11
Minecraft / Mods

Lord Craft

Collectable
  • 17,831
    Views, 159 today
  • 4,784
    Downloads, 37 today

Get Embed Codes

Forum:
HTML:
Link:
avatar
Cobbs_
Level 39 : Artisan Miner
12
Latest versions found here, including 1.10.2, 1.11.2 and 1.12 versions of the mod:
(1.10 and 1.11 version are behind however) https://minecraft.curseforge.com/projects/lord-craft/files

Lord Craft is a mod about magic, you are a Lord (A being who exists within the universe of TSON, due to this you are capable of magic) however you have been abandoned in the world of Minecraft with no masters to teach you, thus are left to learn yourself.



Lord Craft begins by the crafting of a book of knowledge, from there you begin your research, the book contains information about some of the less obvious things within the mod and more is unlocked as research progresses. The first research you do is a choice, the most important choice you will make in the mod, and that choice is which element are you going to research into, as all others are locked off after you choose. Currently there is an implementation of a research titled Thelos (Explained later on here) which unlocks the other trees, however you cannot get to it currently as rune stones are not added yet.



The Thelos is your goal. Your character's unknown identity. As one of the few Lords with the ability to control Lightning, an element comprised of all of the others put together, you are capable of controlling all of the constituent elements which means that you can control all of them but only after you have become the Thelos.



The magic in the mod is based off the same magic which TSON Craft's magic side is based off, though this is incomplete I intend for it to take a much deeper look into the magic side of TSON as it is extremely important within the Lore.

Recent video discussing the new features in version 2.3
pT7gs9OH0aU
Progress: 100% Complete
Game Version:Minecraft 1.12.2

Update #16 : 01/19/2018 11:39:45 pm1/19/18

-Update 2.6.2

--Fixed a bug that was preventing questing on servers

Update #15 : 01/17/2018 7:41:49 pm1/17/18

-Update 2.6

--New research system

Update #14 : 01/05/2018 8:59:36 pm1/05/18

-Update 2.5





--Added the Overlord of Earth, and related dialogue, spells etc.





--Added a new quest type, item collection





--Added a way to make void crystals including a new research for them





--Made the spell focus obey pvp laws





--Fixed issues with being able to summon lords in the overworld with creative mode spawned lordic summoners



--Fixed issues with the lordic summoners not always summoning the lords



--Fixed the issues with quests not always being given to you when you try to get one

Update #13 : 01/01/2018 5:04:52 pm1/01/18

-Update 4.2.3a

--Fixed a bug that prevented research from working

Update #12 : 12/07/2017 10:40:43 pm12/07/17

-Update 2.4.2c

--Performance improvements

Update #11 : 12/03/2017 6:57:03 pm12/03/17

-Update 2.4.1




--Fixed issues where the game would not properly recognise the fact that you had killed a mob when doing a slayer quest.


-This includes the ability to now use staves, runestones and falling damage to kill them in the same way vanilla handles it.


-Of course this does come with the same issues as vanilla meaning that if there is a long enough gap between death and you hitting the mob the kill will not count as yours.




--Fixed an issue that allowed energy values to be negative, they are now forced to always be 0 or above




--Removed the energy value tooltip if the energy value of items is 0

Update #10 : 11/24/2017 9:03:54 am11/24/17

-Update 2.4 --The Questing Update Part 1





--Added Elemental Nexus





--Added Overlord of Water





--Added Ascension Matrix





--Added Spell Foci





--Added Water Spells





--Added Slayer and Spell-casting Quests





--Added new mana system





--Added Lordic Levelling system





--Added stairs for all of the bricks





--Added Squared bricks





--Coming in part 2:


-Other Elemental Overlords, spells, and quests


-More quest types


-Devices that can be powered using the new mana type





--Known Bugs:


-Sometimes when receiving quests from NPCs the player has to try multiple times to actually have it added to the quest journal


-Lighting problems in the Lordic Temple


-Mana Discount does not apply to the new mana system currently

Update #9 : 10/07/2017 8:14:29 am10/07/17

-Update 2.3.2d

--Many bug fixes + official 1.12.2 support

Update #8 : 09/25/2017 5:06:26 pm9/25/17

-Update 2.3.2

--Added support for server pvp options to the staves and runestones

--Fixed a crash with the earth runestone

Update #7 : 09/22/2017 6:02:09 pm9/22/17

-Update 2.3.1

--Fixed all server issues

--Changed defensive runestones a bit

Update #6 : 09/19/2017 2:31:20 am9/19/17

-Update 2.3 -- Runestone Update 1





--Added Runestone crafter





--Added 54 ways to craft runestones





--Added some currently non functional runestones (no function yet but do have story implications)





--Added three new researches





--Added the Translocation Matrix and Marker


Used to teleport blocks to different locations, select the destination with the marker, and then activate the matrix with the marker to set it, power the matrix with redstone to initiate transfer (works for tile entities and cross dimensional transfer)





--Added Lordic Soil, Grass, Farmland and Stone (including some brick variants)





--Added Crystalline Stone and brick variants





--Added new death messages for runestone attacks





--Added the Hellfire potion effect, behaves similarly to poison except rather than taking damage it sets the target on fire





--Added an advancement to notify the player if they unlocked some research by completing an in world task such as what you must do to obtain the transform research.





--Fixed a few bugs in my older code





--Fixed a texture issue





--Improved performance of some of the tile entities





--Improved JEI Integration in a few places

Update #5 : 08/28/2017 8:00:59 pm8/28/17

-Update 2.1.1

--Added a new system to remove recipes from the game showing an example of how it is done

--Fixed a bug that cause the game to crash occasionally on startup

--Now supports both 1.12.1 and 1.12

Update #4 : 08/04/2017 9:12:30 am8/04/17

-Update 2.2.0 -- 1.12 Port






--Converted many recipes over to the new minecraft json system





--Added a system that allows users to add custom forge and arcane crafting recipes including some examples and a list of researches


-A note here, the recipes must be installed on both server and client if running a server or the client wont be able to connect





--Added a magical item to each tree, they can be made using the equipment research, they serve to be an upgrade from the elemental tools





--Fixed the log spam when using the arcane forge on servers





--Rewrote the recipe system for both arcane crafting and arcane forge to use research per recipe rather than per item, this allowed for the custom recipe system to be a thing





--Improved the performance of the arcane workbench further

Update #3 : 07/22/2017 4:22:35 pm7/22/17

-Update 2.1.0 -- 1.12 Port



--Added Advanced Arcane Workbench



--Added a variety of new researches to accompany the new stuff, Tier 2 Elements etc. (More to come with these elements in future)



--Rebalanced some items, made inscription tiles cheaper and made the crystal tools better



--Revamped Staff System

Now including a Staff Crafter

108 ways to combine the components for staves

Tier 2 Staves that do different things depending on which pathway you selected within your element

Complex Crystals which are used for staff crafting as well as another way of generating mana



--Complex Water Staff

-Ice: Applied Hypothermia Effect (Frostbite that can kill)

-Steam: Slows the target and lights them on fire



--Complex Earth Staff

-Metal: Mines ores in a area around the player and drops them on your feet

-Plant: Applies bonemeal to plant right clicked



--Complex Fire Staff

-Dragon Fire: Higher Initial Damage

-Hellfire: Lower initial damage with longer burn time



--Complex Air Staff

-Self: Basic Flight with no fall damage

-Other: More powerful what it used to be with an double in range



--Complex Light Staff

-Calm: Doubled Range of effect

-Corruption: Increased Damage



--Complex Dark Staff

-Void: Teleportation but only if the destination is in darkness or it is night

-Shadow: Teleportation with no restrictions



Some of the staves above are not exactly balanced between each other, just be prepared that what may seem like the obvious choice now may not stack up as well as it does in the future when more content is added, staves are just one avenue of magic there are many more to explore.



--Added a full set bonus to the Mage Armour, if wearing a full set you will receive an additional 10% mana discount, bringing you up to 50% as compared to the 40% as it was before



--Improved the earth tools to be better at divining ores when the name of the ore is not in the non-localised name



--Fixed all of the issues with shift clicking (To my knowledge)



--Fixed an occasional crash when an empty itemstack is given to the transmutation calculation



--Fixed an occasional crash with the transmutation system when the stack size of the output itemstack in a recipe is zero which would cause a divide by zero exception



--Improved loading times for the transmutation system



--Added the Lordic Altar to the list of blocks that support a mana discount due to armour

Update #2 : 07/20/2017 1:18:18 am7/20/17

-Update 2.0.2 --1.12 Port

--Fixes a dupe bug with the workbench

Update #1 : 07/19/2017 12:37:48 am7/19/17

--Update 2.0.1 --1.12 Port

--Ported to Minecraft 1.12

--Added many new researches

--Added two new armour and tool sets, infused metal and infused gem

--Added Transmutation System (configurable) including:
Transmutation Research
Energy Value Calculation
Energy Value Overrides using commands
Energy Value server syncing
Lordic Altar - Used for transmutation
Book of Transmutative knowledge
Entry in Book of Knowledge explaining it all

--Added a new entry system to the book of knowledge, instead of removing research by clicking on the buttons you will instead open up the entry page for that research allowing you to view some text (supposedly written by your character) detailing the thoughts about the research. (RP purposes)

Comments : 12

Join us to post comments.

Show Comments

1 - 12 of 12

GitHub?
Every time I craft something that is part of this mod it takes the items but it doesn't give me the materials back.
  • Cobbs_
  • Level 38
  • Artisan Miner
  • July 28, 2017, 11:17 am
I have not been able to repeat this error, I suspect that there may be something else going on for example another mod interfering perhaps?
Could I make a suggestion? The element of redstone! It could be similar to lightning, but more powerful!
  • Cobbs_
  • Level 38
  • Artisan Miner
  • July 26, 2017, 10:41 am
I have been thinking about this since you suggested it, my general idea is that adding redstone as an element would make the mod feel too technical given that redstone is perceived as the essence of technology.

Certainly it must be said that once you arrive at the element of lightning which is still to be added, redstone will be a key ingredient to the player's power though this has been the plan for some time.

Lore wise redstone is considered as a material that has been infused with energy by the power of the storm, the rock has obtained certain properties which lend itself towards science more than magic but can be used as a power source by both.
  • FlameyzYT
  • Level 1
  • New Miner
  • July 21, 2017, 12:38 am
Can i make a mod showcase on my channel?
  • Cobbs_
  • Level 38
  • Artisan Miner
  • July 21, 2017, 6:07 am
If you want to, go ahead
Is there any reqiurements such as forge or so needed to run this mod? I wanna test it out since it seems quite fun :)
  • Cobbs_
  • Level 38
  • Artisan Miner
  • July 19, 2017, 9:17 pm
Yeah this mod will require you to install forge to use
Would you mind pointing that out in the mod tread? It is nice to know in general :) And that way noone else has to ask you :D
Just saying: about 99% of the mods that add something new (blocks, items, energy, etc) and in general nearly every mod needs forge.
Agreed.

1 - 12 of 12

Show Comments

Search

Browse

Site

© planetminecraft.com

Welcome