This is a small mod providing a basic chunk-based protection system.
Commands:
/chunk
claimused for claiming chunks
unclaimused for unclaiming chunks
infoprints basic information about the mod and the chunk the player is in into chat
objprints the json representation of the chunk data into chat
whitelist- add ~ used to add players permission to build in your chunk- remove - remove's a players permission to build in your chunk
/achunk
claimadmin version of the chunk command to claim, doesn't count in the player chunk limit
unclaimadmin version of the chunk command to unclaim
Config:
claimingused to toggle the claiming on/off on the server
max_chunks_per_playermax amount of chunks a player can claim
protect_unclaimedif set to 'true', unclaimed chunks will be "protected", meaning players can't break nor place blocks on it
Q&A
Does this work on Single-Player?This is registered in as a "Server Side Mod", Forge won't load it client side,neither it's needed client side.
Does this Protect from TNT?Seems so :)
Does this Protect from other Explosions?Currently no, but could be added on request.
Does this prevent Entity spawning in the claimed chunks?Nope, but could be added.
Can I whitelist someone to be able to build in all of my chunks?Currently no, but could be added, even if a bit non-simple...
Will there be a version for 1.7, 1.8 or 1.9 Minecraft?Could make it on request.
Other questions?Ask!
Will this be extended/improved? Unless it's something easy/simply do-able, no. Not only would this be against the Mod's name and idea, but I myself don't need it. I have a Server mod with multi-level Protection system (Nations) and Multi-Channel-Position-Based-Chat. If you need some more advanced Server mod for protection then SCC, just PM me ;)
My server is version 1.12.2 and even tho it says Game Version Minecraft 1.12.2 Then it is not working for my server, when i write in /help then the commands do not show up..
First of all.... thanks for this, as this might be the solution I need to move from spigot to forge, as this is the only component mising for me on forge!!!!
ok, so a few questions here
Does this works for 1.10.2?
does it protects against other players trying to steal your stuff?
can you make so that the whitelist/blacklist is not by chunk but by chunk owner? config option maybe
how do you define who is an admin?
can admins remove other players claims, and also ignore claim rules?
is there a way to ... lets say, have certain tiers of claim protection such as: tier 1, full protection: no access tier 2: can interact with doors/fences tier 3: can interact with tier2 + levers/button/preassure plates (redstone stuff in general) tier 4: can interact with tier 3 + chests tier 5: full access to modify claim
protections from all explotions, should be interesting, but it should have an option to void that if protect_unclaims = true, on unclaimed land.
it doesn't prevent others to open the chests (cause the event for that is missing in 1.10 forge, while I was using it in 1.9 where it was possible), there is an workaround,just didn't implement it cause it would impact the performance a bit more, could be added though.
it would be possible to make the whitelist player and not chunk based, but would need changes in how the system currently works
op == admin
/achunk is the admin command
protection tiers would be possible, but won't be added unless it's really required?
the current explosion protection is only preventing the TNT from spawning, nothing else, I might change it though when I find the explosion even hook in forge
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Then it is not working for my server, when i write in /help then the commands do not show up..
This mod is not being worked on anymore, if you need anything more complex, there is States:
www.planetminecraft.com/mod/states
ok, so a few questions here
Does this works for 1.10.2?
does it protects against other players trying to steal your stuff?
can you make so that the whitelist/blacklist is not by chunk but by chunk owner? config option maybe
how do you define who is an admin?
can admins remove other players claims, and also ignore claim rules?
is there a way to ... lets say, have certain tiers of claim protection such as:
tier 1, full protection: no access
tier 2: can interact with doors/fences
tier 3: can interact with tier2 + levers/button/preassure plates (redstone stuff in general)
tier 4: can interact with tier 3 + chests
tier 5: full access to modify claim
protections from all explotions, should be interesting, but it should have an option to void that if protect_unclaims = true, on unclaimed land.
thaks a lot!