Minecraft Maps / Redstone Device

6-Directional Controllable Flying Machine

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rebeeccc's Avatar rebeeccc
Level 16 : Journeyman Engineer
7
You can view a post describing the machine in more detail HERE

This design uses very specific commands and it is critical that the blocks are placed in the right direction and powered in the right way or it will create a broken or runaway machine. For this reason, I am making the world file available for download rather than trying to describe how to build it.

The new repeat and chain command blocks in 1.9 offer an exciting approach to building a flying machine. I have devised a way to teleport the player in any of the six directions that they choose at will. It acts as a sort of UFO, able to instantly move up, down, left, right, forwards, or backwards. Better yet, it can be built as large as you want and can contain dispensers and chests, meaning that this design could make for incredible battle ships or just survival moving ships to help you carry more items faster.

Machine

Enjoy your new machine and let me know of what uses and adaptations you come up with!
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1
04/22/2016 7:04 pm
Level 44 : Master Engineer
AutomatorMC
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1
05/03/2016 2:39 pm
Level 16 : Journeyman Engineer
rebeeccc
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I like that you use signs instead of command blocks, it makes the skycar a lot cleaner in appearance, and clicking is a pretty nice way to control the ship. I guess my version is more like a giant hamster wheel in that the player still has to move in order to get the ship to move. I have a new version coming out soon that moves the player up and down based on the direction they are looking.
1
04/16/2016 12:55 am
Level 48 : Master Botanist
Sbia
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how did you solve the /tp command going off way before the /clone command? in all the flying machines i've made i tp forward and a full second later the clone goes off

does it have to do with the size of the machine or the chain command blocks? (i avoided those in the past due to them getting stuck in an "ON" state and flying off)

for reference

also for reference

idk what i'm doing wrong lol
1
04/16/2016 2:51 pm
Level 16 : Journeyman Engineer
rebeeccc
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I've definitely had my share of runaway machines before I was able to get this one stable. I guess the secret here is that there is no /tp command, only /clone. The repeating command blocks in each direction sense when you are near them and then the chain command blocks clone the ship one block in that direction, putting you back in the middle of the ship without any teleportation. The chain commands MUST be conditional or else the ship will run away on you because it will repeatedly clone. You also want to make sure that you can't stand on top of the repeat command blocks, or else the ship can run away. I have built larger versions, including a "tank" made of obsidian with more dispensers. The more blocks that need to be cloned, the slower the command and the slower the ship. It looks like your ships are pretty big, and that they rely on teleportation rather than just cloning and walking. I hope this helps!

-rebeeccc
1
04/17/2016 6:25 am
Level 48 : Master Botanist
Sbia
Sbia's Avatar
tyvm! yeah, i guess maybe i was getting a bit ahead of myself with large movement values

the trick to that one is to divide it up into loads of little slices-e.g my LSMS was loads of cubes but it's better to do thin rectangles, which is a bit harder to do (as in, i thought if it years ago and still can't be bothered to do it)

it's just -especially with larger ships- a certain amount of lag per "jump", so i wanted to move more per the amount of lag i had. i suppose you could put little stepping platforms for support after the /tp and before the /clone, but for fighters thats bleh i'll definitely go with a system like yours
1
04/17/2016 9:21 pm
Level 16 : Journeyman Engineer
rebeeccc
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It is very interesting to hear that thin rectangles work quicker than 3D volumes. Does it matter whether the rectangles are in the x-z vs. the x-y or y-z? I definitely see advantages to having the ability to move larger distances on demand...maybe the best of both worlds would be to merge our methods somehow.

The chain commands could work nicely to move thin rectangles rapidly, and if you make sure that you clone the rectangle where you stand before the chain command block with /tp, it should prevent the falling-out problem, even if other parts of the ship lag a little or are cloned after the tp.

I can't imagine trying to build something like this before 1.9. I avoided learning command blocks until the most recent update, so I never had to struggle with finding workarounds to the problems that conditional repeat and chain command blocks solve. I am impressed that you were able to get something working in the older versions!

Thanks for the good food for thought and inspiration! I have plans to make a mini-game with different types of ships, and I'll definitely play around with a "warp speed" option utilizing your method :D
1
04/18/2016 4:47 am
Level 48 : Master Botanist
Sbia
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not really, it's only really about the amount of blocks cloned, but it gets exponentially worse per amount you do at once (bad wording sorry)

oh i mean like, it;d be included in the /clone volume, so you'd TP to it and then the clone would catch up, leaving you back where you were before- but yeah, thanks! holy (urgh cant swear on pmc) that'd work really well

hahah thanks
to be honest if i knew the stuff that was gonna be added in 1.9 i would've waited until then

actually, if we're talking about warp drive.....
i was sort of abusing it here and smacktalking to other people who i design warships to battle with (long story) please excuse the idiocy in the presentation
1
05/04/2016 1:41 am
Level 16 : Journeyman Engineer
rebeeccc
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That warp drive missle is awesome!
1
04/16/2016 12:07 am
Level 1 : New Explorer
drews_guy
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cool
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