Published Dec 19th, 2025, 12/19/25 10:01 am
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What does it do?
I’ve built a server-authoritative currency system for multiplayer Minecraft servers.
Coins are numeric, stored per player server-side (can’t be spoofed client-side).
Admins define exchange rates
- It works with weird denomination sets where greedy would fail
- It uses what the player actually has
- Players can exchange items into coins using a smart bounded knapsack solver
- It gets as close as possible to the requested value without going over
- Players can pay each other, and admins can mint coins.
- Rates are world-persistent, viewable by players, removable by admins, and now hardened to avoid legacy ID issues.
Commands
Admin / OP Commands (Requires Permission Level 2)
| Command | Syntax | Expected Result |
| Quick Set (Hand) | /coinhand [value] | If value is empty: identifying the item ID in your hand. If value is set: Sets the exchange rate for the item currently in your main hand. Useful for mod items with complex IDs. |
| Set Rate | /coinrate <id> <val> | Sets the value of a specific item ID manually. Fix Applied: Case-insensitive. simcraft:Silver now automatically becomes simcraft:silver. |
| Unset Rate | /coinrateunset <id> | Removes the exchange rate for a specific item. Example: /coinrateunset minecraft:dirt |
| Mint Coins | /mintcoins <player> <val> | Creates new coins out of thin air and adds them to the target player's balance. |
| Command | Syntax | Expected Result |
| Check Balance | /coins | Displays your current coin balance (e.g., Coins: 150 |
| View Rates | /coinrates | Lists all active exchange rates configured on the server. Sorted by value (highest first). |
| Search Items | /coinsearch <text> | Searches the internal item registry for matches. Cross-Mod Example: /coinsearch silver will now list simcraft:silver_ingot, simcraft:silver_nugget, etc. |
| Pay Player | /pay <player> <amount> | Transfers coins from your balance to theirs. Fails if you don't have enough coins. |
| Exchange | /exchange <amount> | Calculates the best combination of items in your inventory to equal <amount> coins, removes them, and credits you.Returns change if exact change isn't possible. |
Simcraft Economy is a flexible, server-authoritative economy mod built for real multiplayer servers — not singleplayer toys.
Define any item (vanilla or modded) as a denomination, set its value, and let players exchange inventory items into coins using an optimal “closest-without-overpaying” exchange algorithm. No fixed “one item = one trade” nonsense. No client spoofing. Just clean, configurable money for modpacks and survival servers.
Perfect for:
- SMP economies
- modpacks with custom materials
- trading hubs and towns
- quest / shop / salary systems
- automation + economy servers
Highlights
✅ Cross-mod support
✅ Server-authoritative balances
✅ Smart exchange picks the best combo from your inventory
✅ Player payments + admin minting
✅ Rates are persistent + viewable in-game
| Progress | 100% complete |
| Game Version | Minecraft 1.21.8 |
| Tags |
2 Update Logs
Update #2 Fixed external mod v1.1.0 : by SimcraftMod 12/19/2025 4:42:17 pmDecember 19, 2025 @ 9:42 pm UTC
we are now able to use other mods as a custom amount
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