Mods Functional

Image Unstitcher

  • 4,028 views • 1 today
  • 416 downloads • 0 today
  • 6
  • 0
  • 11
Setonix
Level 38 : Artisan Architect
17
The attached file is in fact not mod, but a tool for modders who already have created their awesome mods with lots of new images.

I recently started creating a new mod for 1.6.2, but I wanted to reuse the images from my old 1.4.6 mod, which uses tilesheets. Those aren't supported anymore and have to be unstitched. Naturally I looked into Dinnerbone's Unstitcher, but found out that I only could select zipfiles and having just a zipfile with a custom tile sheet name, it still wouldnt unstitch my picture.

Hence I created my own unstitcher tool in VB.NET, as Im more at home with that language. With this tool you can select any image file with any file name. Also you can determine the size of the tiles that will be exported.

How it works :

1. Select a source image (png, jpg, bmp, gif). This will be shown on the left.

2. Select a target directory for the tiles

3. Enter the size of the tile. For minecraft this would be 16x16px.

4. Click the button Start Unstitching, which will unstitch the image.

Notes :

For png files it will keep the transparency, for the other file types it doesn't yet make the tile transparent.

Very important : The file in the zipfile has been renamed to have the extension *._xe In order to make it work, the extension is to be renamed to *.exe.

!When downloading from the mirror, the extension is correct.
CreditIdea and programming all me
Progress100% complete
Game VersionMinecraft 1.6.2
Tags

  Have something to say?

RosalinaFan573
11/26/2016 9:43 pm
Level 1 : New Miner
You should make this work for Console Edition so porting textures is easier
1
Kazooie-911
07/23/2013 12:24 am
Level 3 : Apprentice Explorer
Just the thing i was loking for. diamond & subscribe
1
MightyPork
07/17/2013 3:25 pm
Level 90 : Overlord Modder
File with extension ._xe looks like it could contain something nasty, don't you think?

Why not just make it in Java?
1
Setonix
07/17/2013 4:30 pm
Level 38 : Artisan Architect
As I wrote, Planet Minecraft doesnt upload zipfiles with executables. Also I created it in .NET because that is what I program at work and am more at home with than Java. The mirror contains a zipfile with the *.exe extension, which I have on my personal webspace. I agree that _xe looks nasty ^_^
1
GamersMods
07/18/2013 10:35 pm
Level 58 : Grandmaster Programmer
As of minecraft 1.5.2 I believe modders have the ability to use any res they want up to 512x512

Also Setonix you dont realize how big of a honor it is for MightyPork to comment on this :)

Lol talk to you on skype?
1
Setonix
07/19/2013 2:04 am
Level 38 : Artisan Architect
hah I was aware of it. Ill never be as good as MightyPork. Ive played with Powercraft extensively. I can imagine it took a while programming all that.

Anyways, my Unstitcher merely reads the size of any image and divides that (width and height) by the target tile size, only cutting out whole tiles. There is total freedom with the tilesheet and tile size and thereby it can be used for other things than Minecraft as well.
1
GamersMods
07/19/2013 2:18 am
Level 58 : Grandmaster Programmer
lol
1
Setonix
07/16/2013 4:38 am
Level 38 : Artisan Architect
Come on peeps, if you all wanna download, why not give a diamond every once in a while ^_^
Soon I will release a new mod again with many of the Setonix Realm blocks and items.
1
07/17/2013 11:57 am
This reply was removed by the poster or a moderator.
Setonix
07/17/2013 4:32 pm
Level 38 : Artisan Architect
true enough, however I like to see things in a gui. I created it in an hour or so, for myself at first because I wanted to start modding my new mc mod, which I will post a little later.
1

Welcome