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This is my first Project:
-add
-sub
-and
-or
-xor
-not+ other function. ( nand, nor....)
-Jump Bits( not finished yet)
This will come:
-4x8 Bit Register
-64 Bytes RAM
- EEP-ROM ( programmable and earaseable ROM)
- GPU with 32x32 Pixel Display
New Features:
2 digit Hexadecimal display
New Updates: Jump functions in ALU done
ALU done
The new Jump functions are:
JLT Jump less than 0
JLE Jump less or equal 0
JEQ Jump greater or equal 0
JGT Jump greater than 0
JGL Jump greater or less than 0
JMP Jump greater or equal or less than 0(means the microcomputer jumps every time you use this function)
4x8 Bit Register done.
Register with Alu connected.
64 Bytes RAM done. Now I have to connect the RAM with the CPU
RAM with CPU connected.
6 Bit Adressdecoder done. For the 64 Adresses in the RAM
GPU done
Gpu is only 16x16 big, because 32x32 is too big and 16x16 is enough for games.
Only 9 Buttons for games becuase a full keyboard is too big, and to slow for the Computer.
2 digit Hexadecimal display done.
-add
-sub
-and
-or
-xor
-not+ other function. ( nand, nor....)
-Jump Bits( not finished yet)
This will come:
-4x8 Bit Register
-64 Bytes RAM
- EEP-ROM ( programmable and earaseable ROM)
- GPU with 32x32 Pixel Display
New Features:
2 digit Hexadecimal display
New Updates: Jump functions in ALU done
ALU done
The new Jump functions are:
JLT Jump less than 0
JLE Jump less or equal 0
JEQ Jump greater or equal 0
JGT Jump greater than 0
JGL Jump greater or less than 0
JMP Jump greater or equal or less than 0(means the microcomputer jumps every time you use this function)
4x8 Bit Register done.
Register with Alu connected.
64 Bytes RAM done. Now I have to connect the RAM with the CPU
RAM with CPU connected.
6 Bit Adressdecoder done. For the 64 Adresses in the RAM
GPU done
Gpu is only 16x16 big, because 32x32 is too big and 16x16 is enough for games.
Only 9 Buttons for games becuase a full keyboard is too big, and to slow for the Computer.
2 digit Hexadecimal display done.
6 Update Logs
Update #6 : by RedstoneCrafter2 08/18/2012 3:53:14 pmAugust 18, 2012 @ 7:53 pm UTC
8/18/2012 2 digits hexadecimal display.
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