Minecraft / Mods

Solinia3 RPG Plugin

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Level 19 : Journeyman Unicorn
An RPG plugin for Spigot 1.12


Hi all, I have built a plugin for a server for the last 6 years and recently decided to rewrite it and make it open source, it was heavily influenced on everquest which you will no doubt recognise in the naming of various commands, their function and the sample spell files

I hope you enjoy it, it was a pleasure to make

Example Test Server:



- Vault

- Essentials

- MythicMobs

- LibsDisguises


* Custom spells

* Races

* Classes

* Languages

* RP Tools

* Spells

* Spawngroups/npc management (via mm provider)

* Custom items

* Loot tables / Loot drops

* NPC Merchants (via mm provider)

* Passive skills

* Racial stats


See https://github.com/mixxit/solinia3-core/blob/master/plugin.yml for our latest commands


Custom items, etc can all be found in the json files or via in game commands,
there are thousands so it's not really ideal to post here


Download from: https://www.spigotmc.org/resources/solinia3-rpg-plugin.47010/

Be sure to have the dependency plugins needed then drop the jar and config/files into your plugins folder
Progress: 75% Complete
Game Version:Minecraft 1.12

Update #13 : 10/05/2017 8:10:04 am10/05/17

Removed dependency of essentials
Removed cha spacer effects
Items will now update on pickup if editted
Heads will now serialize in the createitem command
Spells should now show more details when editting
Spell effects are now based on formulas
STA will now affect HP
Player creation has been adjusted
Some code has migrated to solentity
Stat based spells should now work
Loot tables will now be checked before attempting to apply to an npc
Added safe fall skill
Added dodge, double attack and riposte skills to melees
Npcs will not try to cast a spell if they do not have any
Npcs will now turn invisible if they cast invis
It is now possible to buy back items from vendors
Vendor lists will now show in pages
It is now possible to set a merchant back to not being a merchant

Update #12 : 09/25/2017 8:11:21 am9/25/17

Added support for group spells
Added Illusion spells
Added the ability to remove beneficial effects from yourself with the /effects command
Magic spells will now register their damage as magic
Shops will now display items in pages of 10
Spells which add weapon procs to all players attack should now function
Weapon procs will now have their chance to fire based on the players dexterity

Update #11 : 09/23/2017 7:00:40 pm9/23/17

Added npc chat commands
Pets should no longer randomly attack vendors
Shops have now moved to a NPC chat command (/say shop)
Some large work is being done on AAs but are not yet available to earn (/aa & /toggleaa command)

Various bug fixes

Update #10 : 09/21/2017 4:38:10 pm9/21/17

Implemented Disease and Poison Cure spells
Added pet target spells
Added the /pet command
Added Resist Buff spells
Added Resist Debuff spells

8829dd1 : 09/20/2017 6:54:38 pm9/20/17

Clear player effects on death
Damage shield spells
Spell resists
Various bug fixes

a1fc980 : 09/20/2017 2:03:45 pm9/20/17

Implement spell resists and spell effectiveness

eb8b3bf : 09/19/2017 4:36:29 pm9/19/17

Create weapons,shields with the /createarmorset command

Extend the length of item names to 36 characters

9a5d653 : 09/18/2017 5:05:33 pm9/18/17

Pets now have appearances (using mctype)
Lifetap spells have been implemented
Various bug fixes

Update #5 : 09/18/2017 8:05:27 am9/18/17

Further pet fixes, some new admin commands

Update #4 : 09/17/2017 2:37:35 pm9/17/17

Pet spells

Update #3 : 09/16/2017 7:05:03 pm9/16/17

NPCs now can cast spells

5dbe73d : 09/12/2017 5:33:56 pm9/12/17

various bug fixes and features, see github commit log

Update #1 : 09/11/2017 7:56:43 am9/11/17

Fixes a setclass bug and adds additional item generation methods

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