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I don't check this planetminecraft page as often as I do on the minecraftforums. So if it is out of date check there first!
This is a mod I've been working on for a little while because I thought it'd be a neat idea.
It's still not quite done, but I thought I'd get some opinions on what I've got so far.
Basically, this mod adds dust with which you can form runes on the ground.
Right clicking with the runic tome will activate the rune. If it has the proper sacrifices, it will do something cool
See The MinecraftForums Thread for instructions and details!
Please do check there because I usually forget to update here at Planet Minecraft
Requires the latest recommended Minecraftforge with FML
This is a mod I've been working on for a little while because I thought it'd be a neat idea.
It's still not quite done, but I thought I'd get some opinions on what I've got so far.
Basically, this mod adds dust with which you can form runes on the ground.
Right clicking with the runic tome will activate the rune. If it has the proper sacrifices, it will do something cool
See The MinecraftForums Thread for instructions and details!
Please do check there because I usually forget to update here at Planet Minecraft
Requires the latest recommended Minecraftforge with FML
Progress | 100% complete |
Game Version | Minecraft 1.4 |
Tags |
10 Update Logs
Update #10 : by billythegoat101 12/18/2012 4:14:07 pmDec 18th, 2012
v1.1
-(ADD)Added inscriptions
-(ADD)Added inks
-(ADD)Added pouches
-(ADD) Added canPlayerKnowRune function to rune events. If it returns false then the server won't send that player the rune at all.
-(CNG) Gave dust blocks a little more width (visual)
-(UPD)Decorative version is back! (As an addon to the main)
-(UPD)updated to forge 6.0.1.349
-(UPD) updated to mc 1.4.2
-(FIX)Fixed the lexicon recipe issue
-(FIX)Fixed silk touch lexicon entry regarding its sacrifice
-(FIX)Fixed variable dust replacement not always visually replacing variable
-(FIX)Fixed rune of rebirth
-(FIX)Fixed etched blocks being instantly destroyed
-(FIX)Fixed allowed variable types for rune shapes which may or may not have been broken
-(FIX)Fixed a lot of bugs...
-(FIX)Added ability to chisel blocks with dust underneath. Purely for aesthetic reasons.
-(FIX) May have fixed rune's visual effects not appearing at first startup?
-(FIX) Redstone rune activation
-(FAIL)Forgot to keep a changelog for a lot of things...
v1.1.1
-(FIX) Fixed ruts not working
-(FIX) Fixed Music rune never having enough dust and being unplaceable
-(UPD) Updated to MC[1.4.4] MCP[721] Forge[6.3.0.372]
-(ADD) Added tooltip to pouches saying how much they have inside
-(FIX) Fixed smoke particles not spawning when you activate a rune that fails
-(ADD) Added eye candy as follows because I dunno:
-Activated and running runes give off partcles
-Dusts give off partcles when placed
-Lumberjack illuminates trees that it will take out.
-Obelisk has a cool spiral effect before the blocks rise
-Bait rune highlights those who it is affecting
v1.1.2
-(UPD) Updated to MC[1.4.5] Forge[6.4.0.397]
-(API) Separated initiation of graphics and sacrifices
-(ADD) Visual startup effect. Runes are highlighted as they start up to show that you got the shape right. If you didnt get the sacrifices they will die soon after.
-(FIX) Fixed wisdom rune.
-(CNG) Placing scrolls are no longer single use.
-(FIX) Teleporation rune
-(FIX) Transport rune
v1.1.3
-(FIX) Fixed Rebirth (egg spawner) dropping dud eggs for mobs without spawn eggs
-(FIX) Fixed and cleaned Rut rendering: Renders inner-blocks properly and doesn't glitch as much.
-(Attempted FIX) Tried to fix deco crashes, but I could never reproduce the crash in the first place so I am not sure if it is actually fixed.
-(Attempted FIX) Tried to fix occasional load up crash, but just as above I was not able to reproduce it either, this is just an attempt.
v1.1.4
-(FIX) Being able to place items inside ruts.
-(FIX) Fixed Decorative version recipes not being right for everything past lime color. (Deco 2.1)
-(FIX) SMP Crash when using placing scrolls
-(TWK) Tweaked the position calculations done for ruts. Improved accuracy.
-(TWK) Tweaked the placement calculations done for dusts. Improved accuracy.
v1.1.5
-(FIX) Rune of Heights not carrying you past like 5 blocks up.
-(FIX) Earth sprite freezing you funny and causing you to glitch
-(FIX) Earth sprite glass blocks disappearing
-(FIX) Rut shading innards being too dark
-(FIX) Sand&gravel duping glitch involving ruts
-(FIX) Compression rune going haywire when used with sacrifice negator.
-(FIX) Game language sometimes changing.
-(FIX) Client side crash when using Protection
-(TWK) Bounce rune catching radius for preventing fall damage increased to 3 blocks
v1.1.6a
-(FIX) Certain baited entities didn't 'smoke' when being baited
-(FIX) Fixed occasional EarthSprite glass blocks disappearing
-(FIX) Fixed EarthSprite glass blocks not solidifying on things like vine and snow (replacable blocks)
-(FIX) Debugging console spam
-(ADD) Added config for decorative ruts. This means that any solid block can be carved and any solid block may be placed inside the rut.
v1.1.6b
-(FIX) Inscription GUI darkness glitch
-(FIX) Inscription draining ink while in creative
-(FIX) Rut centers visual glitch. Each side being carved together.
-(FIX) XP not being taken for runes in survival
v1.1.6c
-(FIX) Earth Sprite Glass blocks disappearing (possibly? needs testing on an actual server)
-(FIX) Rabbit hole not placing torch
-(FIX) Bait still attracting mobs after desruction
-(TWK) Transport runes player-grabbing range increased.
-(TWK) Reworked how config works
-(TWK) Added config option to turn off console messages (verbose)
-(FIX) Runes and such unloading with NEI and TMI
-(TWK) How inscriptions ticks are called.
-(TWK) Blank inscriptions now only stack to 1
-(Attempted FIX) Some claims to why tome loads empty. Its an old claim but maybe it had something to do with unix file structure? Either way it might be fixed, but since I could never reproduce it I cannot be sure
-(ADD)Added inscriptions
-(ADD)Added inks
-(ADD)Added pouches
-(ADD) Added canPlayerKnowRune function to rune events. If it returns false then the server won't send that player the rune at all.
-(CNG) Gave dust blocks a little more width (visual)
-(UPD)Decorative version is back! (As an addon to the main)
-(UPD)updated to forge 6.0.1.349
-(UPD) updated to mc 1.4.2
-(FIX)Fixed the lexicon recipe issue
-(FIX)Fixed silk touch lexicon entry regarding its sacrifice
-(FIX)Fixed variable dust replacement not always visually replacing variable
-(FIX)Fixed rune of rebirth
-(FIX)Fixed etched blocks being instantly destroyed
-(FIX)Fixed allowed variable types for rune shapes which may or may not have been broken
-(FIX)Fixed a lot of bugs...
-(FIX)Added ability to chisel blocks with dust underneath. Purely for aesthetic reasons.
-(FIX) May have fixed rune's visual effects not appearing at first startup?
-(FIX) Redstone rune activation
-(FAIL)Forgot to keep a changelog for a lot of things...
v1.1.1
-(FIX) Fixed ruts not working
-(FIX) Fixed Music rune never having enough dust and being unplaceable
-(UPD) Updated to MC[1.4.4] MCP[721] Forge[6.3.0.372]
-(ADD) Added tooltip to pouches saying how much they have inside
-(FIX) Fixed smoke particles not spawning when you activate a rune that fails
-(ADD) Added eye candy as follows because I dunno:
-Activated and running runes give off partcles
-Dusts give off partcles when placed
-Lumberjack illuminates trees that it will take out.
-Obelisk has a cool spiral effect before the blocks rise
-Bait rune highlights those who it is affecting
v1.1.2
-(UPD) Updated to MC[1.4.5] Forge[6.4.0.397]
-(API) Separated initiation of graphics and sacrifices
-(ADD) Visual startup effect. Runes are highlighted as they start up to show that you got the shape right. If you didnt get the sacrifices they will die soon after.
-(FIX) Fixed wisdom rune.
-(CNG) Placing scrolls are no longer single use.
-(FIX) Teleporation rune
-(FIX) Transport rune
v1.1.3
-(FIX) Fixed Rebirth (egg spawner) dropping dud eggs for mobs without spawn eggs
-(FIX) Fixed and cleaned Rut rendering: Renders inner-blocks properly and doesn't glitch as much.
-(Attempted FIX) Tried to fix deco crashes, but I could never reproduce the crash in the first place so I am not sure if it is actually fixed.
-(Attempted FIX) Tried to fix occasional load up crash, but just as above I was not able to reproduce it either, this is just an attempt.
v1.1.4
-(FIX) Being able to place items inside ruts.
-(FIX) Fixed Decorative version recipes not being right for everything past lime color. (Deco 2.1)
-(FIX) SMP Crash when using placing scrolls
-(TWK) Tweaked the position calculations done for ruts. Improved accuracy.
-(TWK) Tweaked the placement calculations done for dusts. Improved accuracy.
v1.1.5
-(FIX) Rune of Heights not carrying you past like 5 blocks up.
-(FIX) Earth sprite freezing you funny and causing you to glitch
-(FIX) Earth sprite glass blocks disappearing
-(FIX) Rut shading innards being too dark
-(FIX) Sand&gravel duping glitch involving ruts
-(FIX) Compression rune going haywire when used with sacrifice negator.
-(FIX) Game language sometimes changing.
-(FIX) Client side crash when using Protection
-(TWK) Bounce rune catching radius for preventing fall damage increased to 3 blocks
v1.1.6a
-(FIX) Certain baited entities didn't 'smoke' when being baited
-(FIX) Fixed occasional EarthSprite glass blocks disappearing
-(FIX) Fixed EarthSprite glass blocks not solidifying on things like vine and snow (replacable blocks)
-(FIX) Debugging console spam
-(ADD) Added config for decorative ruts. This means that any solid block can be carved and any solid block may be placed inside the rut.
v1.1.6b
-(FIX) Inscription GUI darkness glitch
-(FIX) Inscription draining ink while in creative
-(FIX) Rut centers visual glitch. Each side being carved together.
-(FIX) XP not being taken for runes in survival
v1.1.6c
-(FIX) Earth Sprite Glass blocks disappearing (possibly? needs testing on an actual server)
-(FIX) Rabbit hole not placing torch
-(FIX) Bait still attracting mobs after desruction
-(TWK) Transport runes player-grabbing range increased.
-(TWK) Reworked how config works
-(TWK) Added config option to turn off console messages (verbose)
-(FIX) Runes and such unloading with NEI and TMI
-(TWK) How inscriptions ticks are called.
-(TWK) Blank inscriptions now only stack to 1
-(Attempted FIX) Some claims to why tome loads empty. Its an old claim but maybe it had something to do with unix file structure? Either way it might be fixed, but since I could never reproduce it I cannot be sure
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the-dust-mod
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this sucks