Published Jan 5th, 2013, 1/5/13 8:28 am
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This MCEdit filter creates a Castle or Keep compound using the volume you define with a selection box.
To use:
1. Select a region, with height above 40 blocks. Any size is OK, but larger boxes work better (around 100x100)
2. Select this filter, accept the default materials, and run the filter.
3. If you are happy with the result, save it. If not, undo, and retry.
The castle is random in detail, but broadly speaking has a wall enclosing it, turrents on the wall, and towers within the courtyard. A gate may also be included.
If you want more control over your castle, consider CASTLETECT instead.
A short tutorial is here: imgur.com/a/v3Jaw
To use:
1. Select a region, with height above 40 blocks. Any size is OK, but larger boxes work better (around 100x100)
2. Select this filter, accept the default materials, and run the filter.
3. If you are happy with the result, save it. If not, undo, and retry.
The castle is random in detail, but broadly speaking has a wall enclosing it, turrents on the wall, and towers within the courtyard. A gate may also be included.
If you want more control over your castle, consider CASTLETECT instead.
A short tutorial is here: imgur.com/a/v3Jaw
Progress | 100% complete |
Game Version | Minecraft 1.4.6 |
Tags |
tools/tracking
1806215
7
one-click-castles-and-keeps---mcedit-filter-to-create-an-entire-castle-from-your-selection-box
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2. Unzip the .py file into your MCEdit filters directory
3. Make a selection in your MCEdit world, then select the filter icon
4. Choose the Castles and Keeps filter and run it.
I have a couple of tutorials on my YouTube channel