• • 11/21/14 6:59 pm • 9 logs
- 3.8k views • 1 today
- save_alt 160 downloads
- Game Version
- Minecraft 1.7.10
- Progress
- 100% complete
30
Run scripts in Minecraft using JAVA syntax. No compiling / IDE needed from the user side!
Based on original idea from Kyle -> http://www.spigotmc.org/resources/run-eclipse-alternative.754/
Commands:
- None yet
you add Java source code to deal with the event how you like. There is
no compiling or anything from the user side, just type your JAVA source
code, save and off you go!
You have full access to the event within the text file.
IDE. Of course an IDE gives you alot more control, but can be
overwhelming and time consuming to get started. This plugin introduces
them to JAVA in a simple manor and gets them used to typing raw code,
before moving on to an IDE.
within the plugin folder called "Events". Each text file are named
according to there event type. See the examples to get it working.
The code

How it looks in game

The code

How it looks in game

Example 3 - Strike lightning where a player dies and change the default death message
The code

How it looks in game

Coming soon.
Based on original idea from Kyle -> http://www.spigotmc.org/resources/run-eclipse-alternative.754/
Commands:
- None yet
How does it work?
The plugin is event based. There is a text file for each event andyou add Java source code to deal with the event how you like. There is
no compiling or anything from the user side, just type your JAVA source
code, save and off you go!
You have full access to the event within the text file.
What events can I use?
- BlockBreakEvent
- PlayerJoinEvent
- PlayerDeathEvent
- BlockBreakEvent
- PlayerJoinEvent
- PlayerDeathEvent
- AsyncPlayerChatEvent
- PlayerInteractEvent
- PlayerLoginEvent
- PlayerMoveEvent
- PlayerQuitEvent
- PlayerRespawnEvent
Why did you create this?
As a tool to introduce students to Java so they do not have to use anIDE. Of course an IDE gives you alot more control, but can be
overwhelming and time consuming to get started. This plugin introduces
them to JAVA in a simple manor and gets them used to typing raw code,
before moving on to an IDE.
How do I get started?
Drop the jar file into your plugins folder. it will create a folderwithin the plugin folder called "Events". Each text file are named
according to there event type. See the examples to get it working.
Examples:
Example 1 - Stop players from breaking blocks
The code

How it looks in game

Example 2 - Send a message to a player on Joining and change the default join message
The code

How it looks in game

Example 3 - Strike lightning where a player dies and change the default death message
The code
How it looks in game
GitHub:
Coming soon.License:
MIT9 Update Logs
Update #6 : by teozfrank 11/21/2014 6:59:55 pmNovember 21, 2014 @ 11:59 pm UTC
- Add the ability to cache text file contents, so its not read directly from the file each time the event is fired. Change usecache to true in the config to use this feature.
- Added reload command /rsreload
- Please delete and regenerate your config.yml!
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