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[1.12 / 1.11.2] Spectrite Mod

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FlashfireEX
Level 16 : Journeyman Modder
6
Now on 1.12!

Planet Minecraft Members: Please leave feedback and report any bugs so I can fix them!


Hosting

Unmodified builds of this mod are only permitted to be hosted on Curse and CurseForge. It is also posted by me on Planet Minecraft and Minecraft Forum, but both of these link to the CurseForge page. It is strongly recommended that mod files only be downloaded from either Curse or CurseForge as any others are not permitted by me and may contain malware. If you wish to post this mod on your website, please link to the CurseForge download. I would prefer you contact me as well to let me know you are posting it, but this is not mandatory.

Description

This is a Minecraft Forge mod that adds a new and extremely rare mineral to world generation in all 3 default dimensions. Hold on! This isn't just another boring mineral mod! This mineral is capable of crafting far better items than diamond such as a pickaxe that can mine 9 blocks at once and an armour set that, with all the pieces, will make you practically invincible. Sound game-breaking? Not really, Spectrite is really hard to come by so it would usually take a very long time to acquire enough to craft items with it, unless of course you decide to make it more common in the configuration. This mod, aside from providing the (hard-to-reach) means of making you extremely overpowered, fits right into Vanilla gameplay, so I can recommend using it no matter what mods you use. To be honest, I (the developer) can't even play the game without it anymore.

Documentation

The documentation contains details on everything this mod has to offer.

1.12 Documentation
1.11.2 Documentation

Known Bugs
  • Changing difficulty to peaceful while a Spectrite Boss' boss bar is showing will make the bar stay on the screen until either the player dies or goes back to the menu
  • The name of the Spectrite Legend Sword and Perfect Spectrite Legend Sword cannot be changed; this is because the text formatting in the default name would cause of mess of formatting characters translated into text, so this is an intential bug added to prevent a worse bug
  • Changing dimensions with a Spectrite Armour max health boost may not appear to carry over into other dimensions and may cause buggy behaviour when taking damage (this is a Vanilla bug)
Progress: 100% Complete
Game Version:Minecraft 1.11
Tags:

Release 1.2.0 Beta : 06/25/2017 7:59:08 pm6/25/17

  • Added Spectrite Dungeon structure
  • Added new blocks
    • Spectrite Bricks
    • Spectrite Brick Stairs
    • Spectrite Brick Slab
    • Diamond Ladder
    • Spectrite Ladder
    • Molten Spectrite (fluid)
    • Spectrite Portal

  • Added new items
    • Spectrite Compass
    • Spectrite Brick
    • Molten Spectrite Bucket

  • Fixed bug with Spectrite Shields taking damage
  • Added Spectrite Golem mob
  • Spectrite blocks are now harder and explosion resistant
  • Hide Spectrite Tool block outlines when sneaking since they only break one block when sneaking
  • Added text colour to names of Spectrite Arrow, Bows, and Healing Orb
  • Changed Spectrite Block sound from anvil to metal

Release 1.1.1.1 : 06/16/2017 11:17:13 pm6/16/17

  • Fixed Spectrite Healing Orb cooldown lasting only 15s instead of 30s

Release 1.1.1 : 06/16/2017 9:14:37 pm6/16/17

  • Updated to 1.12
  • Fixed Spectrite Healing Orb not being required for fast healing of Spectrite Bosses as was intended
  • Removed Spectrite Chest type property since it's now basically the same as the Vanilla chest
  • Updated German translation

Release 1.1.0 : 06/01/2017 7:16:55 pm6/01/17

  • Added German translation
  • Updated Japanese translation (changed name of Spectrite from 七色石 to 虹石 and translated status effects)
  • Added Spectrite Arrow, Spectrite Bow, Perfect Spectrite Bow, Spectrite Shield, and Perfect Spectrite Shield
  • Spectrite weapons now deal massive damage on shields (less on Spectrite Shields)
  • Fixed Spectrite tools not breaking blocks covered by non-full blocks like grass
  • Fixed crashing with player deaths and dimension traveling on external servers
  • Skeleton Spectrite Bosses now hold Spectrite Bows and shoot Spectrite Arrows
  • Changed explosion particles for Spectrite tools
  • Changed Spectrite Boss to hold a normal Spectrite Sword by default and have a chance of holding a Spectrite Legend Blade (configurable chance)
  • Changed Spectrite Chest recipe to include a diamond in the middle since it has a diamond lock
  • Organized imports

Comments : 29

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1 - 29 of 29

  • Mint04
  • Level 1
  • New Network
  • May 26, 2017, 7:21 am
This is totally awesome! Keep it up! :P
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 26, 2017, 7:31 am
Thanks! I'm glad you like it.
  • Shu Kurenai
  • Level 15
  • Journeyman Explorer
  • May 25, 2017, 7:48 pm
Would it be too hard to add a Spectrite shield, bow and arrow? Those would be awesome things to add to your mod!
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 25, 2017, 7:57 pm
You're right, that would be kind of awesome. I think I might start on that tomorrow night. Though, Spectrite Arrows would be expensive to craft (kind of like Guardian Arrows in LoZ BotW, but more so). Perhaps it would turn normal arrows into Spectrite Arrows when fired, but only when the cooldown finishes?
  • Shu Kurenai
  • Level 15
  • Journeyman Explorer
  • May 25, 2017, 8:03 pm
Yeah! That would be perfect! You're doing great!
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 25, 2017, 8:05 pm
Thanks, and I get that the arrows explode (without hurting allies) but I don't have any ideas for the shield yet. Were you thinking of anything in particular? Regular shields already block 100% of damage.
  • Shu Kurenai
  • Level 15
  • Journeyman Explorer
  • May 25, 2017, 8:09 pm
Maybe the shield creates a force field that has a block radius, and would shield you from all attacks (Wither skull bombs, hostile mobs etc.)
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 25, 2017, 8:17 pm
Maybe something like that, though I just realized, if I follow the crafting pattern I've been using, I would have 2 shields with 2 recipes: 6 diamond blocks with 1 Spectrite Gem, and 6 Spectrite blocks with 1 Spectrite Gem, and that's a crazy amount of materials, so that 2nd shield would have to have an extremely high durability to compensate.

(Or maybe I should break the convention by using gems instead of blocks so that the shields don't cost way more materials than anything else?)
  • Shu Kurenai
  • Level 15
  • Journeyman Explorer
  • May 25, 2017, 8:25 pm
Maybe there's a Spectrite enchantment that spawns rarely in chests that rarely spawn in the Nether, and this enchantment would only work for the shield which would give its awesome power.
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 25, 2017, 8:30 pm
I might add enchantments eventually but I think I'll start with those 3 items. Also for the shield recipes I feel like the best way to go is a Spectrite block with 6 diamonds and a Spectrite block with 6 Spectrite Gems. This differs from the Vanilla pattern but makes more sense in this case.
  • Shu Kurenai
  • Level 15
  • Journeyman Explorer
  • May 25, 2017, 8:35 pm
Yeah you're right. The blocks would be way too expensive. Well it sounds like a plan :) I hope to see more of you Modder ;)
Hey, just logged on to PMC tonight and saw this. Looks pretty sweet! Do you mind if I use it for a modded survival series on my YouTube channel? I think this would be pretty fun to play with in-game.
Question: how might one raise the chance of finding Spectrite? Because it isn't an option when making a custom world.
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 28, 2017, 4:23 pm
Title Screen -> Mods -> Spectrite Mod -> Config -> Spectrite Spawns per Chunk
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 25, 2017, 5:52 pm
Sure, go ahead! Just let me know so I can watch it. (You can message me on Youtube)

Make sure you tweak the configuration just right, Spectrite is very rare by default and you might never find it in the Surface unless you raise the chances, though the tools and armour are very overpowered so if your series is long-term, maybe it's better you start finding them in the Nether.
  • jtrent238
  • Level 47
  • Master Modder
  • May 25, 2017, 1:08 pm
Can it be for 1.7.10?
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 25, 2017, 1:23 pm
Sorry but so much has changed between pre-1.8 and 1.11.2 that I don't think I'd be up for backporting it. I'm not even sure I could replicate the animated blocks and items in that version (though it could be possible, I've only modded for 1.8+). If someone else wants to backport it themselves, I will definitely keep it updated.
  • jtrent238
  • Level 47
  • Master Modder
  • May 25, 2017, 3:50 pm
I can try if you want me to?
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 25, 2017, 4:02 pm
If you want, go ahead. You can get to the GitHub repository from the CurseForge page.
  • Shu Kurenai
  • Level 15
  • Journeyman Explorer
  • May 25, 2017, 6:41 am
It looks spectacular!
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 25, 2017, 6:43 am
Thanks!
  • Hicceyx3
  • Level 46
  • Master Creeper Hugger
  • May 24, 2017, 10:51 am
looks cool how long do you code on mods for now? (since when ^^)
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 24, 2017, 10:55 am
I've been experimenting with modding since just before 1.9 came out but I haven't fully finished one until now. This mod was really just part of a much bigger mod I never finished and I recently decided just to release this on its own since it was practically done by itself.
  • Hicceyx3
  • Level 46
  • Master Creeper Hugger
  • May 24, 2017, 10:56 am
sounds nice did you got experience with tileentities? Something like Tubes for a watering system or something? ^^
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 24, 2017, 11:00 am
I've worked with pretty much everything at some point, including Tile Entities. In the first (unreleased) mod I made, I had an invisible Tile Entity that would trigger custom background music changes. I also made a custom Tile Entity for a custom block called an Item Scanner that worked like a toll booth that requires you to be holding the correct item to provide power to let you through a door. (I really should release that block as its own mod, it's pretty cool)
  • Hicceyx3
  • Level 46
  • Master Creeper Hugger
  • May 24, 2017, 11:02 am
sounds really nice ^^ i started with mods like 13 days ago before i had done alot of Bukkit plugins etc. but now iam stuck ^^ like rendering these similar Enderdragon "layer" thingy when it dies to an item ^^
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 24, 2017, 11:06 am
Feel free to look at my GitHub repositories.

This one in particular has a lot of stuff: https://github.com/Samuel-Harbord/MazeTowers

I did a lot of things inefficiently in my world generation code, which is why I probably won't finish it, but most of the other stuff is probably decent for examples.
  • Hicceyx3
  • Level 46
  • Master Creeper Hugger
  • May 24, 2017, 11:15 am
Thank you ^^

Worldgeneration.... Yes i know that problem everything is getting "laggy"
  • FlashfireEX
  • Level 16
  • Journeyman Modder
  • May 24, 2017, 11:19 am
Especially with the one I linked since I used my own logic (that made sense to me) to build my structure instead of the Minecraft standard, and the result is awesome, but it takes so long to generate on slow computers that it might not be worth using for a lot of people. It took me so long to make it that I can't imagine redoing it unless I had a lot of free time, which I don't anymore.

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