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Automator's Random RPG
World Leveling with Randomly Generated DungeonsYou will run into bugs
Instead of wasting rare bursts of inspiration on testing we speed code 1,000 things at a time and fix'em when we find'em.
It seems like a much better idea than sitting on it for years, therefore, we present to you Automatormc's (forever in beta) RPG.
I will update every time a bug is found and add a pile of new errors occasionally, enjoy
For any questions just use the email, posting in forums is a nightmare of hoops these days.
Instead of wasting rare bursts of inspiration on testing we speed code 1,000 things at a time and fix'em when we find'em.
It seems like a much better idea than sitting on it for years, therefore, we present to you Automatormc's (forever in beta) RPG.
I will update every time a bug is found and add a pile of new errors occasionally, enjoy
For any questions just use the email, posting in forums is a nightmare of hoops these days.
For Minecraft 1.8.8 or 1.8.9 if using Realms
Recommended Minimum Render Distance 16 Chunks
Over 10,000 Command Blocks
Halloween Update
Halloween Update
Shotgun, Bow, Wand, Sword, Alchemist, and Fireball Level-up when used!
Active Lucky Block Effects and Events!
Active Lucky Block Effects and Events!
Villagers Build!
Complete Set Items Upgrade when Equipped!
Many Active Magic Items!
Dungeons are 100% Randomly Generated!
Side Quests!
World Levels-up!
Exclusive Record Pack!
.Exclusive Record Pack!
Website: sites.google.com/site/automatormc
Server:
Make this change to server.properties: enable-command-block=true
Copy resources.zip from map and paste into your resourcepacks folder here:
Options > Resource Packs > Open resource packs folder
Possible Mod:
1.8.8 OptiFine: [url=optifine.net/adloadx?f=OptiFine_1.8.8_HD_U_H8.jar]optifine.net/adloadx?f=OptiFine_1.8.8_HD_U_H8.jar
[/url]
The Smallest of donations are greatly appreciated, Thank You!
Link to my other map:
Enderbent
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Progress | 100% complete |
Tags |
140 Update Logs
Update #140 : by AutomatorMC 02/04/2021 10:20:10 amFeb 4th, 2021
Update 92:
Fixed missing sword level-up text
Better chance for emerald sword to proc
Fixed missing reward for Endermen quest
Fixed missing King Slim quest
Rare Item sword augment removed
Rare Item drop chance increased
Fixed typo on Flaming Quiver
Lvl 5 shotgun damage adjusted
Grow Trees dungeon spawner range from 20 to 16 blocks
Found and fixed a few possible shrine bugs
Fixed missing wand skill indicator in Stats
Fixed spiders suffocating their riders
Fixed missing sword level-up text
Better chance for emerald sword to proc
Fixed missing reward for Endermen quest
Fixed missing King Slim quest
Rare Item sword augment removed
Rare Item drop chance increased
Fixed typo on Flaming Quiver
Lvl 5 shotgun damage adjusted
Grow Trees dungeon spawner range from 20 to 16 blocks
Found and fixed a few possible shrine bugs
Fixed missing wand skill indicator in Stats
Fixed spiders suffocating their riders
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Congrats on what is surely the most updated and most replayable map ever!
Quests and Rewards manually activated to avoid unloaded chunk issues *3 days on this alone :)
Fireball Enable / Disable from Tools Book
Quieter TP audio
Auto inventory junk delete
Skeles switch to swords when arrow effects are activated
Added and improved random sub-boss mobs from Enderbent
New random Giant Sub-boss chance after level 7
Improved Enderbent Giant AI system adding jump ability
New Random Boss Spawn System
Streamlined Stats Function
UFO removed
Planned:
Upgrade all Random Dungeon Generators *Woah! Might need a few weeks...
Optimizations - Incorporating a few things we discovered along the way.
With 2 weeks in I estimate competition in another 4-6
Yet I have no way to start the game.
However, it is now extremely laggy, and it's not because of my specs, since I have an i7-6700, 24 GB of RAM and a GTX 1060. Perhaps I should reduce the RAM back to 1024?
However, generating the first chunks on any world post Minecraft 1.7 takes me a very long time without Optifine. - Not affiliated
Changed wording to "Highly Recommended" :p
I wonder, what will you be doing with Observer blocks etc? Those seem like a very powerful way to random-gen dungeons.