Minecraft Mods

[Program] Entity Editor To get Json code

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Alez1027's Avatar Alez1027
Level 34 : Artisan Engineer
18

Graphical Interface for Creating Custom Entities and Generating Json data

Overview:

  The second program of the saga has arrived. This time you can make a fully customizable entity with a easy to use graphical interface. This one includes the previous Item Editor program, as you can add custom items to custom entities.
  Important note: The download zip does not contain the program, just a link where you can download it. The package was too big to upload here.

  Ready for: 1.8.1

Warning: This download does not contain the program, see below. Download contains an EXE file renamed!
Note: Download package checked with Norton 360. More protection coming soon.

ToDo list:

  • Mob Special attribute editing. (20 / 20)
    • Villager editor (recipe editor, inventory editor)

  • Add Images. (Block images, Entity images)
  • Bug fixes.
  • Change Texts.
  • Blocks and items ARE treated differently. Therefore currently you cannot add blocks into Villager inventory, or Villager trade offers.
  • Bug: tags prefix is missing in some cases.
  • Bug: crash when opening non special mobs.

Released Versions:

0.5, 0.5b, 0.5c and 0.5d
  Uploaded to planetminecraft.
  Main features are working.
  Special attributes (eg: Creeper time-to-fuse property, etc.) are yet to do.
  Effects handling reworked.
  Compressed images.
0.6
  Added 6 Special editor (Bat, Creeper, Chicken, Enderman, Slime, Sheep).
  Added BlockEditor (basic block selector) for Enderman 'carried' property.
  Few block images.
  Cleared background code.
0.7, 0.7b and 0.7d
  Added more Special editors (only Villager remains).
  Added Chest Editor for Horse Special editing.
  Added images of guardian.
  Added Rabbit entity.
  Added Rabbit image.
  Fixed some loading code.
  b: Reworked a couple of elements.
  b: Added support for upcoming type editing (not only mobs, but projectiles, dropped Items, Tile Entity /Spawner/, Dynamic Tiles, Other /Armor Stand/ ).
  b: New Entity menu changed.
  d: Finished Villager special editor.
  d: Added new items and item images
  d: Added new blocks.



System Requirements:

  • Target OS: Windows XP/ Vista/ 7/ 8/ 8.1
  • Microsoft .Net Framework 4.0
  • RAM: 25 MB
  • Disk space: 8 MB
  • Mouse, Keyboard only

Report Bugs

The Program currently is BUGGY! Please stay calm, when I have time I will fix them.

The program appears to be stable according to my testings. Although, it might happen that special circumstances have not been taken into account. Please report any strange behaviour as well as crash reports. Thank you!


Download

  Because the program seems to be just above the package limit and it will be larger I decided to put it onto an external server. Download link is: Click Here To Download .
CreditFriddan
Progress70% complete
Game VersionMinecraft 1.8.1
Tags

2 Update Logs

Update #2 : by Alez1027 11/28/2014 6:01:18 amNov 28th, 2014

The simple entities are editable all and well. You have full control on existing entities in the game.
I started to rearrenge the code to support other entities such as tile entities (spawners coming soon). Also there is a little disappointing stuff, which is caused by the improper planning. Now you cannot add blocks to Villager trades. This is going to be hotfixed soon, but I might revamp the whole block-item system to better fit the needs.
Thank you for your suopport, use the program as you want (give credit).
LOAD MORE LOGS

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1
02/24/2015 9:04 am
Level 13 : Journeyman Architect
karolakkolo123
karolakkolo123's Avatar
Why Visual Basic why? On c++ it would be better, but still a diamond ;)
1
02/24/2015 9:15 am
Level 34 : Artisan Engineer
Alez1027
Alez1027's Avatar
Thank you, but it's not basic. It's C# so basically, what you desire (c++) is true and more! ;)
1
02/24/2015 5:46 pm
Level 13 : Journeyman Architect
karolakkolo123
karolakkolo123's Avatar
I thought it is VB because of the icon on the program :P But I forgot that Visual Basic and C# are both Microsoft, so that's why the icon is like in VB :)
1
01/12/2015 12:48 pm
Level 1 : New Miner
choochinator2
choochinator2's Avatar
can i use this to make a special mob like a zombie ridding a zombie horse and add certain weapons and armor to each of the mobs
1
01/12/2015 3:23 pm
Level 34 : Artisan Engineer
Alez1027
Alez1027's Avatar
I hope so. That is why I made this program.
You have to start with a horse (EntityHorse) and then set the riding entity as a zombie. It should be relatively easy. ;)
1
09/27/2014 6:51 pm
Level 5 : Apprentice Miner
RioHach2222
RioHach2222's Avatar
For any version?
1
09/28/2014 6:00 am
Level 34 : Artisan Engineer
Alez1027
Alez1027's Avatar
Hi, I will quote from the description: "Ready for: 1.7.8, 14w27b (Snapshot 1.8) ".


I stopped working on this one a while ago, but I might finish it to be fully compatible with 1.8 (release) one day.
1
07/04/2014 12:33 am
Level 45 : Master Miner
MC Eddy
MC Eddy's Avatar
So I open it and press open and it is looking for a .entityjson file, where do I get that?
1
07/06/2014 2:14 pm
Level 34 : Artisan Engineer
Alez1027
Alez1027's Avatar
*you pressed Load function
With load function you can load a previously saved item/mob. So you edit a mob in the program and then press save. The mob's data will be saved. Next day you want to alter that entity you created so you just load it up from the saved file - so you dont have to edit the whole thing from scratch. :)
06/26/2014 10:16 am
This reply was removed by the poster or a moderator.
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