Published Jul 14th, 2013, 7/14/13 9:44 am
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The attached file is in fact not mod, but a tool for modders who already have created their awesome mods with lots of new images.
I recently started creating a new mod for 1.6.2, but I wanted to reuse the images from my old 1.4.6 mod, which uses tilesheets. Those aren't supported anymore and have to be unstitched. Naturally I looked into Dinnerbone's Unstitcher, but found out that I only could select zipfiles and having just a zipfile with a custom tile sheet name, it still wouldnt unstitch my picture.
Hence I created my own unstitcher tool in VB.NET, as Im more at home with that language. With this tool you can select any image file with any file name. Also you can determine the size of the tiles that will be exported.
How it works :
1. Select a source image (png, jpg, bmp, gif). This will be shown on the left.
2. Select a target directory for the tiles
3. Enter the size of the tile. For minecraft this would be 16x16px.
4. Click the button Start Unstitching, which will unstitch the image.
Notes :
For png files it will keep the transparency, for the other file types it doesn't yet make the tile transparent.
Very important : The file in the zipfile has been renamed to have the extension *._xe In order to make it work, the extension is to be renamed to *.exe.
!When downloading from the mirror, the extension is correct.
I recently started creating a new mod for 1.6.2, but I wanted to reuse the images from my old 1.4.6 mod, which uses tilesheets. Those aren't supported anymore and have to be unstitched. Naturally I looked into Dinnerbone's Unstitcher, but found out that I only could select zipfiles and having just a zipfile with a custom tile sheet name, it still wouldnt unstitch my picture.
Hence I created my own unstitcher tool in VB.NET, as Im more at home with that language. With this tool you can select any image file with any file name. Also you can determine the size of the tiles that will be exported.
How it works :
1. Select a source image (png, jpg, bmp, gif). This will be shown on the left.
2. Select a target directory for the tiles
3. Enter the size of the tile. For minecraft this would be 16x16px.
4. Click the button Start Unstitching, which will unstitch the image.
Notes :
For png files it will keep the transparency, for the other file types it doesn't yet make the tile transparent.
Very important : The file in the zipfile has been renamed to have the extension *._xe In order to make it work, the extension is to be renamed to *.exe.
!When downloading from the mirror, the extension is correct.
| Credit | Idea and programming all me |
| Progress | 100% complete |
| Game Version | Minecraft 1.6.2 |
| Tags |
1830141
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Have something to say?
Why not just make it in Java?
Also Setonix you dont realize how big of a honor it is for MightyPork to comment on this :)
Lol talk to you on skype?
Anyways, my Unstitcher merely reads the size of any image and divides that (width and height) by the target tile size, only cutting out whole tiles. There is total freedom with the tilesheet and tile size and thereby it can be used for other things than Minecraft as well.
Soon I will release a new mod again with many of the Setonix Realm blocks and items.