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RESPAWN: The Unseen Journey
Fall damage, lava or even if you hugged a creeper. We all know death happens often in the world of Minecraft. Respawning however is just a click of a button away. But do we really know what happens when we press that button. The difficulties and perils unseen in the struggle to get back to the living world. Your about to find out.
Features:
This map is an adventure RPG map with a wide assortment of features. A small example of this includes:
- A wide variety of places to explore.
- Challenging puzzles and exciting combat.
- Gear sets.
- Custom mobs.
- And much, much moreo ¦
Prerequisites/Installation:
- Use the light version of the Dokucraft-the-saga-continues texture pack.
- Play on Normal mode. The map should however set this for you.
- Additional map rules are provided at the start of the map.
- Unpack the contents of the zip to your minecraft saves folder.
Leto s Play:
Feel free to do a leto s play series using this map. Additional tips are in the readme file included in the download. Just let me know if you do so on the forum. The map is designed originally for single player. However this map should be able to handle a multiplayer play through with 2 people.
Please take some time posting a comment or constructive criticism on the forum after you have played this map. Io ll appreciate it.
http://www.minecraftforum.net/topic/1654509-advrpg-respawn-the-unseen-journey/
-Tshara-
Designing choices
RESPAWN: The Unseen Journey
This section features some of my thought about the creation of this adventure map and some of the ideas I tried to implement with this projects.
Map progression:
In many ways this map is very linear. Just go from point A to B while clearing out all the obstacles in your way. My main objective with this choice was to prevent the player from endless wandering in search of an objective. I did however implemented a way for the player to have some freedom in solving the obstacles in their path. Some obstacles have multiple objectives that can be completed in any order the player likes. And sometimes there are even multiple ways to get the desired effect.
Save points:
With the implementation of the command block it is very easy to install save points. However they do tend to break the player out of character. In this map I build a number of sanctuary areas that the player would automatically be respawn to when they die. These areas are still part of the overall story line. The penalty for death is the short walk to the place you died.
Gearing stations:
This concept is not something I remember ever seeing implemented in the same way in any adventure map to date. I wanted to implement a recognizable small build into multiple places of the map that players would know contained gear they could use. So whenever a player enters a new area and see this small building they know this is the place to go to first.
Map variety:
Map variety is another important concept I spend a lot of time on. Not only did I trie to add a wide range of different areas to explore I also tried to add as many different types of challenges as possible. The goal after all is for the player to have a good time. Although there are a number of maps released geared to a specific challenge like parkour this map has a different goal. The challenges in this map were designed to fit in the world ito s trying to portray and any large parkour tracks are not part of that unless it is integrated into the environment.
Cheating:
Cheating in games happens no matter what you do. However we must take into account why people cheat. Most of the times ito s because they get frustrated or stuck on a specific challenge. To prevent the player from getting to this point I implemented cheat points. If they are completely stuck in their progression they can activate this cheat point and progress to the next area. This prevents players from going into creative mode and fixing things themselves.
Leto s plays:
Leto s play videos have been part of the Minecraft community for a long time. Adventure maps have always been a part of that as well. When I started designing this map the Hat films adventure map series was running. I loved the aerial shots they included in the episodes whenever they entered a new area. This was an opportunity I did not want to take away from any future leto s play videos of my map. This is why I spend a lot of time cleaning up any areas that were not immediately visible to any regular players.
Fall damage, lava or even if you hugged a creeper. We all know death happens often in the world of Minecraft. Respawning however is just a click of a button away. But do we really know what happens when we press that button. The difficulties and perils unseen in the struggle to get back to the living world. Your about to find out.
Features:
This map is an adventure RPG map with a wide assortment of features. A small example of this includes:
- A wide variety of places to explore.
- Challenging puzzles and exciting combat.
- Gear sets.
- Custom mobs.
- And much, much moreo ¦
Prerequisites/Installation:
- Use the light version of the Dokucraft-the-saga-continues texture pack.
- Play on Normal mode. The map should however set this for you.
- Additional map rules are provided at the start of the map.
- Unpack the contents of the zip to your minecraft saves folder.
Leto s Play:
Feel free to do a leto s play series using this map. Additional tips are in the readme file included in the download. Just let me know if you do so on the forum. The map is designed originally for single player. However this map should be able to handle a multiplayer play through with 2 people.
Please take some time posting a comment or constructive criticism on the forum after you have played this map. Io ll appreciate it.
http://www.minecraftforum.net/topic/1654509-advrpg-respawn-the-unseen-journey/
-Tshara-
Additional Notes
Designing choices
RESPAWN: The Unseen Journey
This section features some of my thought about the creation of this adventure map and some of the ideas I tried to implement with this projects.
Map progression:
In many ways this map is very linear. Just go from point A to B while clearing out all the obstacles in your way. My main objective with this choice was to prevent the player from endless wandering in search of an objective. I did however implemented a way for the player to have some freedom in solving the obstacles in their path. Some obstacles have multiple objectives that can be completed in any order the player likes. And sometimes there are even multiple ways to get the desired effect.
Save points:
With the implementation of the command block it is very easy to install save points. However they do tend to break the player out of character. In this map I build a number of sanctuary areas that the player would automatically be respawn to when they die. These areas are still part of the overall story line. The penalty for death is the short walk to the place you died.
Gearing stations:
This concept is not something I remember ever seeing implemented in the same way in any adventure map to date. I wanted to implement a recognizable small build into multiple places of the map that players would know contained gear they could use. So whenever a player enters a new area and see this small building they know this is the place to go to first.
Map variety:
Map variety is another important concept I spend a lot of time on. Not only did I trie to add a wide range of different areas to explore I also tried to add as many different types of challenges as possible. The goal after all is for the player to have a good time. Although there are a number of maps released geared to a specific challenge like parkour this map has a different goal. The challenges in this map were designed to fit in the world ito s trying to portray and any large parkour tracks are not part of that unless it is integrated into the environment.
Cheating:
Cheating in games happens no matter what you do. However we must take into account why people cheat. Most of the times ito s because they get frustrated or stuck on a specific challenge. To prevent the player from getting to this point I implemented cheat points. If they are completely stuck in their progression they can activate this cheat point and progress to the next area. This prevents players from going into creative mode and fixing things themselves.
Leto s plays:
Leto s play videos have been part of the Minecraft community for a long time. Adventure maps have always been a part of that as well. When I started designing this map the Hat films adventure map series was running. I loved the aerial shots they included in the episodes whenever they entered a new area. This was an opportunity I did not want to take away from any future leto s play videos of my map. This is why I spend a lot of time cleaning up any areas that were not immediately visible to any regular players.
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6 Update Logs
Update #6 : by Tshara 02/09/2013 9:55:40 amFeb 9th, 2013
The new version of the map is up and running. Download the map from the first post.
Below is the change log of this version. Additional changes will be made to the map depending on the feedback I get from lets plays and other responses.
Respawn_TheUnseenJourney_v13:
- Moved the player start for single player so start settings are set automatically.
- Added additional story elements including two new characters.
- Tweaked the battle arena puzzle so players can no longer hide in the text alcove.
- Tweaked the water puzzle to prevent it from getting stuck.
- Modified some areas to prevent unintended access to closed areas .
- Added additional quest signs.
- Added some additional elements to the end home including a diamond display.
- Fixed some of the dialogs.
- General bug fixing and tweaking.
Below is the change log of this version. Additional changes will be made to the map depending on the feedback I get from lets plays and other responses.
Respawn_TheUnseenJourney_v13:
- Moved the player start for single player so start settings are set automatically.
- Added additional story elements including two new characters.
- Tweaked the battle arena puzzle so players can no longer hide in the text alcove.
- Tweaked the water puzzle to prevent it from getting stuck.
- Modified some areas to prevent unintended access to closed areas .
- Added additional quest signs.
- Added some additional elements to the end home including a diamond display.
- Fixed some of the dialogs.
- General bug fixing and tweaking.
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will TP you to the top of the mushroom. From there you can reach the balloon
with a bee ride.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
map was built by just me. I only had some help during testing. If you like
cooperate builds I suggest you visit here. This is the server I build on.
dreamercraftlegacy.com/forum/