Minecraft Maps / Challenge & Adventure

Open World Zombie Apocalypse!

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bobtart12 avatar bobtart12
Level 69 : High Grandmaster Architect
Join the Discord for behind the scenes on future updates, and to chat with the developers and players!

Delve into a world where zombies have destroyed humanity. Only you and your friends can stop it! Loot people's things, discover other survivors' stories, roam the wasteland, survive, and own the Zombie Apocalypse!

This map features a large area to explore and loot, including cities, farmland, highways, open road, mountains, and much more! A massive amount of time went into crafting every small detail of our world!

The map is always being worked on, changed, and updated to further increase content! Check back often!
Map Features:
3 Large Cities
An International Airport

Fully Scripted Subway System
Interiors & Loot For Every Building
Unique Weapons & Armor
Stories & Lore

Custom Bosses
Thirst Mechanics

Customizable Map Settings
Scripted World Events
We're looking for developers and builders to help out on the map! Apply on our Discord in the #dev-application channel!

If you'd like to support us, we now have a Patreon!

Map supports Minecraft 1.14.4. It's playable on 1.16, but there's reports of things not working.

Map does NOT support 1.12 or older.

Please give credit to the map when making videos or posts on other websites. Simply copy and paste the link to this download page! Also, if you're making a play-through, feel free to advertise it on our official Discord, linked above!
Command Blocks Must Be Enabled For Map To Function!
We've been featured on the Official PMC Twitter!
CreditMy amazing build team and my awesome players. Please see the tutorial for builders' names! Can't list them all here :(
Progress100% complete

16 Update Logs

Update #15 : 10/31/2020 5:04:18 pmOct 31st, 2020

Personal Update:

Hey everyone! We here at the team hope you’re having an extra spooky Halloween! It’s time for us to show you what we’ve been hard at work on in our time since the last update! We’re 13 devs strong as of this update, and we’ve been working very hard to get the map up to speed! This update brings an entirely new Imperius to the world, a LONG awaited overhaul built from the ground up. Also, we’ve once again made the map have about DOUBLE the playable area, as well as utilizing a ton of open space we had in the existing map, as well as expanding past the plane crash on the highway! We hope you enjoy!

P.S. Today marks the launch of our official Patreon! If you want to support the map and the developers behind it, as well as get some sweet benefits, check out the page, linked below!

Major Changes:
  1. Completely overhauled the city of Imperius with new buildings and a new layout.
  2. Massive map expansion beyond the tunnels at the end of the highway!
  3. Added Olympus International Airport.
  4. Added an industrial zone east of Olympus
  5. Added a Brewing System to make your own sudsy drinks!
  6. Added Unlockable Achievements, see if you can get them all!
  7. Overhauled Subway system, now with fast travel between the cities and airports.
  8. Olympus University added behind Amusement Park.
  9. Downtown Terraville expanded with many new buildings.
  10. Added Agriculture area near the airport.
  11. Added Fairhill National Park.
  12. Added Creek Hollow behind Terraville.
  13. Added Olympus Heritage Village near Volcano.
  14. Added a Sporting Complex area through the tunnel in Atlas
  15. Tons of terraforming and biome changes made all over the map.
  16. Added a windmill that has a working turbine.

    Minor Changes:
    1. Map settings overhauled with new UI.
    2. Added more vines around the entire map to show overgrowth.
    3. Redid Mail Truck in Olympus.
    4. Made the highway look more run-down.
    5. Updated Gavin’s farmhouse with a new look.
    6. 4 Major Beers are now sprinkled around the map.
    7. Trashed the neighborhood in Atlas.
    8. Added a new feature that allows you to use a Screwdriver to open electronics and scrap them for parts.
    9. The bois are now chillin’ in the tutorial.
    10. Zuko is back!
    11. Replaced a few semi-trucks in the map with more high-quality ones, buses revamped.
    12. Overhauled loot/interiors at the military airport.
    13. Car trunks now have loot tables, so the same car has different loot in every playthrough.
    14. Completely redid the volcano landscaping.
    15. Replaced “Couches, couches, and more couches!” on the boardwalk with the Door Store.
    16. Redid some of the trapped mansion to have less visual errors with the roof, as well as new rooms.
    17. Added an Olympus Island Ferry to Olympus Bay.
    18. Rusted Carrier and Other Boats in Olympus Bay.
    19. Added Road Signs on major streets.
    20. Beers found in the Glowing Tavern now make you nauseous.
    21. Added Empty Bottles And Bottle Caps outside in the High School.
    22. Added MATE access card to Futuraa.
    23. New lore for Imperius has been added.
    24. Added Crashed Ranger car by Imperius military camp.
    25. The Atlas Reporter building now has lore books.
    26. The Wellington Systems building now has lore books.
    27. The Olympus Shipping boat now has “Olympus Shipping” written on the other side of the ship.
    28. Updated some building exteriors in Olympus.
    29. Taco’s Ranchos Y Mas: wool replaced with concrete.
    30. Olympus City Diner: green wool changed to concrete; white wool replaced with Quartz Pillars on the part above the diner.
    31. Townhouses 252-254, 343-347: wool at top replaced with concrete
    32. Added Billboards on the sides of the Highway.
    33. Added Motel 48.
    34. Gas Station added at the end of the highway.
    35. Added lights to the fire trucks.
    36. Added Books in Emergency Evacuation Island Building.
    37. Airplane Engines added around crashed Airplane.
    38. Sunk Evac Boat Delta.
    39. Added Cove Apocalypse Hideout.
    40. Separated signs for the Olympus National Monument.
    41. Removed Yellow Carpet in The Atlas Reporter Building.
    42. Made the horse track at Gavin’s ranch less angular.\
    43. Made a few Modern Atlas Neighborhood Houses less bright.
    44. All bosses are now persistent.
    45. Director Sasha Martin boss nerfed.
    46. City Buildings now have City Flags.
    47. Redid some item naming to sound better.
    48. Added Working lights in Olympus Club.
    49. Added loot in Survivor Camp above Seaside Restaurant in Atlas.
    50. Overhauled “Utility Storage” near the mansion by Imperius.
    51. Added Sector C in Atlas Labs.
    52. Saintly Engine Bible, custom loot in general for the new DZ and SE.
    53. Pogo the Happy Jokester now haunts the Amusement Park.
    54. The Ruby Raiders and Sapphire Soldiers now defend their main bases, the leaders leading the defense.
    55. Pumpkins and jack o'lanterns now scattered around the map, and a couple scarecrows and ghosts are blowing the doot doots for the spook spooks.

      Bug Fixes:
      1. Fixed the carousel causing damage to the player.
      2. Drinking milk now adds to thirst level.
      3. Removed Channel 19 and AIMS “Has Special Item” sign
      4. Replaced Ocelots with Cats for the “Stray Cats”
      5. Fixed misplaced map on cargo ship.
      6. Fixed falling blocks in the townhouse causing the player to clip through the floor.
      7. Fixed Amora Mansion fence having bugged stairs.
      8. Amora Mansion is now symmetrical.
      9. Barrels In Atlas Casino Bar have alcohol now.
      10. Husks and Drowned now count towards the zombie kill counter.
      11. Removed some floating debris in the building next to Atlas Leasing Company.
      12. Fixed Cyan Blocks on Helm of Cargo Ship.
      13. Covered up alot of visible spawners.
      14. Fixed cave entrances underwater near the cargo ship, bridge, and north docks.
      15. Removed accidentally left behind Phantom spawner at Futuraa.
      16. Removed some more “No Loot Here” signs in Atlas.
      17. Map no longer lets you play on a version before 1.14.
      18. Firework rockets in volcano now work with elytra
      19. Fixed AI refusing to talk to people other than the developers.

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      10/08/2021 5:04 amhistory
      Level 1 : New Miner
      User3848441G avatar
      hello this might sound like a big ask but do you think it would be possible for you to make a bedrock version of this map. I have seen it done before but this is a completely custom map so I don't know if it would be possible but it would be amazing if you could. Also if i was able to get on this map if you managed to make a bedrock port i would want to go through the map and add all my own loot cause I really want to play a zombie apocalypse map with guns and proper zombie mechanics.

      10/09/2021 8:36 pm
      Level 1 : New Miner
      Mothran_Peace avatar
      Hey so sadly this map is Java only. This map is quite intense at times, ranging from blocks used and placed in certain directions not supported by Bedrock, redstone, commands and commandblocks, scoreboards, and much more. It would be VERY difficult to port EVERYTHING over into a completely different version.

      For starters, the map would be in bare minimum of just the blocks itself. Next, almost all loot items would be completely different. Custom armour and weapons would be rendered weird, and some would be completely broken. Commands would be either completely useless or would need to be changed. Scoreboards would need to be recreated and reconfigured. Entire systems would need to be scrapped or overhauled. It'd take an insanely large amount of time, as others have ported it before but it'd be deadly impossible to have everything the same.

      From the people who have ported it, reports have gone through of everything from scoreboards gone, commands broken, items not working, redstone systems broken, and chunks out of wack.

      You can of course, do this yourself, but be warned it's completely broken and out of wack if you do so and we do not take any liability of if something goes wrong due to the fact it is over in an unsupported version and we do not know what the full extent of breakage could be.
      10/04/2021 2:03 pm
      Level 1 : New Miner
      Big_shot avatar
      is this for bedrock to? or just for java
      10/09/2021 8:30 pm
      Level 1 : New Miner
      Mothran_Peace avatar
      Just for Java, sorry!
      09/22/2021 7:46 pm
      Level 1 : New Collective
      ImPot8o avatar
      How big is the world, just curious
      09/26/2021 12:36 am
      Level 1 : New Miner
      Mothran_Peace avatar
      09/14/2021 12:08 pm
      Level 1 : New Miner
      JuanEscobarX avatar
      am i supposed to play in adventure mode?
      09/18/2021 10:16 pm
      Level 1 : New Miner
      Mothran_Peace avatar
      No, you aren't. Primary mode is survival mode. You can choose how you play due to this is Open World.
      09/12/2021 11:15 pm
      Level 1 : New Explorer
      kursirusak1 avatar
      Imma try using hardcore mode, should be fun
      09/09/2021 3:43 pm
      Level 1 : New Miner
      BtheBurner avatar
      where can i find the store and other info for this world such as how the thirst mechanic works? Thanks!
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