• 7/3/26 10:43 am
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Added CreditDANII - Playtester
13
Test Zero: Blackout. The second installment in the Test Zero series.
About the map:
In this Test Zero map, there is not so much work on the
jumpscares bit, but more on the atmosphere. You will
have to traverse through dark tunnels to make your
way back home. (THIS GAME IS CURRENTLY IN
DEMO SO YOU CANNOT FINISH THE GAME YET.)
Backstory:
A year after you got dragged into the maze of rooms
and corridors, questions still linger on your mind.
Is it still stuck in the lab?
Is it growing in power?
The only way to find out is to go back in.
You pack your bag with your trusty flashlight,
bread, and motion tracker. But as you go into the maze
again, something is quite different
The monster has changed the lab.
It has warped the tunnels, and made more.
It is growing in power, and only one person can stop it.
You.
Map Requirements:
This map requires the Test Zero texture pack to work.
I highly recommend using the Spooklementary shaders with this map.
Also set your darkness to "moody" for the full experiance.
Custom Items:
This map uses some command block coded items.
Here is a list of the items and how to use them and what to do with them.
Flashlight: Put it in your offhand to use it, it creates a small circle of light around you.
Distracters: Throw it somewhere next to a Test Zero Minion to distract it.
Motion Tracker: If you hold it in your main hand, it creates a low pitched, slow warning beep every so half second to warn you that something is near. If it makes a high pitched, really fast beeping noise, something is within 5 blocks of you. But be carefull, if you use it around minions, they will hear you.
THESE CUSTOM ITEMS OR MOBS REQUIRE NO DATAPACK. THEY ARE ALL COMMAND BLOCK CODED.
About the map:
In this Test Zero map, there is not so much work on the
jumpscares bit, but more on the atmosphere. You will
have to traverse through dark tunnels to make your
way back home. (THIS GAME IS CURRENTLY IN
DEMO SO YOU CANNOT FINISH THE GAME YET.)
Backstory:
A year after you got dragged into the maze of rooms
and corridors, questions still linger on your mind.
Is it still stuck in the lab?
Is it growing in power?
The only way to find out is to go back in.
You pack your bag with your trusty flashlight,
bread, and motion tracker. But as you go into the maze
again, something is quite different
The monster has changed the lab.
It has warped the tunnels, and made more.
It is growing in power, and only one person can stop it.
You.
Map Requirements:
This map requires the Test Zero texture pack to work.
I highly recommend using the Spooklementary shaders with this map.
Also set your darkness to "moody" for the full experiance.
Custom Items:
This map uses some command block coded items.
Here is a list of the items and how to use them and what to do with them.
Flashlight: Put it in your offhand to use it, it creates a small circle of light around you.
Distracters: Throw it somewhere next to a Test Zero Minion to distract it.
Motion Tracker: If you hold it in your main hand, it creates a low pitched, slow warning beep every so half second to warn you that something is near. If it makes a high pitched, really fast beeping noise, something is within 5 blocks of you. But be carefull, if you use it around minions, they will hear you.
THESE CUSTOM ITEMS OR MOBS REQUIRE NO DATAPACK. THEY ARE ALL COMMAND BLOCK CODED.
1 Update Logs
Bug fix #1 : by CalyxBear 07/03/2026 4:56:54 pmJuly 3 @ 8:56 pm UTC
Fixed a problem where the start button didnt do anything.
Fixed some lighting issues with the custom flashlight
Fixed some lighting issues with the custom flashlight
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