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WorldStateCheckpoints 1.6.4.r04
(forked with permission from Checkpoints Backup Mod by MightyPork)
WorldStateCheckpoints gives you a way to take snapshots of your SP worlds! MightyPork indicated that he most likely won't be continuing to support his awesome mod, so I got his permission to update it.
This mod requires Forge.
1.3.2/1.4.2/1.4.4 Downloads
Features:
- Access the checkpoints menu by pressing F6 (this can be changed on the regular controls screen)
- Save checkpoints (snapshots) of your world.
- Auto-save mode with GUI and configurable auto-save time increments.
- Press Alt + F6 (configurable) to quick-save a checkpoint.
- Go back in time - if you die, load checkpoint.
- Number of checkpoints only limited by harddisk space.
- You can overwrite existing checkpoints if you want.
- You can easily delete checkpoints.
- When you delete world, all it's checkpoints are deleted automatically.
- Complete world is stored, including all dimensions and inventory.
- Automatic version checking - never miss an update.
bspkrsCore:
ATTENTION: bspkrsCore is a REQUIRED dependency mod in order for any of my mods to work. It contains the core shared classes used by all mods I release. If you don't install it along side any of the other mods here, Minecraft will crash. You have been warned.
ModLoader/Forge download: All Releases
This mod contains core classes used in all other mods I release. If you want to turn off update checking for my mods, you will need to set allowUpdateCheck=false in mod_bspkrsCore.cfg.
Notable differences from MightyPork's original mod:
- no base class edits (that means the in-game menu is unchanged, and no extra buttons on the game-over screen, but should make it compatible with just about every mod)
- requires ModLoader or equivalent
- open the WorldStateCheckpoints menu using F6 by default (configurable from the controls screen... hard to see due to ModLoader bug where it shows up under the Done button)
- fixed issue when loading a checkpoint where newer chunks wouldn't be removed
Known Issues:
- every once in a while in my testing I noticed if a lot of changes are made and then you load a checkpoint real quick right afterwards, sometimes the changes are not reverted. I think this is because the chunks are still saving, but if you load the checkpoint again it will almost always fix it.
- if your actual world name (not the checkpoint name) has special characters in it (specifically "!", but maybe others), it can cause issues when saving/loading/deleting checkpoints.
- try not to end your checkpoint names with a period. I will add code to disallow this in the next release, but for now just avoid using periods at the end of a checkpoint name.
Where are snapshots saved?
.minecraft/saves/Your World/checkpoints/YYYY-MM-DD_HH-MM-SS!Checkpoint name
They don't use any special format, so if your world folder gets corrupted (or world folder deleted), you can place your backed up snapshots into "saves" folder in minecraft and use them as normal world.
Thanks:
- MightyPork (for making an awesome mod and letting me continue it) Give him some love!
(forked with permission from Checkpoints Backup Mod by MightyPork)
WorldStateCheckpoints gives you a way to take snapshots of your SP worlds! MightyPork indicated that he most likely won't be continuing to support his awesome mod, so I got his permission to update it.
This mod requires Forge.
1.3.2/1.4.2/1.4.4 Downloads
Features:
- Access the checkpoints menu by pressing F6 (this can be changed on the regular controls screen)
- Save checkpoints (snapshots) of your world.
- Auto-save mode with GUI and configurable auto-save time increments.
- Press Alt + F6 (configurable) to quick-save a checkpoint.
- Go back in time - if you die, load checkpoint.
- Number of checkpoints only limited by harddisk space.
- You can overwrite existing checkpoints if you want.
- You can easily delete checkpoints.
- When you delete world, all it's checkpoints are deleted automatically.
- Complete world is stored, including all dimensions and inventory.
- Automatic version checking - never miss an update.
bspkrsCore:
ATTENTION: bspkrsCore is a REQUIRED dependency mod in order for any of my mods to work. It contains the core shared classes used by all mods I release. If you don't install it along side any of the other mods here, Minecraft will crash. You have been warned.
ModLoader/Forge download: All Releases
This mod contains core classes used in all other mods I release. If you want to turn off update checking for my mods, you will need to set allowUpdateCheck=false in mod_bspkrsCore.cfg.
Notable differences from MightyPork's original mod:
- no base class edits (that means the in-game menu is unchanged, and no extra buttons on the game-over screen, but should make it compatible with just about every mod)
- requires ModLoader or equivalent
- open the WorldStateCheckpoints menu using F6 by default (configurable from the controls screen... hard to see due to ModLoader bug where it shows up under the Done button)
- fixed issue when loading a checkpoint where newer chunks wouldn't be removed
Known Issues:
- every once in a while in my testing I noticed if a lot of changes are made and then you load a checkpoint real quick right afterwards, sometimes the changes are not reverted. I think this is because the chunks are still saving, but if you load the checkpoint again it will almost always fix it.
- if your actual world name (not the checkpoint name) has special characters in it (specifically "!", but maybe others), it can cause issues when saving/loading/deleting checkpoints.
- try not to end your checkpoint names with a period. I will add code to disallow this in the next release, but for now just avoid using periods at the end of a checkpoint name.
Where are snapshots saved?
.minecraft/saves/Your World/checkpoints/YYYY-MM-DD_HH-MM-SS!Checkpoint name
They don't use any special format, so if your world folder gets corrupted (or world folder deleted), you can place your backed up snapshots into "saves" folder in minecraft and use them as normal world.
Thanks:
- MightyPork (for making an awesome mod and letting me continue it) Give him some love!
Change Log
1.5.0.r01 - 15-Mar-2013
- updated for 1.5
1.4.6.r03 - 10-Mar-2013
- added threading for checkpoint saving and removing (improved performance)
- large worlds will no longer freeze the game while the checkpoint is being copied
- fixed "leaking worlds" issue reported by Forge (kudos to cpw for having that check)
1.4.6.r02 - 20-Feb-2013
- updated to support bspkrsCore (new required dependency)
- added new setting for limiting the number of auto-saves to keep
- added global default auto-save settings that are applied to new worlds
1.4.6.r01 - 23-Dec-2012
- 1.4.6 update
1.4.5.r01 (21-Nov-2012)
- updated for 1.4.5
1.4.4.r03 et al (16-Nov-2012)
- fixed null pointer exception caused by joining a multiplayer server
1.4.4.r02 et al (15-Nov-2012)
- fixed stupid mistake in GuiReplaceCheckpoint that caused a null pointer exception
1.4.4.r01 (13-Nov-2012)
- updated for 1.4.4
1.4.2.r03 (13-Nov-2012)
- added auto-save mode
- added auto-save config GUI
- added keybinding for quicksave
1.4.2.r02 (02-Nov-2012)
- Initial release
- updated for 1.5
1.4.6.r03 - 10-Mar-2013
- added threading for checkpoint saving and removing (improved performance)
- large worlds will no longer freeze the game while the checkpoint is being copied
- fixed "leaking worlds" issue reported by Forge (kudos to cpw for having that check)
1.4.6.r02 - 20-Feb-2013
- updated to support bspkrsCore (new required dependency)
- added new setting for limiting the number of auto-saves to keep
- added global default auto-save settings that are applied to new worlds
1.4.6.r01 - 23-Dec-2012
- 1.4.6 update
1.4.5.r01 (21-Nov-2012)
- updated for 1.4.5
1.4.4.r03 et al (16-Nov-2012)
- fixed null pointer exception caused by joining a multiplayer server
1.4.4.r02 et al (15-Nov-2012)
- fixed stupid mistake in GuiReplaceCheckpoint that caused a null pointer exception
1.4.4.r01 (13-Nov-2012)
- updated for 1.4.4
1.4.2.r03 (13-Nov-2012)
- added auto-save mode
- added auto-save config GUI
- added keybinding for quicksave
1.4.2.r02 (02-Nov-2012)
- Initial release
Config (.minecraft/config/mod_WorldStateCheckpoints.cfg)
#MLProp : allowUpdateCheck (boolean:true) -- Set to true to allow checking for mod updates, false to disable
#
#Thu Nov 01 17:10:12 EDT 2012
allowUpdateCheck=true
#
#Thu Nov 01 17:10:12 EDT 2012
allowUpdateCheck=true
Credit | Original by MightyPort, forked/reworked by bspkrs. |
Progress | 100% complete |
Game Version | Minecraft 1.6.4 |
Tags |
15 Update Logs
1.6.4.r04 : by bspkrs 11/14/2013 1:51:12 pmNov 14th, 2013
been out for a while
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Is there a way to save the world with a command block linked with a pressure plate?
Can I disable the save menu?
And also, can this mod auto-load the last save on death?
(I have a backup luckily)