Minecraft / Mods

[Forge || 1.12.x MC] Fex's Vehicle and Transportation Mod

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avatar FEX___96
Level 73 : Legendary Engineer
338
The Mod is has got a complete rewrite for 1.12, and is re-branded to FVTM,
thus it will not be compatible with the 1.11.2 version.

To see features of the 1.12.+ version check out this playlist:
https://www.youtube.com/playlist?list=PLitSclqBGCDSvs0PsiD0pVF0FyE-WvM0L
Make sure to subscribe if you want YT to notify you about new videos.



WARNING!
This mod is currently in "alpha", meaning features may be added or completely removed on any update, backup your worlds!

The Mod isn't anymore in alpha, but I would advise to always test new versions in a "test" world, so you don't end up corrupting your important stuff.

Dependencies:

Known Addons:
  • GEP - General Essentials Pack
  • FVP - Fex's Vehicle Pack
  • ZMP - Zack's Model Projects
  • HCP - heavy Cargo Pack
  • >> for link to "tutorials" scroll down

Installation:
- FVTM and FCL go into the /mods folder
- all Addons go into the /addons folder

Features (for creators)
  • make new content with the minimal simplicity level of a Minecraft Resourcepack(in fact it partially is loaded into the game as Resourcepack)
  • various model types accepted: Java (TMT), OBJ (in testing!), JTMT
  • JTMT is a custom Json model format which allows for use of Shapeboxes and similar like in Java-TMT models, but doesn't need compiling since it's a json model.
  • advanced part-based system to customize vehicles as far as possible, parts in fact can change some of the vehicle's behaviour
  • API - Want to register hardcoded vehicles, parts, materials or fuels? No problem! Just make use of the API, and register the stuff in the right Forge Registry Event (that's a 1.12+ forge feature)
  • Hybrid Addons, you can both have an addon partially made from pure json, but aswel put into some java code to make it even fancier, in fact, the required base addon is an Hybrid addon.
  • possibility to repaint vehicles into all RGB colours
  • scripts - which give you access to the most important events in the vehicle, and since they are in java, you can directly access anything else in Minecraft which you may need, additionally with inbuilt methods for simple server-client synchronisation
  • <watch the videos>
  • ... more features to come.

Tutorials?
Join our Discord (link bellow) for help in creating an addon, or check out the (incomplete!) Github Wiki

Our Discord.
https://discord.gg/rMXcrsv

Issues or Crashes?
Post them here: https://github.com/Fexcraft/FVTM/issues!

License:
http://fexcraft.net/license?id=mods
In short, illegal redistribution is completely forbidden,
if you want to post it on another site, either at least PM me, or use my url shorteners, or redirect to my download site.
Just don't re-upload this anywhere, it costed (by now) far beyond 2 years to get this Mod and it's content into such a state!

FVM - Fex's Vehicle Mod™ is a Trademark of Fexcraft Net © 2013-2018
FVTM - Fex's Vehicle and Transportation Mod™ is a Trademark of Fexcraft Net © 2013-2018
CreditThanks to the Flansmod Team, if not my try to update FM to 1.10, I wouldn't have learned some things.
Progress100% complete
Game VersionMinecraft 1.12.2
Tags

23 Update Logs

Update #23 : 06/15/2018 6:56:26 amJun 15

FVTM 2.7.b30 (1.12 - 1.12.2)
- added "Model" api.
- reworked Model implementation, added Base/Generic model implementation
- reworked VehicleModel implementation
- adjusted all block models to match FCL TMT changes
- reworked PartModel implementation
- reworked ContainerModel implementation
- changed Container ItemStack saving index from byte to short datatype (backup world/containers before updating)
- "finished" block api
- added default block api implementation
- added FVTM:BLOCKS Forge Registry
- removed Smeltery Block and related classes (model moved to GEP)
- added "Universal" Block and TileEntity, being part of the Block API stuff.
- improved/extended block api/implementation to work as multiblock compounds, with pipes and inventories
- added new GUIs to view UniversalTE Inventory/FluidTank/ScriptSettings
- slightly reworked Block API
- added "CrafterBlockScriptBase" and a GUI for it
- changed 2nd argument of ScriptSetting.onChange();
- updated RenderChace to accept Longs instead of Integers
- added and extended "Recipe" subclass of CrafterBlockScriptBase
- slightly reworked CrafterBlockScriptBase
- semi-finished CrafterBlockScriptGui
- reworked CrafterBlockScriptGui
- added support for "recipe/s" containing files
- changed generic item handling
- removed prototype blockdata holding chunk capability due to save/load unreliability
- finished most Block Type Interactions/Functions
- improved internal recipe handling
- rearranged BluePrint type recipes
- fixed side-specific interaction not working on north/south facing
LOAD MORE LOGS

Comments : 128

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1 - 50 of 128

It crashed again while the game starts

Error: java.lang.IllegalAccessError: tried to access field net.fexcraft.mod.fvtm.model.GenericModel.creators from class net.fexcraft.mod.addons.fvp.models.part.ModelAB1Doors
I forgot it's this,
Error: java.lang.IllegalAccessError: tried to access field net.fexcraft.mod.fvtm.model.GenericModel.creators from class net.fexcraft.mod.addons.fvp.models.part.ModelAB1Doors
  • FEX___96
  • Level 73
  • Legendary Engineer
  • June 26, 2018, 9:25 am

Installed FVTM/FCL/Packs versions?
  • FEX___96
  • Level 73
  • Legendary Engineer
  • June 26, 2018, 8:50 am
Quite sure something isn't up to date :thinking:

Do you have discord by any chance?
Yes i have Discord.
And also, The FCL Crashes again.
  • FEX___96
  • Level 73
  • Legendary Engineer
  • June 15, 2018, 1:18 am
Did you update to XII.41?
(Didn't the in-game update notification show up?)

The newer FCL has a few changes in the Render library, which make it incompatible with older mods/packs.
Zack's Model Projects and heavy Cargo Pack keeps crashing,
  • FEX___96
  • Level 73
  • Legendary Engineer
  • June 15, 2018, 1:19 am
HCP 1.4?

Also I forgot Zack's pack needs to be updated.
  • KaiFB
  • Level 1
  • New Miner
  • May 13, 2018, 7:52 am
Cant install, gave me a FOLDER with a .JAR ending, making it not work with forge.
  • FEX___96
  • Level 73
  • Legendary Engineer
  • May 13, 2018, 8:26 am
Which browser are you using?
  • KaiFB
  • Level 1
  • New Miner
  • May 14, 2018, 8:17 am
Firefox, also tried chrome. shouldnt make a difference from a download as both can download .jar files.
  • FEX___96
  • Level 73
  • Legendary Engineer
  • May 14, 2018, 8:30 am
Hmm, was asking because I recently heard people with another mod having issues on another OS,
and I myself experienced a few days ago MS Edge not wanting to give me a file as jar.

Which version/link did you try? Could also send the files if you would join our discord server.
  • KaiFB
  • Level 1
  • New Miner
  • May 15, 2018, 3:02 am
Tried latest and then recently tried all others, all gave me a folder named .JAR - firefox & chrome, if it is possible to send the jar file over discord in TheDragonGamer on it, i joined recently
i tried 1.12.2 didnt work said for some random version when i was using the CORRECT Forge
  • FEX___96
  • Level 73
  • Legendary Engineer
  • April 16, 2018, 11:03 pm
Log?
Can you make this for 1.7.10?
  • FEX___96
  • Level 73
  • Legendary Engineer
  • March 7, 2018, 4:42 am
No. There is already flansmod there if anything.
  • bobb04021
  • Level 1
  • New Miner
  • February 2, 2018, 1:59 pm
Whenever I try to open a map with the mod, it crashes my minecraft
  • FEX___96
  • Level 73
  • Legendary Engineer
  • February 3, 2018, 1:29 am
Crash log though?
How did you get those models (wheels and others) in minecraft (spheres)?
  • FEX___96
  • Level 73
  • Legendary Engineer
  • January 28, 2018, 8:18 am
Modeled them part by part. It's the so called "shapeboxes".
  • Zori
  • Level 1
  • New Crafter
  • January 14, 2018, 7:22 am
Hey, I am trying to download the 1.12 version, but I get a crash error. This it what it says: The game crashed whilst initializing game
Error: java.lang.NoClassDefFoundError: com/flansmod/fvtm/LandVehicle
  • FEX___96
  • Level 73
  • Legendary Engineer
  • January 14, 2018, 8:23 am
Get the 1.12.2 version, it works on 1.12 aswel.
  • Zori
  • Level 1
  • New Crafter
  • January 14, 2018, 8:41 am
Okay thank you, that seems to have worked! Going to try the addons now.

They work, only 7 vehicles right? The rest say missing parts
  • FEX___96
  • Level 73
  • Legendary Engineer
  • January 14, 2018, 9:57 am
Hmm, iirc there is T1, OT1, C2, C5 (fresh), C7, AB1-B, all should have enough parts to setup and drive them.

T1 & OT1 have exchange-able cargo parts.

Take a look into the "presets" tab in creative inventory, and/or also in the Constructor at "Part Settings" take a look into "required parts" (scroll down via up/down arrows).
is their a video
  • FEX___96
  • Level 73
  • Legendary Engineer
  • January 5, 2018, 10:12 pm
In the description is a playlist.
  • cat908765
  • Level 7
  • Apprentice Network
  • January 5, 2018, 10:13 am
non sence
  • FEX___96
  • Level 73
  • Legendary Engineer
  • January 5, 2018, 11:43 am
how come?
  • Cragoner
  • Level 1
  • New Miner
  • January 2, 2018, 3:14 am
when i open creative inventory i can't find any items, why is that happening. If there is some other items or links i need to download pls let me know

what are the download links anyway? btw i have downloaded every single link that is to download
  • FEX___96
  • Level 73
  • Legendary Engineer
  • January 4, 2018, 12:46 pm
You need at least the "GEP" and "FVP" addons.

Also, do put them into the ./minecraft/addons/ folder.
hey i dont like this it crashed my minecraft now i cant play because of you FEX__96
  • FEX___96
  • Level 73
  • Legendary Engineer
  • December 27, 2017, 9:57 am
Woah, you know, this is a Minecraft Mod, if anyone is at fail, it's you.
Any mod is used on own responsability.

And unless you can give me something like a `log`, I hardly can help.
when i download it there isnt any cars to get on creative, so i cant drive or do i have to craft them?
  • FEX___96
  • Level 73
  • Legendary Engineer
  • December 19, 2017, 9:35 am
Did you install addons?
  • Moonies
  • Level 27
  • Expert Warrior
  • December 18, 2017, 3:25 am
Great Mod it worked just right!
WHAT?????????????????????????????????????????????
Where can I find crafting stuff for the cars (any cars)
  • FEX___96
  • Level 73
  • Legendary Engineer
  • December 18, 2017, 12:18 am
Not anything has recipes yet.

Any which are available, should be in the "FCL BlueprintTable".
Are you going to add more vehicle types in the future?
  • FEX___96
  • Level 73
  • Legendary Engineer
  • December 15, 2017, 8:24 am
  • Water Vehicles (Ships/Boats) are possible to make since recently,
  • Rail Vehicles (Trains/Wagons) may be available in some months when Trains-In-Motion will be out,
  • Air Vehicles - clueless.

    Or do you mean different Land Vehicle Types? That's up to addon makers.
Hi
  • FEX___96
  • Level 73
  • Legendary Engineer
  • December 14, 2017, 11:31 pm
?
I clicked the the link and it told me access denied
  • FEX___96
  • Level 73
  • Legendary Engineer
  • November 25, 2017, 10:50 pm
Which?
Both the download links did this
  • FEX___96
  • Level 73
  • Legendary Engineer
  • November 26, 2017, 10:42 am
Which link though?

There are many links on the download page.
All of them
  • FEX___96
  • Level 73
  • Legendary Engineer
  • November 26, 2017, 2:33 pm
I just checked the latest one and it worked fine.

Do you do anything else specifically?
Can You Update FVP? Because when i was finish putting the parts on T1 Truck It just crashed, It's said The game crashed whilst unexpected error
Error: java.lang.NoSuchMethodError: net.fexcraft.mod.fvtm.api.Vehicle$VehicleData.getParts()Ljava/util/Map;
  • FEX___96
  • Level 73
  • Legendary Engineer
  • November 21, 2017, 11:45 pm
Update?
Are you sure you have the latest version installed?
Also that's not the full error log.
Can you update FVM?
  • FEX___96
  • Level 73
  • Legendary Engineer
  • November 10, 2017, 10:34 pm
The 1.11.2 version? It's discontinued.
What else can you update mods to 1.12.2 instead of FVM?
  • FEX___96
  • Level 73
  • Legendary Engineer
  • November 11, 2017, 10:32 pm
Uhm, what?
  • 803946
  • Level 1
  • New Miner
  • October 22, 2017, 9:23 am
how did you get that weird computer thing the makes vehicles
  • FEX___96
  • Level 73
  • Legendary Engineer
  • October 23, 2017, 6:16 am
If you mean recipe, check the `BluePrintTable`.

although I'm not sure if there is one.
  • 803946
  • Level 1
  • New Miner
  • October 21, 2017, 3:41 pm
where are the wheels because none of the cars have wheels. plus there is no air water or rail vehicles.
  • FEX___96
  • Level 73
  • Legendary Engineer
  • October 22, 2017, 3:13 am
Wheels are installed slightly different, one of the videos should be showing how to.


Also other vehicle types are planned, but do not exists yet.

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