Minecraft / Mods

Miniature Mod

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Level 66 : High Grandmaster Engineer
This mod allows you to shrink parts of the world and work on shrinked worlds using normal world mechanics.
Shrinking does not stop e.g. redstone from working. The shrinked worlds can be rescaled to normal size any time by placing a rescaling block on it.

This mod includes the metaworlds mod which can be found here:

Setup instructions:
1. Start the installer
2. Select your minecraft folder as target (if it's not already selected by default)
Progress: 95% Complete
Game Version:Minecraft 1.7.2

Update V0.995 (including metaworlds update) : 04/29/2014 1:28:20 pm4/29/14

(Update includes new metaworlds version and installer)
- added dedicated server support via mcpc+ (set allow-flight server property to true to prevent players from being kicked for standing on a subworld)
- corrected block rotation when placed on a subworld
- fixed enchantment table crash
- fixed block harvesting in survival
- fixed player sticking to subworlds when falling into liquids/free falling
- fixed tracking of player capabilities between subworlds
- fixed a crash that occurred when the client disconnects during login
- fixed orientation of blocks when using the contagious subworld creator
- changed the contagious subworld creator to work diagonally as well
- changed the contagious subworld creator to include e.g. plants and snow only from below
- fixed tile entities so e.g. chests don't spit out their contents anymore

Update V0.994 (including metaworlds update) : 04/15/2014 5:03:01 am4/15/14

(Update includes new metaworlds version and installer)
- ladders on subworlds are working again
- added gradual decay of traction (e.g. players are not blown off instantly)
- fixed a freeze bug
- fixed chests and other tile entities not rendering on subworlds
- added stop-movement and reset-scale buttons to the admin gui
- fixed a possible cause of crashes when creating a new subworld
- more changes to improve compatibility with other mods
- subworld velocities are also saved now

Update V0.993 (including metaworlds update) : 04/05/2014 8:16:07 am4/05/14

(Update include new metaworlds version and installer)
- added an administration gui (command "/mwc") to spawn/despawn and teleport subworlds
- added a world/subworld importer to import subworlds or the main world from the same or other savegames and add it as a subworld to the current world. The importer is accessible through the administration gui (command "/mwc")
- fixed entities/camera jittering when the subworld is being controlled
- fixed the subworld controller hovering the player too high in the air while taking control
- fixed the reintegrator block to prevent contagious subworld creators from immediately turning the structure back into a subworld

Update V0.992 (including metaworlds update) : 03/29/2014 5:42:49 pm3/29/14

(Update includes new metaworlds version and installer)
- added ingame names for the blocks and items
- fixed bug where entities in the water wouldn't interact with the water correctly
- changed render list allocation from static to dynamic
- fixed graphics glitches when advanced opengl is activated
- fixed some incompatibility problems for mods using entities' extended data storage

Update V0.991 (including metaworlds update) : 03/28/2014 1:06:05 pm3/28/14

First 1.7.2 release of the mod

Update V0.985 (including metaworlds update) : 01/30/2014 12:01:43 pm1/30/14

(Update includes new metaworlds version and installer)- IMPORTANT: If you want to play with subWorlds from the previous version of this mod, you have to rename their folder in the savefolder from e.g. DIM0_SUBWORLD21 to SUBWORLD21. And if you have subWorlds in other dimensions make sure to move them from within the e.g. DIM1 folder to the main folder of that savegame.
- changed subWorld saving so they are not bound to dimensions anymore
- added crafting recipe for Empty World-Bottle (8 glass panes with space in the middle)
- added new feature to the Miniaturization addon: World-in-a-bottle - Right-click a subWorld while holding an Empty World-Bottle to put the SubWorld into a bottle turning it into an item (requires a free inventory slot) which can be released in any dimension/location by right-clicking on the ground while holding the Bottled World
- changed the /tpworlds command to require the same permission level as the /give command
- added block textures (thanks a lot to Kyrinon and emissaryofinfinity)
- fixed ID range warnings which were displayed in the log
- a lot of code cleanup and restructuring (still not done yet)

Update V0.980 (including metaworlds update) : 01/19/2014 4:20:07 pm1/19/14

(Update includes new metaworlds version and installer)- added installer for windows (XP or newer), linux and mac(Mac OS X 10.6.8+) which also offers correct java and forge version
- fixed collision raytracing for subworlds
- fixed SubWorld Aligner making subworlds "disappear" (actually they were just tilted and moved underground)
- added more API methods
- extended contagious subworld creator so it can also create new subworlds from parts of other subworlds
- fixed TNT related crash
- fixed a crash related to TNT and arrows on subworlds
- fixed bug which caused crashes e.g. if players stand on a hopper
- fixed "illegal stance" kick (which occured especially with shrunk subworlds)
- fixed another disappearing subworld bug
- changed controller block to not allow taking control while already controlling
- added "/tpworlds" command which moves all subworlds to the user's feet (so better use this while flying)
- fixed more explosion related bugs
- added recipes to config files (important keyworlds for recipe types in the config "shaped", "shapeless", "none"(deactivates the recipe altogether))

Update V0.972 (update metaworlds as well) : 12/10/2013 1:23:14 pm12/10/13

Update Metaworlds as well
- changed subworld controller to use left CTRL to go down and SPACE to go up
- adjusted block placement range on supersized subworlds
- fixed torches/ladders/etc. to stop falling off walls when converting structures to subworlds
- fixed crashes due to spawning of villages and cloud structures on subworlds
- fixed forge world load event to be triggered for subworlds as well
- improved performance for contagious subworld creator by caching block volatility

Update V0.971 (update metaworlds as well) : 12/03/2013 3:09:22 pm12/03/13

Update Metaworlds as well- added saving of rotationPitch, rotationRoll, centerXYZ and scale
- fixed setRotationPitch and setRotationRoll API functions
- some small performance improvements
- fixed crash which occured after players traveled to other dimensions and interacted with the world
- fixed jitter of subworlds' entities resting on other worlds
- fixed interaction with subworld entities (e.g. subworld minecarts - riding still teleports to wrong coordinates though)
- fixed ladders to be usable on subworlds (entity might be pulled off ladder if the subworld is in motion)
- fixed interaction with workbenches on subworlds
- adjustment to chunk loading which should decrease server memory usage for subworlds
- adjusted subworld aligner block to stop rotation pitch/roll and continuous scale changing as well
- improved chunk sending order so subworld chunks close to the player will reach the client much faster
- added get-/setScaleChangeRate to the subworld API
- fixed entity updates so subworld entities (like TNT) still update while they are out of the subworld bounds
- improved chunk sorting performance
- implemented player being put in the subworld location where she logged out even if the subworld moved since
- added supersizing block to miniature mod
- fixed "Illegal stance" kick if a player stood on a shrunk, supersized or pitched/rolled subworld

Comments : 271

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1 - 50 of 271

  • aidennish
  • Level 9
  • Apprentice Warrior
  • October 16, 2016, 3:23 am
This mod does not work at all for me, I just tried to launch minecraft with the mods but minecraft launches and doesn't ever bring up the actual game. HELP ME!
  • TCMine
  • Level 1
  • New Crafter
  • February 4, 2017, 7:55 am
do you have forge?
Please update to 1.7.10 and 1.8.9
  • knightniko
  • Level 2
  • Apprentice Miner
  • May 26, 2016, 5:10 am
please could you update it to 1.7.10, it's cool mod.
  • Sirenity
  • Level 1
  • New Crafter
  • March 4, 2016, 1:03 pm
can you make yourself shrink?
We need 1.8 like minecraft needs blocks!!!
1.8 plz plz plz plz
Can you make it 1.8?
Please update to 1.7.10
  • HenkkazoR
  • Level 28
  • Expert Network
  • May 2, 2015, 1:35 am
Update to 1.7.10
  • Broforce1
  • Level 7
  • Apprentice Miner
  • February 17, 2015, 11:52 am
mod 1.7.10
come on update to version 1.7.10 please i want to make a toilet but i cant if the version is to small please update it also i like this wobbly head every time i type in a letter.
  • DaCool1
  • Level 1
  • New Explorer
  • October 24, 2014, 3:55 pm
[19:47:49] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[19:47:49] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[19:47:49] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[19:47:50] [main/INFO] [FML]: Forge Mod Loader version for Minecraft 1.7.2 loading
[19:47:54] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_55, running on Windows 8.1:amd64:6.3, installed at C:\Program Files\Java\jre7
[19:47:54] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[19:47:54] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[19:47:54] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[19:47:54] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[19:47:54] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[19:48:00] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[19:48:00] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[19:48:00] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[19:48:00] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[19:48:00] [main/INFO] [Metaworlds]: Checking libraries...
[19:48:00] [main/FATAL] [Metaworlds]: Libraries for metaworlds missing!

  • Sameed08
  • Level 1
  • New Miner
  • September 25, 2016, 11:25 am
I also get the same game input
wait so this just make the things little wow neet but i wish the gulliver mod would update to 1.7.2 so that i can be little too
MMM_MasterM, can you please give us a set of instructions telling us how to install the mod because i have %000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000... 2 years later ... 000000000000000000000000000000000000000000000000000000 idea how to install this mod
  • KPJ1
  • Level 16
  • Journeyman Mage
  • October 28, 2014, 1:32 pm
first you have to download the mod, then right click it and press copy, now go into your start menu and type in the search bar %appdata%, then it should bring you up in the folder roaming, click your .minecraft folder and click the mods folder if its there, then paste the mod into there and start up your launcher and choose the profile with the mod. this will only work for windows
  • KPJ1
  • Level 16
  • Journeyman Mage
  • October 28, 2014, 1:33 pm
unless its an installer then just install it then go onto the right version then it works XD
  • babbajagga
  • Level 53
  • Grandmaster Architect
  • August 29, 2014, 8:27 am
maybe try reading the description...
If you saw my previous comment before i deleted it, i'm sorry... I'm not sure why you have the same mod posted twice under two different names though...
  • Msh04
  • Level 1
  • New Miner
  • July 19, 2014, 7:25 pm
Plz make a 1.6.2 version so I can combine it with gulliver :D (Diamonded)
  • butterben13
  • Level 12
  • Journeyman Miner
  • July 3, 2014, 3:21 pm
  • butterben13
  • Level 12
  • Journeyman Miner
  • July 3, 2014, 9:27 am
may i use this mod in  a modpack?
whats the resource pack
  • SweetLivy
  • Level 1
  • New Explorer
  • June 23, 2014, 10:30 pm
I know i've asked these questions before but would you be very kind enough to send me the mod installation instruction for forge? I have downloaded meta worlds and it worked but i haven't seem to find a folder for this mod that is for forge! I really love this mod and i want to try it out!!
if you need help just see if skydaz has a installer
skydaz dosent have a installer :(
DO NOT choose to install cloudpanel! I left it checked and guess what happened? I got a trojan! Just trying to warn you. Im glad i have a good antivirus program.
  • Retinazer
  • Level 1
  • New Explorer
  • July 6, 2014, 8:57 am
the antivirus trolled you lol!
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • June 15, 2014, 1:25 am
Seems more like you have a bad/overcautious antivirus program, because cloudpanel is not a trojan. It was a side project of mine about performance balancing which I didn't even find the time to finish so in its current state it does nothing whatsoever.
  • TheFoxDen
  • Level 1
  • New Miner
  • June 9, 2014, 5:31 am
if you added mini mobs that went around your mini world, i would pay money for this mod
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • June 15, 2014, 1:27 am
Don't they work anymore? They used to work just fine. If you can't spawn them as tiny creatures using spawn eggs on the miniaturized world try spawning them by putting spawn eggs in a dispenser on the miniaturized world.
I would pay like 2,5 bucks just for this mod if there were mini creatures
  • SweetLivy
  • Level 1
  • New Explorer
  • June 7, 2014, 11:41 pm
and also when i download manual folders it wont work, i realised that the installer is supposed to be a java file (Yes i know pretty stupid of me huh?) and there are to java files to select when i click the first one nothing happens but when i click the second one a cmd tab opens and closes again!! PLLLZZ HELP! I LUV THIS MOD!!
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • June 15, 2014, 1:32 am
If you have the correct forge version you should be able to just put the mod core and the creative module (which contains the additional blocks for creating new subworlds) into the mods folder and start minecraftcraft with forge. (If you want to do the manual setup completely yourself, you'll also have to add the jblas library to the list of libraries minecraft is supposed to run. For details on that please check the official forum post of this mod)
  • SweetLivy
  • Level 1
  • New Explorer
  • June 7, 2014, 11:20 pm
I have forge do i just drag the main file or the forge file because the forge file didnt work :/
Very nice, useful for horror maps. doll houses = scares 4 dayz  ;D
If u can do this with traincraft/railcraft, you can make your own model railway in minecraft
First, There are black dots coming from the ground in my world.

Second, Is the subworld creator supposed to be sideways?

Thanks for the help!
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • May 8, 2014, 12:10 am
Black dots comig from the ground sounds like you've imported a subworld or flew a subworld very high. It's the void particles minecraft draws below bedrock level so if you have a subworld flying high in the air, its bedrock level is probably over the global ground which causes the black particles to render. I will try to get rid of that in the future. 

About the subworld creator being sideways I suppose you're refering to the Blank SubWorld Creator spawning at a 45 degree angle. That's supposed to happen in order to make clear it's a subworld. However you can just use a subworld aligner or subworld controller to adjust its orientation if you want.
  • Epicben49
  • Level 1
  • New Miner
  • May 2, 2014, 3:18 pm
What version is this?
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • May 3, 2014, 12:46 pm
Mod version 0.995 for forge version for minecraft version 1.7.2. There's also a 1.6.4 version of the mod linked in the forum post mentioned in the description.
is this compatible with forge
  • TheMonsta
  • Level 4
  • Apprentice Mage
  • June 22, 2014, 12:09 pm
It is
  • 10money19324
  • Level 8
  • Apprentice Dragon
  • April 20, 2014, 12:16 pm
Epic indeed
my problem am i spose to dig two block under it?
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • April 13, 2014, 6:00 am
It must not be connected to bedrock (neither directly nor indirectly) in order for the Contagious SubWorld Creator to work. One block of space is enough but keep in mind that e.g. flowers and snow also count as whole blocks in this case.
and do u hve to dig under it?
whts  the texture pack called?
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • April 13, 2014, 5:58 am
I think that was Ravand's
does it work for 1.7.2?
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • April 13, 2014, 3:04 am
Found that out, but for some reason it's not working..is it compatible with other mods?
 Because i just put it in the mods folder, dunno if i'm supposed to do it differently?

Should i just run the installer?
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • April 8, 2014, 11:12 pm
You can either run the installer or use the instructions from the linked forum post for manually setting it up. If it crashes there might be a compatibility issue with one of your other mods. If it simply isn't listed in the ingame mods list then it's just not set up properly.
Thank you ^^
Forge compatible?
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • April 7, 2014, 11:59 am
Uses Forge 1047, yes
Or at least disable them
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • April 6, 2014, 12:13 am
Mods you had installed before? Or single components of this mod?
For mods you had installed before, you need to take them out of your ".minecraft/mods" folder.
For single components of this mod you can open the creative-module jar file in the mods/1.7.2 folder with e.g. WinRar and delete the subfolders with the names of the respective components from it.
How do you take off the other mods
its harmful to my computer!!!!
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • April 5, 2014, 6:21 am
No it's not. Why do you think it is?
  • TheNinja03
  • Level 38
  • Artisan Ninja
  • April 5, 2014, 7:49 am
I think its because its a Java thing and the computer thinks its harmful, it really isnt.
Just got a new computer with tons of space and no lag. I'll try it again tomorrow.
  • MAIN crafter
  • Level 14
  • Journeyman Architect
  • April 4, 2014, 3:17 am
This my problems:
---- Minecraft Crash Report ----
// There are four lights!

Time: 04/04/14 18:16
Description: Exception in server tick loop

java.lang.NoSuchMethodError: net.minecraft.server.management.PlayerManager.getPlayers()Ljava/util/List;
at metaworlds.patcher.WorldIntermediateClass.func_72900_e(WorldIntermediateClass.java:216)
at net.minecraft.server.management.ServerConfigurationManager.func_72367_e(ServerConfigurationManager.java:292)
at net.minecraft.network.NetHandlerPlayServer.func_147231_a(NetHandlerPlayServer.java:661)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:162)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:694)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:579)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:464)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:719)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Minecraft Version: 1.7.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 25265272 bytes (24 MB) / 293031936 bytes (279 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 1338 (74928 bytes; 0 MB) allocated, 1252 (70112 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.129.1047 Minecraft Forge Optifine OptiFine_1.7.2_HD_U_C2 13 mods loaded, 13 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{} [Forge Mod Loader] (forge-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{} [Minecraft Forge] (forge-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MetaworldsMod{0.991} [Metaworlds_patcher] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.1.0} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
craftguide{1.5.2} [CraftGuide] (CraftGuide- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
metaworldscontrolsalignmod{0.992} [MetaworldsControlsAlignMod] (metaworlds-creative-module-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
metaworldscontrolscaptainmod{0.992} [MetaworldsControlsCaptainMod] (metaworlds-creative-module-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
metaworldscontrolsflipmod{0.992} [MetaworldsControlsFlipMod] (metaworlds-creative-module-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
metaworldsblankcreatormod{0.992} [MetaworldsBlankCreatorMod] (metaworlds-creative-module-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
metaworldscontagiouscreatormod{0.992} [MetaworldsContagiousCreatorMod] (metaworlds-creative-module-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
metaworldsreintegratormod{0.992} [MetaworldsReintegratorMod] (metaworlds-creative-module-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
metaworldsminiaturemod{0.992} [MetaworldsMiniatureMod] (metaworlds-creative-module-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 248 (13888 bytes; 0 MB) allocated, 107 (5992 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP'MAIN_crafter'/135, l='Renaldi MOD (1.7.2)', x=479,97, y=4,00, z=1385,41]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • April 4, 2014, 6:59 am
This happens with OptiFine
So,i have to disable OptiFine ?It Make my minecarft slower
  • MAIN crafter
  • Level 14
  • Journeyman Architect
  • April 4, 2014, 3:13 am
Why its still crash on my minecraft? I already have the forge.
  • Aberda00
  • Level 1
  • New Miner
  • March 30, 2014, 1:47 pm
What forge does it use?
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • March 30, 2014, 1:59 pm
Forge (For MC 1.7.2)
how do i remove it
  • MMM_MasterM
  • Level 66
  • High Grandmaster Engineer
  • March 30, 2014, 4:22 am
Just delete it from the .minecraft/mods/1.7.2 folder

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