Published , 12/7/25 9:27 am
- 196 views • 4 today
- 9 downloads • 0 today
- Progress
- 100% complete
- Game Version
- Minecraft 1.19.2
Added CreditMade with MCreator 2023.2, everything by Norb.
2
Hello, welcome to my video mod.
This mod aims to bring animated videos into Minecraft via a simple video format that is read and played back by a single block (reader head).
The format:
So, step 1, make the reader head. This mod was designed to be usable in survival as well, so you could make theaters or other cool buildings in your world and have movies actually play in them.
Place the reader head and then grab some black wool, and place it next to the reader head. Depending on which way you place it next to the reader head, that will be the moving direction of the RH. E.g. if you place the reader head in front of you while facing north, and you place the black wool on the left side, the RH will be moving north. Place it on the right and it will be moving south. This is the "calibration" step of the video format.
Next up, we will move one block foreward and start specifying the XZ offset where the video will be rendered. These offsets are given in the form of two 8bit numbers where white wool means 1 and air means 0. For example, if the top view of your structure looks like this:
White Wool White Wool White Wool Air
Air Air Black Wool Reader Head
That means the white wools add up as 2^0 + 2^1 + 2^2, which is 1 + 2 + 4, being 7. So when the RH is next to our white wools, it will take its X coord and add 7 to it, and save it as the X coord of where the video will be saved.
Now, 1 Y up is another white wool 8bit number which specifies the Z offset, in the same manner as the X offset was calculated.
Now, the next step the RH takes is using lime wool to specify the frame width and height. It checks how far the lime wool is on the Y and horizontal axis and remember it as frame width and frame height.
Next up, is another white wool encoded 8 bit number, which is how many tics there are inbetween frames. There are 20 tics in a second.
Next up, the RH checks the block directly next to itself and saves it as the delimiter. This is VERY important because without it the RH doesn't know where the animation ends. This delimiter block CANNOT appear ANYWHERE in the frames.
After all that, you can then start building the individual frames, and after you're done, end the animation with the delimiter you set at the start. After you've correctly set everything up, you can power the RH with redstone and you'll get your animation playing at the destined XZ coords! Have fun! If this mod gets enough attention, i'll probably make a video tutorial to better explain how it works...
This mod aims to bring animated videos into Minecraft via a simple video format that is read and played back by a single block (reader head).
The format:
So, step 1, make the reader head. This mod was designed to be usable in survival as well, so you could make theaters or other cool buildings in your world and have movies actually play in them.
Place the reader head and then grab some black wool, and place it next to the reader head. Depending on which way you place it next to the reader head, that will be the moving direction of the RH. E.g. if you place the reader head in front of you while facing north, and you place the black wool on the left side, the RH will be moving north. Place it on the right and it will be moving south. This is the "calibration" step of the video format.
Next up, we will move one block foreward and start specifying the XZ offset where the video will be rendered. These offsets are given in the form of two 8bit numbers where white wool means 1 and air means 0. For example, if the top view of your structure looks like this:
White Wool White Wool White Wool Air
Air Air Black Wool Reader Head
That means the white wools add up as 2^0 + 2^1 + 2^2, which is 1 + 2 + 4, being 7. So when the RH is next to our white wools, it will take its X coord and add 7 to it, and save it as the X coord of where the video will be saved.
Now, 1 Y up is another white wool 8bit number which specifies the Z offset, in the same manner as the X offset was calculated.
Now, the next step the RH takes is using lime wool to specify the frame width and height. It checks how far the lime wool is on the Y and horizontal axis and remember it as frame width and frame height.
Next up, is another white wool encoded 8 bit number, which is how many tics there are inbetween frames. There are 20 tics in a second.
Next up, the RH checks the block directly next to itself and saves it as the delimiter. This is VERY important because without it the RH doesn't know where the animation ends. This delimiter block CANNOT appear ANYWHERE in the frames.
After all that, you can then start building the individual frames, and after you're done, end the animation with the delimiter you set at the start. After you've correctly set everything up, you can power the RH with redstone and you'll get your animation playing at the destined XZ coords! Have fun! If this mod gets enough attention, i'll probably make a video tutorial to better explain how it works...
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