• 3/20/19 7:14 pm
- 4.3k views • 0 today
- save_alt 239 downloads
- Progress
- 100% complete
Added CreditSpecial thanks to the Builder's Refuge Server
23
Higher Quality .mp4 and Render Details
Rendered in Blender 2.79's Cycles. All of the materials are just simple Principled Shades except for the stained glass, which are a mix of the Glass, Translucent, and Emission Shaders. A simple vignette was added afterwards. Render time: ~4 hours for 64 frames.
Creation Process
100% completed in Minecraft on the Builder's Refuge Server, using WorldEdit, VoxelSniper, and GoPaint. Blender was not used this time until rendering renders, after the fact.
I started with a smaller version of the spine using a ball brush, which I smoothed up and scaled up by 200%. Then I shaped the arms and legs, as well as the frame for the wings, and hand-sculpted the claws, and scaled everything up by 200% again. I was originally planning to build slightly smaller than the Aquatic Dragon I built last month, but the dragon still manages to be around 200 blocks tall. At this time, I smoothed everything out again, and began using a spline brush to form the wing membrane.
I colored the dragon in a similar method as the Aquatic Dragon, with a gradient of red this time. I separated the head and rotated it on the y-axis, for symmetry purposes and detailed the shapes of the head and eyes. Finally, I used multiple spike brushes for the fur.
Overall, I am very please with how this build turned out. I am especially pleased with the eyes, which follow the viewer as they approach from the left or right. From the right it holds a suspicious glare, lining up with the fact it holds its arm protectively around the basket, while the left can be interpreted as bored or stern.
I started with a smaller version of the spine using a ball brush, which I smoothed up and scaled up by 200%. Then I shaped the arms and legs, as well as the frame for the wings, and hand-sculpted the claws, and scaled everything up by 200% again. I was originally planning to build slightly smaller than the Aquatic Dragon I built last month, but the dragon still manages to be around 200 blocks tall. At this time, I smoothed everything out again, and began using a spline brush to form the wing membrane.
I colored the dragon in a similar method as the Aquatic Dragon, with a gradient of red this time. I separated the head and rotated it on the y-axis, for symmetry purposes and detailed the shapes of the head and eyes. Finally, I used multiple spike brushes for the fur.
Overall, I am very please with how this build turned out. I am especially pleased with the eyes, which follow the viewer as they approach from the left or right. From the right it holds a suspicious glare, lining up with the fact it holds its arm protectively around the basket, while the left can be interpreted as bored or stern.

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