Published Sep 30th, 2019, 9/30/19 11:06 pm
- 9,145 views, 4 today
- 1,312 downloads, 0 today
33
Annoyed by trees that don't respect the fundamental laws of physics? Put those trees in their place with Trees Do Not Float!
Note that TDNF is produced for and requires the Fabric Mod Loader and API.
News: Version 1.1.1 adds the protectPlayerLogs config option, on by default. It prevents logs placed by players from being affected by this mod. For it to work, the logs must be been placed after Version 1.1.1 is installed! Also, you must have the same version of the mod on the server and all clients.
When this mod is installed and the last log supporting a tree is broken, the whole tree comes down. Designed to be server-friendly.
Configuration Options
keepLogsIntact: Log blocks move to the ground instead of dropping as items. Can be laggy.
renderFallingLogs: Render falling logs? (Affects client side only.) Can be laggy.
fallingLogsBreakPlants: Falling logs break leaves and other plants on the way down.
fallingLogsBreakFragile: Falling logs break glass and other fragile blocks.
protectPlayerLogs: Logs placed by player are allowed to float.
stackDrops: Consolidate item drops into stacks to prevent lag.
requireLogBreak: If true, structures only checked when logs are broken. (Not other block types.)
effectLevel: Play particles and sounds? Choices are SOME, NONE, and ALL.
maxBreaksPerTick: Max log/leaf blocks to break per tick. 1 - 128
breakCooldownTicks: Ticks to wait between breaking blocks. 0 - 40
maxSearchPosPerTick: Max blocks checked per tick when searching for logs/leaves. 1 - 512
Progress | 100% complete |
Game Version | Minecraft 1.14 |
Tags |
tools/tracking
3552207
7
trees-do-not-float
Create an account or sign in to comment.