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Hi !
I decided to upload a new version of Andoria, the project I have of creating/designing a Roman-inspired city with Roman-inspired architecture. It is in fact the third version of the project, I lost the first two ones in account mismanagements and changes of computers. I hold it as an opportunity, as I think I improved my style of building. Here is then Andoria III.
I don't work on it regularly, but at least I present what I worked on.
The narrative of the new city is the following. A provincial Roman city is the new capital of the Empire. Remainings of the old city, previously primarily a religious center, stand alongside new imperial buildings and larger and straighter streets. I began working on the "old" forum, heavily destroyed and modified by the new organization of the city. The current buildings evolve around this place.
My building-philosophy is : I use the base version of Minecraft, without mods, creatings buildings derived from Roman-existing architecture but not reproducting them (but some could recognize in some buildings the inspiration :) ).
Buildings yet in place (not necessarily finished) :
Credits :
I am not using a single texture pack, but I'm using a mix of several packs that are free to download on Planetminecraft, namely : Romecraft (Iberia, Germania), Ancient World, Origins of Rome. All these ressource packs are amazing, and I mixed them to try to enhance the possibilities. The textures that are mine aren't so numerous (but I hope they will tend to grow in number, as I don't really find new updated packs of Roman-styled texture packs) : they are sometimes improvisations, sometimes derived from textures of the packs mentioned (like color changes, etc).
The only building I took from another map is the statue inside the finished temple, which is from The Evil Sketch's Statues.
PS : I'm not very good with Chunky and I don't have the patience for detailed images to load, so sorry for the quality of these captions.
I decided to upload a new version of Andoria, the project I have of creating/designing a Roman-inspired city with Roman-inspired architecture. It is in fact the third version of the project, I lost the first two ones in account mismanagements and changes of computers. I hold it as an opportunity, as I think I improved my style of building. Here is then Andoria III.
I don't work on it regularly, but at least I present what I worked on.
The narrative of the new city is the following. A provincial Roman city is the new capital of the Empire. Remainings of the old city, previously primarily a religious center, stand alongside new imperial buildings and larger and straighter streets. I began working on the "old" forum, heavily destroyed and modified by the new organization of the city. The current buildings evolve around this place.
My building-philosophy is : I use the base version of Minecraft, without mods, creatings buildings derived from Roman-existing architecture but not reproducting them (but some could recognize in some buildings the inspiration :) ).
Buildings yet in place (not necessarily finished) :
- An "old forum" is built, composed by two temples, one of Minerva, and one portico;
- One domus (D1) is completed (atrium inspired by a Pompeian atrium);
- An old curia is created too (exterior inspired by the "Romulus hut" on the Capitol);
- An Archives building (facade inspired by the one of the Tabularium in Rome);
- A religious complex composed by two temples on two hills ;
- A market (inspired by the Sertius Market in Timgad);
- A garden complex with its palace (inspired by the Lucullus gardens and its palace in Rome, only one part)
- A second domus (D2) (inpired by the "House of birds" in Italica, same ground plan but shortened)
- Domus D3 is just drafted on the grass
- House of the Priests (just began)
- One triumphal arch.
Credits :
I am not using a single texture pack, but I'm using a mix of several packs that are free to download on Planetminecraft, namely : Romecraft (Iberia, Germania), Ancient World, Origins of Rome. All these ressource packs are amazing, and I mixed them to try to enhance the possibilities. The textures that are mine aren't so numerous (but I hope they will tend to grow in number, as I don't really find new updated packs of Roman-styled texture packs) : they are sometimes improvisations, sometimes derived from textures of the packs mentioned (like color changes, etc).
The only building I took from another map is the statue inside the finished temple, which is from The Evil Sketch's Statues.
PS : I'm not very good with Chunky and I don't have the patience for detailed images to load, so sorry for the quality of these captions.
1 Update Logs
Update #1 : by Blrcq 08/19/2024 5:42:34 pmAugust 19, 2024 @ 9:42 pm UTC
I haven't been so active on Minecraft these last years, hence I didn't progress much. Here are the last changes since last time :
Next steps : I plan on finishing the Archives building and the Old Curia, and add a small bathhouse in this block, so it will be finished. I don’t think beginning new buildings until I finish these and the new administrative one, and the House of the Priests.
- I have improved the ressource pack. I haven’t yet taken advantage of all the new blocks but I will with some time (the vases for example will turn out great)
- The Old Curia has been expanded with a new peristyle ;
- The Archives have been lowered, so the Apollo's Temple is more visible, and the ground floor will become soon a cryptoportic ;
- Domus D2 is now completed except, for one shop that will be at the entrance ;
- The House of the Priests has seen some progress, notably a courtyard (inspired by the House of the Vestals in Rome) and an atrium ;
- A new administrative building is being built next to domus D2. I’m still not so satisfied of the space between the old forum and the entrance of the gardens.
Next steps : I plan on finishing the Archives building and the Old Curia, and add a small bathhouse in this block, so it will be finished. I don’t think beginning new buildings until I finish these and the new administrative one, and the House of the Priests.
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