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[1.7.10] Parzi's Star Wars Mod -- Update 1.3.0! Questing! Giant Structures! Custom Lightsabers! More Ships and Armors! Tons of New Blocks!

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avatar Parzivail
Level 55 : Grandmaster Modder
71
Parzi's Star Wars Mod 1.3 Update


We want to make an official server and we need your help

PSWM is also currently being updated to Minecraft Version 1.11. You can follow the progress on our Minecraft Forum thread.



This update was a huge undertaking and we hope you all enjoy the hours and hours of hard work that went into it. Please download from our site (Link Here) and not from other people because it helps us keep our site running and keeps us developing.



**READ OUR NEW WIKI** (It is currently being updated for 1.3 and may not be fully accurate/complete yet. HOWEVER, all of the important stuff is there and it will be fully updated and accurate within the next few days.)


1.3 is drastically different from all previous versions and we HIGHLY, HIGHLY, HIGHLY recommend reading the new Wiki at the above link. if you ask a question here that is already answered on the Wiki, we will simply link you back to the relevant page. There are also a few VERY IMPORTANT tidbits about how things work now in 1.3 on **This Page**. *PLEASE READ THAT PAGE BECAUSE IT TALKS ABOUT LARGE STRUCTURE SPAWNING WAIT TIMES AMONG OTHER THINGS*.


We also will not be telling anyone the locations of hidden questline items and/or structures/NPCs/etc. until at least a month after release. But let symmetry be a good guide to where hidden things might be. Also know that most structures can be found in the East and West directions (this means major bases are usually East or West, smaller more unique structures are usually on a diagonal like Northeast or Southwest).


Many things work differently on Creative vs Survival, so again, PLEASE READ THE WIKI.


Since some of you will not take the time to read the wiki, here are some important points.


1. 1.3 is meant to be played on Peaceful, all of our hostile mobs still spawn and function as they should, and this way you don't have to deal with zombies, creepers, slimes, etc.

2. Loading dimensions will be slow for THE VERY FIRST TIME YOU LOAD THEM. This will only happen on large structure dimension such a Yavin 4 and/or Endor. You also get teleported to specific places based on your faction and this could cause load times to be longer than usual if it is your first time in the structure.

3. Your ship is the mechanism through which you switch dimensions, but once you switch dimensions you will be on the ground out of your ship, it will be nearby. You must travel ~60 blocks away and then come back in order for your ship to actually show up again. This is not something we can help, because it relies on the loading and unloading of chunks from Minecraft which we have no control over.

4. In Survival, using a ship to change dimensions, once you have used the Hyperdrive for that dimension, you never need another for that dimension. Your dimension data is stored to the Quest Log and that dimension will remain unlocked in the Hyperdrive GUI.

5. Ships no longer drop their spawn item, once you crash a ship, that's it for that ship. 5. You cannot enter any ship freely in Survival mode except for the T-16 Skyhopper, the AT-ST, and the Imperial Speeder Bikes. Ship usage is now tied to factions and you must progress through the faction in order to obtain access, at which point you must buy a "license" to actually use it. Once you have a license, that type of ship is forever usable by you with no limitations. Licenses are kept through faction changes.

6. Rarely, ships will not follow you to your dimension. We're sorry, until we create our own custom dimension switching system, there's nothing we can do (as said earlier talking about them not showing up immediately). If this happens, please just cheat one in using the Creative menu. We're sorry that's the only fix for the time being, but we do hope to change this in the future.

7. Lightsabers are not crafted in the traditional Minecraft crafting way. We have our own special system and different types of Lightsabers require different numbers of parts. Kyber Crsytals are also an ore.

8. In Survival, Lightsabers can only be obtained by progressing through the Jedi Questline.

9. The Sith Questline is only unlocked after the completion of the Jedi Questline


Questing requires a Quest Log which must be kept in your inventory at all times and must be crafted in order to change dimensions in Survival Mode. (It should stay in your inventory on death because of some trickas we pulled but let us know if it consistently doesn't and we'll take a look).


Also dimension changes (except for the Tatooine Hyperdrive and how to use it) are now accomplished with a ship in Survival mode, again, READ THE WIKI.


Here's a small list of new things:


1. Fully custom Lightsaber crafting system
2. Full Questing System with 4 separate Questlines
3. Tons of new structures (Great Temple, Hoth Echo Base, Sandcrawlers, Ilum Jedi Temple, Yoda's Hut, etc.)
4. Fully overhauled Merchant and Loot System
5. Many new ships (AT'ST's, Y-Wings, TIE Bombers and TIE Advanced, T-47's, T-16's, etc.)
6. Tons of new blocks
7. Lightsaber Throw Force Power
8. New Armors and NPC's
9. Lots of other changes, please read the wiki.


One last thing, we would like to recommend a few mods to you that will greatly improve your PSWM and Questing expeience.


1. Optifine (Great mod, helps slower computers do things a little better)

2. Journey Map (Invaluable tool which gives you a minimapof your world and lets you make and teleport to waypoints. This is absolutely needed for a good Questline experience because without it you will 100% get lost and not be able to find your way back to base. It also helps you see the area for a good amount of chunks around you, which makes the scouting missions much cleaner and easier. Again, we HIGHLY, HIGHLY, HIGHLY recommend the use of Journey Map if you will be Questing in PSWM)


Thanks for playing, please remember to download from our site (Link Here), and above all we hope you enjoy.


Cheers,

Parzi




Shaders work now too!
Progress100% complete
Game VersionMinecraft 1.7.10
Tags

13 Update Logs

Release 1.3.0 : 08/16/2016 1:47:04 pmAug 16, 2016

1. Vehicle: T-16 Skyhopper
2. Vehicle: T-47 Snowspeeder
3. Vehicle: AT-ST (with walking animation)
4. Custom Lightsaber System (24 hilts, changeable blade colors, blade lengths, textures, etc.)
5. Structure: Yoda's Hut (Dagobah)
6. Lightsabers, if in the hot bar, will render on your "belt" if not currently selected. If more than 1 lightsaber is in your hot bar at a time, it will render the first from the left.
7. TIE bolts green again
8. Block: Bacta Tanks (jump in to be healed, cures all effects, player kicked back out when done, crouch to exit before finished)
9. Armor is more compressed and closer to the body
10. Bounty Hunter Jetpack Chestplate now has a 3D jetpack
11. GUI client/server syncing fixes
12. Vehicle: TIE Advanced x1
13. Item: ID Scanner (shift right-click on merchant NPC's to see their ID, if it flashes red and shows a different person, then that ID is falsified and invalid and they can be arrested if you are aligned with the Empire)
14. Block: Antenna (right-click with hydrospanner to fix if the dish is pointed down and closed. Once fixed, right-click again to turn it on at which point it will rotate. Right-click again to turn off. When on has a GUI which allows you to observe the surrounding area, right-click with an empty hand for GUI.)
15. Holotables can be positioned freely on all 3 axes simultaneously
16. Every armor has an NPC associated which is aligned with a faction
17. Static NPC "blocks" which give quests
18. Tauntauns have a new model and are insta-tame
19. Item: Hydrospanner (used in various repair capacities)
20. Structure: Endor Shield Generator Base updated
21. 8 new ores and ingots (Rubindum is now required for the Tatooine Hyperdrive crafting recipe, and Rubindum is found on Earth)
22. Structure: Ilum Jedi Temple
23. Structure: Kashyyyk Wookiee Villages
24. Structure: Endor Ewok Villages
25. Structure: Yavin 4 Massassi Temple
26. Structure: Hoth Echo Base
27. Structure: Tatooine Imperial Outpost
28. Structure: Endor Imperial Base with Landing Pad
29. Structure: Endor Rebel Outpost
30. Structure: Hoth Imperial Outpost
31. Block: Lightsaber Forge- Uses the items in your inventory to unlock lightsaber building options and is where you make your sabers.
32. Block: Lightsaber Crystal Compressor- Takes 3 Crystal Shards and makes 1 Synthetic Crystal. Works automatically.
33. Block: Kyber Crystal Ore (found only on Ilum, the Ilum hyperdrive is only obtainable through the Jedi quest tree)
34. NPC Questing (4 Quest Trees: Rebel, Imperial, Jedi, Sith)
35. Block: Navigation Computer (consumes your hyperdrives to unlock planets, cannot be broken, crafted, moved, or otherwise tampered with)
36. Dimension changes can now be made with a ship. Shift-Right-Click on a ship (when not in a ship) to open the galactic map (you cannot change dimensions unless you are in a ship). From here you can see the planets and map a course if you have the required hyperdrive. Once in the ship, use the default keybind "U" to use the galactic map to plot your course, change dimensions, and trigger the hyperdrive animation. You will then be teleported to the new dimension and exited from your ship which will be next to you.
37. Dimension: Space
38. Structure: Tatooine Tusken Raider Villages
39. Vehicle: BTL Y-Wing Starfighter
40. Vehicle spawn items now 3D
41. New Vehicles: 2 Scoot-'Em-Arounds. There is a green Yavin 4 Great Temple version, and a Hoth Echo Base version.
42. Quest Log (craftable from Earth and needed in order to use hyperdrives and follow any of the quest trees. Leave it in your inventory AT ALL TIMES, it stays in your inventory even after dying.
43. Lots of armors now have 3D backpacks
44. Base Doors now have sound
45. Block: Static NPC
46. Holocron (given to the player by the respective jedi/sith master, must remain in your inventory at all times in order to use force powers, both the Jedi and Sith holocrons are required simultaneously to use the Sith Powers)
47. Many new decorations blocks including gun racks, targets, lights, and consoles
48. Quartermasters: Item salesmen/resuppliers tied to each faction. They are who you get all your faction items from, including weapons and armors. They also sell you the rights to fly certain ships once you have progressed far enough in that faction's questline.
49. Powerpacks are required to shoot blasters. Each pack contains a set number of shots and they are consumed automatically when in the player's inventory. They are sold by the 2 Quartermasters, the Jawa Merchant, and the Weapons Dealer. They are also a semi-rare loot dropped by any and allnon-guest-giving faction NPC's.
50. Loot system overhaul. The only thing found in loot chests are Imperial credits, everything else (except for a few mob-specific drops) now must be bought. Imperial Credits are also rare loot from non-guest-giving faction NPC's.
51. Overhauled Merchant system and GUI.
52. Factions specific ships cannot be flown unless you have completed the required quest to unlock ships. Then you must buy the rights to fly each type of ship you choose. (T-16's are immune from this because they are not faction specific.)
53. General Merchants on Tatooine now sell the Jakku Speeder.
54. In survival mode, ships do not drop their items when destroyed. If a ship is destroyed, you must buy another. This does not apply to creative mode.
55. All flying ships now have Hover Mode. Hover Mode defaults to "on" when entering a ship and may be turned on and off with the default changeable keybind "Y". Hover Mode limits the speed of the ship, thus making for crashless landings and easier manuevering.
56. Jawas are now merchants and can be found in Sandcrawlers in the Tatooine desert.
57. Droid Callers, Droid Hackers, Ionization Rifles, and all non-Imperial Droids are now bought from Jawas.
58. Jawas no longer drop any loot.
59. All faction npcs can drop armor and weapons if killed, with a random chance.
60. Wookiee Bowcasters can only be obtained by killing wookiees.
61. Tusken Cyclers can only be obtained by killing Tusken Raiders.
62. In the applicable ships, you can see the model of the ship when in first person in addition to seeing the cockpit texture.
63. Target Lock is available on all ships. When the crosshair spins in and changes colors to be red, firing lasers will track the entity that was targeted. This works on all entities and with Proton Torpedoes on the X-Wing.
64. Astromechs (not BB-series) can be placed in X and Y Wings. Shift-Right-Click to place them in and get them back out. They are required for Target Lock to work.
65. X-Wings have Proton Torpedoes used with the default changeable keybind "I". They will follow target lock and they have a cooldown.
66. Y-Wings and TIE Bombers can drop bombs using the default chaneable keybind "I". They have a cooldown and will NOT follow target lock.
67. New Ship: TIE Bomber.
68. X-Wing model updated.
69. Merchants are static (do not move) and can be identified by the logos above their head.
70. All dimensions now have ambient sounds
71. Updated Bantha model
72. Jedi and Sith Quest-Giving NPC's added
73. Ship usage is now tied to questline progression. You unlock the usage of ships after the Pilot Training in each Questline. However, you must still buy the "license" for that type of ship in order to use it. Once you have bought the "license", you can use that type of ship forever with no limitations whatsoever. You cannot fly any of the ships of the opposite faction until you have finished the questline of your faction. THE T-16 SKYHOPPER AND BOTH SCOOT-'EM-AROUNDS ARE EXEMPT TO THE LICENSES, THEY CAN BE FLOWN AT ANY TIME WITH NO LIMITATIONS WHATSOEVER.
74. The Quest Log allows for the changing of factions. Any ship licenses from the previous faction are kept. Factions are changed by talking to the recuiter of the other faction.
75. You can now see the proper orientation of other ships while they're flying.
76. New cockpit textures for new ships.
77. Jedi Force Power system re-write.
78. Shadow Trooper Armor turns off Lightsabers when hit by them.
79. Force Defend and Deflect no longer have force fields but use a particle effect.
80. New Armor: Y-Wing Pilot.
81. New Armor: A-Wing Pilot.
82. New NPC textures.
83. Blaster bolts that hit blocks now have a particle effect.
84. Blaster bolts no longer have fire, they have knock-back.
85. Push and Pull work on other players and on servers.
86. Push, Pull, and Jump Force Powers have sounds.
87. Force Power Lightning is temporarily removed but will be back in the future.
88. New Force Power: Saber throw.
89. PSWM screen overlay position and color changed.
90. If in a faction and you switch dimensions, you will be taken to a faction-specific spot on that planet.
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Comments : 277

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  • stevefnaf
  • Level 1
  • New Miner
  • March 1, 2018, 11:58 pm
best mod i ever see but im so dead now i know is discontinued
  • smoOekuL
  • Level 1
  • New Miner
  • January 13, 2018, 12:21 am
Everytime I press 'H' to open the jedi robes GUI my game crashes. Any idea how to fix this?
  • cweyer907
  • Level 1
  • New Miner
  • January 10, 2018, 8:52 am
I've seen this question several times, but no answer associated with it: when I mine Kyber Crystal Ore, I get the ore, not the crystal; and it does not smelt... how are you supposed to get the crystal?
there's something wrong w/ trying to become a stormtrooper on the forest moon of Endor. Every time an empire hq comes into view, my game crashes. Any reasons for this?
P.S. The hq is a pain in the butt to find.
how do i destroy base doors?
  • smoOekuL
  • Level 1
  • New Miner
  • January 14, 2018, 5:01 am
Destroy the middle lower block of the base door. I think it only works in creative.
  • LagGrinder
  • Level 8
  • Apprentice Blacksmith
  • October 28, 2017, 2:15 am
Very Cool mod but can you add more planets like Kamino or Mustafar?
  • Sebas501
  • Level 1
  • New Miner
  • October 24, 2017, 12:44 am
I really loved this mod personally but I had several issues playing this mod
1. I cannot wear those jedi robes perfectly
2. When I tried to right-click the antenna, it crashes the game and the crash report says it is something to do with an OpenGL Error
3. Using the holomap and a message saying "OpenGL Error: Not enough memory"

Overall, this is actually the best Star Wars mod I've seen as I am a true Star Wars fan myself, loved the idea of credits and quest with massive amounts of decor, yay
*Please add a Bounty Hunter quest, maybe with Pizza.. I mean Jabba the Hutt and also more civilian vehicles
  • TomBMine
  • Level 1
  • New Miner
  • October 21, 2017, 7:03 am
Does anyone know where the Cyber Crystal Shard is on Yavin 4? I know where the temple ruins are but can't find the crystal. :/
Wild Space causes the game to crash each time it enters it. Also, there is no hyperdrive to Mustafar? I see Mustafar in settings, but I don't see it in the planets, nor is there a hyperdrive to it.

*Other than that, I love this mod Completely, and it is AWESOME!!
Where are the prequels? clones? battle droids? or are you an origional trilogy purist...
  • Big_Ben
  • Level 1
  • New Explorer
  • May 23, 2017, 4:49 pm
Please help. I went to Degobah and yoda just said return to me when you've completed your quest but in tatooine they just say they have no quests for me and I really don't know what to do.
Is this version already out? if so, plz tell me!!!!!
What to do after you have completed the lightsaber making??
Add Darth Vaders Helmet Please!
  • brymyguy
  • Level 1
  • New Miner
  • March 14, 2017, 10:13 pm
How to i get a crystal from the ore??????? pls help ive been looking for forever
where is the main hangar of yavin 4
This is mod is cool but here are some things I would change or add... 1: let there be live events on certain planets (raiding an imperial base, atat attacks, invasions on major bases like base echo or the imperial hq. 2: Spawnable sith so you can actually have a lightsaber battle without needing a second real player. 3: Imperials attacking rebel bases would be a cool feature to add maybe even throw in a a few sith. 4: hiring npcs to attack imperial bases, ships etc. 5: DEATH STAR ( you can destroy it the same way rebels destroyed the 1st and 2nd Death Star and to tell when to attack it you will get this pop up saying that the death star is active and pointing towards whatever planet you're in and you will have a choice to save it or just let the empire destroy the planet. My last idea is in space can there be hostile npcs in tiefighters just to make space a little more exciting.

(also how do you open the quest log)
Also buff the dl44 so it compete with the other blaster rifles.
  • DarkKIaser
  • Level 1
  • New Miner
  • January 9, 2017, 12:23 am
Need some help. I am on endor part of imp quest line recon mission to be exact. Mod messed up didn't give me text on what to do for mission just button to close it. What am I post to do to complete mission?
tyvm
  • RoiPlaysYT
  • Level 1
  • New Crafter
  • January 8, 2017, 4:32 am
Im Mad RIght Now, Can U Please Support The Mod On 1.7.10,1.8,1.9,1.10,1.10.2 And 1.11 Forge Please Do It Im A Biggest Fan Of Star Wars
  • timbs1
  • Level 1
  • New Miner
  • January 3, 2017, 2:04 pm
People Try with Mo Bends mod
How do you use the force?
  • DerpyDR
  • Level 1
  • New Explorer
  • December 31, 2016, 5:49 pm
Can i please have instructions on how to get the force pull for Yoda's first quest on Dagobah?
  • timbs1
  • Level 1
  • New Miner
  • December 30, 2016, 6:00 am
I mean i am doing the Jedi quest
  • timbs1
  • Level 1
  • New Miner
  • December 30, 2016, 5:58 am
while i wait to get the force power grab, what should i be doing?
  • timbs1
  • Level 1
  • New Miner
  • December 29, 2016, 8:58 am
when I go to endor there is no base there. I even went to tatooine and talked to the guy
  • DarkKIaser
  • Level 1
  • New Miner
  • December 26, 2016, 8:35 pm
I have a question and problem.
1. what path gives you force grab? I did force push then force pull then gave me force defend.
2. the problem is when I have hyperdrive in inv and shift + right click ship i can see gui choose planet and set set navi there. but jump to hyperdrive is grayed out. It also uses hyperdrive location item. When i enter ship and open gui wont let me zoom into planet info so how do i jump to hyperdrive in ship?
any help be grateful tyvm
  • Probower46
  • Level 1
  • New Miner
  • December 30, 2016, 2:44 am
1. Keep leveling up your force levels, and you will get force grab eventually.
how do I level up my force powers after I talk to yoda for the first time.
P.S
On a side note, how do I open my quest book?
you dont open the quest log i think
  • Probower46
  • Level 1
  • New Miner
  • December 24, 2016, 9:38 am
I am stuck on the stormtrooper questline in tatooine where I have tried to find the smugglers but in vain, where are the smugglers situated on tatooine?
  • chipfish
  • Level 1
  • New Miner
  • December 24, 2016, 9:34 am
Hey Parzivail; I downloaded your mod, and it was working fine. I tested out a bunch of objects, which were awesome, and then I decided to start a quest. I made a quest log, found the Jedi representative on Tatooine, who told me to go to Dagobah, which I then did. Yoda gave me a Holocron and told me to go learn how to use the force. Now my force level charged up to 100/100, and I pressed "v", and the GUI opened, but it wouldn't let me do anything. I then tried clicking "g" and "h", but whenever I do that, the game crashes. This has happened multiple times. Could you help me? I don't know what I'm doing wrong. The crash report is as follows:

---- Minecraft Crash Report ----
// I'm sorry, Dave.

Time: 12/24/16 11:26 AM
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
at com.parzivail.pswm.handlers.CommonEventHandler.onKeyInput(CommonEventHandler.java:282)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_12_CommonEventHandler_onKeyInput_KeyInputEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at cpw.mods.fml.common.FMLCommonHandler.fireKeyInput(FMLCommonHandler.java:540)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1873)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at com.parzivail.pswm.handlers.CommonEventHandler.onKeyInput(CommonEventHandler.java:282)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_12_CommonEventHandler_onKeyInput_KeyInputEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at cpw.mods.fml.common.FMLCommonHandler.fireKeyInput(FMLCommonHandler.java:540)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP'LOLCATZ1'/106178, l='MpServer', x=24.95, y=69.62, z=-31.70]]
Chunk stats: MultiplayerChunkCache: 625, 625
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 194092 game time, 13439 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 26 total; [EntityItem'item.item.seeds'/123019, l='MpServer', x=0.44, y=68.13, z=4.72], EntityClientPlayerMP['LOLCATZ1'/106178, l='MpServer', x=24.95, y=69.62, z=-31.70], EntityItem['item.tile.dirt.default'/123020, l='MpServer', x=0.78, y=66.13, z=3.44], MobDroidMouse['MSE-6 Repair Droid'/123031, l='MpServer', x=25.65, y=68.00, z=28.84], EntityItem['item.tile.sapling.oak'/123030, l='MpServer', x=66.41, y=68.13, z=26.13], EntityItem['item.tile.dirt.default'/123037, l='MpServer', x=2.88, y=67.13, z=-5.88], EntityItem['item.tile.dirt.default'/123036, l='MpServer', x=1.13, y=64.13, z=-3.88], EntityItem['item.tile.dirt.default'/123039, l='MpServer', x=-3.88, y=66.13, z=1.53], EntityItem['item.tile.dirt.default'/123038, l='MpServer', x=0.59, y=67.13, z=-5.88], EntityItem['item.tile.dirt.default'/123041, l='MpServer', x=-5.38, y=67.13, z=0.72], EntityItem['item.tile.dirt.default'/123040, l='MpServer', x=-4.06, y=67.13, z=3.88], EntityItem['item.tile.dirt.default'/123043, l='MpServer', x=-6.34, y=69.13, z=2.13], EntityItem['item.tile.stonebrick'/123042, l='MpServer', x=-2.03, y=65.13, z=0.78], EntityItem['item.tile.dirt.default'/123045, l='MpServer', x=-1.19, y=67.13, z=-5.50], EntityItem['item.tile.stonebrick'/123044, l='MpServer', x=-3.81, y=65.13, z=0.06], EntityItem['item.tile.stonebrick'/123047, l='MpServer', x=-2.91, y=65.13, z=-3.22], EntityItem['item.tile.dirt.default'/123046, l='MpServer', x=-6.38, y=67.13, z=-0.88], EntityItem['item.tile.dirt.default'/123049, l='MpServer', x=-4.94, y=67.13, z=-0.72], EntityItem['item.tile.dirt.default'/123048, l='MpServer', x=-5.75, y=70.13, z=-5.81], EntityItem['item.tile.dirt.default'/123051, l='MpServer', x=-2.19, y=67.13, z=-5.56], EntityItem['item.tile.dirt.default'/123050, l='MpServer', x=-4.28, y=67.13, z=-2.72], EntityItem['item.tile.stonebrick'/123053, l='MpServer', x=-0.88, y=64.13, z=-2.66], EntityItem['item.tile.stonebrick'/123052, l='MpServer', x=-4.22, y=68.13, z=-4.84], EntityItem['item.tile.dirt.default'/123055, l='MpServer', x=-1.13, y=65.13, z=-2.91], EntityItem['item.tile.stonebrick'/123054, l='MpServer', x=-2.69, y=65.13, z=-0.56], VehicSkyhopper['T-16 Skyhopper'/123056, l='MpServer', x=-0.69, y=65.42, z=-2.53]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.5
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 189952128 bytes (181 MB) / 869974016 bytes (829 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAAAAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAAAAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAAAAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAAAAAAA starwarsmod{1.3.3} [Parzi's Star Wars Mod] (Parzi's Star Wars Mod v1.3.3.jar)
GL info: ' Vendor: 'Intel Inc.' Version: '2.1 INTEL-10.6.33' Renderer: 'Intel HD Graphics 4000 OpenGL Engine'
Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
LWJGL: 2.9.1
OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 INTEL-10.6.33, Intel Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
So i found out where the jedi questline starts on tatooine , but when i go and talk to him, he tells me to scram, how to i become a jedi?
  • chipfish
  • Level 1
  • New Miner
  • December 24, 2016, 9:30 am
You need a quest log, which is crafted using a book and chromium dust.
  • Piccazz
  • Level 1
  • New Explorer
  • December 18, 2016, 12:43 am
I have kyber crystal ore, but can't smelt it. How do I get kyber crystals from the ore??
  • brymyguy
  • Level 1
  • New Miner
  • March 14, 2017, 10:05 pm
did anyone answer this??????????
  • kingace21
  • Level 1
  • New Miner
  • December 16, 2016, 5:00 pm
no matter what I switch any of the key bindings 2 they never seem to work is this happening to everyone or did I just fuck something up
  • kingace21
  • Level 1
  • New Miner
  • December 16, 2016, 4:02 pm
how can I change the key binding for chose a faction I cant figure out why the v key dosent work
  • TomBMine
  • Level 1
  • New Miner
  • December 9, 2016, 2:12 am
PLEASE HELP ME FIND THE TEMPLE RUINS ON YAVIN 4! I'VE BEEN LOOKING FOR DAYS!
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • December 13, 2016, 6:41 am
Directly northwest of the temple, only about 30-40 blocks out
  • kingace21
  • Level 1
  • New Miner
  • December 16, 2016, 4:03 pm
how do I change the key binding for choose a faction
Hey in the 1.7.10 version when i try to run it, it processes but then crashes and comes up as a UHCE which means it did good until the end when it errored... any advice?
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • November 8, 2016, 6:13 am
Show us the log and we can help, first thing to check is having Java 1.8.
Tried downloading like 5 times and it shows up in my mods and says:
test 1
TEST 2
DISABLED
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • November 8, 2016, 6:13 am
That's not a crash, are you experiencing any crashes? Are you sure you have Force 1.7.10 and Java 1.8?
i also have forge 1.7.10! i have your mod v1.3.3 and it shows that the mod is there. i go to create new world and it shows the same stuff you have in the top left corner but i go to mod options and i get the test 1 test 2 disabled
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • November 8, 2016, 11:35 am
That means everything is working then, don't worry about that mod options thing, it means nothing, it affects nothing.
but the nothing changed in game! everything else is exactly the same in the game as if i never actually put a mod on
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • November 8, 2016, 5:31 pm
So you don't get the pswm version and credit overlay in the top left of the screen and our creative tabs aren't there either?
i get the pswm and the credit in the top left but i don't get any of your creative tabs
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • November 11, 2016, 8:32 pm
I have no clue how that would possibly be happening ever. PM me with more details about your system, versions, other mods, etc.
PARZI I NEED YOUR HELP CAN YOU PLEASE MESSAGE ME A LINK TO DOWNLOAD 1.2.0 OF YOUR MOD? PLEASE I NEED IT FOR MY WORLD
says i have the recommended version java 1.8.0_112
I am a very fan of starwars Thank you for this mod =D
  • LeoMC
  • Level 1
  • New Miner
  • November 6, 2016, 4:09 am
I can't open the robe gui at all and it really annoys me that I was able to open it before
  • LeoMC
  • Level 1
  • New Miner
  • November 6, 2016, 4:11 am
Oh sorry I thought it was tied to the robes not the hologram and Epic mod by the way keep up the good work
  • anikan916
  • Level 1
  • New Miner
  • September 17, 2016, 7:21 pm
also how do you turn the kyber crystal ores to the actual crystal?
  • anikan916
  • Level 1
  • New Miner
  • September 17, 2016, 2:57 pm
How do you get the illum hyperdrive? im trying to find it and i can't find it anywhere
I've been searching for hours and can't find the starting point for the Jedi quest... anyone got coordinates?
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • September 9, 2016, 4:21 am
Map on the wiki, link in the giant info post above.
  • redarrow34
  • Level 16
  • Journeyman Explorer
  • September 2, 2016, 5:23 am
where do I have to go to start the quest?
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • September 7, 2016, 8:41 am
Force Power GUI is tied to the holocron, not the robes.
  • redarrow34
  • Level 16
  • Journeyman Explorer
  • September 11, 2016, 8:52 am
I said where do I have to go to start the quest not how to use the force abilities
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • September 11, 2016, 1:37 pm
Sorry, responded to the wrong comment. But it depends on which questline. The rebel and imperial recruiters are both found in Mos Eisley, and the Jedi "recruiter" (for lack of a better word) is found to the northwest of Mos Eisley. The sith has no recruiter (but there is an npc on tatooine), but that questline can only be started after finishing the jedi questline and turning to the dark side.
  • redarrow34
  • Level 16
  • Journeyman Explorer
  • September 14, 2016, 1:54 pm
thx
  • redarrow34
  • Level 16
  • Journeyman Explorer
  • September 1, 2016, 4:33 am
do I need to make a new word because I've already been to tatooine?
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • September 1, 2016, 9:12 am
If it's a world that used any version other than 1.3 or above, make a new world
i cant open the robe gui
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • September 11, 2016, 1:35 pm
Force Power GUI is tied to the holocron, not the robes.
  • redarrow34
  • Level 16
  • Journeyman Explorer
  • September 1, 2016, 12:32 pm
ok
is there a way to fix the quest stuff being to dark to see?
how can I level up in the force?
  • Parzivail
  • Level 55
  • Grandmaster Modder
  • August 20, 2016, 7:12 am
Collect vanilla MC xp, you'll see a message in chat when you level up. The levels aren't 1 to 1 with vanilla xp levels.
gotcha. Seriously, you guys should look into computer engineering.

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