- 10,025 views, 2 today
- 496 downloads, 0 today
13
Overview
Floristics is a server plugin which recreates natural plant growth in the world over time. Plants grow in their natural biomes and to approximately their natural density and distribution. This includes all vanilla biomes, growing the appropriate grass, ferns, flowers, trees, seagrass, kelp, lily pads, bamboo, sugarcane, dead bushes, cacti, berry bushes, small and giant mushrooms, pumpkins, melons, chorus trees, and even bee nests.
The distribution of plants is chunk-based using the world seed and biome, meaning that if a chunk regrows poppies, it will always regrow poppies - and if it doesn't it never will. This means the distribution of plants will always be patchy like a generated world, and won't become unnaturally uniform over time. Maximum plant densities are built-in according to biome and type. The aim is that after enough time to regrow, the world will be indistinguishable from vanilla generation.
Configuration
The config file has the following options:
Compatibility
Floristics is compatible with some world protection plugins.
GriefPrevention
By default, growth does not occur in claims. This can be adjusted by the player who owns the claim by using the command /floristics gp (or /flo gp):
There is a custom floristics region flag, which defaults to deny. If the flag is set to allow, growth will occur in the region.
RedProtect
There is a custom floristics region flag, which defaults to false. If the flag is set to true, growth will occur in the region.
Towny
By default, growth does not occur in towns. This can be adjusted by the mayor of the town by using the command /floristics towny (or /flo towny):
More information
Floristics is a server plugin which recreates natural plant growth in the world over time. Plants grow in their natural biomes and to approximately their natural density and distribution. This includes all vanilla biomes, growing the appropriate grass, ferns, flowers, trees, seagrass, kelp, lily pads, bamboo, sugarcane, dead bushes, cacti, berry bushes, small and giant mushrooms, pumpkins, melons, chorus trees, and even bee nests.
The distribution of plants is chunk-based using the world seed and biome, meaning that if a chunk regrows poppies, it will always regrow poppies - and if it doesn't it never will. This means the distribution of plants will always be patchy like a generated world, and won't become unnaturally uniform over time. Maximum plant densities are built-in according to biome and type. The aim is that after enough time to regrow, the world will be indistinguishable from vanilla generation.
Configuration
The config file has the following options:
- config-version - used internally to check for config updates, do not edit!
- delay - the number of ticks between growth cycles. Increase this number to make plants grow more slowly. Default is 1.
- growths - the number of growth attempts per cycle. Increase this number to make plants grow more quickly. Default is 1.
- worlds - list of worlds growth will occur in. Default is world, world_the_end, and world_nether.
- plants - section defining whether every plant type can grow, all defaulting to true. Plants are listed using the Bukkit material name of an associated block, for example OAK_LOG for oak trees.
Compatibility
Floristics is compatible with some world protection plugins.
GriefPrevention
By default, growth does not occur in claims. This can be adjusted by the player who owns the claim by using the command /floristics gp (or /flo gp):
- /floristics gp - displays whether growth is currently enabled in the claim you're standing in.
- /floristics gp <enable|disable>- enables or disables growth in the claim you're standing in.
There is a custom floristics region flag, which defaults to deny. If the flag is set to allow, growth will occur in the region.
RedProtect
There is a custom floristics region flag, which defaults to false. If the flag is set to true, growth will occur in the region.
Towny
By default, growth does not occur in towns. This can be adjusted by the mayor of the town by using the command /floristics towny (or /flo towny):
- /floristics towny - displays whether growth is currently enabled in the claim you're standing in.
- /floristics towny <enable|disable>- enables or disables growth in the claim you're standing in.
More information
Credit | Inspired by Botany by Auke Kok |
Progress | 100% complete |
Game Version | Minecraft 1.15 |
Tags |
5 Update Logs
2.5 - Bees! : by JayAvery 12/16/2019 6:58:31 amDec 16th, 2019
Updated for 1.15 - bee nests now regenerate in their natural biomes.
LOAD MORE LOGS
tools/tracking
4025609
7
floristics
Create an account or sign in to comment.