• • 8/13/25 9:40 am • 5 logs
- 14.3k views • 8 today
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Being trapped in a place with 100 doors as a way out, is like a lab rat trying to escape from it's eternal prison. The first version of Ascending traps the player inside the Chambers; a place which no one belongs in.
Ascending includes:
• 100 Levels of pure insanity
• 5 locations
• Unique mechanics
• Clues about other maps it's related to
• Trolls
• Bosses
• Custom Advancements
• LORE
Disclaimer: Although this map was updated to it's final version, the Simplicity Update, it still contains lots of parkour with many hard jumps and not so easy puzzles. It is not recommended if you're not good at that, or can rage too quickly.
You've been warned!
Walkthrough JPG
Ascending includes:
• 100 Levels of pure insanity
• 5 locations
• Unique mechanics
• Clues about other maps it's related to
• Trolls
• Bosses
• Custom Advancements
• LORE
Disclaimer: Although this map was updated to it's final version, the Simplicity Update, it still contains lots of parkour with many hard jumps and not so easy puzzles. It is not recommended if you're not good at that, or can rage too quickly.
You've been warned!
Walkthrough JPG
5 Update Logs
v1.1 - Simplicity Update : by MMGplays 08/13/2025 9:40:18 amAugust 13, 2025 @ 1:40 pm UTC
• Some parkour sections are now easier
• More signs to give out more hints and tips
• Changed two rooms
• Revamped level 59
• Added a miniboss to level 92
• Minor improvements
• Bug fixes
• ???
• More signs to give out more hints and tips
• Changed two rooms
• Revamped level 59
• Added a miniboss to level 92
• Minor improvements
• Bug fixes
• ???
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/setblock -2 55 1 air
/give @s blue_dye
Is there any way to get a trident back ?
/give @s trident{Enchantments:[{lvl:1,id:channeling},{lvl:1,id:loyalty}]}