• 12/20/25 1:21 pm
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- Game Version
- Minecraft 1.12.2
- Progress
- 100% complete
1
SpiritLinks (Mod)
MMO-style “ghost run” death flow for Minecraft 1.12.2 (Forge).
Die → become a ghost → follow a clear death marker back → revive safely.
SpiritLinks is used in Luc's Emporium Server, if you want to try it!
---
Why SpiritLinks?
I wanted a death system that feels closer to an MMO:
- Death should be a **recoverable journey**, not a permanent gear/XP loss.
- No more losing your run to lava/despawn timers or chaotic recovery.
- A consistent way for players to **return to safety when revived** and keep death/revive behavior centralized and predictable.
SpiritLinks focuses on turning death into a guided “ghost run” where the player is clearly directed back to their death location and can recover without the usual Minecraft death frustration.
---
What it does
When you die:
- You respawn as a **ghost** (visual effects + ghost-like movement).
- A **death marker** shows you where you died (designed to stay readable from far away).
- You follow the marker back and **revive** once you reach the correct location.
The goal is simple: **death becomes a guided recovery loop**, not a punishment spiral.
---
Supported platforms / requirements (MOD)
- **Minecraft:** 1.12.2
- **Mod loader:** Forge (1.12.2)
- **Java:** Java 8 (1.8)
- **Singleplayer:** Supported
- **Multiplayer:** Supported on Forge servers (clients must have the mod too)
---
Installation
Client (singleplayer / to join a modded server)
1. Install **Minecraft Forge 1.12.2**
2. Download the SpiritLinks **mod** `.jar` from the Releases page
3. Put it in:
- `minecraft/mods/`
4. Launch Minecraft
Dedicated server (Forge)
1. Set up a **Forge 1.12.2** server
2. Put the SpiritLinks **mod** `.jar` in:
- `server/mods/`
3. Restart the server
4. Make sure players use the **same mod version** on their clients
---
How to play
After death
- You enter **ghost mode**.
- The mod displays a **death marker** to guide you back to where you died.
Revival
- Follow the marker until you reach your death location.
- Revive (exact interaction depends on version/config — see below).
---
Quick start (admin)
1) Set a cemetery (revive hub)
Stand where you want the revive point, then:
- `/spirit setcemetery`
Control how it’s used with:
- `respawnPolicy: same_world` (default) → cemetery used only if death was in same world
- `respawnPolicy: always_cemetery` → always use the cemetery
2) Create a Spirit Healer
You can mark an existing entity:
- **Sneak + right-click** the entity with the configured item (default: `WOOD_SPADE`)
Or spawn one:
- `/spirit spawnhealer <giant|golem|guardian|villager|polar_bear> [Name…]`
Remove/unmark:
- Sneak + right-click again with the item, or
- `/spirit removehealer` while looking at it
3) Test the flow
- Die → respawn as a ghost
- Follow the **action bar / boss bar / breadcrumbs**
- Revive:
- Near corpse (≤ 10 blocks): **left/right click anywhere**
- At healer: **right-click the healer** (costs optional)
---
Player experience
Ghost state
- **Movement:** Flight enabled; noclip-like behavior; safe world clamping
- **Visuals:** INVISIBILITY, GLOWING outline, NIGHT_VISION “milky” hue (auto-refreshed)
- **Audio:** Optional ambient ghost loop
- **Protection:** Ghosts can’t be damaged and can’t pick up items
Wayfinding
- **Action Bar:** Target name + distance + direction guidance
- **Boss Bar:** Configurable title, color, segmented style, and distance progress
- **Breadcrumbs:** Particle trail stepping toward the current target
- **Target selection:**
`wayfinding.prefer = healer_only | cemetery_only | healer_then_cemetery`
On-screen guidance
- **Ghost whispers:** Random center-screen titles every N seconds
- **Revive prompts:** Persist while in range
- Near corpse: “You can revive here — left or right click anywhere.”
- Near healer: “You can revive at the Spirit Healer — right-click the healer.”
Revival options
- **Near death point (failsafe):** Click within 10 blocks
- **Spirit Healer:** Right-click to revive
Optional: XP cost and Durability loss and scaling within a time window
---
Feature highlights
Spirit Healers (NPCs)
- Mark almost any living entity as a healer
- Optional spawn helper command
- Auto-naming & glow
- Villagers set to PRIEST/CLERIC
Gentle roam
- Random pacing within a small leash (default: around cemetery)
Repel field (hub protection)
- Periodic pushback of mobs/animals/players (configurable targets)
- Optional “hard ring” snap near the boundary
Costs & scaling (optional)
- Flat revive cost (XP for now)
- Scaling costs within `scalingCosts.windowSeconds`
- Optional durability damage to armor/hands after a threshold
---
MMO-style “ghost run” death flow for Minecraft 1.12.2 (Forge).
Die → become a ghost → follow a clear death marker back → revive safely.
SpiritLinks is used in Luc's Emporium Server, if you want to try it!
---
Why SpiritLinks?
I wanted a death system that feels closer to an MMO:
- Death should be a **recoverable journey**, not a permanent gear/XP loss.
- No more losing your run to lava/despawn timers or chaotic recovery.
- A consistent way for players to **return to safety when revived** and keep death/revive behavior centralized and predictable.
SpiritLinks focuses on turning death into a guided “ghost run” where the player is clearly directed back to their death location and can recover without the usual Minecraft death frustration.
---
What it does
When you die:
- You respawn as a **ghost** (visual effects + ghost-like movement).
- A **death marker** shows you where you died (designed to stay readable from far away).
- You follow the marker back and **revive** once you reach the correct location.
The goal is simple: **death becomes a guided recovery loop**, not a punishment spiral.
---
Supported platforms / requirements (MOD)
- **Minecraft:** 1.12.2
- **Mod loader:** Forge (1.12.2)
- **Java:** Java 8 (1.8)
- **Singleplayer:** Supported
- **Multiplayer:** Supported on Forge servers (clients must have the mod too)
---
Installation
Client (singleplayer / to join a modded server)
1. Install **Minecraft Forge 1.12.2**
2. Download the SpiritLinks **mod** `.jar` from the Releases page
3. Put it in:
- `minecraft/mods/`
4. Launch Minecraft
Dedicated server (Forge)
1. Set up a **Forge 1.12.2** server
2. Put the SpiritLinks **mod** `.jar` in:
- `server/mods/`
3. Restart the server
4. Make sure players use the **same mod version** on their clients
---
How to play
After death
- You enter **ghost mode**.
- The mod displays a **death marker** to guide you back to where you died.
Revival
- Follow the marker until you reach your death location.
- Revive (exact interaction depends on version/config — see below).
---
Quick start (admin)
1) Set a cemetery (revive hub)
Stand where you want the revive point, then:
- `/spirit setcemetery`
Control how it’s used with:
- `respawnPolicy: same_world` (default) → cemetery used only if death was in same world
- `respawnPolicy: always_cemetery` → always use the cemetery
2) Create a Spirit Healer
You can mark an existing entity:
- **Sneak + right-click** the entity with the configured item (default: `WOOD_SPADE`)
Or spawn one:
- `/spirit spawnhealer <giant|golem|guardian|villager|polar_bear> [Name…]`
Remove/unmark:
- Sneak + right-click again with the item, or
- `/spirit removehealer` while looking at it
3) Test the flow
- Die → respawn as a ghost
- Follow the **action bar / boss bar / breadcrumbs**
- Revive:
- Near corpse (≤ 10 blocks): **left/right click anywhere**
- At healer: **right-click the healer** (costs optional)
---
Player experience
Ghost state
- **Movement:** Flight enabled; noclip-like behavior; safe world clamping
- **Visuals:** INVISIBILITY, GLOWING outline, NIGHT_VISION “milky” hue (auto-refreshed)
- **Audio:** Optional ambient ghost loop
- **Protection:** Ghosts can’t be damaged and can’t pick up items
Wayfinding
- **Action Bar:** Target name + distance + direction guidance
- **Boss Bar:** Configurable title, color, segmented style, and distance progress
- **Breadcrumbs:** Particle trail stepping toward the current target
- **Target selection:**
`wayfinding.prefer = healer_only | cemetery_only | healer_then_cemetery`
On-screen guidance
- **Ghost whispers:** Random center-screen titles every N seconds
- **Revive prompts:** Persist while in range
- Near corpse: “You can revive here — left or right click anywhere.”
- Near healer: “You can revive at the Spirit Healer — right-click the healer.”
Revival options
- **Near death point (failsafe):** Click within 10 blocks
- **Spirit Healer:** Right-click to revive
Optional: XP cost and Durability loss and scaling within a time window
---
Feature highlights
Spirit Healers (NPCs)
- Mark almost any living entity as a healer
- Optional spawn helper command
- Auto-naming & glow
- Villagers set to PRIEST/CLERIC
Gentle roam
- Random pacing within a small leash (default: around cemetery)
Repel field (hub protection)
- Periodic pushback of mobs/animals/players (configurable targets)
- Optional “hard ring” snap near the boundary
Costs & scaling (optional)
- Flat revive cost (XP for now)
- Scaling costs within `scalingCosts.windowSeconds`
- Optional durability damage to armor/hands after a threshold
---
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