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Minecraft / Mods

[Forge][1.10.2]InGameInfoXML

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Lunatrius
Level 61 : High Grandmaster Senpai
127
Please use the Minecraft Forums thread for any kind of support/help with the mod. I don't check PMC often and you may have to wait for a while otherwise.

About
The mod allows you to display a very customizable "F3 screen". It ships with a default config (in XML), which can be replaced/changed by your own. It supports XML, JSON and the text format (slightly modified version of bspkrs' format).

Requirements

Installation, Configuration, Crash Reports, Translations, Suggestions

License
InGame Info XML is released under the terms of the MIT license.

Modpacks: you can freely include any of the mods in your mod pack if the modpack is free (public or private). Mentioning me as the author is appreciated but not required.
Youtube/Streaming: you can monetize any videos you produce with the mod.
Progress: 100% Complete
Game Version:Minecraft 1.10

Update #24 : 09/03/2016 1:51:47 am9/03/16

  • Updated to 1.10.2

Update #23 : 04/03/2016 10:17:17 am4/03/16

  • Updated to 1.9.

Update #22 : 12/24/2015 11:01:03 am12/24/15

  • Updated to 1.8.8

Update #21 : 01/21/2015 10:08:57 am1/21/15

  • Updated for 1.8.

Update #20 : 08/19/2014 5:26:44 pm8/19/14

Update #19 : 07/15/2014 1:16:26 am7/15/14

  • Updated for 1.7.10.

Update #18 : 02/18/2014 9:16:59 am2/18/14

  • Added support for custom icons.

Update #17 : 01/29/2014 2:25:57 pm1/29/14

  • Updated to 1.7.2.

Update #16 : 12/23/2013 2:28:19 am12/23/13

  • Added support for a brand new JSON configuration format!
  • Refactored around a few thing, small bugfixes.

Update #15 : 12/17/2013 8:13:35 pm12/17/13

  • Updated configuration examples including the default configuration file.
  • Fixed an issue with the text parser not correctly applying alignments.
  • Implemented the save command (saves the currently loaded config).
  • Added support for special characters (<>[/]) in text by escaping them with a backslash.
  • Bumped version number (was about time).
  • Removed the F3+R reloading shortcut.
  • Added a client side /igi command.
  • Refactored a few things.
  • Added color tags to mirror @bspkrs' version.
  • Refactored the XML parsing code into a separate class (in preparation for the next step).
  • Added the TextParser class. It's kinda compatible with @bspkrs' text configuration file, really minor changes are required.
  • Changed Value's type from String to ValueType for easier maintainability.
  • Added a basic configuration file (for type and showInChat).

Update #14 : 09/22/2013 10:05:38 pm9/22/13

  • Updated to 1.6.4.

Update #13 : 07/10/2013 1:49:29 pm7/10/13

  • Update to 1.6.2.

Update #12 : 07/07/2013 1:04:26 am7/07/13

  • Updated for 1.6.1.

Update #11 : 05/26/2013 12:48:35 pm5/26/13

  • Added a F3+R binding to reload the config.
  • Added the following tags: underwater, inwater, wet, alive, burning, riding, sneaking, sprinting, invisible, eating, invulnerable.

Update #10 : 05/02/2013 11:40:33 pm5/02/13

  • Updated for Minecraft 1.5.2.
  • Removed build version from mod.properties (jenkins handles that from now on).

Update #9 : 04/24/2013 1:17:49 pm4/24/13

  • Added IDEA project file.
  • Updated Forge.
  • Updated build.xml.
  • Fixed render bugs.

Update #8 : 03/25/2013 7:00:00 am3/25/13

  • Updated to Minecraft 1.5.1.

Update #7 : 02/14/2013 1:47:34 pm2/14/13

  • Added itemquantity and equippedquantity tags.
  • Added trans/translate tag.
  • Updated version.

Update #6 : 12/21/2012 6:30:49 pm12/21/12

  • Updated to Minecraft 1.4.6.
  • Bumped the version number.

Update #5 : 11/21/2012 5:19:03 pm11/21/12

  • Updated to Minecraft 1.4.5, bumped version.
  • Added missing tags (snowing, nextrain).
  • The slimes tag now accounts for swamp biomes.

Update #4 : 11/14/2012 2:02:19 pm11/14/12

  • Updated to Minecraft 1.4.4.
  • Updated Forge.
  • Updated the ANT builder and project.

Update #3 : 11/09/2012 6:52:53 pm11/09/12

  • Changed a few things in the core file. Bumped the version, final version for 1.4.2.
  • Added "dimension" and "difficulty" tags. Moved the core functionality to InGameInfoCore.java
  • Added "mctimeh" and "mctimem" tags.

Update #2 : 10/30/2012 6:19:00 pm10/30/12

  • Items that are renamed using an anvil now show the custom name.
  • Added mod and imod utility tags (real number modulo, integer modulo).
  • Added old sample config files, updated the default config.
  • Changed the default String.format locale to English.

Update #1 : 10/26/2012 4:39:01 pm10/26/12

  • updated for minecraft 1.4.2

Comments : 37

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1 - 37 of 37

  • JBaadargo
  • Level 1
  • New Miner
  • April 15, 2016, 6:02 pm
Hi, I have played around with the configuration of this mod, and I absolutely love it! I don't know why I didn't discover this earlier... Anyway, Do you know of a way to disable the new Status Effects on the HUD that came with the 1.9 update? I've got it set up so that active effects show in the top right corner just like the vanilla ones, however the vanilla ones still appear. I've done a quick search, and it looks like there's really nothing I can do but modify the resource pack I am using to make them invisible, but I don't want to do that because it appears that this mod uses those same textures...

EDIT: Just read the big red writing at the top of the page... Sorry.
  • xaero96
  • Level 95
  • Overlord Ninja
  • January 22, 2015, 2:01 am
Cool!
This is the best HUD mod I found for 1.7.10. :D
how do you move the info section from the topleft to another spot?
  • Drakks854
  • Level 1
  • New Miner
  • April 3, 2014, 6:31 pm
Can you give an example on how to use the *icon* tags (such as equippedicon)? Thanks!
  • Lunatrius
  • Level 61
  • High Grandmaster Senpai
  • April 5, 2014, 7:34 pm
<icon>
    <str>textures/blocks/redstone_lamp_on.png</str>
</icon>

---

<icon>
    <str>minecraft:torch</str>
</icon>

---

For more details you can check the wiki
  • Garonne
  • Level 1
  • New Miner
  • March 29, 2014, 1:15 am
Is there an example of a JSON config file for Ingame Info available somewhere?
  • Lunatrius
  • Level 61
  • High Grandmaster Senpai
  • April 5, 2014, 7:33 pm
Load up any config, save using /igi save InGameInfo.json
Love this mod! I have been using this for a little but now, and it is so very useful.
  • lenglais
  • Level 1
  • New Miner
  • December 23, 2013, 2:44 am
how it can damage the computer o.o
  • WICK18
  • Level 1
  • New Miner
  • August 15, 2013, 5:17 am
Does it hurt my computer
  • Lunatrius
  • Level 61
  • High Grandmaster Senpai
  • August 22, 2013, 8:36 am
It will most likely take away a few kilobytes of your storage space. :/
  • Skenbow
  • Level 1
  • New Miner
  • July 13, 2013, 3:38 pm
It says it can damage the pc
  • xaero96
  • Level 95
  • Overlord Ninja
  • December 21, 2013, 12:04 am
It always says that for jar files. This mod is safe.
  • Lunatrius
  • Level 61
  • High Grandmaster Senpai
  • July 13, 2013, 4:55 pm
Uhh... what?
  • hunterk11
  • Level 7
  • Apprentice Ranger
  • May 4, 2013, 4:59 pm
160 FPS?!
  • Lunatrius
  • Level 61
  • High Grandmaster Senpai
  • May 5, 2013, 9:30 am
I believe that is nothing compared to other people, on a flat world. I've seen people getting more than 500 FPS (there is not a lot to render in a flat world).
  • MCmaster23
  • Level 47
  • Master Blob
  • April 24, 2013, 2:23 pm
is it forge-compatible? and also it says its for 1.5, but the bspkrs latest update is for 1.4.6
  • hunterk11
  • Level 7
  • Apprentice Ranger
  • May 4, 2013, 4:58 pm
Are you a special stupid?
  • MCmaster23
  • Level 47
  • Master Blob
  • April 24, 2013, 2:25 pm
derp is says forge
  • goreae
  • Level 16
  • Journeyman Farmer
  • March 17, 2013, 1:52 am
why so many enderchests in the third pic?
  • Lunatrius
  • Level 61
  • High Grandmaster Senpai
  • March 18, 2013, 1:10 pm
Test world for Schematica.
  • goreae
  • Level 16
  • Journeyman Farmer
  • March 18, 2013, 2:44 pm
makes sense.
  • 13sparx13
  • Level 20
  • Expert Mage
  • November 27, 2012, 11:15 am
What does the special text do? I know @(#) changes text color, but most of the time you need perms of some type I don't understand.
  • Lunatrius
  • Level 61
  • High Grandmaster Senpai
  • November 28, 2012, 5:58 am
Perms? Also, the colors are changed with $CODE ($0, $5, $a etc).
  • 13sparx13
  • Level 20
  • Expert Mage
  • November 28, 2012, 12:32 pm
Perms of some sort. On one server I play on, you have to donate to use special text. It might be $, but I seem to remember @...
  • Lunatrius
  • Level 61
  • High Grandmaster Senpai
  • November 28, 2012, 1:19 pm
This mod is a client side mod and as such should not require any form of permissions.
  • 13sparx13
  • Level 20
  • Expert Mage
  • November 30, 2012, 5:53 pm
Not the mod, the text. Also, it's &(INPUT).
  • Lunatrius
  • Level 61
  • High Grandmaster Senpai
  • December 1, 2012, 9:53 am
I don't really understand what you're trying to say.
  • 13sparx13
  • Level 20
  • Expert Mage
  • December 3, 2012, 6:24 pm
To use the text, the server has to allow it.
Could you make these Modloader comp? They break my other mods...
  • Lunatrius
  • Level 61
  • High Grandmaster Senpai
  • December 4, 2012, 7:15 am
What I don't get is what would I have to add to the mod? The mod does *not* communicate with the server at all so I don't see where the problem lies, sorry.

Also, just to clarify it. This does not modify the chat text, it only prints information based on the currently present config file, nothing more, nothing less.
  • 13sparx13
  • Level 20
  • Expert Mage
  • December 4, 2012, 4:43 pm
I know how the text colours work! Can we just drop that subject? I want ML comp, but I understand if you cannot.
  • Lunatrius
  • Level 61
  • High Grandmaster Senpai
  • December 4, 2012, 11:03 pm
Follow the MCF link, there's a ModLoader version of the mod in the MCF thread.
  • 13sparx13
  • Level 20
  • Expert Mage
  • December 6, 2012, 1:46 am
Thank you! I just can't Optifine and FML both.
This is a well thought out mod which is definately useful. It deserves a diamond from me =D Well done.
  • Darkoto567
  • Level 1
  • New Miner
  • October 30, 2012, 10:44 pm
Tva ne e ni6to az imam Nodus ;)

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