PARTICIPANT IN A UNRANKED completed JAM
Community Castle Creation Jam

Maps Underground Structure

A Royal Dungeon

  • 1.7k views 5 today
  • save_alt 268 downloads 1 today
Progress
100% complete
  • 12
  • 6
Beaufort-Scale-5
Lvl 36Artisan Dwarf Theorist
81
Tentatively intended for the Community Castle Creation Jam, currently running until tomorrow, July 19th (2025).

-

Buried deep below the palace, this dungeon houses the most dangerous, the most conniving, and the most politically-sensitive offenders of the crown. Only those beings which pose true existential threats to the kingdom are housed here, in a mechanically and magically sealed stone vault... and this, this is why the kingdom has such a need for iron golems.

Although the dungeon is supervised by the kingdom's elite guards, even they are no real match for who (and what) is contained within these walls. Thus, the kingdom must employ a legion of metal servitors to properly contain these malign entities. Even the dungeon itself is rumored to be 'alive,' that is, a living construct, powered by redstone circuits and arcane magic. Every archway has ensconced within their center a set of arachnid-like eyes made of polished redstone jewels, watching, observing, waiting...

-

Originally, this dungeon was going to be much larger, modeled after the Millbank prison, with a central hanging tower and a radial pattern of prison cells... I may still build that iteration, which is why I mention it, but this redesigned version is still one that I am super excited to share!

For this build I have used some new techniques, including some attempts to apply custom attributes to the mobs and to the interior... for example the 'magical ward' effect I have created in the final 'cell' of the dungeon, which is achieved by summoning an Area Effect Cloud with some special attributes. I am also quite happy with the texturing I have achieved for the floor, ceiling, and archways. I think my personal favorite element of this build are the wall frescoes crafted for the passage to that special final chamber... hopefully the story it tells is clear enough.

For this build, for now I have uploaded only the world save -- although I do intend on, probably, creating an .nbt file so that all of the entities are saved properly for this iteration, and then I may also create a 'simplified' version which is more modular and customizable (and able to be converted to a .schem or to an Axiom Blueprint, which is what I usually try to include in the upload). I have not included any passages to the surface yet - this is just the interior of the dungeon plus the two required entrances/exits. Please note that, because of the lore intentions for this to be a 'supermax' royal prison, the entrances will SEAL YOU IN if you use the buttons rather than the levers to open the door. However, I think I set the worldspawn to have you inside by default, for easy viewing.

Please let me know what you think! This might be my most ambitious map yet.

More like this

  Have something to say?

Welcome