Minecraft / Projects

Across The Time II - Time For Regrets [Epic adventure RPG map] {1.13+}

  • 132
  • 105
  • comment89
  • playlist_add
  • share
  • more_horiz
avatar Piccomaster
Level 59 : Grandmaster Artist
171










After the success of the adventure map RPG "Across The Time", the sequel is under development :
ACROSS THE TIME II - TIME FOR REGRETS



Minecraft’s RPG Adventure Map even wider than the previous one.
Presented and created by Team Adventquest.
Based on an original idea of Thunderstruck and Piccomaster.




Project’s beginning : 22 Avril 2015

Release date planned : 2019


Working time : ~5500h

PROGRESSION
ΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙΙ
< 90% >






Support and Follow Us


undefined






  • A large RPG Map/PVE, semi-open Solo or Multi (max 5 players).
  • Over 30 hours of game time for the main storyline.
  • A long main quest with an original story.
  • Many cutscenes throughout the adventure.
  • A wide world with varied biomes and unusual realm in diverse dimensions.
  • More than 30 Magic spell consuming Dahäl can scale on 10 levels, each based on your improvement and your frequency of using them.
  • Many secondary quests to complete, and an elaborate quest tracking system.
  • GPS system pointing the player in the right direction of the chosen quest goal.
  • Cities and villages spread across the worlds and inhabited by many NPCs with whom you will have to interact with.
  • A Role Play always more entertaining thanks to a reputation system according to the responses and actions provided during your adventure.
  • Hundreds of achievements to complete, and panoramas to discover for the intrepid travelers that you ARE.
  • Many items of all kinds (Normal, Magic, Exceptional, Set, Epic, Legendary) to collect or drop.
  • A resource pack adapted to the gameplay, with customized items (keys, artifacts, books), new types of weapons (Maces, Knives) and new sounds.
  • The original musics composed entirely for the game.
  • Adapted level of difficulties (easy, normal, hard) with a balanced death penalty system.
  • Evolution of the player by level "Rising" by gaining experience (Hearts/Dahäl/Skills).
  • Skills to unlock (Strength, Resistance, Haste, Regain Dahäl/Life).
  • Evolutionary and scalable system of the enemies depending on the level of player.
  • Many battles against thousands of Monsters, Elites and Boss.
  • Riddles, puzzles and jumping test and event will spice your quest up.
  • A checkpoint system if you die and Waypoint to travel more easily.
  • Thousands of chests, boxes and secrets to discover.
  • A highly developed economy with its own currency « Chronotons » and a secondary one, very rare :« Ecaille Souveraine du Chaos ».
  • Many shops (Food, Weapons, Armors, Potions...).
  • Weapons or armor recycling easily convertible in Chronotons.
  • A bank to deposit your Chronotons with a practical system of exchange between players.
  • An anti-cheat system to drastically reduce the player’ cheat cravings and to ensure the good functioning of the systems and adventure map during this long journey.




Since the events of Across The Time, you have managed to return to your era and a few years have passed. The hero you embodied has resumed to his old habits in the city where he lives: Hill Valley. This town, following the disruptions of the magical source, was able to partly transform it and so, use it as an energy source.

But in this new peaceful life, evil resurfaced. It eats you away since you drank the source of corruption in the Kingdom of Angband in the old days.

This all besides the fact that your heroic acts are completely forgotten in the modern time in which you live, and your new daily habits are driving you completely embittered.
You gradually start losing the control of your mind; nothing seems to have control over this mystical power of the ancient source of corruption.
The person who was the hero of the 7 Worlds seems to have faded and sank into a hellish vortex. You start killing innocents…

This is when a mysterious being appears; the only name that he will give to you is a letter… « S ». A new reason to fight will arise from the threat of this evil energy. 
 »S » will entrust you with a task, a mission in which you will have to wipe out the heroic life you have spent in Ëarndhel and question the people who helped you in the past.
But this new quest might give you the opportunity of making a name in a new world of the past of Tellurön.

You will have to travel the land of Silberländ in order to get rid of the evil in your mind.
This mission, far less heroic from the one you had to save the 7 worlds can seem much less epic as well. This task won’t be easy and many things will be revealed about you.
You will travel from one region to another, from towns to villages and also through new dimensions. You will not only learn more about yourself but also about the history of the seven kingdoms. Many more surprises to come…

The hero that you were must avoid chaos and oblivion; you were not the chosen one from the 7 World for no reason after all …
Control the magic of the old days « Dahäl » by learning more spells; master the numerous weapons and armors; help the people of Silberländ; collect you own fortune with the local currency « Chronoton » and climb the levels to become even more powerful.
A new epic adventure awaits you in « Across The Time II – Time for Regrets ».







Across The Time 2 is just like the previous one : a RPG Adventure style map PVE with a multiplayer mode: from 1 to 5 players.
You will need to complete a very long journey through a main quest, across a huge semi-open world (some places will be reachable according to the progress you made on the main quest).



Many quests and challenges await you on the road as well as a lot of battles against monsters.
As in any other RPG you will be allowed to choose between different classes, but also to select your answers on some dialogue. In order to improve your abilities and evolve, you will have an evolution system based on your level and a highly developed economy to help you progress.

Also hundreds of items (partly customized by texture pack) are included in the map. They can be available in shops or to collect in the monsters’ loots you kill.
A magic system of leveling and power was created for the map, and many things, which will be introduced later on.





Your path will be full of pitfalls and the monsters you meet will always be more powerful than the previous. Normal Mobs like the elites will have a level system according to the player’s power. Like that, improvement and progression will sound even more attractive.



Many bosses (customized with blocks of commands) will stand in your way. You will have to fight using all your strength … but also cunning, to beat them.
In open areas, monsters will reappear to enable the players to farm and increase their power.
To fight these dark forces, you can use multiple fighting styles: Distance (Arc), CAC (Sword, Axe, Mace…) and Magic (out of attack or assistance).

The power of monsters relative to the player's level will be indicated by a symbol above the monster's head.



The player will have the ability to increase his or her power thanks to the experience collected on monsters, chests or as quest rewards.
A leveling system appears in Across the Time 2 called "Rising". It will allow to define the power of the player compared to the monsters.

Each of these levels you'll win:
- Additional Hearts,
- Dahäl max,
- Skill points.


Sharing of Heart and Dahäl will be done automatically but Skill Points may be spent in different categories at the Weapon Master.



The maximum level that can be reached by the player is set to "50".
But we have not neglected the end-game because after this maximum level, additional ranks called "MASTER" can still be won.
So the player can continue to evolve and increase in power even after completing the main quest.
You will have to be motivated to kill monsters because the more you will gain levels the more powerful you will be, but the next levels will be difficult to obtain.

The levels are currently calculate through an exponential scale will give the number of experience you have to get to move on to the next level.



During your adventure, you must travel through a very large area, and you will also meet many NPCs.
Besides your long main quest you will have access to additional content to improve your strength. Through side quests you can discover plenty of other areas and awards.

Nevertheless, you can rest assured: monitoring book quests will help you to exactly where you need to go to your main quest and so know where you are in the other side missions, all in a single click.
You will need just to press an icon and each of the quests will be specified in a list in the chat. Then, you will be able to know what the hero must done, what he has completed and what he must be found by clicking on the name of the quest.
Screenshot below to illustrate this system.

Curiosity will be rewarded, don’t be afraid to adventure… many surprises await you!


Here the GPS system a system very effective at the level of precision and ease of use. It's a system that works on the principle of triangulations coordinates. Here we serve only a plan in 2 Dimensions (X, Z), it's all that matters because if the player is lost will know the azimut and find the goal he seeks. The height will no longer be a problem after.

The choice of the objective (primary or secondary) will therefore be possible thanks to the help book quests. It will be enough so that the lost player activates the system by a simple click in this help book quest he will then choose in the chat. An arrow will appear directly above his head indicating the precise direction view of the goal. In order to evaluate the distance between the player and the objective, the arrows will have 8 different colours. The red will mean that the player is still far from the goal, then when he comes near it will turn to orange, then yellow to finish by shades of green.

For you to illustrate the result of the GPS, here's a GIF in just a few images representing the player lost but helped by the arrows appearing every time he asks the direction of the quest.






In order to tease and increase your will of killing monsters, traveling to faraway places or just to spend some time fishing, the Exploits system resurfaced.
On top of side quests, you will have challenges to achieve along the adventure; you will earn XP and money as you complete them.
The list is long and objectives are varied!

During your adventure in Across The Time 2 you will be accompanied by more than secondary objectives whose display is directly linked to the game in the menu.
This will allow you not only to have extra rewards but also to be able to follow your progress of the story very easily, and for those who aim to complete everything and unlock secrets they will have the availability to complete many groups of advancements (adventure, travel , history, fights, etc...) see the photo representing the display of a few advancements available on the map (there will be a lot more when the map comes out).



In addition a new system of Exploit was realized: the Panorama. Indeed, if slay monsters has never been your passion, you can be an explorer and discover all the places and beautiful views of the area. They are sometimes simple and sometimes very difficult to find, but they always yield you a reward, and who knows if you find them all!



To spice up the side adventure even more, a reputation system steps in. This system’s aim will be to find out on what side you are, according to the rewards you got.
Indeed, through the side quests you will talk to people, conversations during which you will have several choices to make.
Those choices will have an influence on the reactions and the awards you can get. A reputation’s counter will constantly calculate: if you do good you will be rewarded in a very distinctive way than is you do absolute evil around you.





Thanks to a system of variables and scoreboard, we can act with the effects of Minecraft independently of everything. That is, each effect of potion, magic, enemy penalty or abilities will be cumulative.
The gameplay will be greatly diversified according to the class and the choices that the player will make in his evolution.

As in any RPG, the player will evolve by cap of level, and in Across The Time 2 the player will gain points of skills that can be spent in several attributs as you can see in the following picture :
« Strength » refers to the physical strength of the player and the damage he will do with the hand weapons and arcs.
« Resistance » is the resistance to the physical damage of enemies.
« Haste » is the strike rate of CaC weapons and not ranged weapons.
« Speed » is the movement speed of the player.
« Health Max » is the total number of hearts the player will have.
« Health Regen » refers to the rate of generation of hit points as a function of time.
« Dahäl Max » is the total number of Dahäl that the player can possess in order to use magic spells.
« Dahäl Regen » refers to the rate of generation of Dahäl points as a function of time.
« Luck » is the ability to find rarer magic items and also experience potions.
« Earner » refer to the ability to mutiply the gain of Chronotons on the monsters and in the chests.
« Hunger » is a statistic that can not be chosen as a skill point but will indicate the saturation of the player’s hunger bar.

Obviously this won’t be free, in order to unlock abilities you will hate to spend your experience points. The class you choose to play in will rely on the choices you make.





The difficulty is a very important point that we must change since it was way to high in the first Across the Time, especially for certain things.
We will balance it better, but the player can still choose between easy, medium and hard, without having the game changed either. This change primarily concerns the monsters striking power and also the death penalty.

Speaking of death, in order to stop the player from foolishly running into traps or in a room full of monsters, it will always be sanctioned by a death penalty. But although this penalty is adjustable according to the difficulty, a checkpoint system will always save the last position.
The price of death will be calculated by a percentage of Chronoton according to the chosen difficulty. If you play in a great difficulty you may lose experience.



As said earlier, the map will be reachable by many checkpoints heterogeneously divided on the map depending on places and their level of difficulty. If you die, your body will reappear on the last checkpoint you checked. You must not forget to validate them since most of them won’t be automatic.

Also in Across The Time 2, as the world in which you will have to travel is much bigger than in the first one, a new system is introduced. These are Waypoints.
Although horses will be available, Waypoints will be very useful to get from one point to another in an instant.
They will be available in each strategic region of the map. In order to use them you will have to find them first and unlock their ability to teleport.






In the kingdom of Silberländ you will find multitude of items of all kinds and especially some to kit you out to fight evil :
Weapons (swords, knives, maces, axes) Armor of all materials (leather, gold, iron, diamonds) and shield.



Different classes of items will also be available: some in abundance and some other on very rare occasions :
Normal (Basic items for non Enchanted or weakly Enchanted equipment)
Quests (Various Items for the side quests)
Magic (enchant items)
Exceptional (rare and quite powerful Items available on monsters, chests or bosses)
Set (set of collectible items, quite rare and widely available)
Epic (Powerful items only available in the Epic store)
Legendary (Customized items extremely powerful, rare and unique, available through special or secret quest).

Some items will be customized thanks to the textures pack, for example the Epic currency « Ecaille Souveraine du Chaos ».

In addition to the enderchest, we created a system of portable-chest like bags that you can summon whenever you like (for example in a dungeon) thanks to the Dahäl.

Here's an example with a photo montage of the extended possible of the inventory now. We anticipate 3 saddlebags by players at the moment.






Magic is a great characteristics of Across the Time. In the sequel the player will have even more spells to cast.

It will still be based on the enchantments and incantations of the books which will be much more advantageous than before thanks to the Dahäl incantation’s tool.
This new item makes it easier to cast the spell, as you can see on the video.


But that’s not all, now in Across The Time 2 spells has its own level.

Each spell will be available in Magic Book and may improve according to how many times you used them.

At the beginning the spells that were not used yet will not have much impact, but gradually as the player uses a magic spell, its power will increase. Moreover some spells will see their visual effect change as they evolve.

When a spell passes a level you will need to check it at the Master of Dahäl’s place.

There are 10 levels by spell book, and there will be more than 30 spells in Across The Time 2.










Always important in an RPG-like game is the economy and in particular the currency, here still called « Chronoton » as in Across The Time first named.


It will be used mainly to buy many items in stores that will serve you in your adventure. Don’t overlook this point because Chronotons also be very useful to exchange XP if you don’t know what to do.

Monsters will drop some coins whose number will vary according to their difficulty, and you will have to complete missions or sell the loot from a specialist dealer to gain Chronotons.



But although Chronotons will be useful, it will not neglect another currency that reappeared in Across The Time 2 « Ecailles Souveraines du Chaos » (or in english « Scale the Sovereign Chaos »). This currency is a very rare and legendary item, you can purchase powerful epic items in a store planned for this purpose.







Now let us come the utility of Chronoton with stores. During your journey you will find several towns populated by NPCs including traders who are willing to do business with you.

Each of the towns or villages will have all kinds of shops who you can buy various items with your Chronotons :
– Blacksmith (weapons and armor)
– Grocery (various Food)
– Meat shop
– Fish shop
– Alchemist (Potion launch)
– Enchantress (Enchantment Book)
– Woodcutter (coal, wooden object)
– Stable (Horses)


You can also spend some Chronotons to the hostel from the main town to rest and recover quickly all your life.






A bank will be set up in several cities in order to help you share your Chronotons in XP and vice versa.

It will be useful in some moments, but also for another thing: to protect your money in case of death. Indeed when you die in Across The Time II you lose a percentage of Chronotons you have on you.

Deposit your money in the bank and during your adventure you will protect your gains.









A very satisfying way to immerse yourself in Minecraft adventure is the resource pack, because it allows you to have available to numerous customization.

Especially in Across The Time 2 it will be much more developed than in the first, as it will add the customized items such as new weapons (knives, masses, legendary weapons), various objects specially modify for this adventure (Sovereign Scale Chaos keys, quest Object). They will, moreover, designed in 3D as you can see in the images below.



Also, the resource-pack allows another presentation of the inventory, including many customs sounds.
Of course not to mention a soundtrack with new original music composed for the map entirely.
The resource pack will now directly integrated into the map.

Here 2 pieces of the original soundtrack already composed for the map (click to listen) :

<Ryliath>
----------------
<Boss Battle Theme>




Resource pack



Finally, as you understand, Across The Time is not a simple map Minecraft. It's a Universe, a Story in its own right! Thundesrtruck who created and writes the story continues to flesh it out day by day. In the map you will find many texts, but many are very long and will be for some diffused on our Internet site.
Other stories of Thundesrtruck are in development and will surely be novels to be unveiled apart from the game in books.

We have already shared a new Lore on our Adventquest site in English:
- The Hunter Of Worlds






The construction of this huge map requires much time, resources and technique to build, terraform, or create commands blocks systems and now in functions.
That’s why we use a few plugins and software to help us in this difficult task.

To develop and encode in Minecraft functions we use VisualStudio.

We have a private server in Minecraft 1.13.2 to work together on the map and using Spigot we guarantee the support of all our favorite plugins such as World Edit and VoxelSniper.

We also use MCedit and NBTedit to help us change some technical and internal aspects of the map.

For rendering pictures, we use primarily the shaders Sildurs Vibrant directly into play and we will also use the software Chunky to make larger photos of the map.
Trailers videos are created with iMovie and the music is composed with Logic Pro X on Mac.
Regarding the resource pack we use the paint.NET software for 2D textures and BDcraftCubik Pro or BlockBench for 3D.

For the rest our brains with our imagination takes over operations ^^.








In conclusion, one thing is certain, the map is far from over, but we are working hard to make this project nearing perfection.
We do not hide behind the ambition that is this project, especially when it is a totally free work for people.
Indeed we do everything, even without benefit of sale, this is why we are obviously open to any financial support by donation you can do to the team (link at the top of the post), we'll be you extremely grateful.
Minecraft is our passion and we hope to share our love of video games, map-making and music to people, but sharing even if it must exist, it must not only be in one direction.
Thank you for your patience and your support.

Team Adventquest


CreditBonkoul - Slapilou - Tom - Athena - Sylvain D. - Tiffanie M. - Adrien N. - BrightBrain - Samuel W. - Philip T.
Progress90% complete
Tags

40 Update Logs

Update #40 : 03/29/2019 10:24:00 amMar 29th

  • 90% Completed

  • Update presentation

  • We are almost there ! We are getting closer to a stable version of the full gameplay of Across The Time 2. But to achieve this, we had to make some sacrifices. We will talk about it in this article but do not worry, if we decided to change the parameters is that it was very thoughtful upstream for the sake of the map but also for it to come out one day ^^.

    Consecutive delays due to the Minecraft 1.13 Update was predictable but it made us take a path we could not anticipate. The year 2019 marked a turning point for Across The Time 2 with the new system of functions because our goal is to finish the project in a BETA version more than stable this year and we are motivated!

    It should be known that the map will be 4 years old in April and that we have completed much of the level design, construction and terraforming. However, since we started with 1.8 Minecraft version, many redstone systems with command_blocks were active and completely obsolete on the map.

    So, with the version 1.13.2 installed, we take stock of the main quest, the secondary quests, the gameplay and noting too many differences and dysfunctions in our systems, we then considered that we had better to convert our systems in "functions".
    So we redo ALL the map in functions (the map now has more than 4000 functions with within each average dozens of command lines).



  • So here is the first sacrifice we made: the time spent in the past to code in command_block and redstone ... But this is really for the best because the map takes a very neat and extremely simple way to debug.
    From this new way of working, we can now code much faster. Sometimes it's complicated but we get an extremely powerful version of the map and little by little the gameplay takes shape. So 1/3 of the game is now playable without any major bug detected.

    Let us start by mentioning a concrete advance that emerged from a small sacrifice : the materialization of the new system of Dahäl spells.

    As you can see in the video, the launch has evolved compared to the first map. We took an example of a fireball spell, it will not launch from a book but directly from an object (the sphere of Dahäl) with a simple right click :



    As you will understand it cost us the fishing rod and therefore the entire fishing system.

    The selection of spells will still be based on the books of incantations but not only the spells will be easier to launch, but they can also evolve over 10 levels each and there will be about thirty spells! Just that!



    So yes, we decided to do without fishing because Across the Time 2 will be even less focused on survival. This is a small sacrifice but we preferred to optimize the main gameplay that secondary, and this will save us some time at the table loot.


  • Indeed, also the loot system is concerned. It has been thought in advance but still asks for calculating drops in chests and monsters. We save time by removing the fishing but also by simplifying the drops of unnecessary Minecraft items such as bones, string, spider's eye, leather, powder etc ...

    And since there will be no more unwanted items, there will be no need for a reyling system. But do not worry, all this will compensate with the number of weapons and armor that can be sold this time.

    In spite of all that has already been written, we keep last a sacrifice which is not one of the least: the classes.

    Yes, it was a decision that was quite hard to take because Across The Time is a push RPG, and we wanted to keep the same system for Across The Time 2 so as not to lose continuity with the first map. But given recent advances in customization systems in gameplay, skills, itemization and even the level of consistency of the story we have seen fit to leave the choice of classes at the beginning of the game.

    The player will have the opportunity throughout his adventure to evolve as he wishes in order to customize his game and make it unique enough to want to replay later.


  • We hope that some will not be too disappointed, but you can trust us. If we decided that, it's really for the sake of the map and decided that it was not necessary to waste so much time creating this big system, because yes the positive point of this is that we save a lot of time to focus on other more important things for the map.

    Anyway, all these sacrifices are not in vain and we assure you that the map improves with time.

    That's it, we are really happy and always more than motivated because the map is concretized saw eye and the tests are more and more conclusive. We are nearing the end and have now finished 90%.

    We thank the people who helped us financially, you will of course be registered in the credits of the map. And thanks again to all for your support but also to those who send us just simple messages, it warms us so much the heart!

LOAD MORE LOGS

Comments : 89

star Login or register to post a comment.

Show Comments

1 - 50 of 89

  • Pengo3202
  • Level 1
  • New Network
  • May 15, 2019, 10:32 am
I just saw that the main page percentage is at 91%. Finally, only single digits left. :)

Will the map be playable without understanding the french language? I’d assume that’s the language you’ll release the map in.
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • May 16, 2019, 12:08 pm
Haha don't worry, the game will also be released in English.
You know. I've been checking back on this same page every hour of everyday. I just cant wait for this map to come out. I'm THAT desperate. Piccomaster, you are an absolute legendary map maker. I remember when my friend introduced me to the first map. I was such a noob at first, i couldn't get past the town part at the beginning lol. But now things have changed. i've defeated Um'bratyanth more than a dozen times by now, and i'm dying to see what the 2nd map looks like. Im being such a fanboy right now but i cant help it.
Keep up the good work Piccomaster, you're almost there, I love your work. Hope to hear from you again too :D
Oh and BTW im wondering if this map is 1.13 or 1.14 since the new update is out im hyped for both if you ask me.
(Sorry cant help myself today such an honor it is to be friends with a master mapmaker Piccomaster himself)
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • May 16, 2019, 12:07 pm
Wow thanks a lot ! No we have tested and the map is not really compatible with 1.14, we will talk about it in a next update.
  • Raygua
  • Level 1
  • New Miner
  • April 25, 2019, 12:02 am
OMG , what a map !
Maybe it's a joke to see a map with 5500h of developpement
You are awesome, and I don't know how to help you in your tasks, i just can give you my support and talk about Across The Time to my friends. I can't wait the end.
I hope you enjoy this words and that will give you courage and energy. Bonne Chance 😁
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • April 28, 2019, 3:27 pm
Hahah thank's, it's not a joke. We work on this map since 2013 ^^. If you want to support us and the project, you can make a donation http://adventquest.com/la-team/support-us
  • Rezoth
  • Level 1
  • New Miner
  • April 19, 2019, 2:50 am
! I didn't know there was a second one being made ! I loved the first one, but I never finished it and I didn't have friends to play with, but it was still enjoyable. I can't wait to play this one, seeing all the new features. I have a few questions though;



1. Do you have to finish the first map to know what's going on?
2. Will the 1.14 update effect the redstone and commands badly?
3. Have you considered submitting the map to minecraft realms? I think that would be a good idea.
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • April 19, 2019, 6:37 am
Hi thanks, no you do not have to finish the map to understand the rest of the story.
But it is still advisable to at least reach the Angband dimension and finish the 5th Across the Time dungeon.

We do not know yet whether we will pass in 1.14 or not because we are waiting for the release in order to decide. If there is a change to 1.14 commands, then it is certain that we will not do this update and will stay at 1.13.

In any case when the map will come out we will contact Mojang to be able to put it obviously in the Minecraft realm, but only if the next Mojang updates don't modify the commands.
  • Pig Ninja
  • Level 19
  • Journeyman Pig
  • March 29, 2019, 9:36 am
A couple of things:
1. Take as much time as you need, I'm sure your followers are more than happy to wait for the release of this masterpiece.
2. I'm actually glad you removed the classes, it should make the game feel more personal. (they didn't change the gameplay too much in ATT anyway)
3. I'm loving the progress you're making, it's exciting to see a project i've followed so long be so close to completion, keep up your awesome work and stay inspired!
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • March 29, 2019, 11:05 am
Thanks!!!!
As I'm more of an explorer than a adventurer I never finished ATT because I was always in spectator mode trying to finish the story to find what happens. I think I ended up breaking it. oh well... But I can't wait to explore this new amazing story! I remember showing the first map to my friends and family and telling them how much I loved it. So I want you to know you have done amazing on the first one and this one is also gonna be amazing :D
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • February 19, 2019, 3:15 pm
Hi, thank you very much, if you liked don't forget to follow our second map Across The Time 2 ^^.
  • Teufel123
  • Level 1
  • New Miner
  • December 20, 2018, 2:40 am
we are so hyped for it !:D We played ATT 1 and loved it..

You think it will be finished end 2018? or will it be delayed?:)
Also, the music sounds amazing!
I'm getting so pumped as I watch the progress bar go up ever so slowly. I stopped playing any other adventure map because I've been waiting for this one so long. I don't want other maps to ruin my expectations for this map, because it'll make me feel terrible when the map comes out and I feel like this map is gonna suck (but I know it won't,) but really, it's amazing.
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • December 3, 2018, 11:03 am
Haha thank you, do not worry you can see other maps because believe me, nobody saw anything like this in a minecraft map! Nothing comes close to the map we are making, you can trust me on that!
  • Josh Crafts
  • Level 9
  • Apprentice Architect
  • November 4, 2018, 12:04 pm
I'm looking forward to what you and your team have to offer.

This may be what inspires me to come back to minecraft in terms of maps and content.

By the way, would you recommend I play the first map for a recap of the story?
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • November 6, 2018, 12:25 pm
Haha so welcome back in minecraft ^^.

No you don't have to play the first map, you will have a recap of the story in this sequel.
  • Josh Crafts
  • Level 9
  • Apprentice Architect
  • November 11, 2018, 9:55 am
Thank you.

I'll be sure to play through this once it's completed.
  • Pig Ninja
  • Level 19
  • Journeyman Pig
  • November 2, 2018, 8:01 am
The ATT team truly amaze me. The fact that you're able to never lose the inspiration or the ambition to continue creating this map to such a degree of quality is admirable. Which is why I'm going to donate as soon as I get myself a credit card. It may be a small amount, but I want to show my appreciation of you guys somehow, and let you know that we really don't care how long it takes, as every extra second you put into this epic project just makes it all the more incredible.

Don't lose hope and stay on track to the home straight so that you can dazzle the community with the greatest Minecraft map ever!
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • November 2, 2018, 5:43 pm
Thank you very much, your words go straight to the heart!!
  • Pig Ninja
  • Level 19
  • Journeyman Pig
  • December 9, 2018, 4:40 am
Alright, i finally managed to get an account made and donate. However, I do want to make sure that the money has gone through, so could you please confirm? Thanks. :)
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • December 10, 2018, 2:19 pm
I confirm we received the donation. We needed money to pay for the server for next year ^^. Thank you very much again, you we'll be in the credit for your support.
  • Pengo3202
  • Level 1
  • New Network
  • October 26, 2018, 3:47 pm
So I have a few questions, they are like interview questions that you can answer if you have the time.

1. Knowing what you know now, If you were given the opportunity, what would you have changed about the original map (across the time) to make it a better experience?

2. If you only had a week to finish and release the map, what changes would you make and how would you feel about the completeness of the map?

3. When creating the world and the lore surrounding it, what were your main inspirations when making the map?

4. What pushes you to spend several hours a day, almost every day in 3 years, to make a grand but free Minecraft map for everyone to play? I've seen other content creators cancel projects they consider to be too big. What separates your team from them?

5. Would you say VR (vivecraft with oculus or vive) would benefit your map, or harm it as a whole?

6. Whats your best day on creating the map, as well as the worst day, as in progress, satisfaction, everything breaking down, ect.
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • October 27, 2018, 10:29 am
Thank you for this little interview ^^, but in a few days we will make a point of the progress of our map and I will respond at the same time to some questions like yours.
  • Pengo3202
  • Level 1
  • New Network
  • October 30, 2018, 3:14 am
I was playing the map again as well, and I’m wondering if the fire ball spell will return. I like using it to rocket jump. =]
  • Pig Ninja
  • Level 19
  • Journeyman Pig
  • August 2, 2018, 5:02 am
I'm sure this is a stupid question, but why even bother converting everything into the new update if it's so much hassle. Why not continue working on the map in the current update and release it as a map for an older version?
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • August 2, 2018, 9:35 am
It's not a stupid question. We balanced the pros and cons, and despite the hassle of conversion, the 1.13 would increase the performance of the gameplay systems and also the addition of functionality on everything related to water.
Of course there is also the fact of being able to have a map completed and updated with the last version of Minecraft. The 1.13 marks a major change in the game (there are so many things : new blocks, texture, mobs, commands etc...) and it would be foolish not to have done it for the official release of Across The Time 2.
  • Tra_kad
  • Level 1
  • New Explorer
  • July 29, 2018, 6:58 pm
Is... Is that a Space Ship? In my time traveling RPG fantasy minecraft map adventure?

I didn't even know I needed it until I saw it.
Is the map being post-poned for a while? I'm a bit worried that we won't be able to see this map considering the progress of this project has been at 78% ever since i checked out this page about 5 months ago.
  • Tra_kad
  • Level 1
  • New Explorer
  • July 29, 2018, 6:51 pm
Well it looks like today (yesterday) is a good day for us, friend.
Why yes it was :D

The updates look absolutely amazing!
Hello, Piccomaster.
It's me, Minecraft Fan, We chatted a little while back on youtube. Where i was commenting on your video. Hopefully you remember that moment & now know me. Uhh yes my profile is poor, but that's because i just joined today so i could come all the way to speak to you PM Anyways i'm here to say quite a few things to you. I'm very, Very impressed from what you've shown me on Across The Time 2. I mean not only is this the best minecraft map I've ever played or not that it's also the biggest, but that i'm shocked to see or even hear that Across The Time 2 is nearly completed. I'm so happy, excited, overjoyed, hyped, & thrilled to see that you've made a sequel. I mean what can i say? Across The Time 1 was a bit too easy for me. Why? well cause i'm known for completing adventure, survival, pvp, pve, horror, parkour, & puzzle maps. Oh don't get me wrong i mean i am good at what i do. But none of the maps I've played are Nothing, & i mean NOTHING compared to Across The Time. It's just *sigh* well if was fun at first. I'd keep playing ATT doing quests, doing dungeons. But soon it was getting kinda you know....well boring. But when i saw that ATT 2 was out & being prepared. I threw my old TV out the window (Don't ask me how that happened it just did) I was so excited & couldn't wait to play it. But since my favorite map creator has to work on it. Then i'll let him work on it (It's you PM) Oh and uhh one more thing I'd like to ask you. Is it ok with you if i could maybe be mentioned in the credits for ATT 2. I don't wanna brag or anything i just wanna know i'm being appreciated by the one & only Piccomaster himself, The architect, builder of worlds, The Legendary Champion, And the.....Ok i'll stop. Got in the moment there my bad. But if consider mentioning me in the credits for ATT 2 then you can either use my regular name "Minecraft Fan" or you can use my minecraft username "PAMA_Zombie" I'd really appreciate it if you could consider doing so. *sigh* well you know what? It's just as well I've asked because i'm getting really tired of typing this long message & i'm really tired now. So anyways PM if your reading this then feel free to reply back to me. I'm basically on.....well most of the time. Mon-Th: 3:30pm - 9:00pm, Wed-Fri: 2:30pm - 9:30pm. Later :)
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • May 17, 2018, 7:48 am
Hi, yes I remember the questions you asked me about Across The Time.
Your words make me very happy, it is always so much appreciated to receive compliments especially when they are so many in one message ^^.

However regarding the special mentions of players or builder for the second map, there must be some conditions.
To appear in the credits it is necessary a minimum to have participated in one of these points:
- Help the development of the map (have a share of the production)
- Help in various tasks external to the map (translation, promotion etc ...)
- Have donated or purchased any of our items (through purchase or not)
- Participated actively in the BETA test (communicating the bugs etc ...)

All the people who will have helped us to conceive this magnificent and big project will have a place in the credits, because their work must be a minimum honored.

If we start to put all the fans in the credits of the map, it would make the work of these previous players who worked on the project little advantage. Especially since you are not the only one to be a fan of our work and if I start to credit everyone who likes Across The Time, the list would be very long ^^.
I hope you're not going to take it the wrong way because I really appreciate your enthusiasm for our project, but if you want a more privileged place must have made a minimum of one of the 4 points cited above for the project.

I thank you again for your message of support, we hope that the map will be completed in time and especially will please fans like you;).
It's ok i understand. Oh & sorry for the late response too much trying to complete ATT without cheating lol.
First off, sorry if I've been posting too many comments. Second, I am so glad this project is so close to finishing. Lastly, is it possible that you could put a link to the resource pack you have in these pictures,it looks amazing and I'd really love to test it out,and just prepare myself for beauty of this map, so I don't have a heart attack.
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • March 4, 2018, 1:08 pm
We will share the resource pack at the same time as the upload of the map.
Sweet. Thank you.
Now that I got the time to actually read through the majority of this, I am honestly most happy about the GPS. My biggest issue, besides the fact that I was playing on the wrong version of Minecraft, with the first Across The Time was the fact that I got lost so much. It took me nearly an hour to get past the city in the beginning of the game,and mainly because I got lost so often. The GPS will be a marvelous addition to this game! But overall, I'm so grateful that you're working so extremely hard to put out a gigantic map to keep us from wanting to fall asleep playing normal Minecraft. Thank you!
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • March 3, 2018, 2:04 pm
Yes, we fixed a lot of errors and improved many things compared to the first map.
I can't wait for you to finish this project, I never got the chance to play the first one, mainly because it wasn't running properly on my computer, but this is just amazing, and I just know you'll be able to pull it off! Good Luck!
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • March 2, 2018, 8:37 am
Thank you, we are working hard to give you this huge map soon ^^.
Also, the texture pack in these pictures is epic! I can't wait to see it in action.
  • Spikol
  • Level 1
  • New Crafter
  • August 26, 2017, 4:28 am
i think this map will be one of the best mc maps that have been ever created it looks so fu##### amazing piccomaster you and your team did a great job i hope this will be really much popular when you release it good luck on your journey and please never lost your motivation because this is a masterpiece and you put so much work in it
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • August 26, 2017, 4:51 am
Thanks a lot! :)
Piccomaster. Please make tools unbreakable (sorry if typed wrong) I haven't finished across the time I because the tools were breaking too fast and I couldn't have any equipment etc. Please make more details in quests where to go etc. I can't wait for the map release but I don't want it to be like across the time I :(. Cheers ;x
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • July 4, 2017, 2:00 pm
Hi, yes we know this problem and it will be fix for the next map Across The Time II - Time For Regrets, don't worry about this ^^.
Oh. that's awesome :D. I know that you're very talented because if someone doesn't believe me. Look at Across the Time I . Also I know you're not alone ;D. Can you say now when more or less the map is going to be released? I mean not beta or alpha.
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • July 5, 2017, 11:39 am
Haha thanks, but we don't know how long will the Beta test last. We hope the map will be release at the end of 2018.
You can follow the progress of the map here : adventquest.com/across-the-time-2
  • Pig Ninja
  • Level 19
  • Journeyman Pig
  • June 10, 2017, 5:36 am
Do you think you will be releasing a beta download of the map for public testing?
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • June 11, 2017, 2:38 am
We do not know yet if we will make an open BETA with download. What is certain is that we will do, after the Alpha, a closed BETA in French (our original language).
  • Evoken
  • Level 3
  • Apprentice Artist
  • May 5, 2017, 8:49 am
Good luck. I was building a fantasy rpg map too, even larger than yours but i'm converting it to minecraft fantasy series which i will upload on youtube :)
  • Troller001
  • Level 1
  • New Miner
  • February 25, 2017, 11:08 pm
Are you gonna add a music room with all the soundtracks of the map?
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • February 26, 2017, 2:33 am
Oh thanks it's a good idea, maybe ;)
  • DoloStar
  • Level 1
  • New Miner
  • February 10, 2017, 10:46 pm
Very much looking forward
I am so excited for the download to be available!!!!!
Hype!
  • Oxylium
  • Level 1
  • New Miner
  • February 3, 2017, 11:46 am
Les gars j'ai même pas fini la 1re map, vous êtes déjà à en faire une deuxième ... Mais juste bravo ! La 1re map était gigantesque, le nombre de command blocks hallucinants ... Je ne sais pas comment vous pourrez arriver à faire mieux dans cette suite (mais je sais que vous y arriverez)!
Pour finir juste 2 mots : Votre travail est fantastique et réellement impressionnant, on sent que vous vous investissez à fond, so keep up the good work guys !
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • February 3, 2017, 1:45 pm
Merci beaucoup! On vous confirme elle sera bien mieux sûr bien des aspects ;).
  • Tudor_2002
  • Level 11
  • Journeyman Explorer
  • December 3, 2016, 4:09 am
I didnt even finish the Across the time 1,but i love the first map!!!I cant wait to see Across the time 2!!!Good work!
  • Aryes_
  • Level 1
  • New Explorer
  • October 15, 2016, 4:07 am
Whats the program that you are using for creating the 3D textures? (For example, the swords that you showed us)
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • October 15, 2016, 5:33 am
Yes all weapon in 3D textures and some important items. What we show for example is only a normal or magic weapons 3D. We are still working on custom 3D textures for each legendary or epic weapon.
  • Tra_kad
  • Level 1
  • New Explorer
  • September 25, 2016, 2:47 pm
  • Pig Ninja
  • Level 19
  • Journeyman Pig
  • September 13, 2016, 8:49 am
After 2 months of attempting to stop checking this page, It's finally updated to 45%. :D Can we expect the same amount of progress over the next two months?
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • September 13, 2016, 1:10 pm
If you follow us on our website the map progress with about 1% every 20-30 days. For now, we make an adventure map never produced in Minecraft vanilla and we work 30h per weeks for a FREE content, so if you want that the project progressed more quickly, you can support the team by a donate ;).

http://adventquest.com/la-team/support-us
  • mapmakerNL
  • Level 5
  • Apprentice Explorer
  • October 5, 2016, 7:39 am
that's not true, in these 20-30 days it's already to 50%, a really appreciate your guys hard work. your first map was like a movie! it's a first class experience. one question: do you still like building the map? if i am working on a map, i lose the inspiration and motivation going further, and i never uploaded a map. but you uploaded a map with like 4000 hours of work in it. (with you i mean the whole team, i am bad at English)
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • October 6, 2016, 1:06 am
Thanks we love to build map because we don't build just a "Map". We write story, we compose music, we design etc... A real game with the performance of Minecraft. All of things is our passion and we are not alone, it is the strength of our motivation. We are a Team, not a big Team but especially friends in real life. It's a real sacrifice for that passion, that's why there are not a lot of this kind of map.

To clarify some things about the team and the work that we perform, and to tell you everything Thundesrtruck (my friend) and Piccomaster (me) are the leader of the project which we sacrifice all our free time on this map. Very few members help us to build directly on the map.
The hard core of the team is composed of only 3 active members with Nicolas (Our Webmaster and maker of 3D textures). Some people postules to help us by-here and there but overall we are doing all the work to 3 (Script, story, writing, construction, terraforming, Redstone, commands, drawings, textures 2D-3D , music, communication, internet, website etc...).

The average age is about 28 years (just for also insist that minecraft was not made only for the 6-12-Year-old child).
Currently Thundesrtruck is in engineering school, and the little time he has free, he devoted entirely to the universe of across the time despite internet problems he may have. It is he who takes care of the systems of commands and redstones. But above all, it is he who has imagined everything at the level of history and of the script. He wrote most of the lore and lately his last lore contains a good thirty pages.
Those who will interest on the story, they can read in the future the long stories on our website because the books minecraft have a limited number of page.
After of course we are building, terraforming and starting our ideas together on the map.

For my part, I am also fully committed to Across The Time and my free time is much more beneficial that a student ^^. So I take care a lot of the logistics of the team (Server, communication), and my specialty is the composition of new music for the game. I'll take care also many secondary content on the map as the additional quests.
Anyway the time we devote to this project is huge, the passion takes of course the top and we hope that you like the work that we do despite the time that it can take. We understand that this may frustrate and make the wait very long, but we provide the content for free without obligation to provide a release date to anyone.
However we hope to begin the beta end of the year 2017. We still aim to have a complete work in a limited time.
  • _Duke_
  • Level 1
  • New Crafter
  • August 9, 2016, 11:01 pm
Across The Time is really an epic advanture map!The people of China love it and play it a lot.
I think Across the time 2 will be more better when it comes out. :D

PS:I think it is difficult for the parkour's novice in Across The Time 1.So can you change it a bit easier in Across The Time 2? :)
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • August 10, 2016, 3:26 am
Oh thanks, yeah don't worry in Across The Time 2 the parkour will be easier and difficulty more balanced.
  • Swalyus
  • Level 1
  • New Miner
  • July 15, 2016, 7:06 am
Coucou Picco ^_^ Je voulais vous dire déjà merci pour la première partie. Et que je suis super impatient de jouer la deuxième :D J'adore votre travail. SO Thank you very much
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • July 15, 2016, 4:35 pm
C'est gentil merci ;)
  • DarkOdin
  • Level 24
  • Expert Architect
  • July 13, 2016, 1:42 pm
If you are in need of builders. I'd be more than happy to try and assist. I could help around 3-5 hours each day or every other day. I also have some building reference: My Imgur

I would be willing to work for no charge, or any share of the donations. Although some small portion would always be nice, but it's not necessary. To contact me PM me, and we can exchange emails or skype. I won't give out my personal info her in the comments though. Don't need any spam from trolls.

I loved the first map, I look forward to being able to play this new map with my family :)
  • Piccomaster
  • Level 59
  • Grandmaster Artist
  • July 13, 2016, 4:40 pm
Oh, you make great building, but at this time we are not looking for new builders and addition, we are for the majority French and some of us still have difficulty communicating in English.

We are glad anyway to see that you are interested in our map. We hope your family will enjoy the sequel ;)
  • DarkOdin
  • Level 24
  • Expert Architect
  • August 1, 2016, 4:49 pm
Alright, I understand. However, If you change your mind, and need help building. My offer still stands. Also, I use google chrome, and it has a built in translator. So I could deal with speaking to you guys, so you do not have to translate my English.

merci pour tout le travail dur, vraiment .
  • mapmakerNL
  • Level 5
  • Apprentice Explorer
  • July 10, 2016, 5:29 am
awesome can't wait for it!!!! i'm so excited!!!!!!! :D

1 - 50 of 89

Show Comments

Planet Minecraft

Browse

Site

© 2010 - 2019
planetminecraft.com

Welcome