncy TNT:
Just bounces forward the way the player is facing and after 4 seconds it explodes.

Tree TNT:
When it explodes, it grows a tree.

TNT Pump:
the cord connects to the nearest TNT block.
with a right click on the pump, the fuse starts to burn.
when the fuse reaches the TNT block, it activates.
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • November 18, 2015, 5:01 pm
I'll work on adding them when I have the time; the spin TNT will involve some trig, which sounds fun!
  • Nic0108
  • Level 1
  • New Crafter
  • November 6, 2015, 12:43 pm
So Cool! I saw Dan's Mod review and then i HAD to download it.
Do you have any plans of adding Explosives+ items like the Wrench? (you know, for customization)
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • August 23, 2015, 11:56 am
Unfortunately, I have stopped updating this mod, so the answer to that question is probably no. But don't worry, I never said that I wasn't going to make more TNT, did I? SMIRKS


I plan on merging explosives++ with another mod of mine in thhe future, and when that happens I will likely add more tnt and other options. But for now, I sadly won't be able to add anything.
  • Questing
  • Level 1
  • New Explorer
  • July 19, 2015, 10:13 am
Ba ba ba ba ba i'm lovin it
I got a suggestion: can you make rockets like the explosive+ because I really love it and looking forward to it.
SOOO LAGGY :D DIAMONDS!!!
Diamonds served on a diamond platter with a diamond milk shake and diamond soup for you bro!
  • Filip96
  • Level 27
  • Expert Nerd
  • April 5, 2015, 8:02 am
AHHHHH AHHHH NICE ONE Explosives++ is it really that complex??? well ill see you sir deserve 20 diamonds and a favorite
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • May 8, 2015, 3:25 pm
Thanks, man! :D
Is this a spiritual succesor to Explosives+? I recognize the Napalm Bomb and TNT rain so I'm wondering if there's a connection.
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • February 15, 2015, 1:37 pm
Well, this is supposed to be an improved version of TooMuchTNT and Explosives+ combined, so..
  • proxwarrior33
  • Level 19
  • Journeyman Architect
  • February 27, 2015, 10:42 am
Will u add these types of tnt
Shadow TNT = creates a sphere of shadow blocks in a a medium radius
Arrow TNT = Spawns arrows everywhere like a burst of arrows
Repeating TNT = Explodes Three times after it lit
Frosty TNT = Explodes and turns the terrain to snow and spawns snow golems
Bedrock TNT = Explodes Falling Bedrock like a burst of falling bedrock
Great mod! It's a diamond for me!
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • February 15, 2015, 1:38 pm
Thanks!
  • litebans
  • Level 5
  • Apprentice Explorer
  • January 26, 2015, 8:48 am
dude! This is an AWESOME mod! Your awesome X90000
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • January 27, 2015, 5:42 pm
Thanks, I hate how my mod is so popular yet nobody knows who I am niether do they believe me when I tell them.
  • EndoGamics
  • Level 19
  • Journeyman Unicorn
  • January 2, 2015, 11:26 am
Hey the texture on the 9000 tnt doesnt seem to be working
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • January 11, 2015, 8:57 am
Sorry, it's still W.I.P right now.
  • alextrod
  • Level 1
  • New Miner
  • January 1, 2015, 1:50 pm
1.6.4?
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • January 11, 2015, 8:58 am
No, the mod's for 1.7.10
  • ohyeah500
  • Level 4
  • Apprentice Skinner
  • December 31, 2014, 2:52 pm
tnt rrrrrrrrrrrrrraaaaaaaaaaaaaaiiiiiiiiiiiiiiinnnnnnnnnnnnn
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • December 31, 2014, 4:46 pm
Yep, it's one of my favs too!
  • litebans
  • Level 5
  • Apprentice Explorer
  • December 22, 2014, 10:18 am
9000!?!! DUDE YOU ARE SO COOL!

One diamond and a favorite for u bro :D
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • December 31, 2014, 4:46 pm
Thanks! :D

The download is out now for the over 9000 tnt!
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • December 22, 2014, 6:07 am
Over 9000 TNT is currently in progress!
  • ohyeah500
  • Level 4
  • Apprentice Skinner
  • December 31, 2014, 2:53 pm
what 9000? there's no way that could be right! (watch dragonball z)
  • Bommer468
  • Level 1
  • New Miner
  • December 14, 2014, 11:48 am
how do i get this to work on minecraft 1.8.1???
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • December 14, 2014, 12:43 pm
You can't.
  • ChickenMac7
  • Level 23
  • Expert Botanist
  • December 9, 2014, 8:30 pm
Great, destructive and full of mayhem :D
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • December 22, 2014, 6:06 am
Thanks!
  • EndoGamics
  • Level 19
  • Journeyman Unicorn
  • December 6, 2014, 11:47 am
I think You should add a mega mega mega bomb that destroys loads, it would be great for some videos ;) id <3 it if u called it the endo bomb haha
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • December 8, 2014, 4:11 pm
Sure, I'lll work on it. Was looking for a name for the concept anyways. You'll love it when it comes out :D
  • EndoGamics
  • Level 19
  • Journeyman Unicorn
  • November 30, 2014, 6:57 am
Hey so i just made 50 H bombs, the video is on my channel its up to you if you wanna put it on here but the explosion is crazy cool
  • EndoGamics
  • Level 19
  • Journeyman Unicorn
  • November 30, 2014, 7:26 am
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • January 27, 2015, 5:42 pm
Thanks!
i got this crash report please help, i just have explosives ++ mod
----------------------------------------------------


---- Minecraft Crash Report ----
// Daisy, daisy...

Time: 11/24/14 6:39 PM
Description: Unexpected error

java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:512)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:248)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2205)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2135)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:239)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2050)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:512)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:248)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2205)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2135)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:239)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.1
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 89199544 bytes (85 MB) / 319746048 bytes (304 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 10, allocated: 12, tallocated: 84
FML: MCP v9.05 FML v7.10.85.1236 Minecraft Forge 10.13.2.1236 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1236} [Forge Mod Loader] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1236} [Minecraft Forge] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
explosives_pp{1.5a} [Explosives++] (ExplosivesPP-1.7.10-1.6a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1236
LWJGL: 2.9.1
OpenGL: Intel Iris OpenGL Engine GL version 2.1 INTEL-10.0.86, Intel Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • November 25, 2014, 4:16 pm
Did you try to join a multiplayer server with Explosives++ installed? 
"explosives_pp{1.5a} [Explosives++] (ExplosivesPP-1.7.10-1.6a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available"
Explosives++ hasn't errored, however the multiplayer worldclient has errored. 
Maybe recreate the bug and send me the log instead.
Can i make a patch for my texturenpack from the mod? :)
  • DeWolf
  • Level 7
  • Apprentice Ranger
  • November 20, 2014, 6:52 pm
Speaking of being a fan of explosives + what about the missile launcher.
I'm glad to see some type of explosive mod for 1.7.10. All this needs now is throwable tnt like the ones in the More Explosives Mod.
And I, I need more explosives for 1.7.10 :/
  • Allemn89
  • Level 1
  • New Crafter
  • November 20, 2014, 11:03 am
So Cool! I wanna try! :D
  • gunin2000
  • Level 7
  • Apprentice Crafter
  • November 16, 2014, 10:15 pm
Hey minerguy31.
I will just remind you to update my video, because you said you update me mod review later but I wait very long... Please... You should just edit the link...
https://www.youtube.com/watch?v=2nMQdISFrHE
Thats the video.
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • November 17, 2014, 3:00 pm
Ok, I'll do it now.
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • November 16, 2014, 5:15 am
Working on Wool TNT, Snow TNT and Floating Island TNT currently! 
Will be epic when done

Also, the H-Bomb just wasn't big enough for me, so I made it just like the classic Nuke; huge, round crater. Wasn't all that hard, really.
  • EndoGamics
  • Level 19
  • Journeyman Unicorn
  • November 15, 2014, 5:42 am
Uploading a review now
  • EndoGamics
  • Level 19
  • Journeyman Unicorn
  • November 15, 2014, 6:05 am
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • November 16, 2014, 5:14 am
Thanks!
  • EndoGamics
  • Level 19
  • Journeyman Unicorn
  • November 16, 2014, 1:24 pm
may i just say wool tnt is amazing!
  • zakzigzag123
  • Level 10
  • Journeyman Miner
  • November 12, 2014, 10:29 am
Just finished the Mod showcase on my youtube channel feel free to cheakc it out @ 3DGamer12 its uploading now
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • November 16, 2014, 5:14 am
I'll add it when  have time. Thanks!
  • enderkevin13
  • Level 3
  • Apprentice Miner
  • November 12, 2014, 5:28 am
Too Bad It's Never Gonna Be 1.7.2... *Makes Puppy Eyes*
  • Jrknobel
  • Level 1
  • New Miner
  • November 30, 2014, 10:48 am
Or 1.6.4 :(
  • Lord Cruaver
  • Level 53
  • Grandmaster Enderdragon
  • November 11, 2014, 4:30 pm
Suggestion for others: Add a description for suggested TNT's you've made along the lines of "First created in the lab of <Suggester's name here>"
  • Lord Cruaver
  • Level 53
  • Grandmaster Enderdragon
  • November 12, 2014, 4:19 pm
Suggestion:
Sword of Rapture, a sword that fires out red colored diamonds that create spherical holes with a radius of 20 blocks, everything within said radius also takes 10,000 damage. (This would be something I'd use a lot.)

Armor of Rapture, an armor to protect against the blast damage at close range (double diamond level protection and automaticly enchanted with Blast resistance, basicly a good armor to wear when setting bombs.)

Rift TNT: Generates a rift in the land (I suggest finding a decent rift in a world and then make an air schematic so that ores aren't always the same.)

Rain TNT: Spawns 20 tamed dogs and 20 tamed ocelots 20 blocks over the player (yep it's a pun)

Noob's TNT: Deletes all the blocks (except bedrock) in the block area (Think digging straight down.)

Concusion TNT: A multiplayer TNT that causes players in a 20 block radius to get the secret settings that causes their screens to be black and white. (Annoying but not deadly)

Portal TNT: Randomly teleports all players and entities within 10 block radius to a random dimention (random so that it can work with other mods too)

Pandora TNT: selects random spherical or cubical chunks of land of random size and moves them into the air. (Might be useful for building parkor areas.)
Niiiicceee! Here is some ideas:

Color TNT:

1 tnt in the middle surrounded with any kind of dyes.
Makes a colored wool, clay, and glass explosion.

Anti-Mob TNT:

Crafted with any mob head + TNT.

Kills all mobs within a 16-block radius, including the player or nearby players (trololol)


Troll Tnt:

Gunpowder and any mob head +TNT.

Like the Anti-Mob TNT but spawns creepers everywhere.



Arrow TNT:

TNT surrounded by arrows.

Blows up like normal Tnt but shoots arrows everywhere.



Frag Bomb

Napalm TNT surrounded with fire charges and lava buckets. Shoots even more lava and fire and shoots ghast fireballs with a high explosion power.





Randomness TNT:

TNT and a poisionous potato.

Spawns pigs and chickens everywhere and changes the ground nearby to sponge.



MultiBomb

TNT surrounded by gunpowder.

When lit spawns five more tnt. If you put 2 gunpowder it spawns 10, and 3 is 20 and 4 is 30 and so on.


Hope these ideas help
Also I can help make textures if you like.
  • minerguy31
  • Level 67
  • High Grandmaster Programmer
  • November 16, 2014, 5:03 am
Yeah, I'm in short supply of textures. I'll add you to skype  and tell you whenever I need help. 

Skype: minerguy31
yeah i don't have skype sorry

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