• 2/23/25 4:23 pm
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Hello,
this is a damage hero from a popular videogame.
It was a frontline combatant for the Omnics during the Omnic Crisis. After the war, it lost most of its malicious programming after being abandoned in a forest for over a decade. It was reawakened by a bird called Ganymede that later became Bastion's friend. Now, Bastion explores the world and is generally very curious about everything.
I built Bastion in its default and overgrown skin.
The schematic contains command blocks to manually summon Ganymede, should you kill him unexpectedly. You can remove them after pasting.
I also built D.Va's Mech and Wrecking Ball.
Before you paste the schematic make sure to set //perf update and neighbors to off and paste with entities and without air (//paste -ea).
Enjoy!
this is a damage hero from a popular videogame.
It was a frontline combatant for the Omnics during the Omnic Crisis. After the war, it lost most of its malicious programming after being abandoned in a forest for over a decade. It was reawakened by a bird called Ganymede that later became Bastion's friend. Now, Bastion explores the world and is generally very curious about everything.
I built Bastion in its default and overgrown skin.
The schematic contains command blocks to manually summon Ganymede, should you kill him unexpectedly. You can remove them after pasting.
I also built D.Va's Mech and Wrecking Ball.
Before you paste the schematic make sure to set //perf update and neighbors to off and paste with entities and without air (//paste -ea).
Enjoy!
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But the shaders somehow take away some of that. What you can't see it that the default Bastion contains 33 item frames and the overgrown one 42 xD
So yeah, item frames allowed me to add a lot of tiny details