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Minecraft / Mods

[Forge || 1.11-1.12 MC] Fex's Vehicle and Transportation Mod

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FEX___96
Level 70 : Legendary Engineer
305
1.11.2 (incompatible with newer versions)
Fex's Vehicle Mod - a from scratch written mod supposed to allow as customisable as possible vehicles with the minimal creation simplicity level of making a Resourcepack!

For information how to use it check out the playlist:
https://www.youtube.com/playlist?list=PLitSclqBGCDQFsMgvt2Tauj78rsDpBbC2


IMPORTANT!

The Mod itself has no working vehicle entities yet, it's making use of (modified) Flansmod Entities as of now, more specifically, the 1.11.2 version of Flansmod Minus which you can download here:
fexcraft.net/download?modid=flansmod

Means that if you don't have Flansmod Minus installed, the entities won't be available.

If you want to just use the Vehicles as decoration, you can make use of the "Display Blocks".
They are made specially for that.





New Description:

The Mod is getting/has a complete rewrite for 1.12, and is re-branded to FVTM,

thus it will not be compatible with the 1.11.2 version.



To see how the 1.12 version is going check out this playlist:
https://www.youtube.com/playlist?list=PLitSclqBGCDSvs0PsiD0pVF0FyE-WvM0L
Make sure to subscribe if you want YT to notify you about new videos.

also note that...
This mod is currently in "alpha", meaning features may be added or completely removed on any update, backup your worlds!

Addons go into the .minecraft/addons/ folder.!


Dependencies:

  • FCL - Fexcraft Common Library (required)
  • Flansmod Minus - (optional - for vehicle entities, currently required)
  • GEP - General Essentials Pack (base and required addon)
Addons:
  • GEP - General Essentials Pack
  • FVP - Fex's Vehicle Pack
  • >> tutorials on making addons someday, 'soon'

Features:

- make new content with the minimal simplicity level of a Minecraft Resourcepack
(in fact it partially is loaded into the game as Resourcepack)

- various model types accepted: Java (TMT), OBJ (in testing!), JTMT

JTMT is a custom Json model format which allows for use of Shapeboxes and similar like in Java-TMT models, but doesn't need compiling since it's a json model.
- advanced part-based system to customize vehicles as far as possible,
parts in fact can change some of the vehicle's behaviour

- API - Want to register hardcoded vehicles, parts, materials or fuels? No problem! Just make use of the API, and register the stuff in the right Forge Registry Event (that's a 1.12+ forge feature)

- Hybrid Addons, you can both have an addon partially made from pure json, but aswel put into some java code to make it even fancier, in fact, the required base addon is an Hybrid addon.
- possibility to repaint vehicles into all RGB colours
- scripts - which give you access to the most important events in the vehicle,
and since they are in java, you can directly access anything else in Minecraft which you may need,
additionally with inbuilt methods for simple server-client synchronisation
- <watch the videos>
- ... more feature to come.



Tutorials?
Soon...

Discord.
discord.gg/Tx4jy9v

Issues or Crashes?
Post them here: https://github.com/Fexcraft/Minecraft-Stuff/issues/1!

License:
http://fexcraft.net/license?id=mods
In short, illegal redistribution is completely forbidden, if you want to post it on another site, either at least PM me, or use my url shorteners, or even make use of the downloads API which I could explain if you PM me. (or take a look at the download page's javascript).

Just don't re-upload this anywhere, it costed me a few months


over a year to get this Mod and it's content into such a state!


FVM - Fex's Vehicle Mod™ is a Trademark of Fexcraft Net © 2017

FVTM - Fex's Vehicle and Transportation Mod™ is a Trademark of Fexcraft Net © 2017
Credit:Thanks to the Flansmod Team, if not my try to update FM to 1.10, I wouldn't have learned some things.
Progress: 100% Complete
Game Version:Minecraft 1.12

Update #8 : 09/21/2017 5:19:43 pm9/21/17

FVTM 2.0-alpha13:
- Fuel containing Materials are empty now by default.
- added NBTTagCompound parameter to Recipe Objects
- small fixes
FVTM 2.1-alpha14:
- added onKeyInput method for Scripts
- Various Changes.
- Various Improvements.
- Various Stuff I forgot but is counted as improvement and/or fix.

(1.12)

Update #7 : 08/29/2017 4:38:48 am8/29/17

FVTM 2.0-alpha12: (1.12)
- changed branding to "fvtm" from "fvm";
- written from scratch
- Started some proper API
- Added Addon System
- Added Material API and generic Implementation
- Added Part API and generic Implementation
- Added Land Vehicle API and generic Implementation
- Added Constructor Controller
- Added Constructor Center
- Added a lot of undocumented functionalities
- Added FlansModMinus compatibility.
- Added "Scripts"
- Added various stuff I forgot to write down here.

Update #6 : 05/16/2017 8:07:12 am5/16/17

FVM 1.0-alpha10 (1.11.2)
- added feature to check for version specific notifications

Update #5 : 05/11/2017 9:41:19 am5/11/17

FVM 1.0-alpha9 (1.11.2)
- new C7 Vehicle and Model
- new C7 Seats Part/Item
- added C7 Wheels Model
- added C7 Wheels Part/Item
- added license plates function and config
- added custom text area/plate function and config
- updated a few vehicle configs to add license plates
- new Steel Item assets by @XavierDD1st

Update #4 : 04/19/2017 4:59:33 am4/19/17

FVM 1.0-alpha8 (1.11.2)
- added permission check on vehicle creation
- new Construction Controller Model
- Primary and Secondary Colours are now saved directly into Vehicle NBT
- fixed error where vehicles became white on repainting when playing on a server
- added support for FM- KeyCommand's key spawn
- added LockCode into Vehicle Item tooltip
- made Item tooltips a bit more colorful

Update #3 : 04/01/2017 1:29:03 pm4/01/17

FVM 1.0-alpha7 (1.11.2)
- added C2 type P (paintable)
- added C2R1T1 Wheels (partially paintable - broken animation)
- added C2R2T1 Wheels (fully functional, makes use of new "ModelSettings", possible to apply to other vehicles in the future)
- added "ModelSettings" into parts config, accessible e.g. on rendering if you need custom per-part datw when using same model for multiple things
- some edits I forgot
- added default methods to PartModel.class for rendering Wheel models which have 4 wheel arrays, for both block/gui and vehicle rendeing
- edited some models to match the changes
- added cargo-render-pos support.

https://youtu.be/w7Ah-Wdb4TY

Update #2 : 03/30/2017 2:34:55 pm3/30/17

FVM 1.0-alpha6 (1.11.2)
- fixed rotation for vehicle spawning from constructor
- fixed vehicle name displaying in chat on adding a vehicle into the costructor
- added steering animation to (front) wheels
- added particle_spawner attribute to parts
- added particle spawner code
- a few config edits

https://youtu.be/W9NDP78R6ag

Update #1 : 03/26/2017 7:51:00 am3/26/17

FVM 1.0-alpha5 (1.11.2)
- fixed crash when Flansmod wasn't installed;
- new gui button to spawn a vehicle directly from the constructor
- new mechanism to spawn vehicles from construction controller
- removed "vehiclecrafter/blueprinttable" and related code which is replaced by the FCL blueprinttable by now;

Comments : 54

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1 - 50 of 54

Hey when i download GEP and FVP and put them in the mods folder or the flan folder nothing shows up ingame. please help
  • FEX___96
  • Level 70
  • Legendary Engineer
  • October 8, 2017, 5:30 am
GEP and FVP are addons of THIS mod,
thus of FVTM (Fex's Vehicle and Transportation Mod)

They go to the /addons folder.


This is not Flansmod, nor do addons/contentpacks be cross-compatible.
Any cars addons for flans 1.12? i need a camaro one and a dodge challenger :D
  • FEX___96
  • Level 70
  • Legendary Engineer
  • October 8, 2017, 5:29 am
None that I know off.
  • FernyEX
  • Level 1
  • New Miner
  • September 12, 2017, 9:01 am
Hey Fex! Nice port of flans mod to newer versions!!

I'm an old modeler of this mod and i want to make an adon to your port, how can i do it? Is the same way as before?
  • FEX___96
  • Level 70
  • Legendary Engineer
  • September 12, 2017, 10:31 am
This mod (FVTM) isn't a port, it's a completely new mod.

If you mean Flansmod Minus, packs for 1.8 should work, and some say 1.7 packs tend to work too.
Just make sure all asset names are lowercase for MC 1.11+, else there will be texture errors.
  • FernyEX
  • Level 1
  • New Miner
  • September 12, 2017, 11:32 am
So, if i make a pack for 1.8 i can use it in FlansMod Minus right?
  • FEX___96
  • Level 70
  • Legendary Engineer
  • September 12, 2017, 2:07 pm
Theoretically.


(also if you have Discord (App), there is a Discord Server of Minecraft-SMP)
god i wish i knew how to code like you fex!
  • FEX___96
  • Level 70
  • Legendary Engineer
  • September 8, 2017, 2:32 pm
It's possible to make addons, if anything.
does the same rules apply for making the addons?
such as for modding, you need to code and program and stuff like that, but for addons, is it the same thing?
  • FEX___96
  • Level 70
  • Legendary Engineer
  • September 11, 2017, 12:28 am
Yes and no.
There are at least 3 ways to make an addon.
- use api and embed into a mod (programming)
- make a half json config / half programmed
- it's possible to make an addon purely just using json configs
oh ok
  • MajicKat
  • Level 1
  • New Miner
  • September 7, 2017, 12:49 pm
i cant download FCL or GEP
  • FEX___96
  • Level 70
  • Legendary Engineer
  • September 7, 2017, 11:09 pm
Investigating that issue, for some reason the Webserver can't access those files.
  • MajicKat
  • Level 1
  • New Miner
  • September 21, 2017, 9:01 am
Yup its fixed. Thanks(BTW when i load up the modded world i can only access 3 items)
  • FEX___96
  • Level 70
  • Legendary Engineer
  • September 21, 2017, 9:36 am
Did you put them into the /.minecraft/addons/<here> folder?
  • MajicKat
  • Level 1
  • New Miner
  • September 21, 2017, 11:16 am
just moved addons to addons folder and it works better. still dosen't have all the features in it (btw FVP download for 1.12 isn't working)
  • FEX___96
  • Level 70
  • Legendary Engineer
  • September 21, 2017, 1:18 pm
Just updated the mod, flansmod minus, fcl and the addons.

Checked the FVP download and seems to be working fine (I mean the new version).

So maybe try that.
  • MajicKat
  • Level 1
  • New Miner
  • September 21, 2017, 11:05 am
no
  • FEX___96
  • Level 70
  • Legendary Engineer
  • September 8, 2017, 4:30 am
It should be fixed now.
  • Alcara_one
  • Level 30
  • Artisan Miner
  • September 7, 2017, 2:14 am
Nice vehicle! You Build the Modells with Toolbox?
  • FEX___96
  • Level 70
  • Legendary Engineer
  • September 7, 2017, 6:57 am
Ye.
  • leahita
  • Level 11
  • Journeyman Narwhal
  • May 20, 2017, 8:34 am
is there a 1.10.2 version
  • FEX___96
  • Level 70
  • Legendary Engineer
  • May 20, 2017, 11:41 am
Currently not.
  • leahita
  • Level 11
  • Journeyman Narwhal
  • May 20, 2017, 5:17 pm
Ok, let me know when there is! ;)
  • leahita
  • Level 11
  • Journeyman Narwhal
  • June 17, 2017, 8:52 am
by the way, i'm using the 1.11.2 version and the vehicles don't show up in the creative inventory :(
  • ahmadjnad
  • Level 1
  • New Miner
  • May 19, 2017, 8:10 am

  1. does it work
  2. how does it work
  3. maybe no
  • FEX___96
  • Level 70
  • Legendary Engineer
  • May 19, 2017, 8:23 am
-> download FCL, this Mod (FVM) and FlansMod Minus
-> put all into mods folder
-> it should work


Some of the usage is explained in the videos.
May I use this in my Minecraft Survival series? I'll credit you if needed
  • FEX___96
  • Level 70
  • Legendary Engineer
  • May 17, 2017, 3:07 am
https://fexcraft.net/license?id=mods

If you mean a Video/Stream series, the answer is in the license ;)
can you add sound into the vehicle while driving ?BTW, this is the greatest transportation mod that i've played, thanks for the mod !
  • FEX___96
  • Level 70
  • Legendary Engineer
  • May 14, 2017, 11:38 am
I keep completely forgetting about sound. >.>
(I'm rather uncommon with sound stuff)
ok
  • MatsCraft1
  • Level 24
  • Expert Architect
  • May 6, 2017, 4:37 am
This is... great
  • LegitkiziYT
  • Level 8
  • Apprentice Archer
  • March 30, 2017, 8:05 am
It says the mod needs more mods to depend on it or something idk what that means?
  • FEX___96
  • Level 70
  • Legendary Engineer
  • March 30, 2017, 9:36 am
For it to even run, you need FCL,
if you want the vehicles to be able to drive, besides just being deco, you also need Flansmod Minus.

Links for both are in the description.

put into mods folder
Is it true? Is there finally a vehicles mod for 1.11.2?! YES!!!
  • FEX___96
  • Level 70
  • Legendary Engineer
  • March 26, 2017, 11:29 am
I doubt this is a joke. And I would not like my lost time to be a joke, lel.
can you do 1.10.2 too ?? pls !
  • MCRailroader
  • Level 11
  • Journeyman Miner
  • March 26, 2017, 12:11 am
Nice models, though I'd recommend adding some 'texture noise'. A program like gimp is good for adding 'noise'.
  • PeterPencil
  • Level 12
  • Journeyman Architect
  • March 23, 2017, 6:42 am
This matches perfect with my GTA San andreas Project. Awesome work.
  • torbis12345
  • Level 6
  • Apprentice Architect
  • March 23, 2017, 2:12 am
fex XDDDDDDD
  • zackyboy18
  • Level 1
  • New Miner
  • March 22, 2017, 9:26 pm
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Fex's Vehicle and Transportation Mod (fvm)keeps crashing my game please help also cant download flansmod minus
  • FEX___96
  • Level 70
  • Legendary Engineer
  • March 22, 2017, 11:24 pm
I'd need the rest of the crash log.
  • zackyboy18
  • Level 1
  • New Miner
  • March 22, 2017, 11:37 pm
---- Minecraft Crash Report ----

WARNING: coremods are present:
MalisisCorePlugin (malisiscore-1.11.2-5.1.0.jar)
Contact their authors BEFORE contacting forge

// Don't be sad. I'll do better next time, I promise!

Time: 3/23/17 5:35 PM
Description: There was a severe problem during mod loading that has caused the game to fail

net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Fex's Vehicle and Transportation Mod (fvm)
Caused by: java.lang.NoClassDefFoundError: com/flansmod/fvm/LandVehicle
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:260)
at net.fexcraft.mod.fvm.data.PartType.load(PartType.java:157)
at net.fexcraft.mod.fvm.data.PartType.<init>(PartType.java:61)
at net.fexcraft.mod.fvm.util.FvmResources.scanForContent(FvmResources.java:130)
at net.fexcraft.mod.fvm.FVM.init(FVM.java:59)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:641)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:246)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:224)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:147)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:628)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:268)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:440)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:352)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.flansmod.fvm.LandVehicle
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 42 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 44 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 138592640 bytes (132 MB) / 321658880 bytes (306 MB) up to 4281597952 bytes (4083 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.38 Powered by Forge 13.20.0.2231 13 mods loaded, 13 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH minecraft{1.11.2} [Minecraft] (minecraft.jar)
UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.11.2-13.20.0.2231.jar)
UCH forge{13.20.0.2231} [Minecraft Forge] (forge-1.11.2-13.20.0.2231.jar)
UCH mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.11.jar)
UCH cfm{4.1.2} [MrCrayfish's Furniture Mod] (cfm-4.1.2-mc1.11.2.jar)
UCH fcl{XI.22} [Fexcraft Common Library] (Fexcraft Common Library-XI.22-1.11.2.jar)
UCE fvm{1.0-alpha4} [Fex's Vehicle and Transportation Mod] (FVM-1.0-alpha4-1.11.2.jar)
UCH llibrary{1.7.4} [LLibrary] (llibrary-1.7.4-1.11.jar)
UCH jurassicraft{2.0.5} [JurassiCraft] (JurassiCraft-2.0.5.jar)
UCH malisiscore{1.11.2-5.1.0} [MalisisCore] (malisiscore-1.11.2-5.1.0.jar)
UCH malisisdoors{1.11.2-6.1.0} [MalisisDoors] (malisisdoors-1.11.2-6.1.0.jar)
UCH overlord{2.2.2} [Overlord] (Overlord-1.11.2-2.2.2.jar)
Loaded coremods (and transformers):
MalisisCorePlugin (malisiscore-1.11.2-5.1.0.jar)
net.malisis.core.util.chunkcollision.ChunkCollisionTransformer
net.malisis.core.util.chunkblock.ChunkBlockTransformer
net.malisis.core.renderer.transformer.MalisisRendererTransformer
net.malisis.core.renderer.icon.asm.TextureMapTransformer
net.malisis.core.util.clientnotif.ClientNotifTransformer
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 376.53' Renderer: 'GeForce GTX 1050 Ti/PCIe/SSE2'
  • FEX___96
  • Level 70
  • Legendary Engineer
  • March 22, 2017, 11:45 pm
Interesting, installing FlansMod for now should fix it.

I'll need to look into it though cause I want the mod to be able to work without it too.
  • zackyboy18
  • Level 1
  • New Miner
  • March 22, 2017, 9:20 pm
wont let me download flansmod minus
  • FEX___96
  • Level 70
  • Legendary Engineer
  • March 22, 2017, 11:23 pm
I'll look into it.
  • FEX___96
  • Level 70
  • Legendary Engineer
  • March 22, 2017, 11:32 pm
The link should work now.
Not enough tanks lmao
  • FEX___96
  • Level 70
  • Legendary Engineer
  • March 24, 2017, 12:33 pm
could be added
Tasty
  • FEX___96
  • Level 70
  • Legendary Engineer
  • March 22, 2017, 1:12 pm
Reminds me I shall add the "Oil" material Item.

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