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Hello, fellow Minecrafters. This mod is about wide gauge, big locomotives, armoured trains and other railway stuff. The mod is being ported to 1.10, but 1.7 versions gets some bigfixes and new features as well.
Check the forum thread for more info.
Check the forum thread for more info.
Progress | 45% complete |
Game Version | Minecraft 1.7.10 |
Tags |
4 Update Logs
1.7.10-5.8-RC4 : by Naiten 09/22/2016 1:34:30 amSep 22nd, 2016
Log for the Rails of War version 1.7.10-5.8-RC4
A hotfix for 1.7.10-5.8-RC3.
Fixed bugs:
+ Stock not able to pass the connection of two turns
+ Stock not able to pass some of the parallel switches
Trivia:
+ Removed unused skipFaultySounds option from config
___
Log for the Rails of War version 1.7.10-5.8-RC3
Various bugfixes and enhancements following Don's latest version, 1.7.10-5.7.2-D. Some new stuff as well.
New features
+ Discrete three-positional reverse and five-positional regulator functionality and animation for SSW
+ Regulator functionality for all of the steam locomotives, and animation for Ov and Yer's
+ Speedometer animations for SSW and Ov
+ Charge indicator and manometer animations for SSW, which also has some of the pneumatics functionality
+ Overhead labels with debug info (speed, tangent, mass, fuel/charge, pressure)
+ Looping sounds for stock (all that 'roll' and 'skirr') as well as some other single sounds (wheel 'knock', etc)
+ Track wand to fix tracks from pre-RoWD and delete lost gags
Fixed bugs:
+ Stock being rotated rapidly for a moment when passing from one track to another (mostly on turns)
+ Minor bug with stock being rotated slightly into opposite direction in the beginning of switch siding
+ Minor bug with track item not being picked correctly
+ Brakes not working at all, which was visible on low speed
+ PacketSendTrackData leak
+ Switchstand desync in multiplayer
+ Major bug with track data not being sent from remote server to client on world load
Enhancements
+ Reworked coupling physics so that they act less like rubber ropes but more like chains
+ Fuel consumption is now not constant-rate, also made fuel to last longer
+ Trains now have inertia
+ Reduced smoke amounts, made all of the steam locomotives use Ov-style smoke instead of vanilla one
+ Made stock collision boxes more narrow to fit 3m clearance
+ Fixed bench models
+ Fixed bench behaviour (only uni-directed blocks will form a long bench)
+ Reverted Ov model back to it's original state, now those holes in the geometry are gone
Lots of other minor changes as well.
Forge 1.7.10-10.13.4.1558 or higher required.
A hotfix for 1.7.10-5.8-RC3.
Fixed bugs:
+ Stock not able to pass the connection of two turns
+ Stock not able to pass some of the parallel switches
Trivia:
+ Removed unused skipFaultySounds option from config
___
Log for the Rails of War version 1.7.10-5.8-RC3
Various bugfixes and enhancements following Don's latest version, 1.7.10-5.7.2-D. Some new stuff as well.
New features
+ Discrete three-positional reverse and five-positional regulator functionality and animation for SSW
+ Regulator functionality for all of the steam locomotives, and animation for Ov and Yer's
+ Speedometer animations for SSW and Ov
+ Charge indicator and manometer animations for SSW, which also has some of the pneumatics functionality
+ Overhead labels with debug info (speed, tangent, mass, fuel/charge, pressure)
+ Looping sounds for stock (all that 'roll' and 'skirr') as well as some other single sounds (wheel 'knock', etc)
+ Track wand to fix tracks from pre-RoWD and delete lost gags
Fixed bugs:
+ Stock being rotated rapidly for a moment when passing from one track to another (mostly on turns)
+ Minor bug with stock being rotated slightly into opposite direction in the beginning of switch siding
+ Minor bug with track item not being picked correctly
+ Brakes not working at all, which was visible on low speed
+ PacketSendTrackData leak
+ Switchstand desync in multiplayer
+ Major bug with track data not being sent from remote server to client on world load
Enhancements
+ Reworked coupling physics so that they act less like rubber ropes but more like chains
+ Fuel consumption is now not constant-rate, also made fuel to last longer
+ Trains now have inertia
+ Reduced smoke amounts, made all of the steam locomotives use Ov-style smoke instead of vanilla one
+ Made stock collision boxes more narrow to fit 3m clearance
+ Fixed bench models
+ Fixed bench behaviour (only uni-directed blocks will form a long bench)
+ Reverted Ov model back to it's original state, now those holes in the geometry are gone
Lots of other minor changes as well.
Forge 1.7.10-10.13.4.1558 or higher required.
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railsofwar
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So when I go far enough away from a railway it disappears. I mean it's still there but it's invisible and when I try to drive on it the train derails. Also if a train is sitting on the rail that disappears then you can't get rid of it unless you leave the world and go back in then you can delete the train.
Apart from that, it's a really good mod. thanks for the hard work
It isn't
Main discussion takes place on the offical RoW Discord
You can grab your copy of the latest indev. 1.12.2 version here: minecraft.curseforge.com/projects/rails-of-war
Keep in mind that all the normal gauge stuff will be added back later on.