• 9/19/26 4:46 am
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- save_alt 1 downloads
- Game Version
- Minecraft 26.2
- Progress
- 70% complete
Added CreditMade by sparklyy1
0
Money SMP — Beta 1
A fully automated, script-powered SMP experience for Bedrock.
Compete for cash, prove your rank, and survive a rotating cast of chaotic random events — teams, tiers, minigames, and a world border all built in, with everything adjustable from an in-game settings menu.
💰 Money System
- Every player carries a real, persistent balance.
- Kill another player and take a cut of what they're carrying — how much depends on their tier.
- Pay other players directly with
/pay.
- Pay other players directly with
- Check your balance anytime with
/money, shown live on your actionbar.
- Check your balance anytime with
🏆 Skill Tiers
- Six tiers, best to worst: S · A · B · C · D · F.
- The server owner can hand-register known players before the SMP starts.
- Anyone left unregistered is automatically rolled into a tier based on weighted odds — S-tier is rare, so most players land somewhere in the middle.
/tiershows your own rank./tiersshows the full list, tier by tier, with anyone unregistered listed separately.
- Higher tiers pay out more money when eliminated, so hunting a top player is genuinely worth the risk.
🛡️ Teams
- Players are automatically split into randomly colored teams once the SMP begins with
/startsmp.
- Players are automatically split into randomly colored teams once the SMP begins with
- Each team gets a Leader — marked with a crown — while the rest wear their team's color and icon right in their nametag.
- Team damage is off by default, so it's real teamwork, not friendly fire chaos.
- Chat is automatically reformatted to show everyone's team icon and color.
/viewteamsopens a menu to browse every team, their leader, and their members.
- Admins can disband a team, promote a new leader, move players between teams, or kick someone out entirely.
🎲 Random Events
Server-wide effects that trigger on a randomized timer to keep every session unpredictable, including:
- Starvation — hunger drains much faster
- Double Dough — every kill (and death) is worth double
- Exhausted — slower movement and weaker hits
- Forbidden Fruit — leaves have a chance to drop golden apples
- Miner's Haven — ore drops are doubled without Silk Touch
- Vulnerable — health capped at 5 hearts
- Anonymous — every nametag disappears
- Paranoia — random nausea, darkness, blindness, and unsettling sounds
- Ultra Hardcore — no natural health regeneration
- Flimsy Armor — armor durability breaks down much faster
- Glow & Behold — night vision plus a sparkling particle trail
- Shieldless — shields are disabled entirely
- Quick Math — solve the equation in chat first for a quick cash prize
Events announce themselves in chat, show a live countdown on the actionbar, and warn everyone before they end — or admins can trigger any of them manually.
🎮 Minigames
Two large-scale team minigames, launched on admin command:
Protect the VIP — Each team is assigned a VIP, marked with a special nametag icon. Hunt down the enemy VIPs while keeping your own alive, all inside an arena that steadily shrinks over time. Lose your VIP and your team is out. Last team standing with a living VIP wins.
Capture the Point — A contested zone opens wherever the admin is standing, outlined in glowing particles. Hold it alone as a team to fill the capture bar — but if a rival team steps in, progress freezes completely. Whoever lands the final push takes the point, no matter who built it up first.
Winning teams split the prize money evenly, so playing to win always pays off.
🌐 World Border & Grace Period
- A configurable world border keeps the game contained — step outside it and you'll start taking damage until you get back in.
- A grace period at the start of the SMP disables PvP entirely, giving everyone time to gear up before the fighting begins.
- Both the grace period countdown and the border warning show live on the actionbar alongside everything else.
⚙️ Fully Configurable
Team size, event timers, border radius, grace period length, minigame rewards, and more are all adjustable in-game through
/moneyconfig — no datapack editing, no restarting the world.📖 In-Game Help
Run
/helpmoneysmp at any time for a full breakdown of every event, minigame, and command available to you, with extra admin tools shown automatically if you have permission.ℹ️ Mod Origin & Clarification
- Is this a fork or port of an existing mod/plugin? No. This project is an unofficial recreation inspired by the mechanics seen on the popular Money SMP YouTube series. Because the code, files, and script systems were written entirely from scratch specifically for Bedrock Edition, it does not use, modify, or contain any code or assets from the private Java Edition plugins used by the official SMP creators.
Requirements
Built entirely on the Bedrock Scripting API — make sure Beta APIs is enabled under Experiments when creating your world.
Made by sparklyy1 Need help or found a bug? Join the Discord: https://discord.gg/nrTVCSDknV
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