Minecraft Mods

[1.7.2/1.7.10]Extended Villages

  • 297,591 views, 32 today
  • 87,212 downloads, 2 today
  • 99
  • 77
  • 150
TheLarsinator avatar TheLarsinator
Level 88 : Elite Engineer
1,075

Welcome to a new little mod!

This mod, as you might guess from the title, will add new houses, buildings and proffesions to vanilla villagers and villages.

I just started this mod so there are not many yet, but currently the mod adds:

  • A Windmill
    • With a Miller Villager
    • Sells and buys: seeds, wheat, bread.

  • A FishHut
    • With a Fisher Villager
    • Sells and buys: Fish, feathers and fishing rods.

  • A Bakery
    • With a Baker Villager
    • Sells and buys: Bread and wheat

  • A Mine
    • With a Miner
    • Sells Ores, gems and tools

  • A Lab
    • With an evil Scientist
    • Sells brewing stands, books and blaze powder


Extended villages also features a new custom made Render for the villager model. It adds a hat to the villager model. The only problem with this is that the vanilla texturemap of the villagers is filled with unused pixels, therefor I had to override some of those. This means that it would not get the villager textures from vanilla minecraft but from my mod. So, texturepacks wont override the villager texture if the custom render is enabled therfor I have added a config option to enable/disable the custom render for the villagers. Simply turn this of if you wish to use a texturepack for the villagers.

There will be more structures and villagers and feel free to leave suggestions in the comments below.

Extended Villages Add-ons:
Since Version 1.7.10-2.3, there can be made and installed add-ons for Extended Villages. These add-ons can use blocks and items from other mods and for example make structures with the blocks, or villagers that trade those items. I will post all my add-ons here: Extended Villages Add-ons


Installation
1. Install Forge 1180 by running their installer
2. Drop the extvil-1.7.10-X.X.jar in the "mods" folder, which can be found in the .minecraft folder
3. Find a village to explore!

This mod is now Open Source, this means that you can look at the code over at GitHub. You are not allowed to compile and distribute modified versions of Extended Villages, but you can look at how custom village generation is done!
https://github.com/TheLarsinator/Extended-Villages-1.7.10/


Have fun,
TheLarsinator
Progress90% complete
Game VersionMinecraft 1.7.10
Tags

12 Update Logs

Update #12 : 07/24/2016 10:43:13 amJul 24th, 2016

Well, who had expected that? An Extended Villages update!

I got a request for a config to enable/disable buildings, and the lab was to unbalanced with iron blocks, so here you go:

- Config option to disable the buildings and matching villagers
- Block changes for the lab

Have fun!
LOAD MORE LOGS

Create an account or sign in to comment.

1
02/14/2019 10:58 am
Level 1 : New Miner
Mclover2019
Mclover2019 avatar
F*** this s*** were is the jar
1
07/28/2018 4:24 pm
Level 1 : New Miner
Spongebobfan907
Spongebobfan907 avatar
can you update the mod to 1.12.2?
2
07/30/2018 3:34 pm
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
No, dont have the time to do it. Feel free to give it a try yourself, code is freely available on GitHub
1
08/11/2018 7:35 pm
Level 1 : New Miner
Spongebobfan907
Spongebobfan907 avatar
ok
1
04/06/2019 7:14 pm
Level 1 : New Miner
Spongebobfan907
Spongebobfan907 avatar
I'm not good at coding though
1
10/21/2017 12:04 am
Level 1 : New Explorer
Sundaroo887766
Sundaroo887766 avatar
Don't work
1
10/19/2016 1:15 pm
Level 1 : New Miner
PsychoCatYT
PsychoCatYT avatar
You piece of s**t. I got the download but with the price of having to force shutdown my computer. It put me in fullscreen mode with a fake microsoft site saying microsoft has blocked my computer and it gives me a horrible sound constantly going. Change the damn download link, PLEASE!
1
09/18/2016 4:20 pm
Level 1 : New Miner
tcloudgaming
tcloudgaming avatar
Would it be okay to use this in a modpack? Also could you put it on curse as well? We are doing our modpack through curse and it would be a lot easier for us to include this mod if it was on curse.
1
11/13/2016 5:46 am
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
Go ahead and use it, Im not putting it on curse though... To much work to keep many pages up to date
1
08/03/2016 2:00 am
Level 18 : Journeyman Pokemon
Burrito_Lord
Burrito_Lord avatar
can I use some of your mods in a modpack???
1
07/28/2016 2:27 pm
Level 1 : New Miner
B_Nog
B_Nog avatar
Please see the download link V3.1, is not working.
1
07/29/2016 2:58 pm
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
Just tested... Works like a charm...
1
07/25/2016 10:17 pm
Level 8 : Apprentice Architect
Chris_MDPhD
Chris_MDPhD avatar
Hey Make It for 1.6.4
1
07/25/2016 8:39 pm
Level 1 : New Miner
Wolfie03
Wolfie03 avatar
OMG Thank you very much! You are awesome and I totally love this mod!
1
07/23/2016 9:52 pm
Level 1 : New Miner
Wolfie03
Wolfie03 avatar
Is there anyway to disable some of the buildings from spawning or change the science lab from all iron blocks to some other material and get rid of the redstone stuff on the roof? I am just worried about these blocks being harvested.

Thanks!
1
07/24/2016 6:42 pm
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
There you go :)
1
07/24/2016 10:32 am
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
Made some changes. Now you can disable buildings, and the lab is now made from bricks :) Ill release it asap
1
07/24/2016 7:19 am
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
I dont remeber if there is a config. Ill see if I still have the code somewhere
1
07/22/2016 1:52 am
Level 1 : New Miner
Wolfie03
Wolfie03 avatar
May I use this in a modpack?
1
07/22/2016 7:54 am
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
Go ahead
1
06/11/2016 1:19 pm
Level 24 : Expert Button Pusher
boyknight53
boyknight53 avatar
it would be awesome if you could update this mod (its one of my fav mods)
1
04/21/2016 2:18 am
Level 12 : Journeyman Architect
the_pharaohs_cat
the_pharaohs_cat avatar
Can you please make this mod in 1.9 or 1.8 at least, kind regards
1
01/19/2016 1:14 pm
Level 1 : New Miner
jamintheinfinite
jamintheinfinite avatar
I can't download this everytime i try to an ad pops up i wait then I skip it but then it takes me to a page to download something else when then pops up a window I can't close about the download being a virus (something called evi.dropbox)

Edit: I still can't get it from here but i download it from Minecaft-Forum net
1
01/19/2016 7:35 pm
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
When you click skip ad, it will directly download the jar file from dropbox. There is no danger. Could be that you scanner dislikes .jar filea but my mod is perfectly safe if you download from larsmods.com
1
12/23/2015 5:29 am
Level 1 : New Miner
Creeper9920
Creeper9920 avatar
I can't Download the mod for some reason.
1
11/11/2015 7:06 pm
Level 1 : New Miner
ThePandaGaming4
ThePandaGaming4 avatar
doe this work with
1
10/18/2015 9:24 am
Level 48 : Master Technomancer
RCXcrafter
RCXcrafter avatar
Are you still working on this mod?
1
10/18/2015 10:43 am
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
For now its pretty dead, but who knows
1
10/30/2015 10:08 pm
Level 1 : New Miner
_NasaBound89_
_NasaBound89_ avatar
OMG KEEP WORKING ON IT. ITS AWESOME!!!
1
10/10/2015 6:36 pm
Level 7 : Apprentice Architect
Gundagai
Gundagai avatar
BIRING IT TO 1.8
1
09/15/2015 8:24 pm
Level 1 : New Crafter
Aspiron94
Aspiron94 avatar
Hi TheLarsinator

I'v found a little bug in this mod.
When I go into to the scientists lab
into the bedroom I saw a bed,
like this--> http://imgur.com/R2GL9E3


And when I remove that bed I got
2 beds instead of 1
--> http://imgur.com/TNrf1im



This bug does not always show up.


Kind Regards,


deadspaceXD aka Ariva
1
09/10/2015 7:36 pm
Level 1 : New Miner
teagan75
teagan75 avatar
I get this crash sometimes. I believe the paleontology lab has trouble with large hills.

pastebin.com/cixYBxw8
1
07/31/2015 1:52 pm
Level 48 : Master Technomancer
RCXcrafter
RCXcrafter avatar
I think you should really change the building material for the laboratory, or have the option to turn it off. You shouldn't be able to get so much iron so easily.
1
08/01/2015 1:15 am
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
Would wool be ok?
1
08/07/2015 3:08 pm
Level 1 : New Crafter
xLOLxTSNOOPS
xLOLxTSNOOPS avatar
What about quartz blocks? They go with the lab theme, at least more so than wool.
1
08/01/2015 3:54 am
Level 48 : Master Technomancer
RCXcrafter
RCXcrafter avatar
Yes, as long as you can't get a redicoulous amount of resources from it. You could also add your own futuristic looking block since wool doesn't really look like it belongs in a lab.
1
06/27/2015 4:25 pm
Level 1 : New Miner
Anthosipe
Anthosipe avatar
Can I put this in a mod packmod pack
1
06/23/2015 12:12 am
Level 18 : Journeyman Pokemon
Burrito_Lord
Burrito_Lord avatar
you seem like an expert at modding do you think you can pm me on how to make a mod also what about adding a pet shop and a pet shop villager?
1
10/30/2015 10:10 pm
Level 1 : New Miner
_NasaBound89_
_NasaBound89_ avatar
Heck yeah! Just buy some dogs, or cats, what ever you prefer.
1
10/31/2015 3:05 am
Level 18 : Journeyman Pokemon
Burrito_Lord
Burrito_Lord avatar
awesome!
1
06/19/2015 1:39 pm
Level 17 : Journeyman Warrior
IceColdPlasma
IceColdPlasma avatar
This is awesome. Any way you can add in compatibility with the More Villager Biomes Mod? I would love to see this in action, especially in 1.8
1
04/16/2015 1:46 pm
Level 1 : New Miner
wildbill22
wildbill22 avatar
You say:
This mod is now Open Source, this means that you can look at the code over at GitHub. You are not allowed to compile and distribute modified versions of Extended Villages, but you can look at how custom village generation is done! 

You really should include a license in GitHub. The very definition of open source is that you share the code and let others use it, and that is what all open source licenses say in one form or another, so it is confusing when you say it is open source, but you can't complie it. 

I think you mean the source is available, but not open for use. If you truly mean open source, I'd like to use it in my mod, Draco Animus. Not all of it, just the Bakery. We'd like to have one of those. We already have a few other buildings, so I know how to add a Bakery, but using yours would save us lots of time. I would want to change the roof though, as I want to use only standard pieces found in villages, and the roof is a custom block type.
1
01/25/2015 8:12 pm
Level 1 : New Miner
FireWorksPower
FireWorksPower avatar
can i use this in my modpack?
1
02/20/2015 10:06 am
Level 44 : Master Musician
karst
karst avatar
Well it is open source.
Open source is meaning that you can use someones code or product, without asking money for it. This means that if you don't make money out it, it is fine.
That is how I know it atleast
1
01/23/2015 6:27 pm
Level 21 : Expert Miner
hopnrox
hopnrox avatar
looks awesome! :D
1
01/20/2015 10:01 pm
Level 36 : Artisan Blacksmith
X_angelz_X
X_angelz_X avatar
Nice, can't wait to see more additions to this mod, also have you posted this on MinecraftForum?
1
01/21/2015 12:50 am
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
No, I dont have anything posted there
1
01/21/2015 6:09 pm
Level 36 : Artisan Blacksmith
X_angelz_X
X_angelz_X avatar
Ah I didn't know. I, and various other friends of mine only use MCF for finding mods and such, though it would be better to expand our horizon, though just friendly wondering if you will ever have it posted there?
1
01/14/2015 1:52 pm
Level 1 : New Miner
rogier23
rogier23 avatar
hi can i use this mod for my modpack??
1
01/20/2015 5:53 pm
Level 88 : Elite Engineer
TheLarsinator
TheLarsinator avatar
Yes
Planet Minecraft

Website

© 2010 - 2021
www.planetminecraft.com

Welcome