Minecraft Maps

Across The Time II - Time For Regrets [Epic adventure RPG map] {1.13+}

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avatar Piccomaster
Level 61 : High Grandmaster Artist

After the success of the adventure map RPG "Across The Time", the sequel is under development :

Minecraft’s RPG Adventure Map even wider than the previous one.
Presented and created by Team Adventquest.
Based on an original idea of Thunderstruck and Piccomaster.

Project’s beginning : 22 Avril 2015

Release date planned : 2020

Working time : ~7800h

Devellopment TOTAL
< 99% >



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< 5% >



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  • A large RPG Map/PVE, semi-open Solo or Multi (max 5 players).
  • Over 30 hours of game time for the main storyline.
  • A long main quest with an original story.
  • Many cutscenes throughout the adventure.
  • A wide world with varied biomes and unusual realm in diverse dimensions.
  • Magic spell consuming Dahäl can scale on 10 levels, each based on your improvement and your frequency of using them.
  • Many secondary quests to complete, and an elaborate quest tracking system.
  • GPS system pointing the player in the right direction of the chosen quest goal.
  • Cities and villages spread across the worlds and inhabited by many NPCs with whom you will have to interact with.
  • A Role Play always more entertaining thanks to a reputation system according to the responses and actions provided during your adventure.
  • Hundreds of achievements to complete, and panoramas to discover for the intrepid travelers that you ARE.
  • Many items of all kinds (Normal, Magic, Exceptional, Set, Epic, Legendary) to collect or drop.
  • A resource pack adapted to the gameplay, with customized items (keys, artifacts, books), new types of weapons (Maces, Knives) and new sounds.
  • The original musics composed entirely for the game.
  • Adapted level of difficulties (easy, normal, hard) with a balanced death penalty system.
  • Evolution of the player by level "Rising" by gaining experience (Hearts/Dahäl/Skills).
  • Skills to unlock (Strength, Resistance, Haste, Regain Dahäl/Life).
  • Evolutionary and scalable system of the enemies depending on the level of player.
  • Many battles against thousands of Monsters, Elites and Boss.
  • Riddles, puzzles and jumping test and event will spice your quest up.
  • A checkpoint system if you die and Waypoint to travel more easily.
  • Thousands of chests, boxes and secrets to discover.
  • A highly developed economy with its own currency « Chronotons » and a secondary one, very rare :« Ecaille Souveraine du Chaos ».
  • Many shops (Food, Weapons, Armors, Potions...).
  • Weapons or armor recycling easily convertible in Chronotons.
  • A bank to deposit your Chronotons with a practical system of exchange between players.
  • An anti-cheat system to drastically reduce the player’ cheat cravings and to ensure the good functioning of the systems and adventure map during this long journey.

    Across The Time 2 data, it's about :
    + 12.000.000 (total area of the map, all dimensions),
    + 45,000 Words of dialogue
    + 19,000 Functions
    + 5,000 Mobspawner
    + 3,500 Chests
    + 450 Scoreboards
    + 400 Unique items
    + 350 Checkpoints
    + 350 Customized Sounds
    + 300 Quest Objectives
    + 150 NPCs
    + 50 Normal Levels
    + 50 Master Levels
    + 30 Side Quests
    + 30 Spells
    + 20 Original Music
    + 25 Bosses

Since the events of Across The Time, you have managed to return to your era and a few years have passed. The hero you embodied has resumed to his old habits in the city where he lives: Hill Valley. This town, following the disruptions of the magical source, was able to partly transform it and so, use it as an energy source.

But in this new peaceful life, evil resurfaced. It eats you away since you drank the source of corruption in the Kingdom of Angband in the old days.

This all besides the fact that your heroic acts are completely forgotten in the modern time in which you live, and your new daily habits are driving you completely embittered.
You gradually start losing the control of your mind; nothing seems to have control over this mystical power of the ancient source of corruption.
The person who was the hero of the 7 Worlds seems to have faded and sank into a hellish vortex. You start killing innocents…

This is when a mysterious being appears; the only name that he will give to you is a letter… « S ». A new reason to fight will arise from the threat of this evil energy. 
 »S » will entrust you with a task, a mission in which you will have to wipe out the heroic life you have spent in Ëarndhel and question the people who helped you in the past.
But this new quest might give you the opportunity of making a name in a new world of the past of Tellurön.

You will have to travel the land of Silberländ in order to get rid of the evil in your mind.
This mission, far less heroic from the one you had to save the 7 worlds can seem much less epic as well. This task won’t be easy and many things will be revealed about you.
You will travel from one region to another, from towns to villages and also through new dimensions. You will not only learn more about yourself but also about the history of the seven kingdoms. Many more surprises to come…

The hero that you were must avoid chaos and oblivion; you were not the chosen one from the 7 World for no reason after all …
Control the magic of the old days « Dahäl » by learning more spells; master the numerous weapons and armors; help the people of Silberländ; collect you own fortune with the local currency « Chronoton » and climb the levels to become even more powerful.
A new epic adventure awaits you in « Across The Time II – Time for Regrets ».

Across The Time 2 is just like the previous one : a RPG Adventure style map PVE with a multiplayer mode: from 1 to 5 players.
You will need to complete a very long journey through a main quest, across a huge semi-open world (some places will be reachable according to the progress you made on the main quest).

Many quests and challenges await you on the road as well as a lot of battles against monsters.
As in any other RPG you will be allowed to choose between different classes, but also to select your answers on some dialogue. In order to improve your abilities and evolve, you will have an evolution system based on your level and a highly developed economy to help you progress.

Also hundreds of items (partly customized by texture pack) are included in the map. They can be available in shops or to collect in the monsters’ loots you kill.
A magic system of leveling and power was created for the map, and many things, which will be introduced later on.

Your path will be full of pitfalls and the monsters you meet will always be more powerful than the previous. Normal Mobs like the elites will have a level system according to the player’s power. Like that, improvement and progression will sound even more attractive.

Many bosses (customized with blocks of commands) will stand in your way. You will have to fight using all your strength … but also cunning, to beat them.
In open areas, monsters will reappear to enable the players to farm and increase their power.
To fight these dark forces, you can use multiple fighting styles: Distance (Arc), CAC (Sword, Axe, Mace…) and Magic (out of attack or assistance).

The power of monsters relative to the player's level will be indicated by a symbol above the monster's head.

The player will have the ability to increase his or her power thanks to the experience collected on monsters, chests or as quest rewards.
A leveling system appears in Across the Time 2 called "Rising". It will allow to define the power of the player compared to the monsters.

Each of these levels you'll win:
- Additional Hearts,
- Dahäl max,
- Skill points.

Sharing of Heart and Dahäl will be done automatically but Skill Points may be spent in different categories at the Weapon Master.

The maximum level that can be reached by the player is set to "50".
But we have not neglected the end-game because after this maximum level, additional ranks called "MASTER" can still be won.
So the player can continue to evolve and increase in power even after completing the main quest.
You will have to be motivated to kill monsters because the more you will gain levels the more powerful you will be, but the next levels will be difficult to obtain.

The levels are currently calculate through an exponential scale will give the number of experience you have to get to move on to the next level.

During your adventure, you must travel through a very large area, and you will also meet many NPCs.
Besides your long main quest you will have access to additional content to improve your strength. Through side quests you can discover plenty of other areas and awards.

Nevertheless, you can rest assured: monitoring book quests will help you to exactly where you need to go to your main quest and so know where you are in the other side missions, all in a single click.
You will need just to press an icon and each of the quests will be specified in a list in the chat. Then, you will be able to know what the hero must done, what he has completed and what he must be found by clicking on the name of the quest.
Screenshot below to illustrate this system.

Curiosity will be rewarded, don’t be afraid to adventure… many surprises await you!

Here the GPS system a system very effective at the level of precision and ease of use. It's a system that works on the principle of triangulations coordinates. Here we serve only a plan in 2 Dimensions (X, Z), it's all that matters because if the player is lost will know the azimut and find the goal he seeks. The height will no longer be a problem after.

The choice of the objective (primary or secondary) will therefore be possible thanks to the help book quests. It will be enough so that the lost player activates the system by a simple click in this help book quest he will then choose in the chat. An arrow will appear directly above his head indicating the precise direction view of the goal. In order to evaluate the distance between the player and the objective, the arrows will have 8 different colours. The red will mean that the player is still far from the goal, then when he comes near it will turn to orange, then yellow to finish by shades of green.

For you to illustrate the result of the GPS, here's a GIF in just a few images representing the player lost but helped by the arrows appearing every time he asks the direction of the quest.

In order to tease and increase your will of killing monsters, traveling to faraway places or just to spend some time fishing, the Exploits system resurfaced.
On top of side quests, you will have challenges to achieve along the adventure; you will earn XP and money as you complete them.
The list is long and objectives are varied!

During your adventure in Across The Time 2 you will be accompanied by more than secondary objectives whose display is directly linked to the game in the menu.
This will allow you not only to have extra rewards but also to be able to follow your progress of the story very easily, and for those who aim to complete everything and unlock secrets they will have the availability to complete many groups of advancements (adventure, travel , history, fights, etc...) see the photo representing the display of a few advancements available on the map (there will be a lot more when the map comes out).

In addition a new system of Exploit was realized: the Panorama. Indeed, if slay monsters has never been your passion, you can be an explorer and discover all the places and beautiful views of the area. They are sometimes simple and sometimes very difficult to find, but they always yield you a reward, and who knows if you find them all!

To spice up the side adventure even more, a reputation system steps in. This system’s aim will be to find out on what side you are, according to the rewards you got.
Indeed, through the side quests you will talk to people, conversations during which you will have several choices to make.
Those choices will have an influence on the reactions and the awards you can get. A reputation’s counter will constantly calculate: if you do good you will be rewarded in a very distinctive way than is you do absolute evil around you.

Thanks to a system of variables and scoreboard, we can act with the effects of Minecraft independently of everything. That is, each effect of potion, magic, enemy penalty or abilities will be cumulative.
The gameplay will be greatly diversified according to the class and the choices that the player will make in his evolution.

As in any RPG, the player will evolve by cap of level, and in Across The Time 2 the player will gain points of skills that can be spent in several attributs as you can see in the following picture :
« Strength » refers to the physical strength of the player and the damage he will do with the hand weapons and arcs.
« Resistance » is the resistance to the physical damage of enemies.
« Haste » is the strike rate of CaC weapons and not ranged weapons.
« Speed » is the movement speed of the player.
« Health Max » is the total number of hearts the player will have.
« Health Regen » refers to the rate of generation of hit points as a function of time.
« Dahäl Max » is the total number of Dahäl that the player can possess in order to use magic spells.
« Dahäl Regen » refers to the rate of generation of Dahäl points as a function of time.
« Luck » is the ability to find rarer magic items and also experience potions.
« Earner » refer to the ability to multiply the gain of Chronotons on the monsters and in the chests.
« Hunger » is a statistic that can not be chosen as a skill point but will indicate the saturation of the player’s hunger bar.

Obviously this won’t be free, in order to unlock abilities you will hate to spend your experience points. The class you choose to play in will rely on the choices you make.

The difficulty is a very important point that we must change since it was way to high in the first Across the Time, especially for certain things.
We will balance it better, but the player can still choose between easy, medium and hard, without having the game changed either. This change primarily concerns the monsters striking power and also the death penalty.

Speaking of death, in order to stop the player from foolishly running into traps or in a room full of monsters, it will always be sanctioned by a death penalty. But although this penalty is adjustable according to the difficulty, a checkpoint system will always save the last position.
The price of death will be calculated by a percentage of Chronoton according to the chosen difficulty. If you play in a great difficulty you may lose experience.

As said earlier, the map will be reachable by many checkpoints heterogeneously divided on the map depending on places and their level of difficulty. If you die, your body will reappear on the last checkpoint you checked. You must not forget to validate them since most of them won’t be automatic.

Also in Across The Time 2, as the world in which you will have to travel is much bigger than in the first one, a new system is introduced. These are Waypoints.
Although horses will be available, Waypoints will be very useful to get from one point to another in an instant.
They will be available in each strategic region of the map. In order to use them you will have to find them first and unlock their ability to teleport.

In the kingdom of Silberländ you will find multitude of items of all kinds and especially some to kit you out to fight evil :
Weapons (swords, knives, maces, axes) Armor of all materials (leather, gold, iron, diamonds) and shield.

Different classes of items will also be available: some in abundance and some other on very rare occasions :
Normal (Basic items for non Enchanted or weakly Enchanted equipment)
Quests (Various Items for the side quests)
Common (Items with malus and no Enchant)
Uncommon (Items with bonus)
Rare (Items quite powerful with enchant and bonus)
Epic (Powerful items, available in the Epic store too)
Legendary (Customized items extremely powerful)
Mythical (The most powerful items and available through special or secret quest)

Some items will be customized thanks to the textures pack, for example the Epic currency « Ecaille Souveraine du Chaos ».

In addition to the enderchest, we created a system of portable-chest like bags that you can summon whenever you like (for example in a dungeon) thanks to the Dahäl.

Here's an example with a photo montage of the extended possible of the inventory now. We anticipate 3 saddlebags by players at the moment.

Magic is a great characteristics of Across the Time. In the sequel the player will have even more spells to cast.

It will still be based on the enchantments and incantations of the books which will be much more advantageous than before thanks to the Dahäl incantation’s tool.
This new item makes it easier to cast the spell, as you can see on the video.

But that’s not all, now in Across The Time 2 spells has its own level.

Each spell will be available in Magic Book and may improve according to how many times you used them.

At the beginning the spells that were not used yet will not have much impact, but gradually as the player uses a magic spell, its power will increase. Moreover some spells will see their visual effect change as they evolve.

When a spell passes a level you will need to check it at the Master of Dahäl’s place.

There are 10 levels by spell book, and there will be more than 30 spells in Across The Time 2.

Always important in an RPG-like game is the economy and in particular the currency, here still called « Chronoton » as in Across The Time first named.

It will be used mainly to buy many items in stores that will serve you in your adventure. Don’t overlook this point because Chronotons also be very useful to exchange XP if you don’t know what to do.

Monsters will drop some coins whose number will vary according to their difficulty, and you will have to complete missions or sell the loot from a specialist dealer to gain Chronotons.

But although Chronotons will be useful, it will not neglect another currency that reappeared in Across The Time 2 « Ecailles Souveraines du Chaos » (or in english « Scale the Sovereign Chaos »). This currency is a very rare and legendary item, you can purchase powerful epic items in a store planned for this purpose.

Now let us come the utility of Chronoton with stores. During your journey you will find several towns populated by NPCs including traders who are willing to do business with you.

Each of the towns or villages will have all kinds of shops who you can buy various items with your Chronotons :
– Blacksmith (weapons and armor)
– Grocery (various Food)
– Meat shop
– Fish shop
– Alchemist (Potion launch)
– Enchantress (Enchantment Book)
– Woodcutter (coal, wooden object)
– Stable (Horses)

You can also spend some Chronotons to the hostel from the main town to rest and recover quickly all your life.

A bank will be set up in several cities in order to help you share your Chronotons in XP and vice versa.

It will be useful in some moments, but also for another thing: to protect your money in case of death. Indeed when you die in Across The Time II you lose a percentage of Chronotons you have on you.

Deposit your money in the bank and during your adventure you will protect your gains.

A very satisfying way to immerse yourself in Minecraft adventure is the resource pack, because it allows you to have available to numerous customization.

Especially in Across The Time 2 it will be much more developed than in the first, as it will add the customized items such as new weapons (knives, masses, legendary weapons), various objects specially modify for this adventure (Sovereign Scale Chaos keys, quest Object). They will, moreover, designed in 3D as you can see in the images below.

Also, the resource-pack allows another presentation of the inventory, including many customs sounds.
Of course not to mention a soundtrack with new original music composed for the map entirely.
The resource pack will now directly integrated into the map.

Here 2 pieces of the original soundtrack already composed for the map (click to listen) :

<Boss Battle Theme>

Finally, as you understand, Across The Time is not a simple map Minecraft. It's a Universe, a Story in its own right! Thundesrtruck who created and writes the story continues to flesh it out day by day. In the map you will find many texts, but many are very long and will be for some diffused on our Internet site.
Other stories of Thundesrtruck are in development and will surely be novels to be unveiled apart from the game in books.

We have already shared a new Lore on our Adventquest site in English:
- The Hunter Of Worlds

The construction of this huge map requires much time, resources and technique to build, terraform, or create commands blocks systems and now in functions.
That’s why we use a few plugins and software to help us in this difficult task.

To develop and encode in Minecraft functions we use VisualStudio.

We have a private server in Minecraft 1.13.2 to work together on the map and using Spigot we guarantee the support of all our favorite plugins such as World Edit and VoxelSniper.

We also use MCedit and NBTedit to help us change some technical and internal aspects of the map.

For rendering pictures, we use primarily the shaders Sildurs Vibrant directly into play and we will also use the software Chunky to make larger photos of the map.
Trailers videos are created with iMovie and the music is composed with Logic Pro X on Mac.
Regarding the resource pack we use the paint.NET software for 2D textures and BDcraftCubik Pro or BlockBench for 3D.

For the rest our brains with our imagination takes over operations ^^.

In conclusion, one thing is certain, the map is far from over, but we are working hard to make this project nearing perfection.
We do not hide behind the ambition that is this project, especially when it is a totally free work for people.
Indeed we do everything, even without benefit of sale, this is why we are obviously open to any financial support by donation you can do to the team (link at the top of the post), we'll be you extremely grateful.
Minecraft is our passion and we hope to share our love of video games, map-making and music to people, but sharing even if it must exist, it must not only be in one direction.
Thank you for your patience and your support.

Team Adventquest

CreditNicomou, Athena Sigmund, Pengo, Bonkoul, Tom, Slapilou, Zercklay, Pig Ninja, DrSallan, BrightBrain, Sylvain Det, Tiffanie Myers, Naudet Adrien, Léo Dimajo, Philip Tripol, Samuel Warner, Jean-Charles Soulabail, Stéphanie Bouet Mercier, Wenjia Dai, Clément
Progress95% complete

46 Update Logs

Update #46 : 07/11/2020 7:46:11 amJul 11th

  • 99% Completed
  • The preparations for the ALPHA version are finally completed, and it is from this weekend that the ALPHA will begin! We will have had 2 months of delays, but we have finally arrived at a stable and complete version of a first version of "Across The Time 2 - Time For Regrets".

This was laborious because there were many bugs to fix (sometimes with balancing problems very difficult to solve), but we are playing the work that we dreamed of more than 5 years ago.

We have also called on the latest forces to translate into English. Indeed, those who wanted to help us were able to finally get down to the task of largely translating all the dialogs on the map. It was not originally planned, but the ALPHA will also have its English version.
We therefore thank all those who helped us translate the entire map into English.

With nearly 20,000 functions including hundreds of thousands of active commands in the game and a substantial resource pack, we hope that the map will be functional for all configurations. The loading of the resource-pack and the map can take 1 to 2 minutes but once in the game there is no more loading.
The tests were very conclusive, but we do not yet know how the map will behave with more than 3 players, because it can sometimes be resource intensive.

For the moment the map has only been tested with two players max and we will advise not to exceed 3 players. Even if playing 5 will be quite possible, you will still need to have enough RAM and power for your server.
In any case, the ALPHA version of Across The Time 2 is much better optimized than the first map.

Also, we remind you once again, but this ALPHA is not distributed to everyone. This version is only playable by members who have contributed to help us directly for the map or who have made donations.

For the most part you will not be able to play the game yet, we do not want to distribute an unfinished map because this version will still have bugs to fix and will lack a lot of endgame content. But rest assured, with the time we spent on the pre-ALPHA, we are very close to the end and a BETA version.

Other than that, we have updated the counters on the main page and we leave the total development at 99% until all the endgame content is added. Everything else will be finished during the ALPHA period along with the fixes.


06/15/2020 11:10 pm
Level 1 : New Miner
If we donate, do we get access to the game earlier? I am very eager to play the game after waiting for years, and I can finally afford to part with some money to help you guys out!!
06/16/2020 12:00 pm
Level 61 : High Grandmaster Artist
Yes, all the people who helped us make the map and those who helped us financially will have access to an ALPHA, but playable only solo.
02/29/2020 9:22 pm
Level 4 : Apprentice Ranger
That awkward moment when you're about the same level of excited for a Minecraft adventure map as the impending release of Doom Eternal.
03/01/2020 3:07 pm
Level 61 : High Grandmaster Artist
Hahaha, being also a big fan of Doom your comment makes me very happy ^^.
02/29/2020 7:15 am
Level 1 : New Miner
Imma use dis!! This is so beautiful and I hope other people like it too.
12/29/2019 11:16 am
Level 21 : Expert Pig
Pig Ninja
It's great to know that the team has worked their way to the pre-Alpha now, amazing job guys!

I've been thinking, seeing as me and the other donators are going to have access to the Alpha once it's released (alongside bug testing); would you be interested in some aid in the English translation? I happen to be fairly adept in using English and understanding some French. I could interpret the original meaning of phrases that have been lost in translation or rewrite some passages so that your English audience could better understand them. That being said, I do enjoy the subtle differences and rewording when French sayings are translated into English, so I think people would be comfortable either way.

Please let me know what you think and awesome work once again on getting to pre-Alpha!
01/01/2020 7:51 pm
Level 61 : High Grandmaster Artist
Hi, thank you. Indeed we've got your email address like everyone who donated to us. We would be delighted to count you among the people offering translation assistance.
We already have a lot of people who are ready to do this work, but an additional person, given the amount of work to be provided, would not be refused ^^.
For the moment we are still seeing a lot of secondary dialogues. The distribution of the translation work is not yet done ...
In any case, we can already invite you on our discord if you wish to join us (in private message). Anyway, we will later send an email to call donors to come in advance to prepare for the ALPHA FR phase.
11/23/2019 7:20 pm
Level 1 : New Explorer
Hey Picco, its been a while. Hey I wanted to ask you something. Does this map allow players to enter spectator mode or creative mode? Or has it once again got an Anti-Cheat system to it. The reason im asking this is because Im planning on making a Youtube lets play through series on my small, little, shitty Youtube channel. And if this map says NO to cheating then I want to know. Cause I also need to get thumbnails for my videos from the map itself. I also got a friend of mine to fly around in spectator mode, he will be watching me from a distance, record me doing certain actions, he is basically my backup recorder (Or whatever you call it) He tried to do it in the previous map, and of course got called a "Noob" 5 times by the map. That was until I found out how to bypass the Anti-Cheat system on the previous map. Since this map is different Im gonna need our help on this one. Please understand.
11/24/2019 10:52 am
Level 61 : High Grandmaster Artist

Yes there will always be an anti-cheat system and it will be even more useful than in the previous map, because in Across the Time 2 now there will be cutscenes and it uses the gamemode spectator.
So the players will not have the opportunity to put themselves in creative of course and no longer as a spectator.

However if you need people in gamemode spectator to make videos, when the map will be release, just contact us by MP and we will give you the necessary access if we deem it to be justified of course. We have secured the map because it will need it as the systems are complex, but no worries we will be understanding and we would be just happy to see some gameplay videos on our map. ;)
09/18/2019 10:01 am
Level 1 : New Miner
bonjour ! tout d'abord enorme bravo ! 5 ans de boulot c'est pas rien.

Je vous lais savoir quand la map pourrait être disponible ainsi que si elle sera disponible ne téléchargement ou sur un de vos serveur voir les deux :D car j'aimerais bien la télécharger afin d'y jouer avec pas mal d'amis en Coop.
09/18/2019 5:02 pm
Level 61 : High Grandmaster Artist
La date précise de sortie on ne peut encore la donner. Ce qui est sûr c'est que la map sortira en téléchargement uniquement et pourra être joué soit en solo soit mise sur un server vanilla minecraft pour être jouable en coop (attention la limite sera de 5 joueurs).
08/19/2019 6:57 am
Level 1 : New Miner
Salut, tout d'abord je tiens à vous féliciter pour la qualité de votre première map, je l'ai beaucoup aimé et j'attends avec impatience cette nouvelle map qui a l'air d'être titanesque (sans exagérer ^^).

Sur le reddit de minecraft, y a quelques fois des créations avec de la redstone ou des commandes blocks qui passent, et sont souvent pas mal aimés. Juste en lisant un peu la page de la map, y a beaucoup de choses que vous pourriez par exemple prendre en gif et puis les poster sur reddit; ça pourrait faire de la pub pour la map et y a de beaucpup (vraiment beaucoup ) de chances que ça plaise vu comment la map à l'air massive. Je suis sûr que ya tellement de truc à montrer juste avec les méchaniques que vous nous avez montrés.
J'attends avec impatience la sortie de la map, je vous souhaite bonne continuation, et vous remercie pour les moments très sympathiques que j'ai passé sur la première :)
08/19/2019 12:56 pmhistory
Level 61 : High Grandmaster Artist
Salut, merci du conseil mais nous ne sommes pas très actif sur ce réseau d'autant plus pour montrer nos systèmes à part. Et surtout que nous ne faisons plus du tout de redstone ^^. Cela demande du temps et nous n'avons pas de département publicitaire pour faire la promotion de nos systèmes haha.

Cependant si vous savez comment fonctionne nos systèmes de la première map, on serait ravi que vous le faites pour nous :). Enfin plus sérieusement nos systèmes prient séparément ne sont pas si géniaux que ça, mais pour les intéressés il suffit juste qu'ils testent notre map donc n'hésitez pas à simplement partager le lien de notre map, c'est déjà suffisant pour faire de la pub de notre travail ^^.

Après concernant la deuxième map, tout fonctionne qu'en function donc là les redstoneurs seront perdus mais les développeurs n'auront qu'à se donner à coeur joie de rentrer dans nos dizaines de milliers de commandes ^^.
08/02/2019 3:58 pm
Level 1 : New Miner
Is there an estimated release time? :D

Can't waiiiiiiiiiiiiiiiiiiiit haha.
06/07/2019 7:49 pm
Level 1 : New Network
I just completed your map again and it was great. Only major complaints are that I cannot repair unique weapons and armor, as well as the 8th dungeon not quite working right, so if you could implement a repair man of some sort in ATT 2, that would be great.

Also, I decided that I will make a trailer for the first map out of love for the game. I wanted to do this so that I could help in a way that is realistic for me to accomplish, as I am not a good architect nor speak french, but I do know a thing or two about video editing. Also, I believe a map of quality such as yours deserves more than a slide show for a trailer.

When I am done I will post it here for you to see as an unlisted video on YouTube, as well as a google translated script of the text on the screen so that, assuming it doesn’t take too much of your teams time, you can make it sound better with your understanding of the french language for the french version of the trailer. After thats done and revised with your criticism, I want to have it posted (preferably by you since you made the map) to youtube, reddit, and other minecraft communities to reignite interest in both ATT and the upcoming ATT 2. If the trailer turns out well I’d be happy to make another one when ATT 2 comes out.

I hope this is fine as it is the least I can do for you so you can spend more time making ATT 2 as awesome as possible!

P.S: I am going to make the trailer regardless because I believe it will be good experience and practice for myself over the first quarter of summer break, certainly more productive than sitting on the couch all day! However, If you request that the trailer need not be released, I will abide to your command.
06/10/2019 6:54 pm
Level 61 : High Grandmaster Artist
Hello, indeed the first map Across The Time is not perfect, it can have some bugs and sometimes be unbalanced.

In any case we greatly appreciate your enthusiasm to try to promote the map thanks to your talent in video editing. We would love to see the result, you have our full permission.
We would have liked this map to be up to date to redo a trailer but you should know that it starts to get old and the impact will surely relative.
06/10/2019 10:05 pm
Level 1 : New Network
Alright, Its done:


Also, here is the Google translated french script, if you have time you can grammar check It before I make the French version of the trailer:

Hill valley


L'apocalypse a mis fin à l'humanité

Vous êtes sauvé cependant, et amené à un temps oublié depuis longtemps

Ëarndhel village

Le passé

Le pays de Tellurön

Ferone Forest

Kakkara Desert


Rassemblez les neuf joyaux à travers 10 donjons

Tradez Chronoton, XP et des balances pour des objets puissants et des mises à niveau

Collectionnez plus de 20 sorts personnalisés, utilisés pour la destruction, la restauration, l'invocation et plus encore

Traversez 4 des 7 royaumes à travers le temps et l'espace

Parcourez chaque donjon dans un environnement et une atmosphère uniques

Across the Time

Parcourez chaque donjon dans un environnement et une atmosphère uniques

Explorez le monde et trouvez ses secrets



Constructeur et scenario


Constructeur et Compositeur

Découvrez la bande son complète:


Traduction anglaise

Sigmund Athena



Traduction en chinois











Trailer Creator


Remerciement special

Kuro Arachi

Rock Band « Vernes »

Et tous les fans qui

continuer à soutenir

les créateurs de

la carte

Visitez Team AdventQuest pour plus d’informations sur la carte et les projets futurs:


Téléchargez la carte ici (Jouer dans Minecraft java 1.8.4):



Arrive bientôt

Across The Time 2

Time For Regrets


Restez à jour à:

06/15/2019 8:48 pmhistory
Level 61 : High Grandmaster Artist

You did an impressive job. This trailer is just perfect. Given the extraordinary result of this video, I think your help to make the trailer of Across The Time 2 that we planned to do, would be greatly appreciated.
Bravo! Really.
Regarding the script in French here is a more adapted translation :

Hill valley
L'apocalypse mit fin à l'humanité
Cependant vous avez été sauvé, et amené à un temps oublié
Le passé
Les terres de Tellurön
Ferone Forest
Kakkara Desert
Rassemblez les neuf joyaux à travers 10 donjons
Echangez votre expérience et Chronoton pour de puissants objets et des évolutions de niveau
Collectionnez plus de 20 sorts personnalisés : utile pour la destruction, la restauration, l'invocation et plus encore
Traversez 4 des 7 royaumes à travers le temps et l'espace
Parcourez chaque donjon dans un environnement et une atmosphère unique
Défiez des monstres et bosses épiques
Explorez le monde et trouvez ses secrets
Across the Time

P.S. To communicate easily, we can continue privately on the site, or here is our email : team.adventquest@gmail.com
05/15/2019 2:32 pm
Level 1 : New Network
I just saw that the main page percentage is at 91%. Finally, only single digits left. :)

Will the map be playable without understanding the french language? I’d assume that’s the language you’ll release the map in.
05/16/2019 4:08 pm
Level 61 : High Grandmaster Artist
Haha don't worry, the game will also be released in English.
05/12/2019 7:45 pm
Level 1 : New Explorer
You know. I've been checking back on this same page every hour of everyday. I just cant wait for this map to come out. I'm THAT desperate. Piccomaster, you are an absolute legendary map maker. I remember when my friend introduced me to the first map. I was such a noob at first, i couldn't get past the town part at the beginning lol. But now things have changed. i've defeated Um'bratyanth more than a dozen times by now, and i'm dying to see what the 2nd map looks like. Im being such a fanboy right now but i cant help it.
Keep up the good work Piccomaster, you're almost there, I love your work. Hope to hear from you again too :D
Oh and BTW im wondering if this map is 1.13 or 1.14 since the new update is out im hyped for both if you ask me.
(Sorry cant help myself today such an honor it is to be friends with a master mapmaker Piccomaster himself)
05/16/2019 4:07 pm
Level 61 : High Grandmaster Artist
Wow thanks a lot ! No we have tested and the map is not really compatible with 1.14, we will talk about it in a next update.
04/25/2019 4:02 am
Level 1 : New Miner
OMG , what a map !
Maybe it's a joke to see a map with 5500h of developpement
You are awesome, and I don't know how to help you in your tasks, i just can give you my support and talk about Across The Time to my friends. I can't wait the end.
I hope you enjoy this words and that will give you courage and energy. Bonne Chance 😁
04/28/2019 7:27 pm
Level 61 : High Grandmaster Artist
Hahah thank's, it's not a joke. We work on this map since 2013 ^^. If you want to support us and the project, you can make a donation http://adventquest.com/la-team/support-us
04/19/2019 6:50 am
Level 1 : New Miner
! I didn't know there was a second one being made ! I loved the first one, but I never finished it and I didn't have friends to play with, but it was still enjoyable. I can't wait to play this one, seeing all the new features. I have a few questions though;

1. Do you have to finish the first map to know what's going on?
2. Will the 1.14 update effect the redstone and commands badly?
3. Have you considered submitting the map to minecraft realms? I think that would be a good idea.
04/19/2019 10:37 am
Level 61 : High Grandmaster Artist
Hi thanks, no you do not have to finish the map to understand the rest of the story.
But it is still advisable to at least reach the Angband dimension and finish the 5th Across the Time dungeon.

We do not know yet whether we will pass in 1.14 or not because we are waiting for the release in order to decide. If there is a change to 1.14 commands, then it is certain that we will not do this update and will stay at 1.13.

In any case when the map will come out we will contact Mojang to be able to put it obviously in the Minecraft realm, but only if the next Mojang updates don't modify the commands.
03/29/2019 1:36 pm
Level 21 : Expert Pig
Pig Ninja
A couple of things:
1. Take as much time as you need, I'm sure your followers are more than happy to wait for the release of this masterpiece.
2. I'm actually glad you removed the classes, it should make the game feel more personal. (they didn't change the gameplay too much in ATT anyway)
3. I'm loving the progress you're making, it's exciting to see a project i've followed so long be so close to completion, keep up your awesome work and stay inspired!
03/29/2019 3:05 pm
Level 61 : High Grandmaster Artist
02/18/2019 8:02 pm
Level 8 : Apprentice Explorer
As I'm more of an explorer than a adventurer I never finished ATT because I was always in spectator mode trying to finish the story to find what happens. I think I ended up breaking it. oh well... But I can't wait to explore this new amazing story! I remember showing the first map to my friends and family and telling them how much I loved it. So I want you to know you have done amazing on the first one and this one is also gonna be amazing :D
02/19/2019 8:15 pm
Level 61 : High Grandmaster Artist
Hi, thank you very much, if you liked don't forget to follow our second map Across The Time 2 ^^.
12/20/2018 7:40 am
Level 1 : New Miner
we are so hyped for it !:D We played ATT 1 and loved it..

You think it will be finished end 2018? or will it be delayed?:)
11/30/2018 9:52 pm
Level 1 : New Miner
Also, the music sounds amazing!
11/30/2018 9:51 pm
Level 1 : New Miner
I'm getting so pumped as I watch the progress bar go up ever so slowly. I stopped playing any other adventure map because I've been waiting for this one so long. I don't want other maps to ruin my expectations for this map, because it'll make me feel terrible when the map comes out and I feel like this map is gonna suck (but I know it won't,) but really, it's amazing.
12/03/2018 4:03 pm
Level 61 : High Grandmaster Artist
Haha thank you, do not worry you can see other maps because believe me, nobody saw anything like this in a minecraft map! Nothing comes close to the map we are making, you can trust me on that!
11/04/2018 5:04 pm
Level 11 : Journeyman Architect
Josh Crafts
I'm looking forward to what you and your team have to offer.

This may be what inspires me to come back to minecraft in terms of maps and content.

By the way, would you recommend I play the first map for a recap of the story?
11/06/2018 5:25 pm
Level 61 : High Grandmaster Artist
Haha so welcome back in minecraft ^^.

No you don't have to play the first map, you will have a recap of the story in this sequel.
11/11/2018 2:55 pm
Level 11 : Journeyman Architect
Josh Crafts
Thank you.

I'll be sure to play through this once it's completed.
11/02/2018 12:01 pm
Level 21 : Expert Pig
Pig Ninja
The ATT team truly amaze me. The fact that you're able to never lose the inspiration or the ambition to continue creating this map to such a degree of quality is admirable. Which is why I'm going to donate as soon as I get myself a credit card. It may be a small amount, but I want to show my appreciation of you guys somehow, and let you know that we really don't care how long it takes, as every extra second you put into this epic project just makes it all the more incredible.

Don't lose hope and stay on track to the home straight so that you can dazzle the community with the greatest Minecraft map ever!
11/02/2018 9:43 pm
Level 61 : High Grandmaster Artist
Thank you very much, your words go straight to the heart!!
12/09/2018 9:40 am
Level 21 : Expert Pig
Pig Ninja
Alright, i finally managed to get an account made and donate. However, I do want to make sure that the money has gone through, so could you please confirm? Thanks. :)
12/10/2018 7:19 pm
Level 61 : High Grandmaster Artist
I confirm we received the donation. We needed money to pay for the server for next year ^^. Thank you very much again, you we'll be in the credit for your support.
10/26/2018 7:47 pm
Level 1 : New Network
So I have a few questions, they are like interview questions that you can answer if you have the time.

1. Knowing what you know now, If you were given the opportunity, what would you have changed about the original map (across the time) to make it a better experience?

2. If you only had a week to finish and release the map, what changes would you make and how would you feel about the completeness of the map?

3. When creating the world and the lore surrounding it, what were your main inspirations when making the map?

4. What pushes you to spend several hours a day, almost every day in 3 years, to make a grand but free Minecraft map for everyone to play? I've seen other content creators cancel projects they consider to be too big. What separates your team from them?

5. Would you say VR (vivecraft with oculus or vive) would benefit your map, or harm it as a whole?

6. Whats your best day on creating the map, as well as the worst day, as in progress, satisfaction, everything breaking down, ect.
10/27/2018 2:29 pm
Level 61 : High Grandmaster Artist
Thank you for this little interview ^^, but in a few days we will make a point of the progress of our map and I will respond at the same time to some questions like yours.
10/30/2018 7:14 am
Level 1 : New Network
I was playing the map again as well, and I’m wondering if the fire ball spell will return. I like using it to rocket jump. =]
08/02/2018 9:02 am
Level 21 : Expert Pig
Pig Ninja
I'm sure this is a stupid question, but why even bother converting everything into the new update if it's so much hassle. Why not continue working on the map in the current update and release it as a map for an older version?
08/02/2018 1:35 pm
Level 61 : High Grandmaster Artist
It's not a stupid question. We balanced the pros and cons, and despite the hassle of conversion, the 1.13 would increase the performance of the gameplay systems and also the addition of functionality on everything related to water.
Of course there is also the fact of being able to have a map completed and updated with the last version of Minecraft. The 1.13 marks a major change in the game (there are so many things : new blocks, texture, mobs, commands etc...) and it would be foolish not to have done it for the official release of Across The Time 2.
07/29/2018 10:58 pm
Level 4 : Apprentice Ranger
Is... Is that a Space Ship? In my time traveling RPG fantasy minecraft map adventure?

I didn't even know I needed it until I saw it.
07/22/2018 4:07 am
Level 1 : New Miner
Is the map being post-poned for a while? I'm a bit worried that we won't be able to see this map considering the progress of this project has been at 78% ever since i checked out this page about 5 months ago.
07/29/2018 10:51 pm
Level 4 : Apprentice Ranger
Well it looks like today (yesterday) is a good day for us, friend.
08/25/2018 10:30 am
Level 1 : New Miner
Why yes it was :D

The updates look absolutely amazing!
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