Published Nov 2nd, 2025, 11/2/25 4:11 am
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Ballonable, Breedable, Boostable, Leashable, Attachable
Spawnable, Summonable, Sittable, Pushable, Controllable
Rideable, Tameable (Follow Owner / Can Teleport / Tempt)
Invulnerable, Nameable (Always Show / Allow Renaming)
Health: 100000000000000000000000000000000000000
Damage: 1e+19 ~ 1e+38 (Knockback resistance: max)
Inventory size: 27 (items can be collected by hopper)
Experience reward: 1e+38 (on bred / death last hit by player)
Breed / Tame: all the food that you can imagine (64 Types)
Breathable: air / lava / solids / water (it's amphibious)
Jump static: jump power 0.5 (variable max auto step)
Physics: has gravity & collision (push toward closet space)
Generic movement: max turn 30 degree (Speed: 0.5, Strength: max)
Generic navigation: can swim (float), can sink, can climb, can dash
can (pass) open (iron) doors (and then close after like Villager, Piglin),
can path over water / lava, can reselect target (excluded Sentinel Witch)
Resist / Immune: All, Anvil, Block Explosion, Fire, Magic, Lightning, Area,
Projectile, Suffocation, Wither, Charging, Contact, Drowning, Override, Melee,
Entity Attack, Entity Explosion, Fire Tick, Fly Into Wall, Freezing, Fall, Ranged,
Lava, Magma, Piston, Starve, Stalactite, Stalagmite, Temperature, Void,...etc.
Nearest (prioritized) attackable target: Hostile Mobs, Monster
Hurt by target: Hostile Mobs, Monster (Trigger / Alert Same Type)
Owner hurt by target: Hostile Mobs, Monster (Additional: Neutral Mobs)
Owner hurt target: Hostile Mobs, Monster (Melee Attack No Cooldown)
While Sentinel Witches, like Normal Witches, spawn as Hostile Mobs, they
only actively attack Hostile Mobs. Once tamed, it will retaliate if its owner is
attacked by Neutral Mobs. This is because they have developed consciousness and a mission to protect villages and even the entire world.
They are immune to most damage to protect themselves from enemies who
threaten the village, because they know there are no strongest enemies, only
stronger ones, and their numbers are endless. They share characteristics & behaviors with Sentinel Herobrine, and are also good neighbors to Players.
Spawnable, Summonable, Sittable, Pushable, Controllable
Rideable, Tameable (Follow Owner / Can Teleport / Tempt)
Invulnerable, Nameable (Always Show / Allow Renaming)
Health: 100000000000000000000000000000000000000
Damage: 1e+19 ~ 1e+38 (Knockback resistance: max)
Inventory size: 27 (items can be collected by hopper)
Experience reward: 1e+38 (on bred / death last hit by player)
Breed / Tame: all the food that you can imagine (64 Types)
Breathable: air / lava / solids / water (it's amphibious)
Jump static: jump power 0.5 (variable max auto step)
Physics: has gravity & collision (push toward closet space)
Generic movement: max turn 30 degree (Speed: 0.5, Strength: max)
Generic navigation: can swim (float), can sink, can climb, can dash
can (pass) open (iron) doors (and then close after like Villager, Piglin),
can path over water / lava, can reselect target (excluded Sentinel Witch)
Resist / Immune: All, Anvil, Block Explosion, Fire, Magic, Lightning, Area,
Projectile, Suffocation, Wither, Charging, Contact, Drowning, Override, Melee,
Entity Attack, Entity Explosion, Fire Tick, Fly Into Wall, Freezing, Fall, Ranged,
Lava, Magma, Piston, Starve, Stalactite, Stalagmite, Temperature, Void,...etc.
Nearest (prioritized) attackable target: Hostile Mobs, Monster
Hurt by target: Hostile Mobs, Monster (Trigger / Alert Same Type)
Owner hurt by target: Hostile Mobs, Monster (Additional: Neutral Mobs)
Owner hurt target: Hostile Mobs, Monster (Melee Attack No Cooldown)
While Sentinel Witches, like Normal Witches, spawn as Hostile Mobs, they
only actively attack Hostile Mobs. Once tamed, it will retaliate if its owner is
attacked by Neutral Mobs. This is because they have developed consciousness and a mission to protect villages and even the entire world.
They are immune to most damage to protect themselves from enemies who
threaten the village, because they know there are no strongest enemies, only
stronger ones, and their numbers are endless. They share characteristics & behaviors with Sentinel Herobrine, and are also good neighbors to Players.
| Progress | 100% complete |
| Game Version | Minecraft 1.21.10 |
| Tags |
6763859
7

Have something to say?
but when killed by the player using variable attacks, they gain
a large amount of exp, equivalent to the exp gained from breeding
them, even though there will be no items. Therefore, our suggestion
is to breed them and make them your allies rather than kill them.
Sentinel witches possess excellent eyesight and extremely high melee attack with no cooldown, so they can find hostile mobs at a very long distance, also they won't join the raid even it's activated.
please try to use the latest version🙇🏻♀️✨!!
Now, when riding the Sentinel Witch, you can
control it to dash, jump to certain heights, and
accelerate even when it's untamed. Players don't
need to hold any items; in fact, you can easily put
items to the Sentinel Witch's inventory. Sentinel Witch
can be tempted by food, so why don't you try it? 🧙🏻♀️🧹