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Depends On AbstractedUtilities
• GameRules
most config changes can be applied at runtime with /mutator::reload
Attribute randomizer based on logical scaling
• GameRules
GameRule | Type | Default | Explanation |
attribute_inheritance | Boolean | True | On animal breeding, the baby has a chance to inherit attributes from parents or mutate |
attribute_infection | Boolean | True | On zombie infection, the infected has chance to inherit random attribute from zombie |
attribute_preservation | Boolean | True | Preserves attributes on conversion |
skeletons_use_axe | Boolean | True | Makes skeletons with scale > 1.2 have axe instead of a bow |
explosion_scaling | Boolean | True | Scales ExplosionRadius of mobs |
burn_scaling | Boolean | True | Scales burn damage |
tame_scaling | Boolean | True | Makes animals harder to tame |
range_scaling | Boolean | True | Scales mob attack/pickup range |
exp_scaling | Boolean | True | Scales experience |
mutation | Boolean | True | If mobs should have mutation |
size_partitioning | Integer | 4 | Used for getting a scale that can fit in the current space. Higher values will give better results but will decrease performance |
chance | Integer | 25 | Mob mutation chance |
weirdness | Double | 6.0 | General weirdness that is used for random |
attribute_positive_multiplier | Double | 1.2 | General scaling for positive attributes |
attribute_negative_multiplier | Double | 0.5 | General scaling for negative attributes |
External configurations
• ignore.json
Field | Type | Explanation |
reasons | List | SpawnReason values that mutation ignores |
attributes | List | Attribute identifiers that mutation ignores |
types | List | EntityType identifiers that ignore mutation |
conversion | List | EntityType identifiers that ignore attribute_preservation |
• scaling.json
Field | Type | Explanation |
positive | List | Attributes that increase with bigger mob scale |
negative | List | Attributes that decrease with bigger mob scale |
lootScaling | Boolean | Enables/disables loot scaling; needs restart to take effect |
most config changes can be applied at runtime with /mutator::reload
| Progress | 100% complete |
| Game Version | Minecraft 26.1 |
| Tags |
4 Update Logs
2.13 : by nnhomoli 03/27/2026 4:10:18 pmMarch 27 @ 8:10 pm UTC
Modrinth and Gitlab releases are now automated, so chances there's gonna be more small releases.
This beta 26.1 release brings a new size partitioning spec that is more performant to previous one.
This performance comes at a small loss, which in theory, should be almost impossible due to chunk interpolation.
This beta 26.1 release brings a new size partitioning spec that is more performant to previous one.
This performance comes at a small loss, which in theory, should be almost impossible due to chunk interpolation.
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