Published Jul 19th, 2014, 7/19/14 9:51 pm
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- 87 downloads, 0 today
20
Description:
Hello guys this plugin is called roll the dice. When a player issues the command roll the dice, he will get the message "Rolling the dice..." and then out of nowhere a random thing happens to the player. Some examples of what can happen are the player being blown to bits, fireworks being sprung from the player, speed effects being gave to the player,
foood being rained on the player, and about ten more wacky things. After the player rolls the dice he must wait 60 seconds until being able to roll the dice again. The only permission is rtd.roll if you want the player able to roll the dice. This plugin is great for any factions server or even a minigame server, how ever you want to use it I am sure it will be fun.
In the future:
I will add many more wacky events when rolling the dice, and if there are bugs I will fix them!
Hello guys this plugin is called roll the dice. When a player issues the command roll the dice, he will get the message "Rolling the dice..." and then out of nowhere a random thing happens to the player. Some examples of what can happen are the player being blown to bits, fireworks being sprung from the player, speed effects being gave to the player,
foood being rained on the player, and about ten more wacky things. After the player rolls the dice he must wait 60 seconds until being able to roll the dice again. The only permission is rtd.roll if you want the player able to roll the dice. This plugin is great for any factions server or even a minigame server, how ever you want to use it I am sure it will be fun.
In the future:
I will add many more wacky events when rolling the dice, and if there are bugs I will fix them!
Progress | 80% complete |
Game Version | Minecraft 1.7.8 |
Tags |
tools/tracking
2999509
7
roll-the-dice-bukkit-179
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Time: 60 #time in seconds between rolls.
1: #1 in 1 chance
- 'Message to Player'
- '/command to execute'
6: #1 in 6 chance
- 'Message to Player'
- '/command to execute'
- 'as many as you want'
etc.
instead of defining what the chance of getting each roll is you could have an option like this:
SidedDie: 6 #Or whatever dice can actually be
Then have options like so,
side1:
- 'You rolled a 1'
- 'command'
side2:
- 'You rolled a 2'
- 'command'