• • 3/8/21 4:47 pm • 7 logs
- 70.6k views • 5 today
- save_alt 6.3k downloads
- Game Version
- Minecraft 1.21.11
- Progress
- 100% complete
74
Introducing Looting like you've never seen it before! Have you ever felt that Minecraft didn't have enough tools and weapons to make you happy? Are you dissatisfied with the low amount of character each tool has? Ever wanted your tools to get better as you use them? Yes?!? Well then this is the mod for you!
Random Loot 2 was rewritten from the ground up to support Minecraft 1.20.x with the goals of creating an easier to maintain code-base with an expandable modifier system.
This mod adds two items, the Loot Case and the Random Tool. You'll never see the Random Tool called the Random Tool since every tool is randomly generated and uniquely named.
Loot Case
You can find cases in any chest that generated in a structure of some kind (ex: dungeons, mineshafts, buried treasure). There is a 25% chance that opening a chest yields a case. Right-clicking with this case generates a new tool and removes the case from your inventory.

Random Tool
Random Tools look like a variety of tool types and can be one of: pickaxes, shovels, axes, swords. These tools all generate with random traits. For every tool you generate by opening a case, the tool you generate will come with better stats and more traits.


Holding Shift while hovering over tools will give you an expanded view on details about the tool and current status of traits.

Holding Control (command on a mac) while hovering over tools will give you a description of every trait currently applied to the tool.

Trait Addition/Subtraction Templates are items that allow you to add and remove traits from your tools. To do this, place either an addition template or subtraction template inside a Smithing Table, to add or remove a trait. Then place in your tool and the corresponding item listed in the Modifiers list.
You can find Trait Addition Templates in dungeon chests similarly to loot cases. To get Subtraction Templates, right click with an addition template in your hand. They can be swapped back and forth as many times as you'd like but once you use them they're gone.

You can place cases in dispensers to be opened automatically. Be aware that cases opened by dispensers will not keep the global progress they would follow if opened by a player, essentially they will always be the worst version of a tool.
Random Loot 2 was rewritten from the ground up to support Minecraft 1.20.x with the goals of creating an easier to maintain code-base with an expandable modifier system.
Items
This mod adds two items, the Loot Case and the Random Tool. You'll never see the Random Tool called the Random Tool since every tool is randomly generated and uniquely named.
Loot Case
You can find cases in any chest that generated in a structure of some kind (ex: dungeons, mineshafts, buried treasure). There is a 25% chance that opening a chest yields a case. Right-clicking with this case generates a new tool and removes the case from your inventory.

Random Tool
Random Tools look like a variety of tool types and can be one of: pickaxes, shovels, axes, swords. These tools all generate with random traits. For every tool you generate by opening a case, the tool you generate will come with better stats and more traits.


Holding Shift while hovering over tools will give you an expanded view on details about the tool and current status of traits.

Holding Control (command on a mac) while hovering over tools will give you a description of every trait currently applied to the tool.

Trait Templates
Trait Addition/Subtraction Templates are items that allow you to add and remove traits from your tools. To do this, place either an addition template or subtraction template inside a Smithing Table, to add or remove a trait. Then place in your tool and the corresponding item listed in the Modifiers list.
You can find Trait Addition Templates in dungeon chests similarly to loot cases. To get Subtraction Templates, right click with an addition template in your hand. They can be swapped back and forth as many times as you'd like but once you use them they're gone.

Automation
You can place cases in dispensers to be opened automatically. Be aware that cases opened by dispensers will not keep the global progress they would follow if opened by a player, essentially they will always be the worst version of a tool.
Credits
Thank you to Sprucefence, Xiruen, Victorium and Zorbyn for donating tool textures.
ModPacks
Feel free to use this mod in a modpack! In fact I'd love to see it in one, send me a link!
7 Update Logs
Random Loot 2 - 1.3.0 : by milomaz1 01/27/2026 6:20:40 pmJanuary 27 @ 11:20 pm UTC
New Modifiers:
* Executioner - Kills mobs below certain health
* Fierce - Changes attack based on damage of tool
* Crowd Pleaser - Rewards you for taking on multiple foes
* Pummeling - Pushes mobs down
* Hailey's Wrath - Bees!
* Prospector - Bonus mineral drops when mining
* Hunter - Mobs glow around you
* Feasting - Food-related bonuses
* Naturalist - Bone meal stuff around you
* Munchies - Better stats at the cost of hunger
* Early Bird - First hit, hits harder
* Chaotic - Chaotic stats
* Fragile - Better stats but tool takes more damage
* Clunky - Slows you down but does knockback
* Lumbering - Shops trees more!
* Executioner - Kills mobs below certain health
* Fierce - Changes attack based on damage of tool
* Crowd Pleaser - Rewards you for taking on multiple foes
* Pummeling - Pushes mobs down
* Hailey's Wrath - Bees!
* Prospector - Bonus mineral drops when mining
* Hunter - Mobs glow around you
* Feasting - Food-related bonuses
* Naturalist - Bone meal stuff around you
* Munchies - Better stats at the cost of hunger
* Early Bird - First hit, hits harder
* Chaotic - Chaotic stats
* Fragile - Better stats but tool takes more damage
* Clunky - Slows you down but does knockback
* Lumbering - Shops trees more!
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Have something to say?
If you join this then there will be an up to date list of traits.
I'm just wondering if there are more axes cause they do some good damage as well.