Minecraft / Mods

Matter Overdrive

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  • 2,703 downloads, 1 today
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avatar simeonradivoev
Level 32 : Artisan Modder
15

Matter Overdrive Website




About



Matter Overdrive is a Minecraft mod, inspired by the popular Sci-fi TV series Star Trek. It dwells in the concept of replicating and transforming one type matter into another. Although, it may seem overpowered, Matter Overdrive takes a more realistic approach and requires the player to build up to a complex system, before even the simplest replication can be achieved.

Contacts

Features

  • Item and Block Replication with pattern scanning.
  • Teleportation.
  • Advanced Weapons and Tools with modular customization.
  • Power generation with Fusion Reactors and Gravitational Anomaly
  • Complex Networking for replication control.
  • Star Maps, with Galaxies, Stars and Planets.
  • Androids, become an Android and learn powerful RPG like abilities, such as Blink, Forcefield and Night Vision and much more.
  • Conversations with an advanced RPG like dialog system.
  • Quests, contracts and missions with various objectives.
  • Many decorative sci fi blocks.

Requirements



Issues

If you have any crashes, problems or suggestions just open a new Issue. If your crash or problem was fixed, but is not yet realised as a public download you can always download a The latest Dev Build.


Donations

Donations will go a long way to helping me continue working on Matter Overdrive. Making exciting new features.


Donate



Help

I’m looking for helpers! You want to help with my mod but don’t know how. You can check out ways you can help me create the best mod I can.





Item List | Block List | Getting Started
Progress100% complete
Game VersionMinecraft 1.7.10
Tags

1 Update Logs

Version 0.4.1 - Edux rejects : 01/08/2016 8:21:32 amJan 8, 2016

  • Matter Registry now uses Item Registry names instead of unlocalized names.
  • TConstruct integration
  • New tritanium tools
  • Fixed machine dismantling duplication
  • Android glitching can now be disabled in config
  • Weapon system overhaul
    • Damage balancing
    • New Screen effects
    • New Weapon attributes
    • Lag compensation for plasma bolts
    • Weapons now affected by player attack damage
    • New random legendary weapons dropped from Legendary rogue androids

  • New Molecular Inscriber machine
  • New Tritanium Crate storage
  • Added recipes for decorative blocks as well as new rotated versions
  • New tritanium armor with a custom model
  • New ranged rogue androids
    • Android can now use energy weapons

  • Level system for rogue androids
    • 3 tiers of rogue androids with scaling stats
    • Legendary rogue androids that drop random Legendary parts and weapons

  • New World Generation (from images)
    • Crash Space ship (anywhere)
    • Cargo Ship (anywhere in the sky)
    • Sand Pit (desert)
    • Underwater base (ocean)
    • Android house (anywhere)

  • Quests!
    • A new robust quest system
    • DataPad quest log
    • New dialog quests
    • Rewards and quest lines

  • Contract Market machine for side quest generation
  • Android now respawn with a fixed amount of battery
  • Improved Android HUD with more customizable options
  • New Weapons
    • Plasma Shotgun
    • Ion Sniper

  • New mutant scientist mob
  • Rogue androids can now have teams once spawned from Android spawners
    • Rogue android with different teams fight each other

  • Performance improvements for gravitational anomalies
  • New Android abilities
    • Android shield is now toggleable and has a cooldown
    • New shockwave ability
    • New Flash Cooling ability

  • More guide entries in the DataPad
  • More work done on the still WIP Starmap
  • Removed CofhLib dependency
  • Android Transformation is now a Quest
  • Memory and Network improvements (because of BTM)
  • Improved Matter Plasma pipes (still in beta)
  • New Random Legendary Android Parts
  • A whole ton on new Event added to API
  • Implemented Google Analytics for gathering anonymous statistical data (can be disabled).
  • New Scope Module










































Comments : 44

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1 - 44 of 44

  • HaroCrow
  • Level 1
  • New Explorer
  • December 22, 2017, 2:26 pm
1.12 plz
  • Ahsoka
  • Level 23
  • Expert Dragonborn
  • July 31, 2016, 12:00 pm
Hey my friend's matter overdive does not work. I copied my mods over to his. Mine work perfectly while his say ID 7 is already registered... I checked the config but couldn't find an id 7.
  • Ahsoka
  • Level 23
  • Expert Dragonborn
  • July 31, 2016, 12:00 pm
We have a TON of mods running at the same time (Twilight forest, aether, galactic craft, etc.)
  • mavz28
  • Level 1
  • New Miner
  • July 28, 2016, 10:44 am
I know the new builds are WIP, but there's some things that i think should change. The moni tool is pretty much useless as a mining tool right now, so that should get buffed, and i hop that the hands on the phaser and omni tool get fixed(as u can't see the at the moment.) Also, is the hud elements for the guns going to stay the way it is at the moment, as IMO it doesn't look very nice(i prefered the way it worked with the androids in the 1.7.10 version.) And also, what's with the cartoon particle effects? And will the phaser get more then 2 settings? And will there be dynamic models(like with the setting bar on the phaser, and upgrades changing their looks.)? And is becoming an android in yet? Good Job though.
  • tywilburn16
  • Level 6
  • Apprentice Explorer
  • June 3, 2016, 5:40 pm
How does one use the /mo_gen command? using 1.4.1 if that helps
  • Soulfrezz
  • Level 1
  • New Miner
  • May 28, 2016, 11:05 pm
i have put this in my 1.7.10 mod pack and i have been playing it for some time and i have no rouge android spawn can anyone help me thanks
  • QUADEEEE
  • Level 13
  • Journeyman Archer
  • April 21, 2016, 1:12 am
Mate, 1.9 is out.
why did this happen!!!!!!!


Time: 4/16/16 4:47 PM
Description: Initializing game

java.lang.IllegalArgumentException: ID is already registered: 171
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:94)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at matteroverdrive.init.MatterOverdriveEntities.addEntity(MatterOverdriveEntities.java:78)
at matteroverdrive.init.MatterOverdriveEntities.register(MatterOverdriveEntities.java:55)
at matteroverdrive.MatterOverdrive.postInit(MatterOverdrive.java:166)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:94)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at matteroverdrive.init.MatterOverdriveEntities.addEntity(MatterOverdriveEntities.java:78)
at matteroverdrive.init.MatterOverdriveEntities.register(MatterOverdriveEntities.java:55)
at matteroverdrive.MatterOverdrive.postInit(MatterOverdrive.java:166)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 144756624 bytes (138 MB) / 481161216 bytes (458 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 29 mods loaded, 29 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJ mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJ FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJ Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJ CodeChickenCore{1.0.3.28} [CodeChicken Core] (minecraft.jar)
UCHIJ AM2-Preloader{0.0.2} [AMCore] (minecraft.jar)
UCHIJ TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
UCHIJ battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar)
UCHIJ zeldaswordskills{1.7.10-2.4} [Zelda Sword Skills] (1.7.10-zeldaswordskills-2.4.jar)
UCHIJ lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar)
UCHIJ crazyores{2.0.6} [CrazyOres] ([1.7.10]CrazyOres-V2.0.6.jar)
UCHIJ AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10.jar)
UCHIJ arsmagica2{1.4.0.008} [Ars Magica 2] (Ars-Magica-2-Mod-1.7.10.jar)
UCHIJ Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar)
UCHIJ BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar)
UCHIJ InventoryPets{1.4.0} [Inventory Pets] (inventorypets-1.7.10-1.4.0-universal.jar)
UCHIJ legends{1.5} [Legends Mod] (Legends Core-1.5.jar)
UCHIJ lootbags{2.0.2} [Loot Bags] (LootBags-1.7.10-2.0.2.jar)
UCHIE mo{0.4.1} [Matter Overdrive] (MatterOverdrive-1.7.10-0.4.1.jar)
UCHIJ OreSpawn{1.7.10.20.3} [OreSpawn] (orespawn-1.7.10-20.3.zip)
UCHIJ stefinusguns{0.5.2} [New Stefinus Guns] (Stefinus Guns-0.5.2.jar)
UCHIJ ironman{4.3.3} [Iron Man Armor Extension] (Superheroes Unlimited Mod-1.7.10-4.3.5.jar)
UCHIJ sus{4.3.5} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.3.5.jar)
UCHIJ susaddon{4.3.5} [Superheroes Unlimited Mod (Part 2)] (Superheroes Unlimited Mod-1.7.10-4.3.5.jar)
UCHIJ transformers{0.4} [Transformers Mod] (Transformers-Mod-1.7.10.zip)
UCHIJ TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
UCHIJ VeinMiner{0.31.4_build.unknown} [Vein Miner] (VeinMiner-1.7.10_0.31.4.unknown.jar)
UCHIJ VeinMinerModSupport{0.31.4_build.unknown} [Mod Support] (VeinMiner-1.7.10_0.31.4.unknown.jar)
UCHIJ XaeroMinimap{1.8.1.1} [Xaero's Minimap] (Xaeros_Minimap_1.8.1.1_Forge_1.7.10.jar)
UCHIJ IronFist{1.3.1} [Iron Fist] (ironfist-1.3.1.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13397 Compatibility Profile Context 15.200.1055.0' Renderer: 'AMD Radeon HD 8650G'
Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 8650G GL version 4.5.13397 Compatibility Profile Context 15.200.1055.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Well, I registered here just to post this. I love this mod. Just got it. It's wonderful. Love the website. I have an issue or two. Weapons don't seem to drain power at all when equipped with a battery in Creative. Also, how do I place buildings and spacecraft? I cannot find any sand pits, freighters, or crashed spacecraft. My villages do have Mad Scientists, but they are still dull. Could you fix this, or at least hypothesize as to what the problem is? Thank you. I love your mod. I suggest making the villages space-age and that stuff. Also, other planets, star bases, colonies, that stuff would be nice. Please type "/give @p minecraft:diamond_block 64" while standing next to an anomaly. (They don't spawn naturally either.) All of my issues are probably caused by my severely addled computer.
  • mavz28
  • Level 1
  • New Miner
  • February 10, 2016, 9:52 pm
Is my game bugged or does the omni tool not mine stone(or is it an attachement i put on?)?(I also think it should heat up when mining) Also, i've noticed that sometimes the omni tool doesn't lose energy when mining(or it doesn't use very much), and that the weapon station doesn't project the weapon on the block(is it meant to?). I've also noticed that the android abilities don't use very much energy (if any at all). Is this normal?
It's a bug and has been fixed in the upcoming 1.8.9 version of the mod.
  • mavz28
  • Level 1
  • New Miner
  • January 11, 2016, 8:55 pm
It might be me being a noob, but i've noticed 1 or 2 things: the weapon station doesn't display a hologram of the weapon in it, and the matter transport pipes don't show matter being transported in them(i saw it in a youtube vid and the guy had the matter transport pipes and it actually showed the matter being transported throught them.)  Could u also make a tutorial on how to use the star map because i don' t know how to use it properly e.g. send ships to other planets, get planet info etc.

To be edited if i find any more stuff.
Thanks!
You may be a noob, but if you are, I am. How do you do space and buildings?
  • mavz28
  • Level 1
  • New Miner
  • April 4, 2016, 1:08 am
Well, he did say the star map was WIP, so i suppose it's kinda broken as to the star base system. I suppose all those things that i mentioned are just bugs that will be fixed sooner or later.
I see. What about spacecraft and buildings? They don't work at all. Also, I don't see any new structures. This is saddening.
  • mavz28
  • Level 1
  • New Miner
  • April 6, 2016, 4:06 am
You mean in the creative tab? those are to do with the star map, your supposed to be able to send space ships to other planets and establish colonies there with the buildings(hopefully you'll eventually be able to go there yourself.) I've found the structures(well, I've only ever found the crashed ship) but i think that they're kinda rare. I think there are some beta builds out of the 1.8.9 version though if u want to try those.
  • mavz28
  • Level 1
  • New Miner
  • January 10, 2016, 9:02 pm
Can u go to space yet? And 1 other suggestion: Replace the hotbar with something a bit nicer looking(it doesn't suit the rest of the HUD) Maybe make it a bit rounder and more translucent? AND I LOVE THIS MOD SO MUCH!!!!!!! THANKS FOR 1 OF BEST MODS EVER!
  • mavz28
  • Level 1
  • New Miner
  • January 10, 2016, 9:00 pm
This mod looks AMAZING! Thanks so Much!
Pretty good,but could you make it so that the aiming animation appears in third person while holding the weapon? Its kind of silly how i am shooting fowards while the weapon is aimed at the ground.
  • tywilburn16
  • Level 6
  • Apprentice Explorer
  • January 1, 2016, 11:09 pm
I really love this mod, but is the omni tool supposed to work? i cant get it to DO anything (using creative mod, still learning that matter network stuff). Also is the MatterPlasma supposed to work with other fluid management blocks/items? but still. really cool mod.
You can mine with the omni tool by holding right click.
Yes Matter Plasma is a fluid os it should work with all fluid systems.
Awesome!
  • QUADEEEE
  • Level 13
  • Journeyman Archer
  • December 3, 2015, 6:49 pm
Dude, The mod is so stupid. I Tried it on my Minecraft, The android entity crashed me when i started the whole game. FIX THIS NOW! Heres my crash report. ---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!

Time: 12/3/15 8:46 PM
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: matteroverdrive/entity/AndroidPlayer
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: matteroverdrive/entity/AndroidPlayer
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2693)
at java.lang.Class.getDeclaredMethod(Class.java:2120)
at cpw.mods.fml.common.eventhandler.EventBus.register(EventBus.java:66)
at matteroverdrive.MatterOverdrive.preInit(MatterOverdrive.java:95)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 10 more
Caused by: java.lang.ClassNotFoundException: matteroverdrive.entity.AndroidPlayer
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 42 more
Caused by: java.lang.NoClassDefFoundError: cofh/api/energy/IEnergyStorage
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 44 more
Caused by: java.lang.ClassNotFoundException: cofh.api.energy.IEnergyStorage
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 48 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 50 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 153548584 bytes (146 MB) / 478695424 bytes (456 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 9 mods loaded, 9 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCH festivities3{3.1.0.1} [Festivities3] (Christmas-Festivities-Mod-1.7.10.jar)
UCH props{1.10} [Decocraft] (DecoCraft-Mod-1.7.10.zip)
UCH ism{8.0.5} [Instant Structures Mod (ISM)] (ism-8.0.5.jar)
UCE mo{0.4.0-RC4} [Matter Overdrive] (MatterOverdrive-1.7.10-0.4.0-RC4.jar)
UCH mcheli{0.10.8} [MC Helicopter] (mcheli)
UCH stefinusguns{0.5.2} [New Stefinus Guns] (Stefinus Guns-0.5.2.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 354.35' Renderer: 'GeForce GTX 970/PCIe/SSE2'
Cofhlib is required!
  • QUADEEEE
  • Level 13
  • Journeyman Archer
  • December 5, 2015, 1:58 am
Before i downloaded the newest update, The Thing worked without Cofhlib
  • QUADEEEE
  • Level 13
  • Journeyman Archer
  • December 5, 2015, 2:02 am
So Why does it need cofhlib now?
You may have had CofhCore and it includes CofhLib.
WOW, need a better thumbnail?
  • InstinctXIV
  • Level 59
  • Grandmaster Senpai
  • December 2, 2015, 6:47 am
Interesting stuff you got going on, i like it.
  • NitroStarman
  • Level 28
  • Expert Explorer
  • November 29, 2015, 6:35 am
I'm already sold just by looking at those pics!
Can't wait to try it out! :D
  • HbTextures
  • Level 55
  • Grandmaster Modder
  • November 29, 2015, 12:05 am
Quality mod has quality.
  • zhenya0602
  • Level 4
  • Apprentice Miner
  • November 28, 2015, 5:54 am
[code]Mod may be one of the best, if you continue working on it. But now it is beautiful. And do this mod on the forum minecraft.[/code]
  • drasoli
  • Level 22
  • Expert Architect
  • November 28, 2015, 4:07 am
It's nice to see a mod that actually looks sci-fi, i don't like most other tech mods as their textures just don't give me them tech feels :D

Though i have barely touched tech mods, when i get a pc that can run mods like this i will certainly give it a try!
  • mlpfang
  • Level 1
  • New Miner
  • November 27, 2015, 11:10 am
ss 13 in minecraft cool
What is the excat minecraft forge needed for this mod? mine continues to crash.
It's in the name of the JAR. Pretty sure it is. That's probably your issue. Happened to me many times.
  • QUADEEEE
  • Level 13
  • Journeyman Archer
  • December 3, 2015, 6:54 pm
The Problem Is within the mod itself. I Understand the crash report i had, and the androidPlayer entity Was the crash problem. only the coder of the mod will be able to fix this.
  • -Tesla
  • Level 66
  • High Grandmaster Programmer
  • November 27, 2015, 7:21 am
Probably one of the best looking mods I have seen! Good Job :)
  • ICEconchy
  • Level 15
  • Journeyman Button Pusher
  • November 27, 2015, 6:58 am
" It dwells in the concept of replicating and transforming one type matter into another. "
Like sci-fi Equivelent Exchange?
mk
Would it work on 1.8 and higher?
No. It's only 1.7.10 for now. I'm waiting for 1.9 to start migrating.

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